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Post by TTX on Sept 27, 2019 21:30:15 GMT -5
Based on Andy Good's work. I legalized them and do not have the magic and weapon rules on these cards.
Battle Cat 1. shove to the mat-1 1. BATTLECAT-1 2. chop-1 2. BATTLECAT-2 3. head vice-2 3. dazed-1 (tag) 4. bear hug-2 (pw) 4. hurt-2 5. into the ropes 5. BATTLECAT-2 6. Grayskull Gore-3 (ag) 6. BATTLECAT-1 1. kick to the chest-2 1. hurt-2 2. repeated headbutts-2 2. hurt-2 (tag) 3. dropkick-2 (ch B) 3. BATTLECAT-1 4. Predator Pounce-3 (ch D) 4. BATTLECAT-2 5. Devastating Choke Slam-3 5. dazed-1 6. Carnivore Claw-3 6. down-3 1. deathjump (c) 1. hurt-2 2. out of the ring (c) 2. hurt-2 3. flying shoulder block-3 3. down-3 (tag) (lv) 4. Eternian Elbow Drop-3 4. hurt-2 5. RESTORE THE ROAR (+1) 5. PIN 6 (3) 6. EXTINCTION (+3)* 6. hurt-2 Ropes B Agility -3 Turnbuckle A Power -2 Ring A Cage 1 Deathjump A DQ 5 *Roll 1 die 1-Battlecat misses. Opponent rolls on level 3 offense 2-Battlecat misses but lands on his feet. He rolls on level 2 offense. 3-6 Battlecat hits EXTINCTION. Opponent rolls PIN.
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Post by TTX on Sept 27, 2019 21:31:52 GMT -5
Buzz-Off 1. legwhip takedown-1 1. dazed-1 2. inside cradle-1 2. dazed-1 (tag) 3. spinning wristlock takedown-2 3. hurt-2 4. spinning belly to belly suplex-2 (pw) 4. BUZZ-OFF-2 5. slingshot into turnbuckle-2 (ch A) 5. BUZZ-OFF-2 6. double heel kick to head-2 (ch F) 6. dazed-1 (tag) 1. body slam-2 1. hurt-2 2. cartwheel kick-2 2. BUZZ-OFF-1 3. into the turnbuckle 3. BUZZ-OFF-2 4. BeeHive Dive-3 4. hurt-2 5. Shining Stinger-3 5. hurt-2 6. Swarm of Kicks-3* 6. hurt-2 (tag) 1. dropkick to back of neck-2 1. down-3 (lv) 2. deathjump (c) 2. hurt-2 3. out of the ring (c) 3. PIN 6 (3) 4. Adreenos Cutter-3 4. hurt-2 5. CATCH THE BUZZ (0) 5. hurt-2 6. FEEL THE STING (+2) 6. down-3 Ropes A Agility -5 Turnbuckle B Power +2 Ring C Cage 3 Deathjump A DQ 4 *On a roll of 5-6 this is an add 1 move.
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Post by Pete on Sept 28, 2019 0:57:23 GMT -5
Appropriate enough, as it was stumbling across a He-Man cartoon that inspired Tom to go with the idea of wrestling in the future.
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Post by TTX on Sept 28, 2019 8:33:35 GMT -5
Clamp Champ 1. arm bar-1 1. CLAMP CHAMP-2 2. single leg takedown-1 2. dazed-1 3. ankle lock-2 (ag) 3. dazed-1 (tag) 4. knee drop-2 (ag) 4. CLAMP CHAMP-2 5. head into turnbuckle-2 5. CLAMP CHAMP-1 6. into the ropes 6. hurt-2 1. neck wrench-2 1. hurt-2 2. full nelson slam-2 2. hurt-2 3. into the turnbuckle (c) 3. CLAMP CHAMP-2 4. big boot-2 (ch C) 4. CLAMP CHAMP-1 5. brainbuster-3 5. dazed-1 6. Champion Slam-3 6. hurt-2 (tag) 1. reverse suplex-3 (ch G) 1. PIN 5 (2) 2. out of the ring (c) 2. down-3 (lv) 3. gut wrench power bomb-3 3. hurt-2 4. running clothesline-3 4. hurt-2 5. Royal Octopus Hold-3 5. hurt-2 6. CLAMP DOWN (+2)* 6. down-3 (tag) Ropes B Agility 0 Turnbuckle A Power -4 Ring A Cage 4 Deathjump B DQ 3 *CLAMP DOWN is (+2) plus or minus an opponent's power. Maximum is (+5) Minimum is (0)
Tag Team: The Royals (with King Randor)
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Post by TTX on Sept 28, 2019 8:35:51 GMT -5
Extendar 1. punch from across ring-1 1. hurt-2 2. head to buckle from across-1 2. dazed-1 (tag) 3. body slam-2 3. dazed-1 (tag) 4. extended arm clothesline-2 (pw) 4. EXTENDAR-1 5. extended boot to face-2 (ag) 5. EXTENDAR-1 6. into the ropes 6. hurt-2 1. knee lift-2 (ag) 1. hurt-2 (tag) 2. extended arm uppercut-2 2. hurt-2 (tag) 3. into the turnbuckle (c) 3. EXTENDAR-2 4. side slam-2 (ch C) 4. dazed-1 5. Headbutt from 5 feet away-3 5. hurt-2 (tag) 6. Eternian Elbow Drop-3 6. hurt-2 1. extended arm drag-2 1. down-3 (tag) 2. extended arm chop-3 (ch H) 2. down-3 (tag) (lv) 3. out of the ring (c) 3. PIN 5 (2)** 4. abdominal stretch-3 4. hurt-2 5. EX-TENSION (0) 5. hurt-2 6. STRETCH THE TRUTH (+1)* 6. down-3 (tag) Ropes C Agility -2 Turnbuckle C Power +2 Ring C Cage 1 Deathjump A DQ 5 *If an opponent's power is -3 or higher, Extendar can't execute the move and re-rolls on level 3 offense. **Because he can always touch the ropes, submissions do not work and become add 1 moves if Extendar rolls PIN. When Extendar gains 3 fatigue tokens, he extends and uses his second card. (Remove all fatigue)
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Post by TTX on Sept 28, 2019 8:42:54 GMT -5
Extendar (II) 1. punch across ring-1 1. EXTENDAR-1 2. extended head to buckle-1 2. dazed-1 (tag) 3. body slam-2 3. EXTENDAR-1 4. extended clothesline-2 (ag) 4. EXTENDAR-1 5. into the ropes 5. EXTENDAR-1 6. extended boot to face-3 6. EXTENDAR-2 1. knee lift-2 (pw) 1. dazed-1 2. side slam-2 2. hurt-2 (tag) 3. extended arm uppercut-2 3. EXTENDAR-2 4. into the turnbuckle (c) 4. dazed-1 5. Headbutt from 5 feet away-3 5. EXTENDAR-1 6. Eternian Elbow Drop-3 add 1 6. hurt-2 (tag) 1. extended arm chop-3 (ch H) 1. EXTENDAR-1 2. out of the ring (c) 2. down-3 (tag) (lv) 3. extended arm drag-3 3. PIN 6 (3)* 4. abdominal stretch-3 4. hurt-2 5. EX-TENSION (+2) 5. dazed-1 6. STRETCH THE TRUTH (+4) 6. down-3 (tag) Ropes A Agility -1 Turnbuckle B Power -5 Ring B Cage 1 Deathjump A DQ 4 *Any submission attemps to PIN are treated as add 1 moves instead.
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Post by Justin Case on Sept 29, 2019 9:42:52 GMT -5
You may inspire me to get mine out & play or start creating some of the fan stuff that's out there! Haha
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Post by TTX on Sept 29, 2019 9:46:26 GMT -5
I'll be posting more later. Also have my next card in mind to run.
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Post by TTX on Oct 15, 2019 15:56:52 GMT -5
Fisto 1. left jab-1 1. FISTO-1/dazed-1 2. left cross-1 2. hurt-2 3. chop-2 (pw) 3. dazed-1 (tag) 4. stomach claw-2 4. FISTO-1 5. eye gouge-2 (ag) 5. FISTO-2 6. into the ropes 6. dazed-1 (tag) 1. stiff arm-2/stiff arm-1 1. hurt-2 (tag) 2. back body drop-2 2. FISTO-1 3. into the turnbuckle (c) 3. hurt-2 4. Uppercut-3/Uppercut-2 4. FISTO-2/hurt-2 5. Head Vise-3/Head Vise-2 (ch F) 5. dazed-1 6. Cannonball Punch-3 6. hurt-2 (tag) 1. right hook-3 (ch D)/right hook-2 1. down-3 2. axe handle-3 (ch H) 2. hurt-2/down-3 3. out of the ring 3. hurt-2 4. Barrage-3 (in tag matches add 1 tag) 4. PIN 6 (3)*** 5. AVALANCHE FIST DROP (roll)* 5. hurt-2 6. BROTHERS-AT-ARMS (roll)** 6. down-3 (tag) (lv) Ropes c Agility +4/+5 Turnbuckle A/C Power -2/0 Ring A/C Cage 3 Deathjump C DQ 5/6 *Roll 1d6. 1-2, the move misses. Fisto rolls on level 3 defense. 3-6, it hits. opponent rolls PIN (+4). If Fisto is fatigued, it misses on 1-4, and hits on 5-6. **Roll 1d6. 1-2, the opponent rolls out of the way and rolls out of the ring. On a 3-6, they connect. Opponent rolls PIN (+5). ***After four pin tokens, use the second set of stats
Tag Team: Brothers-In-Arms (with Man-At-Arms)
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Post by TTX on Oct 15, 2019 16:03:33 GMT -5
He-Man 1. headlock-1 1. HE-MAN-1 2. knee strike-1 2. HE-MAN-1 3. power toss-2 (pw) 3. HE-MAN-1 4. diving elbow-2 (ag) 4. HE-MAN-2 5. backbreaker-2 (ch A) 5. HE-MAN-2 6. power bomb-3 6. dazed-1** 1. power slam-2 1. dazed-1 2. into the turnbuckle 2. HE-MAN-1 3. sidewalk slam-2 (ch C) 3. HE-MAN-2 4. running suplex-3 4. hurt-2 5. He-Slam-3 5. dazed-1 6. Lift Me Higher-3 6. hurt-2 1. deathjump (c) 1. down-3 (lv) 2. out of the ring (c) 2. hurt-2 3. belly to back suplex-3 3. hurt-2 4. Eternian Elbow Drop-3 4. down-3 5. THE POWER OF GRAYSKULL (+2) 5. PIN 4 (1) 6. I HAVE THE POWER (+4)* 6. dazed-1 Ropes A Agility -2 Turnbuckle A Power -5 Ring A Cage 2 Deathjump A DQ 2 *On a roll of 1-3 this is a (+2) finisher instead as He-Man is briefly stunned. **Test of Strength Challenge. On the first roll of dazed-1, the opponent will attempt a test of strength Odd-Opponent wins, and rolls on level 2 offense. Even-He-Man wins and takes control.
I think he and Battle Cat have a tag name but I don't recall it and photobucket isn't allowing me to figure it out.
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