Post by Hawk on May 7, 2008 18:20:48 GMT -5
Here's the deal with this...I've always had a problem playing LOW. Just something that has never really clicked in my brain...However, years ago, I created a rule set for TNM7 that tried to give focus to a smaller sized fed...So, in a fit of inspiration, I figured...why not try to apply it to an LOW fed?
The basic concept of this, is that the promotion you are running is a small indy. As an indy would expect, you have a few key figures, but everyone else on your roster is fluid. High turnover is to be expected. Storylines give way to simply making sure that you have enough workers and the promotion caries on. This works in a limited "contract" system, so hopefully it won't be confusing.
- You start out by picking two wrestlers. They can be anyone, but I've always generally tried to pick a heel and a face. These two wrestlers are the corner stones of your promotion. We'll call them "base wrestlers".They are contracted to you, for a minimum of one year. Depending on how many cards you run in a year, calculate it and that's their base contract. Myself, I contracted my two picks for two years. In my case, twenty four cards. If you run a show every week, that would be 104 cards. You can go as far as you want, but keep in mind, it may be hard to keep someone you've had for a long time.
- Now that you have your "base wrestlers", the rest of the roster needs to be made up...You will do this at random. By a randomizing procedure that I'm sure you can can come up with on your own (I used my finger), pick out eight other cards. Do not sort the cards into heels and faces so you can pick from each, you should do this completely at random. All these workers are signed for six cards. Notice the huge drop off? These are outsiders. People you bring in for limited engagements. They are not regulars. The only two regulars you have are your base wrestlers.
- At the end of their contract, each wrestler (including your base two) come up for renewal. You can resign them...but it could be difficult. I suggest keeping good records of your shows for this. When their resigning comes up, follow this procedure:
Roll two dice. The base number you have to come under to resign is (10). (10) is neutral. They neither want to resign or leave. A 50/50 shot to resign them. However, there are modifiers to this base roll. They include:
Losing streak (-2 to roll)
Losing a championship (-3 to roll)
Losing a feud (-5 to roll)
Winning Streak (+2 to roll)
Winning a championship (+3 to roll)
Winning a feud (+5 to roll)
More will be added as I think of them...
The idea, is to simulate the wandering of the wrestlers. If you come into a territory, and win a championship, have a win streak, and win a feud your base roll would be (20) which would guarrentee resigning. However, if the reverse is true during the contract period, then you would leave for better horizons. Each time a wrestler comes up for renewal, you have to do this roll with the modifiers. These modifiers do not carry over between contract renewals. If someone stays, then their next six card period is a clean slate.
- Wrestlers can be resigned indefinitely, but ONLY for the six card deal. If, for whatever reason, you lose a "base" wrestler, then you can replace them...but only with someone within the company already. You cannot pick someone to give the long deal to that does not work for you. When doing so, follow the resigning procedure above.
- You must, at all times have the ten wrestlers. If you lose a worker, you must replace them *at random* with another wrestler. When someone quits, re-add them to the free agent pool you select from. In theory, it is possible to have someone leave the promotion, and then come back. Rare, but possible.
- As time goes on, your promotion will grow. After a period of two years (figure it out card wise as you will), you may contract one more "base wrestler", and one more "outsider" to the terms above. These two would come from the free agent pool. The longer you run the promotion, the more you'll get back from it, and eventually if you stick with it long enough, the days of having "outsiders" would be virtually gone. I've never gotten to that point, so I can't say when you'd reach that point...but it would be a long, long time.
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Now, with all that said, I am running a promotion using these rules. The promotion is "Tex-Arcana Championship Wrestling". The roster this procedure has given me was:
FACES:
Stan Hansen (24 cards remain)
- In any other promotion in the world, Stan Hansen would be the heel...but this is in the Texas region, and who else to be the lead good guy then the tough talking, nonsense, psychotic brawler from Borger? Stan Hansen is intended to be the draw of the promotion, and is the face "base wrestler". At the last minute I decided to use the LOWB's version of Hansen and not my own...I disagree with some of the things on the bootleg most likely since 95% of my exposure to Hansen is from Japan, but they have a better feel for the "flow" of the game, so I'll concede to their wisdom on this.
B. Brian Blair (6 cards remain)
Jim Brunzell (6 cards remain)
- I got luuucky and actually got a tag team. The Killer Bees aren't exactly the greatest tag team in the world, but they'll add some focus to a tag division while their around.
Danny Doring (6 cards remain)
- Every promotion needs a jobber. Danny Doring should fit that bill perfectly.
Dan Severn (6 cards remain)
- Dan Severn doesn't fit in at ALL with this fed concept. However, he could prove to be a sleeper for a championship while he's around.
HEELS:
Diamond Dallas Page (24 cards remain)
- Much like Hansen, in any other promotion DDP would be the face...However, this is Texas, and his natural foil is a Texan. DDP is from New Jersey. He's almost the natural counter to Hansen.
Iron Shiek (6 cards remain)
- Ahh. The old foreign heel. Gotta have that. Iron Shiek will add color to the promotion...Sadly, I don't have anyone that can challenge him for the good ole USofA really.
Jeff Jarrett (6 cards remain)
- Jarrett's card is heel to the max, and really could have worked as a top heel. But he's not.
Larry Zbyszko (6 cards remain)
- I may pair up Larry and Jarrett...No real reason why, but their heel persona's would kind of mesh together well. They even have the whole "running a promotion and making themselves top star" thing in common too!
Rick Rude (6 cards remain)
- Rude's hard to predict where he'll end up. His card is good, and could be good enough to reach the top given the face side's lack of power.
Tex-Arcana Championship Wrestling Show #1
1. Iron Shiek defeated Danny Doring at 4:31 with the Camel Clutch
- Iron Shiek was all over Doring from the opening bell, and Doring never even got in one single offensive manuever. To his credit, he survived a loaded boot shot, and the Camel Clutch once, but the second time was too much.
2. Jeff Jarrett & Larry Zybszko defeated The Killer Bees at 10:29 when Jarrett pinned Blair with the Stroke
- Very action packed match. The Bees used all their double team moves and tricks to keep ahead of their devious opponents, however, at the end, Zbyszko and Jarrett were able to keep Blair in their corner...Jarrett smashed a guitar over Blair's head, but Blair kicked out...However, he had no answer for the stroke.
3. Diamond Dallas Page & Rick Rude defeated Stan Hansen & Dan Severn at 14:41 by disqualification
- Things were not going well for Hansen and Severn late in the match, however, let it be known that Stan Hansen is not afraid to get in trouble. Which explains why he grabbed his cow rope and proceeded to beat the bejesus out of both DDP and Rude for the disqualification.
4. TEX-ARCANA HEAVYWEIGHT CHAMPIONSHIP BATTLE ROYAL: Dan Severn became the 1st Tex-Arcana Heavyweight Champion
- Diamond Dallas Page eliminated Rick Rude after the Diamond Cutter
- Diamond Dallas Page eliminated himself to escape Stan Hansen
- Stan Hansen eliminated Jim Brunzell after the Lariat
- Iron Shiek eliminated Danny Doring
- Larry Zbyszko eliminated Stan Hansen
- Jeff Jarrett eliminated Larry Zbyszko
- Jeff Jarrett eliminated B. Brian Blair after the Stroke
- Jeff Jarrett eliminated Iron Shiek after the Stroke
- Dan Severn eliminated Jeff Jarrett
Highlights include...Diamond Dallas Page intentionally throwing himself over the top rope to not be hit by the Lariat...Iron Shiek and Zbyszko double teaming Hansen to eliminate him. Jeff Jarrett's sneak attack on Larry Z leading to the elimination...Dan Severn torturing Danny Doring, before Doring made a come back and charged Iron Shiek before being eliminated...Jeff Jarrett eliminating three men by spamming the Stroke over and over, only to be thrown around like a rag doll by Dan Severn and eliminated.
Overall, I'd categorize this show as a success...Dan Severn looked amazing tonight, and sets up a FEUD~! with Jarrett based off what took place.
The basic concept of this, is that the promotion you are running is a small indy. As an indy would expect, you have a few key figures, but everyone else on your roster is fluid. High turnover is to be expected. Storylines give way to simply making sure that you have enough workers and the promotion caries on. This works in a limited "contract" system, so hopefully it won't be confusing.
- You start out by picking two wrestlers. They can be anyone, but I've always generally tried to pick a heel and a face. These two wrestlers are the corner stones of your promotion. We'll call them "base wrestlers".They are contracted to you, for a minimum of one year. Depending on how many cards you run in a year, calculate it and that's their base contract. Myself, I contracted my two picks for two years. In my case, twenty four cards. If you run a show every week, that would be 104 cards. You can go as far as you want, but keep in mind, it may be hard to keep someone you've had for a long time.
- Now that you have your "base wrestlers", the rest of the roster needs to be made up...You will do this at random. By a randomizing procedure that I'm sure you can can come up with on your own (I used my finger), pick out eight other cards. Do not sort the cards into heels and faces so you can pick from each, you should do this completely at random. All these workers are signed for six cards. Notice the huge drop off? These are outsiders. People you bring in for limited engagements. They are not regulars. The only two regulars you have are your base wrestlers.
- At the end of their contract, each wrestler (including your base two) come up for renewal. You can resign them...but it could be difficult. I suggest keeping good records of your shows for this. When their resigning comes up, follow this procedure:
Roll two dice. The base number you have to come under to resign is (10). (10) is neutral. They neither want to resign or leave. A 50/50 shot to resign them. However, there are modifiers to this base roll. They include:
Losing streak (-2 to roll)
Losing a championship (-3 to roll)
Losing a feud (-5 to roll)
Winning Streak (+2 to roll)
Winning a championship (+3 to roll)
Winning a feud (+5 to roll)
More will be added as I think of them...
The idea, is to simulate the wandering of the wrestlers. If you come into a territory, and win a championship, have a win streak, and win a feud your base roll would be (20) which would guarrentee resigning. However, if the reverse is true during the contract period, then you would leave for better horizons. Each time a wrestler comes up for renewal, you have to do this roll with the modifiers. These modifiers do not carry over between contract renewals. If someone stays, then their next six card period is a clean slate.
- Wrestlers can be resigned indefinitely, but ONLY for the six card deal. If, for whatever reason, you lose a "base" wrestler, then you can replace them...but only with someone within the company already. You cannot pick someone to give the long deal to that does not work for you. When doing so, follow the resigning procedure above.
- You must, at all times have the ten wrestlers. If you lose a worker, you must replace them *at random* with another wrestler. When someone quits, re-add them to the free agent pool you select from. In theory, it is possible to have someone leave the promotion, and then come back. Rare, but possible.
- As time goes on, your promotion will grow. After a period of two years (figure it out card wise as you will), you may contract one more "base wrestler", and one more "outsider" to the terms above. These two would come from the free agent pool. The longer you run the promotion, the more you'll get back from it, and eventually if you stick with it long enough, the days of having "outsiders" would be virtually gone. I've never gotten to that point, so I can't say when you'd reach that point...but it would be a long, long time.
-------
Now, with all that said, I am running a promotion using these rules. The promotion is "Tex-Arcana Championship Wrestling". The roster this procedure has given me was:
FACES:
Stan Hansen (24 cards remain)
- In any other promotion in the world, Stan Hansen would be the heel...but this is in the Texas region, and who else to be the lead good guy then the tough talking, nonsense, psychotic brawler from Borger? Stan Hansen is intended to be the draw of the promotion, and is the face "base wrestler". At the last minute I decided to use the LOWB's version of Hansen and not my own...I disagree with some of the things on the bootleg most likely since 95% of my exposure to Hansen is from Japan, but they have a better feel for the "flow" of the game, so I'll concede to their wisdom on this.
B. Brian Blair (6 cards remain)
Jim Brunzell (6 cards remain)
- I got luuucky and actually got a tag team. The Killer Bees aren't exactly the greatest tag team in the world, but they'll add some focus to a tag division while their around.
Danny Doring (6 cards remain)
- Every promotion needs a jobber. Danny Doring should fit that bill perfectly.
Dan Severn (6 cards remain)
- Dan Severn doesn't fit in at ALL with this fed concept. However, he could prove to be a sleeper for a championship while he's around.
HEELS:
Diamond Dallas Page (24 cards remain)
- Much like Hansen, in any other promotion DDP would be the face...However, this is Texas, and his natural foil is a Texan. DDP is from New Jersey. He's almost the natural counter to Hansen.
Iron Shiek (6 cards remain)
- Ahh. The old foreign heel. Gotta have that. Iron Shiek will add color to the promotion...Sadly, I don't have anyone that can challenge him for the good ole USofA really.
Jeff Jarrett (6 cards remain)
- Jarrett's card is heel to the max, and really could have worked as a top heel. But he's not.
Larry Zbyszko (6 cards remain)
- I may pair up Larry and Jarrett...No real reason why, but their heel persona's would kind of mesh together well. They even have the whole "running a promotion and making themselves top star" thing in common too!
Rick Rude (6 cards remain)
- Rude's hard to predict where he'll end up. His card is good, and could be good enough to reach the top given the face side's lack of power.
Tex-Arcana Championship Wrestling Show #1
1. Iron Shiek defeated Danny Doring at 4:31 with the Camel Clutch
- Iron Shiek was all over Doring from the opening bell, and Doring never even got in one single offensive manuever. To his credit, he survived a loaded boot shot, and the Camel Clutch once, but the second time was too much.
2. Jeff Jarrett & Larry Zybszko defeated The Killer Bees at 10:29 when Jarrett pinned Blair with the Stroke
- Very action packed match. The Bees used all their double team moves and tricks to keep ahead of their devious opponents, however, at the end, Zbyszko and Jarrett were able to keep Blair in their corner...Jarrett smashed a guitar over Blair's head, but Blair kicked out...However, he had no answer for the stroke.
3. Diamond Dallas Page & Rick Rude defeated Stan Hansen & Dan Severn at 14:41 by disqualification
- Things were not going well for Hansen and Severn late in the match, however, let it be known that Stan Hansen is not afraid to get in trouble. Which explains why he grabbed his cow rope and proceeded to beat the bejesus out of both DDP and Rude for the disqualification.
4. TEX-ARCANA HEAVYWEIGHT CHAMPIONSHIP BATTLE ROYAL: Dan Severn became the 1st Tex-Arcana Heavyweight Champion
- Diamond Dallas Page eliminated Rick Rude after the Diamond Cutter
- Diamond Dallas Page eliminated himself to escape Stan Hansen
- Stan Hansen eliminated Jim Brunzell after the Lariat
- Iron Shiek eliminated Danny Doring
- Larry Zbyszko eliminated Stan Hansen
- Jeff Jarrett eliminated Larry Zbyszko
- Jeff Jarrett eliminated B. Brian Blair after the Stroke
- Jeff Jarrett eliminated Iron Shiek after the Stroke
- Dan Severn eliminated Jeff Jarrett
Highlights include...Diamond Dallas Page intentionally throwing himself over the top rope to not be hit by the Lariat...Iron Shiek and Zbyszko double teaming Hansen to eliminate him. Jeff Jarrett's sneak attack on Larry Z leading to the elimination...Dan Severn torturing Danny Doring, before Doring made a come back and charged Iron Shiek before being eliminated...Jeff Jarrett eliminating three men by spamming the Stroke over and over, only to be thrown around like a rag doll by Dan Severn and eliminated.
Overall, I'd categorize this show as a success...Dan Severn looked amazing tonight, and sets up a FEUD~! with Jarrett based off what took place.