Brian V
Infinity Challenge
Posts: 103
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Post by Brian V on Mar 31, 2013 7:16:53 GMT -5
I love tag-teams, but I HATE playing tag-team matches. They don't "feel" like tag-team matches and they average well over twice as long to play as a singles match when in "real life", tag-team matches don't usually last any longer than singles matches. Some of the reasons I have come up with for this is: * Most offensive tags are followed by a double team move which causes more damage than a singles move would. * Sometimes, after a defensive tag, the partner comes in and is fired up and "cleans house" on both members of the other team causing damage to both members. * When a partner tries to come in to help his partner, the ref pushes him back to his corner and tells him to get out of the ring...in the meantime, the refs back is turned to the action and the other team executes several double team moves on the opponent, causing a lot of damage.
Does anyone have a chart or charts that address these issues and if not, does anyone have any possible input and/or ideas on how to duplicate this kind of action in COTG?
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Post by tornado on Mar 31, 2013 11:35:29 GMT -5
It'd be nice to have a defensive tag chart to utilize hot tags.
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Post by chewey on Mar 31, 2013 12:10:34 GMT -5
For a long time, I used to count fatigue tokens against the team rather than the individual. This makes no logical sense to most people, but it addresses the concern of having tag matches last twice as long.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Mar 31, 2013 12:44:11 GMT -5
For a long time, I used to count fatigue tokens against the team rather than the individual. This makes no logical sense to most people, but it addresses the concern of having tag matches last twice as long. You don't do this anymore? It's very interesting, but I would feel I cheated a team/wrestler.
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Post by tornado on Mar 31, 2013 14:18:50 GMT -5
I honestly enjoy tag matches BECAUSE they last longer. Most of my singles matches last less than five minutes real time. This includes me taking time to sell moves and do set ups ect.
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Post by Horrorshow on Apr 1, 2013 6:24:18 GMT -5
I honestly enjoy tag matches BECAUSE they last longer. I book a lot of tag, six and eight man matches and I couldn't agree more, tornado!
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Post by chewey on Apr 1, 2013 7:30:51 GMT -5
For a long time, I used to count fatigue tokens against the team rather than the individual. This makes no logical sense to most people, but it addresses the concern of having tag matches last twice as long. You don't do this anymore? It's very interesting, but I would feel I cheated a team/wrestler. You go to Galacticon a couple of times and you start dropping your house rules and play the 'right' way
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Apr 1, 2013 10:07:10 GMT -5
You don't do this anymore? It's very interesting, but I would feel I cheated a team/wrestler. You go to Galacticon a couple of times and you start dropping your house rules and play the 'right' way I'm trying to go this year.
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Post by Sam Fain on Apr 1, 2013 10:55:00 GMT -5
I've actually always really enjoyed the tag team matches. When I first started playing the game (94, I think) I did feel they went a little long and were maybe missing something, but once I started using the pin saves and wrestler interference charts and then the double team chart, when it came around, it really felt more evocative of the tag team action I always loved to watch. If you don't have those charts, I'd highly recommend them.
I think there's an almost puro feel to tag matches in the game. They should go longer and just because a baby-face makes a hot tag doesn't mean they take over, sometimes they're met with a punishing lariat or a power bomb, haha.
Also, I like how tag matches often provoke my imagination more than singles matches. I can usually put together longer "programs" if tag matches are involved. Rather than a monotonous series of one-on-one contests, you can mix it up with a variety of potential tag scenarios (official tag team, friendly faces, face/heel alliance, etc).
Of course, all that said, unless it's a title or special match, most of my bouts have a 20 min time limit so as not to go too long.
It's funny, because I've had matches (single and tag) that have lasted anywhere from 20 seconds to over an hour (this being real time) and though I may have moments when I'm frustrated (particularly if it's not "supposed" to be the big fight on the card) by the end of it I'm reminded of why I love the game. Anything can happen and it's up to me how to tell the story and interpret the match.
I'd also maybe suggest a time limit to help get rid of those endless matches if they frustrate you. I use a simple real-time formula: I take the real time length of the match and multiply by 1.5. (20 min real time = 30 min game time). It's worked for me and generally feels consistent. Some people use the number of dice rolls, or offensive moves. There's plenty of topics about it on the boards, I believe.
Hope some of this helps!
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Post by LWPD on Apr 1, 2013 18:44:02 GMT -5
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