LEVEL 2 OFFENSE 1. right cross - 2 2. big boot - 2 (ch B) 3. into the ropes (c) 4. upper cut - 2 (ch C) 5. Gutwrench Suplex - 3 6. Big Splash - 3
LEVEL 3 OFFENSE 1. deathjump (c) 2. out of the ring 3. Corner Splash - 3 4. Brain Kick - 3 5. Leapfrog Body Guillotine - 3* 6. BOSSMAN SLAM (+2)
LEVEL 1 DEFENSE 1. BOSS MAN - 1 2. dazed - 1 3. BOSS MAN - 1 4. BOSS MAN - 1 5. dazed - 1 (tag) 6. dazed - 1 (tag)
LEVEL 2 DEFENSE 1. BOSS MAN - 1 2. hurt - 2 (tag) 3. hurt - 2 4. dazed - 1 5. BOSS MAN - 1 6. hurt - 2
LEVEL 3 DEFENSE 1. down - 3 (lv) 2. hurt - 2 3. hurt - 2 4. down - 3 5. PIN 6 (3) 6. down - 3
Ropes – B Turnbuckle – B Ring – A Deathjump – C Agility +1 Power -3 Cage 2 DQ 5
*Roll 1d6: On a roll of 6, Big Boss Man slides out of the ring and connects with a hard uppercut. Add 1 to the opponent's pin. Boss Man rolls on Level 3 Offense
LEVEL 1 OFFENSE 1. front facelock - 1 2. single leg and heel trip - 1 3. Judo hip throw - 2 4. hammerlock and half nelson - 2 (pw) 5. leg stretch choke - 2 (ag) 6. into the turnbuckle
Ropes – B * Agility - 4 Turnbuckle - B Power + 3 Ring - C Cage 3 Deathjump - A Disqualification – 4
*Roll 2 dice. 2-10: play normally. 11-12: TJ latches onto the ropes, opponent charges and flies out of the ring. TJ can choose to roll on level 2 offense or have opponent roll “out of the ring” chart