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Post by LWPD on Sept 9, 2010 17:10:58 GMT -5
NOAH Set
* Naomichi Marufuji: has a 1d6 staggered result fixed potency finisher with different variables based on the opponent's weight class; FINISHER (X)*
* Akitoshi Saito: has an undesignated 1d6 move on Level 3 Offense which can result in a variety of move - 3 listings; move*
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Post by LWPD on Sept 10, 2010 17:28:00 GMT -5
ECW Heyman Era Set
* Spike Dudley: has a conditional move - 3 designation which converts to an Add 1 effect in tag matches if his opponent is at a certain weight, his partner would then automatically take over on Level 3 Offense; move - 3*
* New Jack: has an attribute which uniformly lowers his opponent's Ring rating by one level, those opponents with a C designation have to forgo the out of the ring chart entirely whenever it is rolled, with the substitution result of adding 1 to their pin with New Jack automatically taking over on Level 3 Offense; Ring - X*
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Post by LWPD on Sept 11, 2010 17:28:11 GMT -5
TNA Set
* Kurt Angle: has a 1d6 finisher which can convert to a matched potency effect or a reversal where Angle rolls his pin and then regains Level 3 Offense if he kicksout; FINISHER (roll)*
* Norman Smiley: has a 1d6 Level 3 Offense move - 2 designation which can trigger the opponent countering and taking over on Level 2 Offense; move - 2*
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Post by LWPD on Sept 13, 2010 18:04:13 GMT -5
WWE Misc. 2007
* Trish Stratus: has a Level 3 Defense hurt - 2 designation with a one-time automatic counter and take over on Level 3 Offense; hurt -2/COUNTER*
* Sylvester Terkay: has a separate submission specific pin rating that starts at a lower tier yet carries over any accumulated tokens; PIN X (Y)*
* Mick Foley: has a lingering effect Level 3 Offense move - 3 dq designation that converts all future offensive moves by either wrestler that make use of the ring in a specific way into an automatic move - 3 Add 1 result independent of the actual listing; move - 3* dis
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Post by LWPD on Sept 14, 2010 17:21:28 GMT -5
WWE Smackdown 2007
* Mark Henry: has a switch-hitting Level 3 Offense move - 3 designation which converts into a fixed potency finisher if his opponent has a certain pw rating; move - 3*
* Finlay: has a one-time 1d6 outside interference attribute which can be attempted when on Level 2 Offense, if successful he takes over on Level 3 Offense, on rolls outside the target the opponent gains control on Level 2 Offense
* Chris Masters: has a 2d6 finisher follow up roll which is triggered when the opponent survives the submission attempt, resulting in either Masters retaining control or his opponent taking over on Level 3 Offense; FINISHER (X)*
* Hornswoggle: has a 1d6 handicap attribute that is used as a precursor to throwing his opponent into the ropes, on rolls outside the target the opponent automatically takes over on Level 2 Offense; into the ropes (c)*
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Post by LWPD on Sept 15, 2010 17:54:16 GMT -5
WWE Raw 2009
* Randy Orton: has a 2d6 Level 3 Offense move - 3 Add 1 designation which can result in an automatic victory; move - 3 Add 1*
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Post by LWPD on Sept 16, 2010 17:41:25 GMT -5
WWF 1985 Set
* Hulk Hogan: has a one-time Level 3 Defense down - 3 mechanic that automatically converts to his taking over on Level 3 Offense; down -3 COUNTER -3
* Ricky Steamboat: has a 1d6 out of the ring precursor roll which can result in him 'skinning the cat' and taking over on Level 2 Offense; Ring - X*
* Andre The Giant: has a 2d6 attribute where in order to throw him into the ropes or use a move where he is picked up, there is a target range of 10 +/- the opponent's power rating; Ring X*
* Terry Funk: has a 2d6 post match mechanic which is automatically triggered after he wins a match & can result in a designated creative effect or a reversed decision
* Big John Studd: has a Ropes attribute that triggers an automatic counter and take over on Level 1 Offense if his opponent has a pw rating under a certain number; Ropes X*
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Post by LWPD on Sept 17, 2010 18:32:04 GMT -5
WWF 1986 Set
* Jake Roberts: has a 1d6 finisher precursor roll which can trigger a re-roll on Level 2 Offense; FINISHER (X)*
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Post by LWPD on Sept 27, 2010 17:49:11 GMT -5
Handicap Mechanics
i. Offensive Handicaps ii. Defensive Handicaps iii. Attribute Handicaps iv. Finisher Handicaps v. Intangible Handicaps
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Post by LWPD on Oct 4, 2010 17:50:35 GMT -5
Handicap Mechanics: General Offense
* Designation of a move whose success is pegged to a third party effect (ie. presence of a manager); move - x*
* Designation of a move that reverts to a lesser potency given a certain context (ie. token fatigue); move - X*
* Designation of a move that triggers a re-roll on a lesser offensive level given a certain context (ie. a Level 3 Offense move repeated twice triggering a re-roll on Level 2 Offense); move - x*
* Use of a static undesignated listing that can trigger some form of negative consequence (ie. dq, injury, suspension); designation *
* Use of a temporary undesignated listing that can trigger some form of negative consequence once per match but later converts into a specific effect; move *
* Designation of a hit/miss 1d6/2d6 move that can lead to the loss of offensive momentum; move - 2/3*
* Designation of a once per match move that can lead to the loss of offensive momentum but later converts into a lesser effect; move - 2/3*; move - 3*
* Designation of a specific roll pattern that can trigger a negative consequence (ie. a roll of doubles, numeric sequence, etc)
* Designation of a move that can trigger a disqualification that is pegged to a disadvantaged range; move - x DQ*
* Designation of a move which automatically fails when facing a wrestler of a certain caliber
* Designation of a move that with-in a certain context causes the offensive wrestler to gain a fatigue token while retaining momentum; move - 3 Add 1*
* Designation of a move that with-in a certain context causes the offensive wrestler to gain a fatigue token and lose offensive momentum; move - 3 Add 1*
* Designation of a move which can trigger a decline in chart attributes
* Designation of a move that can independently trigger a chart situation that is rolled at a disadvantaged range
* Designation of a move that can trigger an automatic loss; move - 3*
* Designation of a move that can trigger an injury; move*
* Designation of a move that can trigger a suspension; move*
* Designation of a move that can trigger death; move*
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