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Post by Crossbones on Mar 26, 2013 18:02:22 GMT -5
After the Arthran Overmasters' take over of Aethra, whatever happen to Disaster and will we see anymore to that story arc?
If so will we see another Aethra civil war out of it? Could we see an Aethran version of a Ultimate Warrior?
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Post by LWPD on Mar 26, 2013 18:41:16 GMT -5
Here are a few questions for the History of Filsinger Games topic.
*As with any start-up business, when you launched the first edition of Champions of the Galaxy, it was a risk with no guarantee of success. Given all the effort that was involved in your initial campaign (ie. creative time, commissioning an artist/printing costs, advertising, etc) how long did it take for your project to i. turn a profit and ii. reach a level where you believed it could be a full scale sustainable business?
*One of the most impressive aspects of Filsinger Games is the size and scope of its product library. The GWF Brand alone has several dozen game editions, yet it carries the marketing challenge that many of the sets require the purchase of previous game editions in order to be fully playable. From a marketing perspective, how difficult is it to balance customer awareness of new/recent product releases, while also maximizing the value awareness of older products with-in your pipeline?
*Since the first Filsinger Games product debuted in 1986, professional wrestling has gone through many changes. Correspondingly, so has the game contnet. This can be seen in everything from the titles that were sanctioned, specialty match charts, wrestler gimmicks, movesets, etc. From purely a fan perspective, i. what changes with-in the wrestling industry have most profoundly influenced the way you view the art of professional wrestling? ii. From a creative perspective, to what extent have you been able to present your personal ideal of how wrestling 'should be' in your storylines? iii. If you were given a creative position in WWE, which of your past GWF storylines could be reworked and fine tuned to produce the highest level of commercial success?
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Post by pikemojo on Mar 26, 2013 19:04:25 GMT -5
Maybe do an extended history and talk about the beginning, creation of COTG, advent of LOW, and how the Fed sets came to be. I think thats the general plan. But any specific questions you may have on the backstory of how each of these games came to be or other burning questions that you'd love to know which may have never been answered before? Cool. I was just hoping that the story of the history didn't end with the publishing of the first game edition or something. I would enjoy hearing about how some of these different major steps came to be.
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Post by The B-Mack on Mar 26, 2013 19:34:14 GMT -5
How about any times you might have thought about hanging it all up (The End... any other times) and what convinced you to keep going.
How you overcome writers block plus any times you faced this in particular sets/storylines.
Specific influences from pop culture, comics, TV, film, etc.
Funny or heartwarming stories from meeting/signing Legends to the game.
Sent from my SCH-I535 using proboards
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