Post by Mynnotaur on Jan 29, 2015 18:31:04 GMT -5
www.boardgamegeek.com/boardgame/140125/fallen
Fallen is a great game.
It is a 2 player game. One player plays the Hero (base game gives a choice of 3 to choose from: Sorceress, Pit Fighter or Thief) and the other player plays as the Dungeon Lord (also a choice of 3). There are 30 story cards in the base game. You use 3 of them in a game. If any of you remember the old "Choose Your Own Adventure" books, the story cards are very similar to those. After you go through the 3 story cards, you have a "Final Battle" between the Hero and the Dungeon Lord, with the winner being the one who wins 3 challenges first (basically a Best 3 out of 5).
Each Hero has a deck of 10 cards made specifically for that hero. There is a deck of 20 "general" cards, also, that you take 10 cards from and shuffle those 10 cards with the Hero's specific 10 cards to form a 20 card deck. The Hero also starts with 3 "starting items" that are specific for that hero (the thief, for example, starts with the "Long Knife", a "Grappling Hook" and the "Hunter's Cloak", whereas the Pit Fighter starts with the "Iron Sword", a "Torch", and "Leather Armor". Each Hero also has 3 skills (specific to that particular hero) they can level up (lvls 1-3) throughout the game. And, the hero starts with 1 skill at level 1.
Each Dungeon Lord has a similar set up with their deck of cards. Each DL has 10 cards that are specifically theirs, mixed with 10 cards (taken from a deck of 20) general cards, to form a 20 card deck of Power Cards for him. There are 3 decks of Creatures (ranked levels 1, 2 and 3). The DL starts with 4 lvl 1 Creatures. Each Hero and DL also has an "Ultimate Ability" that they have to "charge up" to use (although, each Hero/DL starts the game with it fully charged).
The core of the game are the Story Cards. Like I said above, you will use 3 of them per game, followed up by the "Final Battle" (and each DL has their own deck of Final Battle cards, I think made up of 13 or 14 cards each). The story cards are kind of like a branching story, depending on the Hero's choice. The DL will read the "Adventure Text", and the Hero will choose the action. For example, (Basically), "You rush into the room full of Orcs who are feasting on a rotten animal of some sort. One of them turns around but you slice him down without even a second thought. As he falls to the ground, the others turn with stunning looks across their faces. They begin to shout about an intruder and draw their weapons, while a small goblin turns to run out of the room, possibly to try to raise an alarm." Now the DL would give the Hero what choices he has...maybe for example: Do you try to cut off the goblin, or do you face off against the Orcs? Whatever the Hero chooses, you read the next portion and there will be a challenge of some sort.
The "challenges" are made up of dice rolling (and the dice are good, hefty engraved custom dice). Some dice are better than others (blue being the weakest, with red being the best). You start with your dice (hero has 2 white dice, while the DL has 2 black dice). The DL will choose a creature, trying to use a creature that matches the challenge type (either strength, agility, or intelligence). Creatures will give different dice to the challenge, while also usually having some sort of other skill that you may use if they match up to the challenge type. You can use Power Cards to add dice to your roll, reroll dice of yours or your opponent, or different things can happen, depending on what card you use. You also can use your Ultimate Ability, and that will usually add dice and even have an added benefit if the "shadow tracker" is on your side of the board. The Power Cards cost "fortune", depending on where the Shadow Tracker is located, also (a card may cost more if it is on the dark side, than on the light side, for example).
The DL rolls first, and then the Hero gets his dice pool together and rolls. Creatures (for the DL) and equipment (items, weapons and armor for the hero), once used, cannot be used again until the next story card unless some ability refreshes the card. Whoever has the most successes (sword icons) wins, but along with the sword icons, the dice results may also give "charges" (to charge up your Ultimate Ability, which you need 3 to use again) or wounds that will either wound the "active creature" or the Hero (and once there are wounds equal to or greater than the armor rating on the hero's armor, it has been "breached", and the Hero receives an effect card, which is never good).
There are 4 challenges per Story Card. Challenges may give treasure (for the hero) or Omens (for the DL). Experience points to level either creatures (DL) or skills (Hero). After each challenge, the winner of the challenge, draws 2 Reward Tokens, chooses one, and leaves the other. The loser then draws one token, and chooses the one he drew or the one the winner left. These tokens can let you draw a Power Card, or give you more fortune, or give you a charge to your ultimate ability, or move the shadow tracker towards your side....there are different rewards.
My son and I love the game. It is not difficult to figure it out, and the game play is pretty smooth after a few rounds. The game takes right about 90 minutes on average. Just a fun, and awesome game. There is LOTS of game packed into the base, retail game. I am actually getting the Kickstarter version delivered soon (I was able to purchase it for what I thought was a decent price). With the kickstarter, I will have much more to use...but even with just the base game, there is a lot of game in there.
Do I recommend it? Oh HELL yeah...I keep geeking out about it, trying to get anyone to check it out...
Fallen is a great game.
It is a 2 player game. One player plays the Hero (base game gives a choice of 3 to choose from: Sorceress, Pit Fighter or Thief) and the other player plays as the Dungeon Lord (also a choice of 3). There are 30 story cards in the base game. You use 3 of them in a game. If any of you remember the old "Choose Your Own Adventure" books, the story cards are very similar to those. After you go through the 3 story cards, you have a "Final Battle" between the Hero and the Dungeon Lord, with the winner being the one who wins 3 challenges first (basically a Best 3 out of 5).
Each Hero has a deck of 10 cards made specifically for that hero. There is a deck of 20 "general" cards, also, that you take 10 cards from and shuffle those 10 cards with the Hero's specific 10 cards to form a 20 card deck. The Hero also starts with 3 "starting items" that are specific for that hero (the thief, for example, starts with the "Long Knife", a "Grappling Hook" and the "Hunter's Cloak", whereas the Pit Fighter starts with the "Iron Sword", a "Torch", and "Leather Armor". Each Hero also has 3 skills (specific to that particular hero) they can level up (lvls 1-3) throughout the game. And, the hero starts with 1 skill at level 1.
Each Dungeon Lord has a similar set up with their deck of cards. Each DL has 10 cards that are specifically theirs, mixed with 10 cards (taken from a deck of 20) general cards, to form a 20 card deck of Power Cards for him. There are 3 decks of Creatures (ranked levels 1, 2 and 3). The DL starts with 4 lvl 1 Creatures. Each Hero and DL also has an "Ultimate Ability" that they have to "charge up" to use (although, each Hero/DL starts the game with it fully charged).
The core of the game are the Story Cards. Like I said above, you will use 3 of them per game, followed up by the "Final Battle" (and each DL has their own deck of Final Battle cards, I think made up of 13 or 14 cards each). The story cards are kind of like a branching story, depending on the Hero's choice. The DL will read the "Adventure Text", and the Hero will choose the action. For example, (Basically), "You rush into the room full of Orcs who are feasting on a rotten animal of some sort. One of them turns around but you slice him down without even a second thought. As he falls to the ground, the others turn with stunning looks across their faces. They begin to shout about an intruder and draw their weapons, while a small goblin turns to run out of the room, possibly to try to raise an alarm." Now the DL would give the Hero what choices he has...maybe for example: Do you try to cut off the goblin, or do you face off against the Orcs? Whatever the Hero chooses, you read the next portion and there will be a challenge of some sort.
The "challenges" are made up of dice rolling (and the dice are good, hefty engraved custom dice). Some dice are better than others (blue being the weakest, with red being the best). You start with your dice (hero has 2 white dice, while the DL has 2 black dice). The DL will choose a creature, trying to use a creature that matches the challenge type (either strength, agility, or intelligence). Creatures will give different dice to the challenge, while also usually having some sort of other skill that you may use if they match up to the challenge type. You can use Power Cards to add dice to your roll, reroll dice of yours or your opponent, or different things can happen, depending on what card you use. You also can use your Ultimate Ability, and that will usually add dice and even have an added benefit if the "shadow tracker" is on your side of the board. The Power Cards cost "fortune", depending on where the Shadow Tracker is located, also (a card may cost more if it is on the dark side, than on the light side, for example).
The DL rolls first, and then the Hero gets his dice pool together and rolls. Creatures (for the DL) and equipment (items, weapons and armor for the hero), once used, cannot be used again until the next story card unless some ability refreshes the card. Whoever has the most successes (sword icons) wins, but along with the sword icons, the dice results may also give "charges" (to charge up your Ultimate Ability, which you need 3 to use again) or wounds that will either wound the "active creature" or the Hero (and once there are wounds equal to or greater than the armor rating on the hero's armor, it has been "breached", and the Hero receives an effect card, which is never good).
There are 4 challenges per Story Card. Challenges may give treasure (for the hero) or Omens (for the DL). Experience points to level either creatures (DL) or skills (Hero). After each challenge, the winner of the challenge, draws 2 Reward Tokens, chooses one, and leaves the other. The loser then draws one token, and chooses the one he drew or the one the winner left. These tokens can let you draw a Power Card, or give you more fortune, or give you a charge to your ultimate ability, or move the shadow tracker towards your side....there are different rewards.
My son and I love the game. It is not difficult to figure it out, and the game play is pretty smooth after a few rounds. The game takes right about 90 minutes on average. Just a fun, and awesome game. There is LOTS of game packed into the base, retail game. I am actually getting the Kickstarter version delivered soon (I was able to purchase it for what I thought was a decent price). With the kickstarter, I will have much more to use...but even with just the base game, there is a lot of game in there.
Do I recommend it? Oh HELL yeah...I keep geeking out about it, trying to get anyone to check it out...