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Post by lucifer on Jun 20, 2011 17:37:27 GMT -5
Thinking about adding that option to Ultramega for season 2 & Chikara once the set arrives. However, I do not want to actually time matches with a clock or stopwatch, so I was thinking that when BOTH wrestlers reach a certain amount of fatigue tokens, say 4 or 5, with no successful pinfalls, considering the match to be a time limit draw. Anybody else do anything similiar to this, or am I totally off the mark here?
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Post by tystates on Jun 20, 2011 20:03:37 GMT -5
I just use draws for storylines or when playing a long match that won't end I call the time limit.
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Post by swarm on Jun 21, 2011 6:14:06 GMT -5
I was thinking that when BOTH wrestlers reach a certain amount of fatigue tokens, say 4 or 5, with no successful pinfalls, considering the match to be a time limit draw. a match where both wrestlers acquire 4 or 5 tokens with no successful pinfalls is EXACTLY what you want. That right there means you are in the middle of a great match. Killing it with a time limit draw is the worst thing you could do in a situation like that imo. I don't do time limit draws. I guess if I was having a really boring match that just wasn't going anywhere I might call it a draw but that doesn't happen too often with the amount of down - 3's you find on level 2 offense's now, add 1's etc...most matches don't drag.
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Post by lucifer on Jun 21, 2011 7:34:09 GMT -5
I hear what you're saying, BUT, every now & again I run into a match that just won't end, and dragging is an understatement! Plus, they would be few & far between. I would feel bad pulling the plug on a match just because I think it's taking too long & not going anywhere. I figured my little rule would make me feel less guilty about pulling a McMahon & ringing "the damn bell"...ha ha.
Also, imagine the build-up to a "rematch" following a time-limit draw...
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Post by TTX on Jun 21, 2011 12:42:14 GMT -5
Draws (like DQ's and CO's) are best used to advance angles. Just decide upon them beforehand if you want.
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Post by Crimson Cross on Jun 21, 2011 13:23:26 GMT -5
I don't mind time limit draws because at one point in television wrestling history they were part of the industry and I think if a match in the game goes forever and you have many other matches on the show, the time limit draw is fitting... Also, imagine the build-up to a "rematch" following a time-limit draw... This is another avenue I like about time limit draws, it allows you to build a future match & feud that could be really fun... I don't use a lot of time limit draws, but when a match may it be stellar or not... I make that choice where in both game terms and time allowed like a 2 hour tv broadcast I'll call the match a time limit draw...
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Post by Vegas on Jun 21, 2011 13:43:05 GMT -5
I have a house rule for time limit draws, but so far I have never had one because I think my rule really limits their possibility.
my rule is when both wrestlers PINs reach 12 then it is a draw as both wrestlers have pushed each other to the max without managing to put one another away
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Post by cruefan68 on Jun 21, 2011 14:15:07 GMT -5
My house rule is this: regular matches have an "eight fatigue" time limit and championship matches have a "ten fatigue" time limit. In other words once both sides reach eight (or ten) the match ends in a draw. I find it works pretty well for me and draws while they do happen are pretty rare. Just my two cents
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phenom
Infinity Challenge
Posts: 67
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Post by phenom on Jun 21, 2011 16:03:00 GMT -5
I actually do use a watch. I'll do 8, 10, 12 or 15 minutes depending on the match (how significant, singles or tag, nature of card). I don't use them for matches that I really want to have a finish.
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Post by Count Necros on Jun 22, 2011 7:27:42 GMT -5
I really only make a note of it when I do TV cards (house shows I figure can be as long as they want), if I am having a match that is taking a while, I will at some point call it a time limit. But they do rarely happen for me
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