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Filsinger Games :: Filsinger Games :: COTG/LOW Resources :: Open Source Content Archive
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 AuthorTopic: Open Source Content Archive (Read 21,554 times)
LWPD
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 Open Source Content Archive
« Thread Started on Feb 9, 2008, 7:09pm »

Open Source Content Archive

The purpose of this thread is to house a fairly massive collection of open source CotG and LOW material that has been collected and archived over the years into one central location. In addition to which, I have purchased the rights to several 'out of print' commercial efforts for sharing with the larger community. Sources are myriad and all known contributors will be fully credited.

While this will be a 'living resource' with new contributions added on a controlled basis...the thread itself will be closed in order to maintain focus and purity of intent. Any 'live discussion' on a specific concept housed here is encouraged...but best discussed in one of the Fan-Made Cards and Rules threads.

* All charts in the general listing of this Table of Contents are labeled alphabetically and broken down by page number. Directly anchored links are positioned with-in each page listing and click directly to each specific topic.

* You can quickly search by 'keyword' by pressing the 'Ctrl and F' keys and then typing the info you are looking for

* Those looking to format the text content into tables and/or charts may find this Table Generator Link & Instructional helpful

* For those interested in converting any given text found here into a PDF format you can use this freeware site as a very helpful resource

* Below is a brief instructional on how to incorporate the charts found in this archive into use with the CotG Online Game Table. The original discussion thread containing this topic can be found by clicking here

How To Incorporate Customized Charts Into The CotG Online Game Table

1. Log in using Internet Explorer (this won't work in Firefox)

2. Copy the text of a given game chart (such as the Tag Double Team Chart) into word pad and leave it open while at the game table

3. When something happens which would trigger the moment that you would use the chart...move 'down' so the wrestler cards are not visible and then roll the dice (hit 1 or 2 as appropriate)

4. After the roll make note of the outcome of the dice roll and then copy/paste the corresponding result into the message part of the Chat Log

5. After pushing 'send' the result will now be incorporated into the body of the PBP log

If you have an IE Window or Tab logged into a specific match from this very archive you can also just 'toggle' between CotG Online and said specific thread and access the text of the chart for copy that way as well


Enjoy and always feel free to PM me anything of merit that you would like to see included and shared with the community at large. The archive can best serve the community to the extent the community contributes to the archive. Be a leader...be proactive!
____________________________________________________________

CotG Open Source Content Archive Table of Contents

General Listing

Page 1

24/7 Rules For Extreme Championship: Scott Poket
4 Way Singles Championship Tag Team Match: lordofthisworld
9th Layer of Hell Match: victoryroll84
Advanced Submission Holds & Finishers Optional Rules: Baby Cindi
Advanced Tag Rules: Sheila
Aging Wrestler Out of Cannon Chart: calsnowskier
Alternate Choice Chart: Gregg Kavanagh
Alternate Fatigue System: Stu Lowery
Alternative Ranking System: sickman74
Announce Table Chart: frogsplash123
Attack Ringside Companion: Chris Ingersoll
Attendance Chart: Daniel Betts
Attendance & PPV Buy Rate Chart: Brian Barrow
Barbed Wire Alternative: victoryroll84
Barbed Wire Ax Handle Match: Captain Lou
Barbed Wire Cage Leather Strap Match: Sheila
Barbed Wire Match: Ty States

____________________________________________________

Page 2


Barbed Wire Out on Apron Chart: Mr. Beefy
Barbed Wire Steel Bat Match: SoccerGuru54956
Battle Arts Match: Quentin Le Beau
BattleBrawl: luigispice
Battle Royal (Quick Play Version): Jim Steinhoff
Battle Royal Rules: Werner Mueck
Battle Royale Alternative: Kaz
Battleground Match: Squire
Bear Trap on a Turnbuckle Match: Sirbrak
Beat The Clock: Jumbo Inoki
Bed of Nails Match: Brandon Strevel
Bed of Thumbtacks Match: Aaron H Chiu
Beer Hole Beer Match: Bazzy
Best 2 out of 3 Falls Match (classic): Soccerguru
Biased Guest Referee: Sheila
Big Man Battle Royal Chart: Juston Sanudo
Blind Fold Match: Jumbo Inoki

______________________________________________________

Page 3

Blood & Guts Rules: Jeff "Doc" Manjarrez
Blood Circle Match: Nemecys
Bloodbath Match: steelthunder814
Bodyslam Challenge: knapik
Bodyslam Challenge Match: Drew
Booking Formulas: Sheila
Boot Camp Match: Jumbo Inoki
Bullrope Match: David Barnes
Bullrope (Dorado) Match: Big Bri
Bullwhip Match: SoccerGuru
Bunkhouse Match: Mike Bartezko
Buried Alive Match: scottfire54
Buried Alive Match: Y2Kirk Angel
Cage As A Weapon Chart: Blue Lantern
Cage Death Jump Chart: S Seager
Cage of Death: Poke 30
Cage Escape Chart: Big Bri
Cage Save Chart: S Seager
Cage Table/Climb/Out of Ring Charts: alanmychal1
Canis Major Living Doll Match: victoryroll84

_______________________________________________________

Page 4

Carnival of Champions Rules: Jumbo Inoki
Casket Match: Y2Kirk Angel
Cell of Hell Explosion Death Match: Eric Konecne
Chamber of Horrors Match: CrazyPat
Champion's Advantages
Championship Scramble Match Rules: Mr. Hyde
Character Ratings Formula: LordRahl
Christmas Tree Death Match: Brandon Strevel
Coal Miner's Glove Match: The Ace
Concrete Bump Severity Roll
Corporal Punishment Match: Ty States
Creative Control Chart: Jumbo Inoki
Cruiserweight Into Ropes/Turnbuckle: Jeff 'Doc' Manjarrez
Cyber Survivor/Torneo de Cibernetico: Jamieod
Dash For The Gold Match: Barnestormer
Datchik Match: Mark Ashby/Thad Killian
Defensive Tag Team Chart: Thad Killian
Desperation Moves Chart: Curt Ligot/Brian Cahill

_____________________________________________________

Page 5

Detached Turnbuckle Chart: Soccerguru
Detroit Rock City Match: ScottFire54
DiBiase Chart: Ty States
Disciplinary Action Chart: Jumbo Inoki
Dog Collar Chain Match: poparuss
Dog Collar Match: WTIC Promoter
Double Ring Aethran Escape Battle Royal: David Barnes
Double Team Chart: LOW Bootlegs Yahoo Group
Double Team Tag Chart: atlas316
Dueling Referee Chart
Dumpster Death Match: Aaron H Chiu
Dungeon Death Match: Quentin Le Beau
Earned Title Shots: calsnowskier
Elimination Chamber Match: Mr. Hyde
Elimination Chamber Rules: Johnny18
Empty Arena Street Fight: poparuss
End Match Stalemate Chart: Rickert
Enhancement Talent Matches: Slymm
Exact Pin Chart: Reckless Robert

________________________________________________________

Page 6

Expanded Out of the Ring Chart: Aaron H Chiu
Exploding Barbed Wire Death Match: poparuss
Extreme Style Chart: reddevil
Falls Count Anywhere: Aaron H Chiu
False Finish Chart: David Barnes
Fan Status Chart: Cynthia Celeste Miller (aka Baby Cindi)
Fans Revenge Match: David Bazzy Basnett
Fatal Four-Way: dbfnq
Falls Count Anywhere In The Arena: Poke30
Fed Development Guidelines: Sheila
Feud Chart Injury Table: SoccerGuru
Fight Master Official Rules: Nemecys X
First Blood Match: Mr. Hyde
First Blood Taped Fist Match: poparuss
Flag Match: Jumbo Inoki
Flames of Phoenix Match: Sam Dollar
Flaming Table Match: poparuss

_________________________________________________________

Page 7

Foreign Object Chart: K Kasmann
Four Corners Match: David Barnes
Four Man Mayhem: BDS
Game Mechanic: Presense: Squire
Gang Attack Table: Daytondave
Gentlemen's Match Rules: Bladeflyer
Graveyard Match: Poke30
Guest Commentator Chart: Author Unknown
Hair versus Hair Match: Soccerguru54956
Handicap Match Rules (Simultaneous Assault): Various Authors
Hardcore Alternate Charts: Author Unknown
Hardcore Ladder Match: Nemecys
Hardcore Rules NO DQ Chart: Brandon Strevel
Hardcore Tables Match: Nemecys
Heinous Act Chart: Poke30
Hell in the Cell: Switchfoot
Hell in the Cell: Dan Schwent
Highs and Lows Chart: Baby Cindi
Hog Pen Match: CrazyPat
Home Run Derby: Poke30
House Rules For Champions: Various Authors
House Rules for Manager Distractions: Various Authors
House Rules For Starting A Match: Various Authors

_____________________________________________________

Page 8


Hospital Brawl Match: David Basnett
Hurt Referee Chart: Captain X
Hype The Crowd Chart: LuigiSpice
I Quit Steel Cage:Soccerguru54956
Ice Pick Match: David Basnett
Illegal Tagging Chart: David Barnes
In-Match Injury Rule: Nemecys X
Indian Strap Match: Ty States
Inferno Match: Mr. Hyde
Injury Chart: Mark Vander Zanden
Injury Status Chart: Slymm
Interview Interference Chart: Jeff "Doc" Manjarrez
Iron Man Match w/ 3 Judges Decision: Sheila
King of the Death Match: Casey Jones
King of the Mountain: Tom Stone
King of the Ring: David Barnes
King Star Battle Royal: Peter Beck

_____________________________________________________

Page 9


Ladder Match: poparuss
Last Man Standing Match: Mr. Hyde
Last Man Standing Match: Sheila
Leave The Ring Chart: Soccerguru54956
Legends of Wrestling: Strategy Points: smathias
Lingere Pillow Fight: Brian Barrow
Live Segments Backstage Drama Chart: Author Unknown
Live Segments Chart: Brian Barrow
Locker Room Politics Chart: Jumbo Inoki
Log Match: David Basnett
LOW Attack Table: Dayton Dave
LOW Countout Table: Dayton Dave
LOW Disqualification Table: Dayton Dave
LOW Injury Table: Dayton Dave
LOW Mayhem Table: Dayton Dave
LOW Suspension Table: Dayton Dave
Loyal Veteran Chart: Jumbo Inoki
Lucha Libre Rules: Sheila

_________________________________________________________

Page 10

Lumberjack Match: Y2Kirk Angel
Manager Distraction Chart: S Seager
Match Timing System: John K
McMuck Burger Chart: Bazzy
Mesmer's Labyrinth: Wraith
Mexican Death Match: Ty States
MMA Rating System: Grash
Money in the Bank/Ladder Match: Daytondave
Money In The Bank Match: Ray DeGarmo (Disaster)
Monsters Ball Match: Juston Sanudo
Neptunian Nightmare Match: William Meiers
Nightstick On A Pole Match: CrazyPat
Old Country Whipping Match: Jumbo Inoki
Optional GWFZ Structure: knapik
Outlaw Fight Club Match: Wildman
Over the Top Battle Royal Rules: Slymm

________________________________________________________

Page 11


Pancake House Brawl Match: David Basnett
Parejas Incredibles Match: Jumbo Inoki
Penalty Box Match: Gobble D Gooker
Piper's Pit RPG Scenarios: Joe Klase
Platform Match: Nemecys
Playtime Death Match: Anonymous
Political Glass Ceiling Chart: Jumbo Inoki
Pre-Match Action Chart: Brian Cahill
Press Conference Chart: David Basnett
Pure Wrestling Style Rules: Jumbo Inoki
Quick Play Jobber Match: Jumbo Inoki
Rat and Bat Cage: David Bazzy Basnett
Ratings System: calsnowskier
Reality Chart: Duce
Ref Charts: markoda
Reverse Decision Chart: Chino420697
Ring of Fear: Nemecys

______________________________________________________

Page 12

Ringside Brawl Chart: Jeff 'Doc' Manjarrez
Roll Of Coins Punch Chart: SoccerGuru54956
Roster Management for Warring Feds: Tommy Brownell
Rowdy Fans Chart: SoccerGuru54956
Royal Rumble: dbfnq
Royal Rumble Version: Swarm
Running the Gauntlet: Jumbo Inoki
Sandman Random Events Table: Todd Holland (Holland227)
Scaffold Match: Ty States
Scrap Yard Super Death Match: Aaron H Chiu
Screamer Death Match: HercWad
Shark Tank Match: Author Unknown
Shootfight Match: Chad Olson
Silver Dollar Challenge: Jumbo Inoki
Singapore Cane Match: Brian Hillhouse
Six Man Marathon Series: Sheila
Slaughterhouse Annihilation Match: poparuss

________________________________________________________

Page 13

Special Guest Confrontation Chart: Tommy Brownell
Special Referee Rules: Sheila
Spidernet Glass Match: poparuss
Spooky Halloween Match: David Basnett
Sports Bar Match: Tom Stone
Spots Chart: Todd Holland (Holland227)
St. Patricks Day Match: David Basnett
Stairway to Hell Weapons: Samuel T. Fain
Stamina Method: Stu Lowery
Stamina Rules for LOW: Stu Lowry/Scott Mathis
Staple Gun Ladder Match: Brandon Strevel
Start of Match Chart: LOW Bootlegs Yahoo Group
Stink Face Match: David Basnett
Storming The Ring: Baby Cindi
Stretcher Match: poparuss
Stretcher Match Alternative: Brandon Strevel/Big Bri

_________________________________________________________

Page 14

Strong Style Charts: Sheila
Submission Finish Chart
Suicide Chair Swing Match: poparuss
Super Barbed Wire Ring of Destruction Death Match: Sammuel T Fain
Table Match: Y2Kirk Angel
Tables, Ladders & Chains: Brandon Strevel
Tables, Ladders & Chairs: Coheed
Tag Out of the Ring Chart: Brandon Strevel
Tag Team System: Big Bri

Tex-Arkana Television Title Matches: zanysteve

Texas Bullrope Match: Ty States
Texas Death Match: poke30
The COTG Business Model 1 Guaranteed Contract Structure: Graymar
The COTG Business Model 2 Paid Per Appearance Structure: Graymar
The COTG Career Performance Tracker: Arnaldo Colado
The Draw System: Graymar

_________________________________________________________

Page 15

The Elimination Chamber: Brian Barrow
The Modified CotG Business Model Alternative: Graymar & Brian Cahill
The Push System: Baby Cindi
The Risk: Myron X Coleman
The Salary System: Wayne Crosby
The Sandman’s Out of the Ring Chart: reddevil24365
The Stroke System: Jim Steinhoff
Three Strikes You're Out Rules: Jumbo Inoki
Throw in the Towel Match: Dan Schwent
Thunderdome Match: Cosmic Crippler
Timed Rounds Scoring System: Jumbo Inoki
Title Belt Match: S Seager
Title To The Head Chart: Tman34
To The Ring Chart: Ty States
Tornado Tag Match: Werner Mueck
Tornado Tag Match: poparuss
Torture Chamber Match: Mr. Hyde
Torture Chamber Match: Mynnotaur & Slymm
Tournament Presentation Chart: David Bazzy Basnett

___________________________________________________________

Page 16

Tower of Tables Tag Match: Brandon Streval/Mike Behrens/Eric Konecne
Tower of Terror: Pete Fusco
Trios Lucha Libre Match: Jumbo Inoki
Triple Threat & Melee Style Rules: Smathis
Triple Threat Rules: DaytonDave
Tropical Jungle Match: Victoryroll84
TV Ratings System: Paul Phillips
Ultimate X Match: Jumbo Inoki
Unlucky 13 Light Tube Match: Credit Poke
Unsanctioned Challenge Match: Jumbo Inoki
Vanity's Beauty Parlor Chart: highexodus24
Violent Injury Chart: Jaime B Wilson
War Games The Match Beyond: Mr. Hyde
War Games The Match Beyond: Sickman74
War Games Triple Threat Match: Sheila
War Zone Match: Calsnowskier
Wheel of Humiliation: Jumbo Inoki
Widowmaker Match: David Barnes
Wraith of the Gods Match: Casey Jones
Wrestler of the Year Formula: Kaz

________________________________________________________

Page 17

Jaime B. Wilson Book of Death Matches Archive


Double Hell Terror Death Match
Caged In Hoodie Death Match
Mhuy Thai Death Match
Singapore Cane vs Barbed Wire Fists Match
Singapore Cane Match
Brawl Games Death Match
Kawasaki Death Match
Double Tables Match
Fire Death Match
Exploding Ring Death Match
Barbed Wire Double Death Match
Chandelier Death Match
Falls Count Anywhere In Downtown Newark
Spike Nail Hell Death Match
Golden Spike Death Match

_________________________________________________________

Page 18

Jaime B. Wilson Book of Death Matches Archive Continued


Kobe Death Match
Violent Match Injury Chart
Exploding Pool Death Match
Glass and Brick Barricade Death Match
Caribbean Spider Web Barbed Wire Bumps Glass Death Match
Arabian Sword Death Match
Kobe Super Torture Death Match
Barbed Wire Texas Bull Rope Death Match
Back Alley Brawl Death Match
House Brawl Hospital Elimination Death Match
Texas Terror Death Match
Electric Barbed Wire Glass Cage Explosion Death Match
Dog Collar Four Corners of Pain Space Heater Death Match
Crack Alley Fish Tank Death Match
Natural Born Killers Death Match

____________________________________________________

Page 19

Jaime B. Wilson Book of Death Matches Archive Continued


Spider Web Barbed Wire Double Hell Glass Death Match
Weapons Death Match
Spider Net Scaffold Free Fall Death Match
Super Tornado Electric Shock Pad Barbed Wire Street Fight Death Match
Shaolin Temple Death Match
Double Hell Dry Ice Lawn Mower Fan Blade Death Match
Light Tube Double Hell Glass Barricade Scorpion Tank Death Match
Chandelier Death Match
Stairway To Hell Bunkhouse Death Match
Cage of Death
Mid American Hardcore Death Match
Saturn Street Fight: Special Credit Thad Killian
Triple Hell Tables & Ladders Street Fight Death Match
Ultra Violent Death Match
Double Flaming Table Stone Fish Tank Street Fight Death Match

________________________________________________________

Page 20

Jaime B. Wilson Book of Death Matches Archive Continued


Ring of Hell Match: Special Credit Thad Killian
200 Light Tube Thumbtack Disaster Weapons Death Match
Scramble Fire Glass Death Match

________________________________________________________

Page 21

Chaotic Companion Archive: Credit Eric Konecne


Home Run Derby
Light Tube Coffin Match
Announce Table Chart
Three Way Match
6-5-4-3-2-1 Match
Four Way Three Stages of Hell Match
Rage In The Cage
Out of the Ring Table Chart
Cruiserweight Out of the Ring Chart
Cruiserweight Death Jump Chart
Cut Throat Tables Match
Bed of Thumbtacks Match
Stairway To Hell Match
Venusian Cane Match
Glass Windows Shock Match

________________________________________________________

Page 22

Chaotic Companion Archive: Credit Eric Konecne


House of Pain Match
Body Bag Match
Deneb Four Corners of Pain Match
Deneb Ultimate Ladder Match
Deneb Dog Collar Match
Deneb Double Fist Match
Fans Bring The Weapons Match
Terminal Velocity Match
Tables, Ladders & Chairs
Arena Brawl Chart
Shopping Cart Chart

________________________________________________________

Tome of Terror Archive: Credit Mark Vander Zanden

Ring of Fire Match
High Wire Match
Chamber of Horrors Match

________________________________________________________

Page 23

Tome of Terror Archive: Credit Mark Vander Zanden


Aethran Hellzone Match
Sodomy's Staple Gun Match
Rivers of Blood Match
ICOF Taped Fist Match
ICOF First Blood Match

________________________________________________________

The House of Horrors: Credit Mark Vander Zanden

What Is The House of Horrors?
Kitchen Massacre Match
Commode Combat Chart
Bedroom Battle Zone Chart
Danger In The Den
Exterior Insanity Chart
Optional Chart

________________________________________________________

Page 24

The D100 Hardcore Chart: Credit Mark Vander Zanden


D100 Hardcore Chart 01-10
D100 Hardcore Chart 11-20
D100 Hardcore Chart 21-30
D100 Hardcore Chart 31-40
D100 Hardcore Chart 41-50
D100 Hardcore Chart 51-60
D100 Hardcore Chart 61-70
D100 Hardcore Chart 71-80
D100 Hardcore Chart 81-90
D100 Hardcore Chart 91-100

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 Re: CotG Open Source Content Archive
« Reply #1 on Feb 10, 2008, 10:58am »

OSCA PDF Download Supplement

Open Source Archive Book 1

Table of Contents/Individual PDF File Downloads

24/7 Rules For Extreme Championship Wrestling: Poke 30
Falls Count Anywhere: Poke 30
4 Way Singles Championship Tag Team Match: lordofthisworld
9th Layer of Hell Match: victoryroll84
Advanced Submission Holds & Finishers Optional Rules: Baby Cindi
Advanced Tag Rules: Sheila
Aging Wrestlers Out of Cannon Chart: calsnowskier
Alternate Choice Chart: Gregg Kavanuah
Alternate Fatigue System: Stu Lowery
Alternative Ranking System: sickman74
Announce Table Chart: frogsplash123
Attack Ringside Companion: Chris Ingersoll
Attendance Chart: Daniel Betts
Attendance & PPV Buy Rate Chart: Brian Barrow
Barbed Wire Alternative: victoryroll84
Barbed Wire Ax Handle Match: Captain Lou
Barbed Wire Cage Leather Strap Match: Sheila
Barbed Wire Match: Ty States

________________________________________

Open Source Archive Book 2

Table of Contents/Individual PDF File Downloads

Barbed Wire Out on Apron Chart: Mr. Beefy
Barbed Wire Steel Bat Match: SoccerGuru54956
Battle Arts Match: Quentin Le Beau
BattleBrawl: luigispice
Battle Royal (Quick Play Version): Jim Steinhoff
Battle Royal Rules: Werner Mueck
Battle Royale Alternative: Kaz
Battleground Match: Squire
Bear Trap on a Turnbuckle Match: Sirbrak
Beat The Clock: Jumbo Inoki
Bed of Nails Match: Brandon Strevel
Bed of Thumbtacks Match: Aaron H Chiu
Beer Hole Beer Match: Bazzy
Best 2 out of 3 Falls Match (classic): Soccerguru
Biased Guest Referee: Sheila
Big Man Battle Royal Chart: Juston Sanudo
Blind Fold Match: Jumbo Inoki

________________________________________

Open Source Archive Book 3

Table of Contents/Individual PDF File Downloads

Blood & Guts Rules: Jeff "Doc" Manjarrez
Blood Circle Match: Nemecys
Bloodbath Match: steelthunder814
Bodyslam Challenge: knapik
Bodyslam Challenge Match: Drew
Booking Formulas: Sheila
Boot Camp Match: Jumbo Inoki
Bullrope Match: David Barnes
Bullrope (Dorado) Match: Big Bri
Bullwhip Match: SoccerGuru
Bunkhouse Match: Mike Bartezko
Buried Alive Match: scottfire54
Buried Alive Match: Y2Kirk Angel
Cage As A Weapon Chart: Blue Lantern
Cage Death Jump Chart: S Seager
Cage of Death: Poke 30
Cage Escape Chart: Big Bri
Cage Save Chart: S Seager
Cage Table/Climb/Out of Ring Charts: alanmychal1
Canis Major Living Doll Match: victoryroll84

_________________________________________________________

Open Source Archive Book 4

Table of Contents/Individual PDF File Downloads

Carnival of Champions Rules: Jumbo Inoki
Casket Match: Y2Kirk Angel
Cell of Hell Explosion Death Match: Eric Konecne
Chamber of Horrors Match: CrazyPat
Champion's Advantages
Championship Scramble Match Rules: Mr. Hyde
Christmas Tree Death Match: Brandon Strevel
Coal Miner's Glove Match: The Ace
Concrete Bump Severity Roll
Corporal Punishment Match: Ty States
Creative Control Chart: Jumbo Inoki
Cruiserweight Into Ropes/Turnbuckle: Jeff 'Doc' Manjarrez
Cyber Survivor/Torneo de Cibernetico: Jamieod
Dash For The Gold Match: Barnestormer
Datchik Match: Mark Ashby/Thad Killian
Defensive Tag Team Chart: Thad Killian
Desperation Moves Chart: Curt Ligot/Brian Cahill

___________________________________________________

Open Source Archive Book 5

Table of Contents/Individual PDF File Downloads

Detached Turnbuckle Chart: Soccerguru
Detroit Rock City Match: ScottFire54
DiBiase Chart: Ty States
Disciplinary Action Chart: Jumbo Inoki
Dog Collar Chain Match: poparuss
Dog Collar Match: WTIC Promoter
Double Ring Aethran Escape Battle Royal: David Barnes
Double Team Chart: LOW Bootlegs Yahoo Group
Double Team Tag Chart: atlas316
Dueling Referee Chart
Dumpster Death Match: Aaron H Chiu
Dungeon Death Match: Quentin Le Beau
Earned Title Shots: calsnowskier
Elimination Chamber Match: Mr. Hyde
Elimination Chamber Rules: Johnny18
Empty Arena Street Fight: poparuss
End Match Stalemate Chart: Rickert
Enhancement Talent Matches: Slymm
Exact Pin Chart: Reckless Robert

______________________________________________________

Open Source Archive Book 6

Table of Contents/Individual PDF File Downloads

Expanded Out of the Ring Chart: Aaron H Chiu
Exploding Barbed Wire Death Match: poparuss
Extreme Style Chart: reddevil
Falls Count Anywhere: Aaron H Chiu
False Finish Chart: David Barnes
Fan Status Chart: Cynthia Celeste Miller (aka Baby Cindi)
Fans Revenge Match: David Bazzy Basnett
Fatal Four-Way: dbfnq
Fed Development Guidelines: Sheila
Feud Chart Injury Table: SoccerGuru
Fight Master Official Rules: Nemecys X
First Blood Match: Mr. Hyde
First Blood Taped Fist Match: poparuss
Flag Match: Jumbo Inoki
Flames of Phoenix Match: Sam Dollar
Flaming Table Match: poparuss

_____________________________________________________

Open Source Book 7

Table of Contents/Individual PDF File Downloads

Foreign Object Chart: K Kasmann
Four Corners Match: David Barnes
Four Man Mayhem: BDS
Game Mechanic: Presence: Squire
Gang Attack Table: Daytondave
Gentlemen's Match Rules: Bladeflyer
Graveyard Match: Poke30
Guest Commentator Chart: Author Unknown
Hair versus Hair Match: Soccerguru54956
Handicap Match Rules (Simultaneous Assault): Various Authors
Hardcore Alternate Charts: Author Unknown
Hardcore Ladder Match: Nemecys
Hardcore Rules NO DQ Chart: Brandon Strevel
Hardcore Tables Match: Nemecys
Heinous Act Chart: Poke30
Hell in the Cell: Switchfoot
Hell in the Cell: Dan Schwent
Highs and Lows Chart: Baby Cindi
Hog Pen Match: CrazyPat
Home Run Derby: Poke30
House Rules For Champions: Various Authors
House Rules for Manager Distractions: Various Authors
House Rules For Starting A Match: Various Authors

______________________________________________________

Open Source Archive Book 8

Table of Contents/Individual PDF File Downloads

Hospital Brawl Match: David Basnett
Hurt Referee Chart: Captain X
Hype The Crowd Chart: LuigiSpice
I Quit Steel Cage:Soccerguru54956
Ice Pick Match: David Basnett
Illegal Tagging Chart: David Barnes
In-Match Injury Rule: Nemecys X
Indian Strap Match: Ty States
Inferno Match: Mr. Hyde
Injury Chart: Mark Vander Zanden
Injury Status Chart: Slymm
Interview Interference Chart: Jeff "Doc" Manjarrez
Iron Man Match w/ 3 Judges Decision: Sheila
King of the Death Match: Casey Jones
King of the Mountain: Tom Stone
King of the Ring: David Barnes
King Star Battle Royal: Peter Beck

______________________________________________________

Open Source Archive Book 9

Table of Contents/Individual PDF File Downloads

Ladder Match: poparuss
Last Man Standing Match: Mr. Hyde
Last Man Standing Match: Sheila
Leave The Ring Chart: Soccerguru54956
Legends of Wrestling: Strategy Points: smathias
Lingere Pillow Fight: Brian Barrow
Live Segments Backstage Drama Chart: Author Unknown
Live Segments Chart: Brian Barrow
Locker Room Politics Chart: Jumbo Inoki
Log Match: David Basnett
LOW Attack Table: Dayton Dave
LOW Countout Table: Dayton Dave
LOW Disqualification Table: Dayton Dave
LOW Injury Table: Dayton Dave
LOW Mayhem Table: Dayton Dave
LOW Suspension Table: Dayton Dave
Loyal Veteran Chart: Jumbo Inoki
Lucha Libre Rules: Sheila

______________________________________________________

Open Source Archive Book 10

Table of Contents/Individual PDF File Downloads

Lumberjack Match: Y2Kirk Angel
Manager Distraction Chart: S Seager
Match Timing System: John K
McMuck Burger Chart: Bazzy
Mesmer's Labyrinth: Wraith
Mexican Death Match: Ty States
MMA Rating System: Grash
Money in the Bank/Ladder Match: Daytondave
Money In The Bank Match: Ray DeGarmo (Disaster)
Monsters Ball Match: Juston Sanudo
Neptunian Nightmare Match: William Meiers
Nightstick On A Pole Match: CrazyPat
Old Country Whipping Match: Jumbo Inoki
Optional GWFZ Structure: knapik
Outlaw Fight Club Match: Wildman
Over the Top Battle Royal Rules: Slymm

_______________________________________________________

Open Source Archive Book 11

Table of Contents/Individual PDF File Downloads

Pancake House Brawl Match: David Basnett
Parejas Incredibles Match: Jumbo Inoki
Penalty Box Match: Gobble D Gooker
Piper's Pit RPG Scenarios: Joe Klase
Platform Match: Nemecys
Playtime Death Match: Anonymous
Political Glass Ceiling Chart: Jumbo Inoki
Pre-Match Action Chart: Brian Cahill
Press Conference Chart: David Basnett
Pure Wrestling Style Rules: Jumbo Inoki
Quick Play Jobber Match: Jumbo Inoki
Rat and Bat Cage: David Bazzy Basnett
Ratings System: calsnowskier
Reality Chart: Duce
Ref Charts: markoda
Reverse Decision Chart: Chino420697
Ring of Fear: Nemecys

_______________________________________________________

Open Source Archive Book 12

Table of Contents/Individual PDF File Downloads

Ringside Brawl Chart: Jeff 'Doc' Manjarrez
Roll Of Coins Punch Chart: SoccerGuru54956
Roster Management for Warring Feds: Tommy Brownell
Rowdy Fans Chart: SoccerGuru54956
Royal Rumble: dbfnq
Royal Rumble Version: Swarm
Running the Gauntlet: Jumbo Inoki
Sandman Random Events Table: Todd Holland (Holland227)
Scaffold Match: Ty States
Scrap Yard Super Death Match: Aaron H Chiu
Screamer Death Match: HercWad
Shark Tank Match: Author Unknown
Shootfight Match: Chad Olson
Silver Dollar Challenge: Jumbo Inoki
Singapore Cane Match: Brian Hillhouse
Six Man Marathon Series: Sheila
Slaughterhouse Annihilation Match: poparuss

______________________________________________________

Open Source Archive Book 13

Table of Contents/Individual PDF File Downloads

Special Guest Confrontation Chart: Tommy Brownell
Special Referee Rules: Sheila
Spidernet Glass Match: poparuss
Spooky Halloween Match: David Basnett
Sports Bar Match: Tom Stone
Spots Chart: Todd Holland (Holland227)
St. Patricks Day Match: David Basnett
Stairway to Hell Weapons: Samuel T. Fain
Stamina Method: Stu Lowery
Stamina Rules for LOW: Stu Lowry/Scott Mathis
Staple Gun Ladder Match: Brandon Strevel
Start of Match Chart: LOW Bootlegs Yahoo Group
Stink Face Match: David Basnett
Storming The Ring: Baby Cindi
Stretcher Match: poparuss
Stretcher Match Alternative: Brandon Strevel/Big Bri

_______________________________________________________

Open Source Archive Book 14

Table of Contents/Individual PDF File Downloads

Strong Style Charts: Sheila
Submission Finish Chart
Suicide Chair Swing Match: poparuss
Super Barbed Wire Ring of Destruction Death Match: Sammuel T Fain
Table Match: Y2Kirk Angel
Tables, Ladders & Chains: Brandon Strevel
Tables, Ladders & Chairs: Coheed
Tag Out of the Ring Chart: Brandon Strevel
Tag Team System: Big Bri
Tex-Arkana Television Title Matches: zanysteve
Texas Bullrope Match: Ty States
Texas Death Match: poke30
The COTG Business Model 1 Guaranteed Contract Structure: Graymar
The COTG Business Model 2 Paid Per Appearance Structure: Graymar
The COTG Career Performance Tracker: Arnaldo Colado
The Draw System: Graymar

______________________________________________________

Open Source Archive Book 15

Table of Contents/Individual PDF File Downloads

The Elimination Chamber: Brian Barrow
The Modified CotG Business Model Alternative: Graymar & Brian Cahill
The Push System: Baby Cindi
The Risk: Myron X Coleman
The Salary System: Wayne Crosby
The Sandman’s Out of the Ring Chart: reddevil24365
The Stroke System: Jim Steinhoff
Three Strikes You're Out Rules: Jumbo Inoki
Throw in the Towel Match: Dan Schwent
Thunderdome Match: Cosmic Crippler
Timed Rounds Scoring System: Jumbo Inoki
Title Belt Match: S Seager
Title To The Head Chart: Tman34
To The Ring Chart: Ty States
Tornado Tag Match: Werner Mueck
Tornado Tag Match: poparuss
Torture Chamber Match: Mr. Hyde
Torture Chamber Match: Mynnotaur & Slymm
Tournament Presentation Chart: David Bazzy Basnett

_______________________________________________________

Open Source Archive Book 16

Table of Contents/Individual PDF File Downloads

Tower of Tables Tag Match: Brandon Streval/Mike Behrens/Eric Konecne
Tower of Terror: Pete Fusco
Trios Lucha Libre Match: Jumbo Inoki
Triple Threat & Melee Style Rules: Smathis
Triple Threat Rules: DaytonDave
Tropical Jungle Match: Victoryroll84
TV Ratings System: Paul Phillips
Ultimate X Match: Jumbo Inoki
Unlucky 13 Light Tube Match: Credit Poke
Unsanctioned Challenge Match: Jumbo Inoki
Vanity's Beauty Parlor Chart: highexodus24
War Games The Match Beyond: Mr. Hyde
War Games The Match Beyond: Sickman74
War Games Triple Threat Match: Sheila
War Zone Match: Calsnowskier
Wheel of Humiliation: Jumbo Inoki
Widowmaker Match: David Barnes
Wraith of the Gods Match: Casey Jones
Wrestler of the Year Formula: Kaz

______________________________________________________

Special thanks to community member Kevin Wible. Kevin was kind enough to go out of his way to print out and send me the material listed below. Without his generosity this archiving would not have been possible.

While I never knew Jaime I can appreciate the quality of effort he put into his work and it's a pleasure to keep it visible for others to explore. RIP

Jaime B Wilson Book of Death Matches Vol. 1

Table of Contents/Individual PDF File Downloads

Double Hell Terror Death Match
Caged In Hoodie Death Match
Mhuy Thai Death Match
Singapore Cane vs Barbed Wire Fists Match
Singapore Cane Match
Brawl Games Death Match
Kawasaki Death Match
Double Tables Match
Fire Death Match
Exploding Ring Death Match
Barbed Wire Double Death Match
Chandelier Death Match
Falls Count Anywhere In Downtown Newark
Spike Nail Hell Death Match
Golden Spike Death Match

_______________________________________________________

Jaime B Wilson Book of Death Matches Vol. 2

Table of Contents/Individual PDF File Downloads

Kobe Death Match
Violent Match Injury Chart
Exploding Pool Death Match
Glass and Brick Barricade Death Match
Caribbean Spider Web Barbed Wire Bumps Glass Death Match
Arabian Sword Death Match
Kobe Super Torture Death Match
Barbed Wire Texas Bull Rope Death Match
Back Alley Brawl Death Match
House Brawl Hospital Elimination Death Match
Texas Terror Death Match
Electric Barbed Wire Glass Cage Explosion Death Match
Dog Collar Four Corners of Pain Space Heater Death Match
Crack Alley Fish Tank Death Match
Natural Born Killers Death Match

_______________________________________________________

Jaime B. Wilson Book of Death Matches Vol. 3

Table of Contents/Individual PDF File Downloads

Spider Web Barbed Wire Double Hell Glass Death Match
Weapons Death Match
Spider Net Scaffold Free Fall Death Match
Super Tornado Electric Shock Pad Barbed Wire Street Fight Death Match
Shaolin Temple Death Match
Double Hell Dry Ice Lawn Mower Fan Blade Death Match
Light Tube Double Hell Glass Barricade Scorpion Tank Death Match
Chandelier Death Match
Stairway To Hell Bunkhouse Death Match
Cage of Death
Mid American Hardcore Death Match
Saturn Street Fight: Special Credit Thad Killian
Triple Hell Tables & Ladders Street Fight Death Match
Ultra Violent Death Match
Double Flaming Table Stone Fish Tank Street Fight Death Match
Ring of Hell Match: Special Credit Thad Killian
200 Light Tube Thumbtack Disaster Weapons Death Match
Scramble Fire Glass Death Match

_______________________________________________________

Special thanks to community member Eric Konecne. Eric was kind enough to take the time to send me the source material, without which this archiving would not have been possible.

Chaotic Companion Archive: Eric Konecne

Table of Contents/Individual PDF File Downloads

6-5-4-3-2-1 Match
Announce Table Chart
Arena Brawl Chart
Bed of Thumbtacks Match
Body Bag Match
Cruiserweight Death Jump Chart
Cruiserweight Out of the Ring Chart
Cut Throat Tables Match
Deneb Dog Collar Match
Deneb Double Fist Match
Deneb Four Corners of Pain Match
Deneb Ultimate Ladder Match
Fans Bring The Weapons Match
Four Way Three Stages of Hell Match
Glass Windows Shock Match
Home Run Derby
House of Pain Match
Light Tube Coffin Match
Out of the Ring Table Chart
Rage In The Cage
Shopping Cart Chart
Stairway To Hell Match
Tables, Ladders & Chairs
Terminal Velocity Match
Three Way Match
Venusian Cane Match

_______________________________________________________

Special thanks to community member Mark Vander Zanden for sending me the source material below. Absent his efforts this archiving would not have been possible.

Tome of Terror Archive: Mark Vander Zanden

Table of Contents/Individual PDF File Downloads

Aethran Hellzone Match
Chamber of Horrors Match
High Wire Match
ICOF First Blood Match
ICOF Taped Fist Match
Ring of Fire Match
Rivers of Blood Match
Sodomy's Staple Gun Match

_______________________________________________________

Below is multi-tiered chart system for a match concept called the House of Horrors. Special thanks to creator Mark Vander Zanden for his assistance in making this archiving possible.

House of Horrors: Credit Mark Vander Zanden

Kitchen Massacre Match
Commode Combat Chart
Bedroom Battle Zone Chart
Danger In The Den
Exterior Insanity Chart
Optional Chart

_______________________________________________________

D100 Hardcore Chart: Mark Vander Zanden

D100 Hardcore Chart 01-10
D100 Hardcore Chart 11-20
D100 Hardcore Chart 21-30
D100 Hardcore Chart 31-40
D100 Hardcore Chart 41-50
D100 Hardcore Chart 51-60
D100 Hardcore Chart 61-70
D100 Hardcore Chart 71-80
D100 Hardcore Chart 81-90
D100 Hardcore Chart 91-100

______________________________________________________

Open Source Archive Book 17

Table of Contents/Individual PDF File Downloads

Aethran Hellzone Match: Avarice
Alternate Add 1 Rule: Valour
Booking Sheets: toasterboy
Business Model: wildfire
Claudio Castagnoli Bailout Chart: Valour
Free Agent Bid Chart: wildfire
Havoc's Booking and a Non-Storyline Fed: smathis
Injury/Suspension Sheets: toasterboy
Lucha Libre Cage Match: Switchfoot
Orton Junior Bodyguard Chart: zanysteve
Random Dice Roll Booking System: slymm
Scaffold Match: Eliath
Singles Fatigue Chart: David Barnes
Six Man Tag Fatigue: David Barnes
Super Death Jump/Ropes/Turnbuckle Charts: Vanity
Tag Team Fatigue Chart: David Barnes
The Weasel Chart: zanysteve
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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Posts: 1,852
 Re: CotG Open Source Content Archive
« Reply #2 on Feb 10, 2008, 10:59am »

Credit Scott Pokett

24/7 Rules For Extreme Championship


** At any time during your fight card you attempt to
use this chart. Roll two dice and follow the following chart.

** You will need the Ultimate Falls Count Anywhere Match
guide by Scott Pokett

** The wrestler attacking will be the person on offense

2 You see the champion leaving the arena. Roll one die.
Even – By the time you reach the champ, he is pulling out in his
vehicle. Better luck next time. Odd – You attack. Roll on FCA –
Outside arena chart.

3 You find the champion ringside doing commentary. That
should be you doing commentary. Roll one die. Even – You head
down toward the ring, but security stops you. Tough Luck. Odd –
You attack. Roll on FCA Ringside chart.

4 You find the champion having a photo shoot in the backstage
area. Roll one die -
Even – You allow him to have is time in the spotlight.
Odd - You attack. Roll on FCA – Backstage Chart

5 You find the champion entering the rest room. Roll one
die - Even: you let the champ do his business and you will get him
next time. Odd: You attack. Roll on FCA – Restroom Chart

6 You find the champion and the two you exchange blows.
Security is right on the two of you and the champion gets away.

7 You find the champion and run after him. But he escapes…
better luck next time.

8 You find the champion and go after him. As you close in,
a group of fans get in your way asking for autographs and photos.
You missed your chance.

9 You find the Champion signing autographs for a group of
fans. Roll one die:

Even – You think better and let it go. Better luck next time.

Odd – You attack. Roll on FCA – Crowd Chart.

10 You find the Champion having refreshments with the fans.
Roll one die:

EVEN – you join the champ in socializing with the fans; joking
about how you are going to get his title. Better luck next time.

ODD – You attack. Roll on FCA – Concessions chart.

11 You find the champion in the locker room. Roll one die –

Even: You attack, but one of the champs allies cuts you off and
the two of you begin brawling. Roll on FCA – Locker room chart.
A new feud is started.

ODD: You attack. Roll on FCA - Locker room chart.

12 You go after the champ. Total ‘pearl harbor’ job! It
is up to you promoter, use your imagination to think of the violent
attack and fill in the details. Roll one die.

1 or 6 – Champ keeps the title. Use your imagination on how he pulls
this one out of his hat.

Any other roll - You win the title. Roll one die to see how long
the former champ is injured.

____________________________________________________

Credit lordofthisworld

4 Way Singles Championship Tag Team Match


Here are rules for a match in which a singles championship or title
shot is on the line and the top four contenders have been broken up into two tag teams. Whichever wrestler scores the final pin wins
the title. Therefore this is a match in which wrestlers will
scramble to defeat their opponents AND keep their partners from
grabbing the pin as well.

Four Way Singles Championship Tag Team Match

First of all, each competitor is allowed unlimited pin saves. The
match is played like a normal tag team match until a pinning
situation occurs. When someone attempts a pin, this is what
happens:

If the wrestler getting pinned kicks out naturally, then the match
goes on like normal.

But if they were to get pinned, they take 1 token right away and
each player team rolls 1 die. The highest roll wins. If the
defensive side wins the die roll, then the partner tries a
traditional pin save. If the offensive side wins the die roll, then
the tag partner runs in and stops their partner from scoring the
pin and takes over on Level 3 Offense.

When any wrestler's pin rating reaches 10, then they can no longer
pin save.

When defense rolls a pin save, and the result is another pin
attempt that would result in a pin(for instance, a roll of 7-10 on
the Pin Save chart), then each team rolls one die again and we do
it all again. If defense were to keep winning in this situation
(i.e. defenses pin saves, rolls 7-10, gets pinned, pin saves again,
rolls 7-10 again, etc...), then they can only go through this pin
save loop three times before the pin counts for good. This is to
prevent an endless loop from happening.

If, for example, the defensive team is out of pin saves and the
offensive team is not and there is a pin attempt, both players
still roll one die. If the offensive team wins the roll, then the
tag partner once again pulls his or her partner off the one getting
pinned and takes over on Level 3 Offense him or herself.

However, if the defensive team wins the roll, then somehow that
offensive tag partner is disabled from interfering and the original
person making the pin competes the pin and wins the match.

Once again, remember that when a wrestler's pin rating reaches 10,
then they can no longer pin save any more during the match, whether
offensive or defensive.

This is a little confusing, but if you play through it, I think you
will see that this system works very well and produces long and
exciting four way title matches.
« Last Edit: Aug 29, 2009, 4:52pm by LWPD »Link to Post - Back to Top  IP: Logged

"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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Joined: Jan 2008
Gender: Male
Posts: 1,852
 Re: CotG Open Source Content Archive
« Reply #3 on Feb 10, 2008, 11:01am »

Credit victoryroll84

9th Layer of Hell Match


In this hellish match two wrestlers wrestle inside a ring
surrounded by four thick 20 foot tall walls made of brimstone.
At the top is a spider web pattern made of tough trucker chains.

Above that is a small platform that holds a teleporter.In the
center of the ring are two steel red ladders connected by the chain
web. Midway up all four corner posts are grotesque looking demon
statues made of stone.Wrestling historians believe this match too
be haunted! though no one knows for sure as it had been rumored
that this match concept was created in the late 2200's by an evil
promoter that with the aid of a mad shaman conjured up this idea.

It is said that if two wrestlers that are locked in an intense feud
and happen too be scheduled in a COSMIC CAGE match that the cage
changes into this match!

To win the match a wrestler must climb one of the ladders, scale
the spider web chains and lift themselves into the transporter
above to gain the victory. Their is no other way out.

- A wrestler that rolls a 3 on lv. 2 offense may roll on this
chart. To escape the ring you must first pin your opponent then
roll both dice 3 times. If you beat your opponents PIN RATING three
times in a row you teleport to the arena floor below winning the
match.

-If you attempt to escape the ring and you fail on anyone of your 3
rolls to escape. You fall and land hard on your back! The opponent
then gets to roll on lv. 2 offense.

- No DQ's - Female wrestlers cannot participate in this match
9th LAYER OF HELL MATCH

ROLL RESULT

2 The opponent back body drop you into the
brimstone wall! Your back is burnt as you reel in
pain! The opponent goes for a quick pin! ROLL
YOUR PIN.

3 You grab the opponent and choke slam him onto
a hot burning slab of brimstone! the crowd winces.
OPPONENT ADDS 1 TOKEN. ROLL AGAIN ON
THIS CHART OR ON LV. 3 OFFENSE.

4 The opponent uses one of his specialty
maneuvers on you! (you decide).The move's
momentum carries you face first into the wall!! You
toss and turn as you cover your face! ADD 2
TOKENS. OPPONENT ROLLS LV. 2 OFFENSE.

5 You find a steel chair around one of the demon
statues. One end is on fire!!! you begin to smash
the chair across the back of the opponent!!! The
crowd feels every blow as the opponent agonizes in
torment! OPPONENT ADDS 1 TOKEN PLUS HIS
DEFAULT CAGE RATING! ROLL ON LV. 3
OFFENSE.

6 You are tossed into the burning wall! ADD 1 TOKEN
AND THE OPPONENT ROLLS ON LV. 2
OFFENSE.

7 REVERSAL! THE OPPONENT IS NOW ON LV. 2
OFFENSE.

8 The opponent lawn darts you into the flaming wall of
hurt!!!! ADD 1 TOKEN. THE OPPONENT ROLLS ON
LV. 3 OFFENSE OR AGAIN ON THIS CHART.

9 Finding fire proof gloves resting on one of the
demon statues head. You pick up a large slab of
brimstone with flames intensely flickering off of it.
You smash it in the opponents face and upper
chest. The rock explodes into pieces as the fans
hoot and holler!!! OPPONENT ADDS 2 TOKENS.
ROLL ON LV. 3 OFFENSE.

10 The opponent sees you climbing one of the
ladders. He power bombs you to the canvas below!
ADD 1 TOKEN. OPPONENT ROLLS AGAIN ON THIS
CHART.


11 Finding an illegal foreign object hidden in one of the
demon statues. You set it near the wall for a few
seconds. You then clock the back of your opponent!
branding him with the imprint of the object!
OPPONENT ADDS 2 TOKENS. ROLL ON LV. 2
OFFENSE.

12 You super bulldog your opponent onto a piece of
brimstone rubble!! HE CATCHES ON FIRE!!!! the
opponent stops,drops and rolls putting himself out.
After he's out you go for a PIN. OPPONENT ADDS 1
AND ROLLS HIS PIN.

* Special Secret! : If at all during the match any wrestler rolls
three six's in a row (as in 666).All four
demon statue spirits come out of their
slumber and possess the wrestlers body!
giving him bad luck! For the remainder of the
match the wrestler has the following
POWER and AGILITY ratings at +5 and all
chart ratings are a C ratings.
« Last Edit: Jun 29, 2008, 7:41am by LWPD »Link to Post - Back to Top  IP: Logged

"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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Joined: Jan 2008
Gender: Male
Posts: 1,852
 Re: CotG Open Source Content Archive
« Reply #4 on Feb 10, 2008, 11:02am »

Credit Baby Cindi

SUBMISSION HOLDS AND SUBMISSION FINISHERS
OPTIONAL RULES ADDITION


INTRODUCTION:

To reflect the prominence and sheer effectiveness of holds
that force an opponent to submit, I developed these special
rules below. They are used in conjunction with my character
creation rules. The rules also include three new charts ;
Submission Hold Chart, Tap-Out Chart and Submission Hold Pin
Save Chart. The Rules are also Used extensivly in the
WarZone match coming soon.

SUBMISSION HOLDS :

When you roll an attack labeled (SH), you must roll two dice
and consult the Submission Hold Chart, using the attack
number to determine which column to use. Follow the
instructions on that chart. Often, it will direct the
opponent to roll on the Tap-Out Chart.

If so, the opponent rolls two dice and consults the Tap-Out
Chart accordingly, using his Brawl or Ring rating to
determine which column to use.

This will determine the final result of the submission hold.

SUBMISSION FINISHERS :

Submission Finishers are handled in the same manner, with
the following exceptions;

* Always use the "Attack 3" column of the Submission Hold
Chart.

* Add the Submission Finisher’s rating to the roll on the
Submission Hold Chart.

* The opponent adds 1 to his roll on the Tap-Out Chart (in
addition to any modifiers gained from the Submission Hold
Chart).

* NOTE : Submission Finishers do NOT affect the opponent’s
Pin Number.

PIN SAVES :

Anytime the victim is eligible to do a Pin Save, he must
make the roll on the Submission Hold Pin Save Chart (whether
it’s a Submission Hold or Submission Finisher. Outside
Interference is handled normally.

CONVERTING THE CHARACTERS :

As far as the published GWF Wrestlers go, you may want to
consider modifying them to suit this special rule. There are
only a couple of things you need to add to the wrestler
cards. Paragon At the GWF WarZone has included a few rules
to avoid too many changes to the original wrestlers, but
here are the modifiactions:

* Brawl rating or you can substitute the official "Ring"
rating instead if you don't want to do the modifications

* (SH)’s = Submission Hold: Just add this beside submission
maneuvers

* (SF)’s = Submission Finishers: Just add thhis beside
Submission Finishers

If you decide to use Submission rules, you should use your
best judgement on how to modify the characters. But they
should fit within the limitations set by the character
creation rules. Those limitations have been put in place
after extensive play-testing and serve to keep things from
becoming ill-balanced. -Baby Sindi & Paragon

SUBMISSION HOLD CHART

Attack 1 Attack 2 Attack 3:

2-3 2 N/A

You go for the hold, but your opponent is way ahead of you.
He slaps on a small package. ROLL YOUR PIN!

4-5 3-4 2-3

You get the hold on the opponent, but he manages to bust
out. He takes to the attack at Level 1 Offense!

6-8 5-7 4-6

You get the opponent in the hold. Opponent rollson the
Tap-Out Chart with -1 to the roll!

9-11 8-10 7-9

You lock the submission hold on the opponent. The opponent
rolls on the Tap-Out Chart!

12 11 10-11

You tightly hook the opponent into the hold. Opponent rolls
on the Tap-Out Chart with a+1 to the roll!

N/A 12 12

The hold is beautifully applied. Opponent rolls on the
Tap-Out Chart with a +2 to the roll!

N/A N/A 13+

The hold is masterfully executed! Opponent rolls on the
Tap-Out Chart with a +3 to the roll!


TAP-OUT CHART

Brawl:A Brawl: B Brawl: C

2-3 2 2

You easily kick out of the hold and gain the upperhand! Roll
on Level 2 Offense!

4-7 3-6 3-5

You barely manage to escape, but the opponent maintains
control of the fight. Opponent rolls on Level 2 Offense!

8-10 7-9 6-9

You break the hold, but not without a price! You are
exhausted!! Your Pin goes up by 2 and the opponent rolls on
Level 3 Offense!

11-13 10-12 10-11

You can’t take the pain any longer and tap out!!! The
opponent wins the match!

14 13 12-13

You tap out frantically!!! You are injured on a die roll of
5 or 6. Opponent Wins!!!!

N/A 14 14

You submit to the agonizing hold, as you pass out from the
pain! You are injured on a die roll of 3 - 6! Opponent
wins!!!!!

WarZone submission Rules

SUBMISSION HOLD Tag Team/ Manager PIN SAVE CHART

2-3 Your tag partner storms the ring and saves you! He
kicks the opponent in the head and breaks the hold before
you actually tap-out. Add +1 to your Pin number . Opponent
rolls on Level 3 Offense.

4-6 Your tag partner tries to distract the referee to
keep him from seeing you tap out! Roll a die: On a 4-6 the
ref does not spot your submission. This gives you enough
time to recover and grab the bottom rope. The opponent
then continues his attack on Level 2 Offense. If you rolled
a 1-3, however, the ref spotted the tap-out and Calls the
match! The opponent wins!!!

7-12 Your tag partner comes to break the hold, but is
stopped by the opponent’s tag partner. The referee Notices
the tap-out and declares the opponents as the victors!!!!
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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 Re: CotG Open Source Content Archive
« Reply #5 on Feb 10, 2008, 11:03am »

Advanced Tag Rules

Below you will find alternate rules I have developed for tag
team wrestling. The following five rules have helped me to
add more depth & ring psychology to the standard tag match.

1. "Cutting the Ring off" rule: Defensive wrestling is rewarded
throughout these rule adoptions. All defensive tag attempts are an
automatic add 1 to pin rating. This is regardless if the tag is
successful or not. This is to acknowledge the fatigue involved by
the defense "cutting the ring off" & forcing defensive tagging.
Dictating the pace of a match is a huge part of any tag team match,
this rule acknowledges that fact, & rewards those teams who perform
well defensively.

2. "Tag Chain wrestling" rule: Wrestlers are allowed to execute
offensive moves & "tag out" before or in "substitute" of a defensive
roll the same # of times they have tag options on defense. For
example, a wrestler with 4 total tags on defense, can do this four
times in the course of a match when on offense. Note that this #
carries over to subsequent falls, subtracting the opportunities
after each use. This advantage for "tag chain wrestling" allows
for "re-rolling" to maximize the offensive effectiveness of skilled
tag wrestlers. It is done to reward wrestlers who excel at tag
wrestling, as shown by their # of potential tag attempts.

3. "Dead man's tag" rule: If somehow a wrestler reaches a pin rating of
12 or higher, & finds a way to tag out, he is considered "knocked
out" of the remainder of the match. This is to emphasis the
importance of fatigue in tag situations. More importantly, it
rewards effective tag defense. The "dead man" is now unconscious in
the corner, unable to either tag back in or attempt pin saves. The
match, from this point on, is a two on one situation. If a tag
finisher is rolled, assume that it is some form of pin attempt,
Example: roll-up, backslide (add zero & roll pin, add one i
unsuccessful). In other words, the "dead man" is incapable of
assisting in any form of double team move. This definitely rewards
strong defensive tag wrestling.

4. Two Optional "Pin Saves" per series: Pin saves are rolled after an
actual pin would have occurred. If a wrestler would have been
pinned, interference causes an automatic re-roll. Additional
attempts are subtracted after use in each subsequent fall.

5. In a multi-fall match, when changing falls, the winning team starts
on level 2 offense. The choice of which member of the winning team
starts is optional. The losing teams pinned wrestler must start the
fall on defense. In the event of an elimination match, the
advantaged team always maintains offense. All fatigue ratings are
carried forward throughout the course of a multi fall match.

* As always, feel free to modify or adapt any of these rules in a
way that makes you feel comfortable.

Sheila
_________________________________________________________

Credit calsnowskier

Aging Wrestler Out of Cannon


If I feel a wrestler has left due to age, but I need to keep him around for what ever reason, I use the following chart to age a wrestler...

(all penalties are cumulative)

Year 1 -- +1 to Power, Agility, pin; only takes 2 tokens to get "tired" instead of normal 3

Year 2 -- +1 to Power, Agility, pin; -1 to opponents pin

Year 3 -- +1 to Power, Agility, pin; -1 level on all charts

Year 4 -- +1 to Power, Agility, pin; -1 to opponents pin; -1 on all charts (all charts are now "C")

Year 5 (and each subsequent season) -- +1 to Power, Agility, pin; -2 to opponents pin

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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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 Re: CotG Open Source Content Archive
« Reply #6 on Feb 10, 2008, 11:03am »

Credit Gregg Kavanagh

GWF Alternate Choice Chart


Use this chart when you roll a (CH) option. Roll two dice and follow the instructions under the Choice 1 or Choice 2 columns. Choose the move that more fits your wrestler’s style!

RollChoice 1Choice 2
2Attempt a DEATHJUMP. Roll on DEATHJUMP Chart.Roll your opponent up with PIN GRABBING
TIGHTS- 3 Add 1 or a BRIDGING SUPLEX PIN- 3 Add 1. Works on rolls of 7 or lower, +/- the opponent’s AG rating
3Try a CHOKE SLAM- 3 or a NORTHERN LIGHTS
BOMB- 3. Works on a roll of 8 or lower, +/- the opponent’s PW rating.
Attempt a BACK BRAIN KICK- 3 or a CHARGING BIG BOOT- 3. Works on a roll an 8 or lower, +/- the opponent’s AG rating.
4Scoop your opponent up in a DEATH VALLEY
DRIVER –3 or a BRAINBUSTER-3. Works on rolls of 7 or lower, +/- the opponent’s PW rating
Quickly lock on the STF- 3 or a ONE LEG CRAB LOCK –3. Works on rolls of 9 or lower, +/- the opponent’s AG rating
5Strap your foe into a FULL NELSON- 3 or grueling ASIAN SPIKE- 3. Works on rolls of 7 or lower +/- the opponent’s PW rating.Slide inside for a ROLLING HIP MARE TAKEDOWN- 2 or a CHINBUSTER –2. Works on rolls of 9 or lower, +/- the opponent’s AG rating
6Throw the opponent INTO THE ROPES. Opponent rolls on the INTO THE ROPES CHARTStun your opponent with a SUPERKICK – 2 or a STANDING DROPKICK- 2. Works on rolls of 9 or lower, +/- the opponent’s AG rating
7Lift the opponent up in a HANGING VERTICAL
SUPLEX- 2 or a SHOULDERBREAKER -2. Works on rolls of 8 or lower, +/- the opponent’s PW rating
Catch your opponent with a DRAGON SCREW LEG WHIP – 2 or an ARMDRAG AND LOCK COMBO- 2. Works on rolls of 8 or lower, +/- the opponent’s AG rating
8Execute a RUNNING POWER SLAM- 2 or a SIDE SLAM- 2. Works on rolls of 9 or lower, +/- the opponent’s PW ratingThrow the opponent INTO THE TURNBUCKLE. Opponent rolls on the INTO THE TURNBUCKLE CHART.
9Lift the opponent you’re your shoulders for a grueling TORTURE RACK- 2 or a GRINDING BEARHUG- 2. Works on rolls of 9 or lower, +/- the opponent’s PW ratingShow off your agility with an amazing CYCLONE SPIN KICK- 3 or a FLYING BUCKSHOT ELBOW SMASH- 3. Works on rolls of 7 or lower, +/- the opponent’s AG
rating
10Drill your opponent with a powerful SHORT CLOTHESLINE- 3 or a CHARGING SPEAR- 3. Works on rolls of 9 or lower, +/- the opponent’s PW ratingHit the opponent with a stunning KNEE AND DOUBLE ELBOW COMBO- 3 or a BELLY TO BELLY SUPLEX- 3. Works on rolls of 7 or lower, +/- the opponent’s AG rating
11Drop you opponent down hard with a URANAGE – 3 or an OVER THE KNEE BACKBREAKER- 3 . Works on a roll of 8 or lower, +/- the opponent’s PW rating.Try for a FRANKENSTEINER- 3 or an IMPLANT DDT- 3. Works on a roll of 8 or lower, +/- the AG rating.
12Go for a HIGH ELEVATION POWER BOMB- 3 Add 1 or a RUNNING PILEDRIVER- 3 Add 1. Works on rolls of 7 or lower, +/- the opponent’s PW ratingAttempt a DEATHJUMP. Roll on the DEATHJUMP Chart.


______________________________________________________

Credit Stu Lowry

Alternate Fatigue System


I'm experimenting with a new fatigue system, and was looking for
some feedback from folks, not only on what I'm trying but on
anything you folks may have implemented.

Instead of adding 1 token after each pin attempt, I'm considering
using a wrestler's defensive result as an indicator of the damage
done to their overall stamina. A result of dazed-1 would accumulate
1 point of damage, hurt-2 would accumulate 2 points of damage,
and obviously down-3 would accumulate 3 points of damage. When a
finisher is applied on a wrestler that doesn't result in a pin,
the wrestler sustains damage equal to the finisher rating (i.e.,
a finisher of +2 would be 2 more points of damage applied to
the defensive wrestler).

For every 12 "points" of damage a wrestler sustains, it's 1
additional token added to his pin rating. This could be slightly
cumbersome to record in a match, but with the token chart, you
could just slide a penny across one 1-12 column, and when it
reaches 12, move the pin token counter up 1, and then continue on.

Example: Harley Race is wrestling Buddy Rogers. Race applies in
sequence moves that result in Rogers having defensive readings of
dazed-1, hurt-2, hurt-2, hurt-2, hurt-2, and down-3. That adds up
to 12 points of damage done to Rogers, and in my proposed system,
12 "damage points" equals 1 additional pin token, so Rogers would
move his pin token from 1 up to 2. If Race hits his finisher next,
it would be add 3 to 2, so a 5 would have to be rolled, just like
normal.

NOTE: Finishers and all other pin rolls wouldn't add a token any
longer in this proposed system, unless they help add up to another
"round of 12 points". The only way pin tokens are accumulated are
through this "damage points" system.

This system would make defense even more important, and reflects
an "old school" mentality of wearing down an opponent. It makes
every offensive move mean something, and also makes reversals on
defense and the ability to withstand a lot of punishment crucial
to a wrestler's success.
« Last Edit: Apr 26, 2008, 6:51pm by LWPD »Link to Post - Back to Top  IP: Logged

"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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 Re: CotG Open Source Content Archive
« Reply #7 on Feb 10, 2008, 11:04am »

Credit Sickman74
Alternative Ranking System


To qualify for the rankings; take the number of total matches
and divide by the number of total competitors. This prevents
rookies or wrestlers that haven't had as many matches from
getting into the rankings based on a perfect record after
1 or 2 matches.

Rankings are figured after every 3 month period.

At the beginning of a new year, half of a wrestlers exsisting
point total is carried over. If a wrestler was not qualified
to be ranked, his points are cut in half twice. For instance,
a 40 would become a 10 instead of a 20. Records are reset.

100%=100
95%-99.9%=95
90%-94.9%=90
85%-89.9%=85
80%-84.9%=80
75%-79.9%=75
70%-74.9%=70
65%-69.9%=65
60%-64.9%=60
55%-59.9%=55
50%-54.9%=50
45%-49.9%=35
40%-44.9%=30
35%-39.9%=25
30%-34.9%=20
25%-29.9%=15
20%-24.9%=10
15%-19.9%=8
10%-14.9%=5
0%-9.9%=1
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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 Re: CotG Open Source Content Archive
« Reply #8 on Feb 10, 2008, 11:05am »

Credit to frogsplash123

ANNOUNCE TABLE CHART


THIS CHART IS USED IN PLACE OF A ROLL OF "2" ON THE
REGULAR OR NO DQ OUT OF THE RING CHARTS. "YOU" REFERS
TO THE WRESTLER ON OFFENSE


2- YOU AND THE OPPONENT CAUTIOUSLY CLIMB TO THE TOP
OF THE ANNOUNCERS' TABLE. YOU THEN POSITION HIM FOR A
DDT AND YOU QUICKLY FALL DOWNWARD, DDT'ING THE OPPONENT
THROUGH THE TABLE AND TO THE FLOOR

3-4 YOU SUPLEX YOUR OPPONENT ONTO THE TABLE, BUT IT
DOESN'T BREAK. ROLL ON LEVEL 3 OFFENSE.

5-6 YOU AND THE OPPONENT TAKE TURNS BASHING EACH
OTHER'S HEAD ONTO THE TABLE. ROLL ONE DIE:

EVEN ROLL- THE OPPONENT GETS THE ADVANTAGE AND GOES
BACK INTO THE RING ON LEVEL 3 OFFENSE

ODD ROLL- YOU WIN THE BRAWL AND GO BACK TO THE RING
ON LEVEL 3 OFFENSE

7-9- YOU GO CHARGING AT THE OPPONENT, BUT HE SEES YOU
COMING AND BACK BODY DROPS YOU RIGHT ONTO THE TABLE.
THE TABLE DOESN'T BREAK. THE OPPONENT ROLLS ON LEVEL
3 OFFENSE

10-11- IT'S UP TO YOU! IMAGINE A DEADLY MOVE THAT YOU
GIVE TO THE OPPONENT WHILE ON THE TABLE. ROLL ONE DIE

EVEN ROLL- THE TABLE DOESN'T BREAK. ROLL AGAIN ON THE
OUT OF THE RING CHART OR ON LEVEL 3 OFFENSE.

ODD ROLL- THE TABLE CRASHES UNDERNEATH THE OPPONENT.
THE OPPONENT ADDS 1 TO HIS PIN RATING. YOU GO BACK INTO
THE RING ON LEVEL 3 OFFENSE.

12- YOU AND THE OPPONENT CLIMB TO THE TOP OF THE TABLE.
YOU PUT THE OPPONENT IN POSITION FOR A POWERBOMB, BUT HE
REVERSES THE MOVE AND BACK BODY DROPS YOU FROM THE TABLE,
OVER THE GUARDRAIL, INTO THE CROWD! ADD 1 TO YOUR PIN
RATING. THE OPPONENT TAKES YOU BACK INTO THE RING ON
LEVEL 3 OFFENSE
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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 Re: CotG Open Source Content Archive
« Reply #9 on Feb 10, 2008, 11:06am »

Credit Chris Ingersoll

ATTACK RINGSIDE COMPANION CHART


Use this chart whenever your opponent is outside the ring and you
want to take the opportunity to attack his ringisde companion
(referred to as "the victim" in the chart). Initially, you may
only use this chart once per match, but every time the ringide
companion interjects himself in the match (via attempting to
distract the referee or any attempted interference), you gain
an extra chance for payback, whether the attempts are successful
or not. If there is more than one ringside companion accompanying
your opponent, you choose which one to attack before you roll.


2 You leave the ring, but the victim sees you coming and takes
off! You give chase and follow him, right into a big clothesline
ambush from the opponent! Your opponent then executes one of his
specialty moves on you outside the ring and tosses you back in
for the kill! ADD 1 TO YOUR PIN RATING. OPPONENT ROLLS ON
LEVEL 3 OFFENSE.

3 You slip out of the ring and charge the victim, but he ducks
at the last second and you plow into the ring post! The opponent
comes over and heaves you into the ring! OPPONENT ROLLS ON
LEVEL 3 OFFENSE.

4 The victim hops up on to the apron but you grab him by the
throat! You wind up for a big punch, but the opponent makes the
save and pulls you off before you can deliver it! OPPONENT ROLLS
ON LEVEL 2 OFFENSE.

5 You reach down and grab the victim by the head! Unfortunately,
he slips out of your grasp before you can do anything. Meanwhile,
the opponent has recovered a little and re-entered the ring.
ROLL ON LEVEL 2 OFFENSE.

6 You grab the victim, but he has the presence of mind to drop
and clothesline you on the top rope! Both you and the opponent
are down! Roll one die to see who recovers first:

Even Roll -- The opponent crawls into the ring and finds
you trying to get back to your feet! OPPONENT ROLLS ON
LEVEL 2 OFFENSE.

Odd Roll -- You manage to recover just as your opponent slides
under the bottom rope. ROLL ON LEVEL 2 OFFENSE.

7 The victim isn't in a good position for you to do anything.
ROLL ON THE OUTSIDE THE RING CHART (or another special chart
of your choice if applicable).

8 You catch the victim looking the wrong way and ring his bell
with a baseball slide kick to the head! The victim is disoriented.
THE VICTIM'S DISTRACTOR RATING IS LOWERED BY ONE AND HE ADDS +2
TO ANY ROLL ON THE MANAGER OR WRESTLER INTERFERENCE CHARTS
(this does not affect special interference charts). Having
taught the victim a lesson, you return your attention to your
opponent. ROLL ON LEVEL 2 OFFENSE.

9 You leave the ring and grab both the victim and the opponent,
ramming their skulls together with a big noggin knocker! THE
VICTIM IS STUNNED (UNABLE TO DO ANYTHING) FOR THE NEXT 5
OFFENSIVE MOVES. You throw the dazed opponent back into the
ring and continue without interruption! ROLL ON LEVEL 2 OFFENSE.

10 As the victim checks on the opponent, you tap him on the
shoulder; when he turns around, you grab him and whip him
into the security railing! THE VICTIM IS STUNNED FOR THE NEXT
10 OFFENSIVE MOVES. With the victim out of the way and the
referee momentarily checking on him, you bounce the opponent's
head off the steel post without fear of disqualification and
return him to the ring in bad shape! ROLL ON LEVEL 3 OFFENSE

11 You sneak out of the ring and attack the victim with a big
specialty move! He drops like a stone and is out cold! THE
VICTIM IS STUNNED FOR THE NEXT 15 OFFENSIVE MOVES. While
everyone is checking on the victim, you drill the opponent's
face into the floor with a DDT and continue your assault in
the ring! ROLL ON LEVEL 3 OFFENSE.

12 It's up to you, promoter! Imagine a big move that results
in a huge collision! The victim is so crushed that he has to
be carried away from ringside! THE VICTIM IS REMOVED FROM THE
MATCH. While the opponent is checking on his companion, you
grab him from behind and hit your finisher (but the referee
is busy)! ADD 1 TO THE OPPONENT'S PIN RATING. When the referee
returns, your opponent is in deep trouble. ROLL ON LEVEL 3 OFFENSE.
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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 Re: CotG Open Source Content Archive
« Reply #10 on Feb 10, 2008, 11:07am »

Attendence Chart

Credit Daniel Betts

Roll 2 Dice

Odds of Result Attendance Pct.
2 1 in 36 50%
3 2 in 36 65%
4 3 in 36 75%
5 4 in 36 85%
6 5 in 36 95%
7 6 in 36 100%
8 5 in 36 100%
9 4 in 36 95%
10 3 in 36 90%
11 2 in 36 80%
12 1 in 36 70%
« Last Edit: Feb 10, 2008, 6:27pm by LWPD »Link to Post - Back to Top  IP: Logged

"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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Joined: Jan 2008
Gender: Male
Posts: 1,852
 Re: CotG Open Source Content Archive
« Reply #11 on Feb 10, 2008, 6:10pm »

Credit Brian Barrow

Attendence & PPV Buy Rate Chart


EVENT CARD BASE VALUE
GWF Meltdown 8,000
GWF WarZone 5,000
GWF Velocity 3,500
GWF PPV 40,000
GalaxyMania 51,000 added to PPV

Attendance Modifiers

Each match scheduled at card +500
Each women’s match scheduled at card +500
Each feud/non-feud under special match +2,000
Feud is under special match rules +1,500
Each tag-team match at the card +500
Each manager/valet scheduled to appear +200
Each bodyguard/ally scheduled to appear +100
-GWF Championship title match +5,000 (+2,500*)
-GWF Tag-Team Championship title match +4,000 (+2,000*)
-GWF Xtreme Championship title match +1,500 (+750*)
-GWF Women’s Championship title match +1,500 (+750*)
-GWF HoloVid Championship title match +975 (+500*)
Each 3-Man tag-team match scheduled +850
Every person over 3rd in tag match +150
Battle Royal scheduled at card +3,000
Royal Rumble scheduled at card +5,000
Random Ticket Sales-1 2d6x10**
Random Ticket Sales-2 2d6**

*Use these values for non-title matches at the card.

**If you roll a 6, add it to the total, re-roll the 6,
and add the new roll. Keep doing this until you roll
no more 6’s

Pay-Per-View BuyRate:

Take the Attendance - Arena’s Capacity.
Any Leftover take x2d6 (use the rule above if
you roll 6’s). This is the BuyRate for the PPV
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

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Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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 Re: CotG Open Source Content Archive
« Reply #12 on Feb 10, 2008, 6:12pm »

Barbed Wire Alternative
Credit victoryroll84


Here it is for all you promoters out there an 'Andromeda Barbed Wire
Match"! (its really just a normal barbed wire match just with a cool
name)

I've tested this match out in singles and in tag team competition.and
it plays out very well. I hope you all enjoy ( and more imaginative
matches are on the way ;).

ANDROMEDA BARBED WIRE MATCH

this match can be competed in singles or tag team competition.
-Use the longer match PIN rating.
-DO NOT add a PIN token after a wrestler has been pinned.
-Female wrestler cannot compete in this match
-Ignore (lv.)
-Whenever a wrestler rolls a choice situation (Into the ropes ect.)

ROLL RESULT

2 - You and the opponant try to trow each other over the the
top rope to the outside. However you and the opponant
get tangled up together in the wire!! Both you and the
opponant ADD 1 Fatigue/ blood token. Whoever had
the better POWER RATING untagles himself out first.
THE WRESTLER ROLLS ON LV 3 OFFENCE.

3- The opponant use's one of his specialty maneuvers on you!
The momentum carries you right into the barbed wire!!! ADD
1 Fatigue/Blood token to your wrestler. THE OPPONANT
ROLLS ON LV. 2 OFFENCE.

4- You grab the opponant in a sound military press! You dump
your opponant sternum first on the barbed wire!!! The crowd
goes nuts! OPPONANT ADD'S 1 FATGUE/BLOOD TOKEN
ROLL ON LV. 3 OFFENCE.

5- The opponant tries for a russian leg sweep in to the barbed
wire!!! BOTH YOU AND YOUR OPPONANT ADD 1 FATIGUE
/BLOOD TOKEN. WHOEVER HAS THE BETTER ROPES
RATING GETS UNTANGLED FIRST AND ROLLS ON LV.
3 OFFENCE.

6- You try a high risk maneuver (you pick which one). You send
the opponant flying into the wire! It slices into his skin as
blood come pouring out. OPPONANT ADD'S 2 FATIGUE/
BLOOD TOKENS. ROLL ON LV. 2 OFFENCE.

7- The opponant uses one of his specialty manuevers on you!
The impact bounces you face first into the uncaring barbed
wire!!! You scream in agony as your blood stains the wire.
ADD 2 FATIGUE/BLOOD TOKENS. OPPONANT ROLLS ON
LV. 2 OR AGAIN ON THIS CHART.

8- You rake the opponants face on the second rope! The barbs
tear and cut his face!!! OPPONANT ADD'S # WHERE #
EQUALS HIS CAGE RATING! ROLL ON LV. 3 OFFENCE
OR AGAIN ON THIS CHART.

9- The opponant sling shots you into the barbed wire!! Your
whole front portion of your body rips and tears in the wire
as you flail about trying in vain too free yourself!!! ADD 2
FATIGUE/BLOOD TOKENS. OPPONANT ROLLS AGAIN ON
THIS CHART.

10- The opponant picks up a long strand of broken off wire and
begins too whip your back with it !!! You scream as the
barbs lash and sting your back!!! ADD 2 FATIGUE/BLOOD
TOKENS. OPPONANT ROLLS ON LV. 3 OFFENCE.

11- You easly pry a loose wire in the corner.You wrap the
barbed wire around the head and face of your
unsuspecting opponant!! He thrash's about trying to
break free however you pull tighter! OPPONANT ADDS 2
FATIGUE/BLOOD TOKENS. ROLL ON LV. 3 OFFENCE OR
AGAIN ON THIS CHART.

12- Both you and your opponant have the same idea. Hammer
toss the opponant into the wire ropes! WHOEVER HAS THE
BETTER ROPES RATING TOSS'S THE WRESTLER IN IT!
(if thier is a tie in the ratings roll one die higher roll wins).
The force of the toss carries the wrestler up and over the
ropes. However his head and neck get traped in between
the top and middle ropes guillotine style!!!!!! The crowd is
stunned!! THE WRESTLER ADD'S 3 BLOOD/FATIGUE
TOKENS. (If the wrestler has 14 or more fatigue/blood
tokens the ref 's immediatly call for the bell and end the
match. the wrestler who sucessfully tossed the wrestler
into the wire wins the match.) IF NOT THE WRESTLER
WHO WON THE TOSS ROLLS ON LV. 3 OFFENCE.
______________________________________________________

Credit Captain Lou

Barbed Wire Ax Handle Match


A slight variation on the SINGAPORE CANE MATCH rules found in the Legends Of Wrestling Ringside Companion & created specifically for use with TIMBER, THE INSANE LUMBERJACK, who is doing surprisingly well in my ADRENALINE promotion & has become my 11-year old son's favorite...

BARBED WIRE AX HANDLE MATCH

In this match both wrestlers fight with a barbed wire ax handle.

There are no disqualifications or countouts. Ringside allies are not allowed.

When a wrestler rolls a "1" on any level of offense, roll on the chart below:

ROLL RESULT

2-4 The wrestler on offense tries to smash the opponent with the ax handle but the opponent ducks and smashes the wrestler on offense with the ax handle! The wrestler who was originally on offense adds 1 to his PIN rating & becomes the wrestler on defense. The wrestler who was originally on defense becomes the wrestler on offense & rolls on Level 3 Offense!

5-6 Both wrestlers scramble to be the first to pick up an ax handle that is lying on the mat! Roll 1 die to see who grabs the ax handle first:

EVEN ROLL: The wrestler on offense grabs the ax handle first

ODD ROLL: The wrestler on defense grabs the ax handle first

Roll again on this chart to see what happens!

7-8 The wrestler on offense throws the opponent into the ropes & smashes him with the ax handle! The opponent adds 1 to his PIN rating & the wrestler on offense rolls on Level 3 Offense OR again on this chart!

9-10 It's up to you! The wrestler on offense executes a deadly move on the opponent with the ax handle! The opponent adds 1 to his PIN rating & the wrestler on offense rolls on Level 3 Offense!

11-12 The wrestler on offense climbs to the top turnbuckle & dives off, hitting the opponent with the ax handle before covering him! The opponent adds 1 to his PIN rating & rolls his PIN!

The loser of the match is automatically injured. Roll 1 die to see how long & check the injury chart.
« Last Edit: Nov 1, 2008, 7:03pm by LWPD »Link to Post - Back to Top  IP: Logged

"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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 Re: CotG Open Source Content Archive
« Reply #13 on Feb 10, 2008, 6:13pm »

Barbed Wire Cage Leather Strap Match
Credit Sheila


This match is designed to combine the
physically taxing aspects of
the leather strap match, with the barb wire
cage. The rules are intended to reward power
(which figures into controlling an opponents
weight through the strap) & brawling skills
(through usage of the cage rating). Most
importantly, the match is designed to take
into account the effects of fatigue within the
course of such a grueling match.

Here are the rules:

1. Before starting the match, the initial cage rating
is "readjusted" in the following way: If one wrestler has a higher
power rating, calculate the difference & add that # to the less
powerful wrestlers cage rating (Ex. Wrestler A has a Cage Rating of
1 & Power Rating of -4. Wrestler B has Cage rating of 2 & Power
Rating of -2. After the readjustment, Wrestler A retains his Cage
Rating of 1, while Wrestler B will now have a Cage Rating of 4)

2. All "into ropes" & "into turnbuckle" moves are IMMEDIATELY
followed by an "add one" leather strap attack by the successful
wrestler (Ex. into ropes: Wrestler A with a shoulder tackle.
Wrestler A "use the leather strap to choke/lash/hog tie & beat/etc."
Wrestler B. Add one to wrestler B's cage rating. Wrestler A retains
control on the corresponding offensive level as dictated by the
initial roll)

3. All Death Jump attempts MUST incorporate use of the leather strap
in some way, regardless of if the offensive wrestler is successful.
Add one correspondingly. (Ex. Wrestler A MISSES a death jump falling
knee drop as Wrestler B yanks the leather strap, sending A crashing
into the side of the Barb Wire Cage. Add one to Wrestler A's Cage
Rating)

4. All "out of the ring" situations are replaced by use of the Head
Into Barbed Wire Cage Chart:

* The chart is designed to reward higher roll outcomes. With this in
mind, before rolling, calculate the difference between cage ratings.
Then either add or subtract that # from the subsequent roll in
REVERSE. (Ex. Wrestler A has Cage Rating of 6, Wrestler B has Cage
Rating of 8. At this point, when Wrestler A makes the attempt, ADD 2
to his roll, because he is less fatigued. When Wrestler B makes the
attempt, SUBTRACT 2 from his roll) The chart & it's rules are
purposely designed to increase the consequences of damage as each
wrestler becomes more fatigued. Note the Head Into Barb Wire attempt
is ALWAYS optional, & fatigued or disadvantaged wrestlers can re-
roll if the odds are not in their favor:

Head Into Barbed Wire Cage Chart

Rolls 2-6 Defensive wrestler reverses, Offensive wrestler is raked
head first across barb wire cage, add one to cage rating. Defensive
wrestler takes over on level 3 offense.

Roll 7 Re-roll

Rolls 8-12 Offensive wrestler rakes defensive wrestler head first
across the barb wire cage, add one to cage rating. Offensive
wrestler retains level 3 offense

5. There are NO PIN-FALLS! The match only ends after one wrestler
has touched all four turnbuckles in succession, without
interruption. Should the process be broken, at anytime, a wrestler
must start the process over again from the beginning.

6. An offensive wrestler may attempt to win the match by beginning
the process of dragging an opponent to a turnbuckle at ANYTIME, on
ANY OFFENSE LEVEL! If unsuccessful, the CONSEQUENCE, is that the
offensive wrestler has 1 added to his cage rating, & the defensive
wrestler takes over on level 2 offense!

7. The first attempt to touch a turnbuckle corner is successful by
rolling two dice BELOW a wrestlers Cage Rating. For the second &
third attempts, retain the INITIAL lowest roll, & combine this with
the roll of one dice. (Ex. Defensive Wrestler B has a Cage rating of

8. Offensive Wrestler A attempts to touch his first turnbuckle
corner. The first try sees rolls of 4 & 3. The first turnbuckle is
successful touched. Both the second & third turnbuckle attempts
would retain the initial lowest roll of 3 & combine this # with the
roll of just one dice for the outcome.

9. If the offensive wrestler is successful in touching both the
second & third turnbuckles,, then fourth turnbuckle attempt involves
the re-rolling of BOTH dice to determine the outcome. Once all four
corners have been successful touched, that offensive wrestler wins
the match!

* This match is designed to be a brutal & fast paced. You will find
that fatigue builds very quickly. Needless to say, a powerful
brawler will possess a strong initial advantage against a
smaller technical wrestler. This is intentional,
as it accurately reflects how wrestlers with each of their
characteristics would perform against each other, under these
conditions. On a similar note, should Pulsar wear down & badly
fatigue Chaos, the rules will accurately reflect the change in each
wrestlers condition.

As always feel free to adjust & experiment in your own creative way!
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
LWPD
Global Moderator
*****
L-FSCE/Open Source Architect
member is offline

[avatar]

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Joined: Jan 2008
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Posts: 1,852
 Re: CotG Open Source Content Archive
« Reply #14 on Feb 10, 2008, 6:15pm »

Barbed Wire Match
By Ty States


BARBED WIRE MATCH

The Barbed Wire Match is nothing more than the ropes being replaced by thick strands of barbed wire, so this match may be combined with any other match to make some brutal matches or it may be wrestled as just a Barbed Wire match.

Roll on the Into Barbed Wire Ropes Chart instead of the Into the
Ropes Chart. Read the chart exactly as you would on the Into the
Ropes chart.

If it is just a Barbed Wire Match, than the winner is decided by pinfall.
If it is combined with another match, use that match to determine a winner.

Into Barbed Wire Ropes Chart:


2- 3: The opponent tries to throw you into the ropes, but you stop just before hitting the ropes and turn around. The opponent charges at you, but you back body drop him onto the barbed wire ropes. He lands on the barbed wire and gets all tangled up in it. You kick and stomp at the opponent as the ref tries to untangle him from the barbed wire ropes. Finally, the ref untangles him, and he collapses to the mat. You go for the cover on top of your bloody opponent. OPPONENT ROLLS PIN.

4 - 5: The opponent tries to throw you into the barbed wire ropes, but you reverse it and whip him heard into the barbed wire. His skin tears away as he falls to the mat. ROLL ON LEVEL 3 OFFENSE.

6- 7: The opponent throws you into the barbed wire ropes, but you leap out of the ring in fear of the barbed wire. ROLL ON OUT OF THE RING CHART.

8: The opponent grabs and you and grinds your face into the barbed wire ropes.
OPPONENT ROLLS ON LEVEL 2 OFFENSE.

9 - 10: The opponent whips you hard into the barbed wire ropes. You fall hard to the mat as most of your skin stays on the barbed wire. You are bleeding badly!
OPPONENT ROLLS ON LEVEL 3 OFFENSE.

11- 12: The opponent power bombs you onto the ropes with all of his strength and you fall right into the barbed wire. You get all tangled up as the opponent gets in your face and begins to taunt you. He backs off as the ref untangles you. Once untangled, you collapse bloodily to the mat and the opponent goes for the cover. ROLL YOUR PIN.
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"Man is the only creature that strives to surpass himself, yearning for the impossible. It is the child in man that is the source of his uniqueness & creativeness, and the playground is the optimal milieu for the unfolding of his capacities & talents." -Eric Hoffer

"However fiercely opposed one may be to the present order, an old respect for the idea of order itself often prevents people from distinguishing between order and those who stand for order, and leads them in practice to respect individuals under the pretext of respecting order itself.” -Antonin Artaud

[image]

"Appearing better than others is always dangerous, but most dangerous of all is to appear to have no faults or weaknesses. Envy creates silent enemies. It is smart to occasionally display defects, and admit to harmless vices, in order to deflect envy and appear more human and approachable. Only gods and the dead can seem perfect with impunity." - Robert Greene

"Unhappy is the fate of one who tries to win his battles and succeed in his attacks without cultivating the spirit of enterprise; for the result is waste of time and general stagnation. Hence the saying: The enlightened ruler lays his plans well ahead; the good general cultivates his resources." - Sun Tzu

L-FSCE Video Library

Booking On Death Ground: Follow The One Year/8 Week GWF 2098 Booking Scenario Challenge
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