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Post by lastarza on Jul 19, 2019 20:59:57 GMT -5
Just curious if anyone has come up with a variant or house rule for timing the length of matches?
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awffltony77
Infinity Challenge
This game is killing my PS4
Posts: 207
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Post by awffltony77 on Aug 23, 2019 3:40:05 GMT -5
Man I would love some ideas on this too
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Aug 23, 2019 4:58:30 GMT -5
I use a stopwatch and double the time it shows. So if I roll a match that goes 3:17 on the watch, the time of the fall is 6:34. This allows me to have natural time limits; if a match is set for thirty minutes, it ends in a draw at 15:00.
This has worked really well for me. I get a few one-minute squash matches, I get some thirty-minute epics, and I even get a reasonable amount of time limit draws to spark a feud (or, in one case, a new tag team) and/or a rematch.
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Post by "Dr Death" Ric Anderson on Aug 23, 2019 7:22:55 GMT -5
I know some people track the number of dice rolls in a match and multiply by 6.
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Post by Big Bri on Aug 23, 2019 10:13:13 GMT -5
I do normal time limits, but with respect to the level of the match on the card.
Opening matches, lower card fodder, or expected squashes get 10-15 minutes. Tag teams get 15-20.
Mid-card singles get 20, tag teams get 20-30
Main event singles get 30 (if it's a big title match maybe 45), tag teams get 30 as well.
If the time limit runs out, I roll 10 more moves (chart rolls count as 1 move) to give each wrestler/team a final chance to win. This basically signifies the final 10 seconds of the match. If a match ends during these final 10 moves then it builds drama and can help spark a new feud. Of course a draw usually produces a rematch.
For lower to mid card matches I use COTG Online to save time, but I still "roll out" feud and title matches.
Recently at my GWF's Revolution PPV (AKA my WrestleMania), a rookie Hechilles fought to a 20-minute draw against Morpheus. This MADE Hechilles and put him on the map! Morpheus was humiliated and is demanding a rematch! New feud born!
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Post by Cory Olson on Aug 23, 2019 10:16:34 GMT -5
I use a stopwatch and double the time it shows. So if I roll a match that goes 3:17 on the watch, the time of the fall is 6:34. This allows me to have natural time limits; if a match is set for thirty minutes, it ends in a draw at 15:00. I use the same system when I run Iron Man Matches. For standard matches, I also double the time but I don't do exact times, just look at the clock to see how many minutes have passed. In my USWA recaps, I will write, "So-and-so won after 20 minutes of action.", which means about 10 minutes real-time.
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Post by TDalton on Aug 23, 2019 12:23:56 GMT -5
I never timed my matches. Just rolled them until a finish. Only exceptions were bouts that became so incredibly boring I would say "10 more moves - if no one wins, it's a draw".
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Post by Gunslinger on Aug 23, 2019 12:31:31 GMT -5
I never timed my matches. Just rolled them until a finish. Only exceptions were bouts that became so incredibly boring I would say "10 more moves - if no one wins, it's a draw". Same. Keeping track of time bogs things down. It would be cool if there was some mechanism for the time limit expiring, though. Maybe as the 12 position on one of charts. Roll two dice. If you get doubles, the time limit has expired. Otherwise, use whatever the chart result would be otherwise.
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Post by ajcostello on Aug 23, 2019 20:12:34 GMT -5
I never timed my matches. Just rolled them until a finish. Only exceptions were bouts that became so incredibly boring I would say "10 more moves - if no one wins, it's a draw". Pretty much how I run things, too.
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Post by TTX on Aug 23, 2019 20:34:13 GMT -5
yeah I'm the same as well. I'm bored, match will end in a few more rolls. Funny thing, more than one match ends with just one move left before the draw.
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