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Post by Casey on Apr 22, 2015 21:19:49 GMT -5
Matt Hardy - VS -
Koko Ware Matt Hardy rolled 3 Koko Ware rolled 3 Matt Hardy rolled 3 Koko Ware rolled 6 Koko Ware starts the match 1.) Koko Ware rolls L1O: 3 - nerve hold - 2 2.) Matt Hardy rolls L2D: 6 - hurt - 2 (tag) 3.) Koko Ware rolls L2O: 2 - head butt - 2 4.) Matt Hardy rolls L2D: 3 - hurt - 2 (tag) 5.) Koko Ware rolls L2O: 1 - double foot stomp - 2 6.) Matt Hardy rolls L2D: 5 - hurt - 2 7.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 8.) Matt Hardy rolls L3D: 6 - hurt - 2 9.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 10.) Matt Hardy rolls L3D: 5 - hurt - 2 11.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 12.) Matt Hardy rolls L3D: 3 - PIN 6 (3) PIN ROLL: 6 (1 + 5) > TARGET: 3 (3 [PIN] + 0 [fatigue]) The match continues! 13.) Koko Ware rolls L3O: 2 - top rope splash - 3 (ch H) Koko Ware chooses Move 2 from Choice H - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for Matt Hardy (C) - roll: 6 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 14.) Koko Ware rolls L3O: 6 - DROPKICK (0) PIN ROLL: 10 (4 + 6) > TARGET: 4 (3 [PIN] + 1 [fatigue] + 0 [finisher]) The match continues! 15.) Koko Ware rolls L3O: 5 - slingshot power slam - 3 Add 1 (tag)* 16.) Koko Ware rolls L3O: 2 - top rope splash - 3 (ch H) Koko Ware chooses Move 2 from Choice H - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for Matt Hardy (C) - roll: 12 - You stumble to your feet and the opponent comes off the top turnbuckle with a perfect cross body block and covers you! ROLL YOUR PIN. PIN ROLL: 12 (6 + 6) > TARGET: 5 (3 [PIN] + 2 [fatigue]) The match continues! 17.) Koko Ware rolls L3O: 1 - leg drop - 2 18.) Matt Hardy rolls L2D: 5 - hurt - 2 19.) Koko Ware rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Matt Hardy (A) - roll: 7 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Matt Hardy takes over on offense. 20.) Matt Hardy rolls L2O: 3 - into the turnbuckle (c) Turnbuckle chart for Koko Ware (B) - roll: 5 - You lift a knee to the oncoming opponent’s head! He is hurt! ROLL ON LEVEL 2 OFFENSE. Koko Ware takes over on offense. 21.) Koko Ware rolls L2O: 2 - head butt - 2 22.) Matt Hardy rolls L2D: 3 - hurt - 2 (tag) 23.) Koko Ware rolls L2O: 2 - head butt - 2 24.) Matt Hardy rolls L2D: 6 - hurt - 2 (tag) 25.) Koko Ware rolls L2O: 1 - double foot stomp - 2 26.) Matt Hardy rolls L2D: 6 - hurt - 2 (tag) 27.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 28.) Matt Hardy rolls L3D: 2 - down - 3 (lv) 29.) Koko Ware rolls L3O: 1 - leg drop - 2 30.) Matt Hardy rolls L2D: 1 - hurt - 2 31.) Koko Ware rolls L2O: 1 - double foot stomp - 2 32.) Matt Hardy rolls L2D: 6 - hurt - 2 (tag) 33.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 34.) Matt Hardy rolls L3D: 6 - hurt - 2 35.) Koko Ware rolls L2O: 4 - spinning neckbreaker - 2 (ch F) Koko Ware chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 5 - ROLL: 10 Matt Hardy takes over on offense. 36.) Matt Hardy rolls L2O: 4 - forarm smash - 2 (ch C) Matt Hardy chooses Move 2 from Choice C - Try a KICK TO THE KNEE – 2 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 4 37.) Koko Ware rolls L2D: 4 - KOKO WARE - 1 Koko Ware takes over on offense. 38.) Koko Ware rolls L1O: 1 - head scissors - 1 39.) Matt Hardy rolls L1D: 5 - MATT HARDY - 2 Matt Hardy takes over on offense. 40.) Matt Hardy rolls L2O: 2 - corner clothesline and bulldog - 2 41.) Koko Ware rolls L2D: 6 - hurt - 2 42.) Matt Hardy rolls L2O: 1 - corner powerbomb - 2 (pw) 43.) Koko Ware rolls L2D: 5 - hurt - 2 (tag) 44.) Matt Hardy rolls L2O: 5 - Side Effect - 3 45.) Koko Ware rolls L3D: 5 - hurt - 2 46.) Matt Hardy rolls L2O: 3 - into the turnbuckle (c) Turnbuckle chart for Koko Ware (B) - roll: 11 - You bounce forward off the turnbuckle and into an incredible neck-breaking clothesline! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 47.) Matt Hardy rolls L3O: 1 - moonsault - 3 48.) Koko Ware rolls L3D: 2 - down - 3 49.) Matt Hardy rolls L3O: 6 - Twist of Fate (+2) PIN ROLL: 4 (1 + 3) < TARGET: 5 (3 [PIN] + 0 [fatigue] + 2 [finisher]) Matt Hardy has won the match!
Match Time: 10:58
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Post by Casey on Apr 22, 2015 22:48:40 GMT -5
Jeff Hardy
Matt Hardy - VS -
BROTHER RAY
BROTHER DEVON Jeff Hardy rolled 6 BROTHER RAY rolled 5 Jeff Hardy starts the match 1.) Jeff Hardy rolls L1O: 5 - into the ropes Into the Ropes chart for BROTHER RAY (B) - roll: 11 - The opponent uses one of his specialty moves (it's up to you which one!) on you and goes in for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 2.) Jeff Hardy rolls L3O: 4 - baseball slide - 3 3.) BROTHER RAY rolls L3D: 1 - down - 3 (lv) BROTHER RAY leaves the ring Out of the Ring chart for BROTHER RAY (A) - roll: 10 - The opponent comes out of the ring and tries to hit you with an object like a steel chair! The referee comes out and warns him to stop, but he pushes the referee aside and continues! OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent throws you back in the ring and goes for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. DQ ROLL FOR Jeff Hardy: 9 (4 + 5) > TARGET: 5 4.) Jeff Hardy rolls L3O: 2 - deathjump (c) Deathjump chart for BROTHER RAY (C) - roll: 8 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 5.) Jeff Hardy rolls L3O: 5 - Twist of Fate - 3 6.) BROTHER RAY rolls L3D: 3 - hurt - 2 7.) Jeff Hardy rolls L2O: 2 - corner clothesline and bulldog - 2 8.) BROTHER RAY rolls L2D: 3 - dazed - 1 9.) Jeff Hardy rolls L1O: 1 - collar and elbow - 1 10.) BROTHER RAY rolls L1D: 3 - BROTHER RAY - 1 BROTHER RAY takes over on offense. 11.) BROTHER RAY rolls L1O: 2 - punch to ribs - 1 12.) Jeff Hardy rolls L1D: 6 - JEFF HARDY - 1 Jeff Hardy takes over on offense. 13.) Jeff Hardy rolls L1O: 6 - suicide plancha - 3 (ag) 14.) BROTHER RAY rolls L3D: 5 - hurt - 2 15.) Jeff Hardy rolls L2O: 6 - Wisper in the Wind - 3 16.) BROTHER RAY rolls L3D: 5 - hurt - 2 17.) Jeff Hardy rolls L2O: 2 - corner clothesline and bulldog - 2 18.) BROTHER RAY rolls L2D: 3 - dazed - 1 19.) Jeff Hardy rolls L1O: 2 - arm drag - 1 20.) BROTHER RAY rolls L1D: 4 - dazed - 1 (tag) 21.) Jeff Hardy rolls L1O: 5 - into the ropes Into the Ropes chart for BROTHER RAY (B) - roll: 10 - The opponent uses one of his specialty moves (it's up to you which one!) on you and goes in for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 22.) Jeff Hardy rolls L3O: 3 - out of the ring Out of the Ring chart for BROTHER RAY (A) - roll: 7 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. BROTHER RAY takes over on offense. 23.) BROTHER RAY rolls L3O: 2 - 2nd turnbuckle attack - 3 (ch G) BROTHER RAY chooses Move 2 from Choice G - Try a TOMBSTONE PILEDRIVER – 3 (Works on rolls of 8 or lower, plus or minus opponent's Power Rating.) TARGET: 10 - ROLL: 5 24.) Jeff Hardy rolls L3D: 4 - down - 3 (tag) Jeff Hardy tries to make the defensive tag TARGET: 6 - ROLL: 10 25.) BROTHER RAY rolls L3O: 4 - Bubba Bomb - 3 1 fatigue added to Jeff Hardy 26.) Jeff Hardy rolls L3D: 1 - down - 3 27.) BROTHER RAY rolls L3O: 4 - Bubba Bomb - 3 1 fatigue added to Jeff Hardy 28.) Jeff Hardy rolls L3D: 3 - down - 3 (lv) Jeff Hardy leaves the ring Out of the Ring chart for Jeff Hardy (C) - roll: 8 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. BROTHER RAY makes the offensive tag BROTHER DEVON has been tagged in. 30.) BROTHER DEVON rolls L3O: 3 - scoop powerslam - 3 31.) Jeff Hardy rolls L3D: 3 - down - 3 (lv) Jeff Hardy leaves the ring Out of the Ring chart for Jeff Hardy (C) - roll: 10 - The opponent comes out of the ring and tries to hit you with an object like a steel chair! The referee comes out and warns him to stop, but he pushes the referee aside and continues! OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent throws you back in the ring and goes for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. DQ ROLL FOR BROTHER DEVON: 7 (1 + 6) > TARGET: 6 32.) BROTHER DEVON rolls L3O: 5 - PILEDRIVER (0) PIN ROLL: 5 (3 + 2) < TARGET: 6 (4 [PIN] + 2 [fatigue] + 0 [finisher]) BROTHER DEVON has won the match!
Match Time: 7:42
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Post by Casey on Apr 24, 2015 18:40:19 GMT -5
Barry Windham - VS -
Dark Patriot
Barry Windham rolled 4 Dark Patriot rolled 1 Barry Windham starts the match 1.) Barry Windham rolls L1O: 2 - eye rake - 1 2.) Dark Patriot rolls L1D: 2 - DARK PATRIOT - 1 Dark Patriot takes over on offense. 3.) Dark Patriot rolls L1O: 1 - punch - 1 4.) Barry Windham rolls L1D: 5 - dazed - 1 (tag) 5.) Dark Patriot rolls L1O: 5 - body slam - 2 (ch B) Dark Patriot chooses Move 1 from Choice B - Try a STANDING DROPKICK – 2 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 6 6.) Barry Windham rolls L2D: 3 - hurt - 2 7.) Dark Patriot rolls L2O: 5 - suplex - 3 8.) Barry Windham rolls L3D: 1 - PIN 6 (3) PIN ROLL: 5 (2 + 3) > TARGET: 3 (3 [PIN] + 0 [fatigue]) The match continues! 9.) Dark Patriot rolls L3O: 4 - clothesline - 3 10.) Barry Windham rolls L3D: 3 - hurt - 2 11.) Dark Patriot rolls L2O: 3 - choke on ropes - 2 12.) Barry Windham rolls L2D: 3 - hurt - 2 13.) Dark Patriot rolls L2O: 4 - into the ropes Into the Ropes chart for Barry Windham (B) - roll: 9 - The opponent tries a big shoulder tackle, but whether it works depends on which wrestler is more powerful! If your Power Rating is better than the opponent’s Power Rating then you knock the opponent to the mat with a shoulder tackle! ROLL ON LEVEL 2 OFFENSE. If the opponent’s Power Rating is the same or better than yours then the opponent knocks you to the mat with a shoulder tackle! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 14.) Dark Patriot rolls L2O: 6 - elbow drop - 3 15.) Barry Windham rolls L3D: 6 - down - 3 16.) Dark Patriot rolls L3O: 4 - clothesline - 3 17.) Barry Windham rolls L3D: 1 - PIN 6 (3) PIN ROLL: 11 (5 + 6) > TARGET: 4 (3 [PIN] + 1 [fatigue]) The match continues! 18.) Dark Patriot rolls L3O: 4 - clothesline - 3 19.) Barry Windham rolls L3D: 5 - hurt - 2 20.) Dark Patriot rolls L2O: 1 - eye gouge - 2 21.) Barry Windham rolls L2D: 5 - BARRY WINDHAM - 2 Barry Windham takes over on offense. 22.) Barry Windham rolls L2O: 1 - flapjack - 2 (pw) 23.) Dark Patriot rolls L2D: 1 - hurt - 2 24.) Barry Windham rolls L2O: 4 - into the turnbuckle Into the Turnbuckle chart for Dark Patriot (B) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 25.) Barry Windham rolls L2O: 5 - suplex - 3 26.) Dark Patriot rolls L3D: 3 - hurt - 2 27.) Barry Windham rolls L2O: 2 - scoop slam - 2 28.) Dark Patriot rolls L2D: 6 - DARK PATRIOT - 1 Dark Patriot takes over on offense. 29.) Dark Patriot rolls L1O: 6 - sleeperhold - 3 (ch E) Dark Patriot chooses Move 1 from Choice E - Try a SCORPION DEATHLOCK - 3 (Works on rolls of 9 or lower, plus or minus opponent's Agility Rating.) TARGET: 11 - ROLL: 7 30.) Barry Windham rolls L3D: 3 - hurt - 2 31.) Dark Patriot rolls L2O: 6 - elbow drop - 3 32.) Barry Windham rolls L3D: 2 - down - 3 (lv) Barry Windham leaves the ring Out of the Ring chart for Barry Windham (A) - roll: 7 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. 33.) Dark Patriot rolls L3O: 6 - SCUD MISSLE (0) PIN ROLL: 6 (1 + 5) > TARGET: 5 (3 [PIN] + 2 [fatigue] + 0 [finisher]) The match continues! 34.) Dark Patriot rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Barry Windham (A) - roll: 6 - The opponent comes out of the ring to continue the fight, but you grab him and smash him onto the announcer's table with an awesome specialty move (it's up to you which one!). The referee may disqualify you. ROLL DISQUALIFICATION. If there is no disqualification, you toss the downed opponent back into the ring and go in for the kill! ROLL ON LEVEL 3 OFFENSE. DQ ROLL FOR Barry Windham: 6 (5 + 1) > TARGET: 5 Barry Windham takes over on offense. 35.) Barry Windham rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Dark Patriot (A) - roll: 7 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. 36.) Barry Windham rolls L3O: 6 - SUPERPLEX (+3) PIN ROLL: 6 (1 + 5) < TARGET: 7 (4 [PIN] + 0 [fatigue] + 3 [finisher]) Barry Windham has won the match!
Match Time: 7:35
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Post by Casey on Apr 24, 2015 19:37:54 GMT -5
KANE
THE UNDERTAKER - VS -
El Hijo Del Ice Cream
Ice Cream Jr. KANE rolled 4 El Hijo Del Ice Cream rolled 2 KANE starts the match 1.) KANE rolls L1O: 5 - scoop slam - 2 (ag) El Hijo Del Ice Cream takes over on offense. 2.) El Hijo Del Ice Cream rolls L2O: 6 - wheelbarrow slam/corner arm drag - 3 tag 3.) KANE rolls L3D: 4 - down - 3 (tag) (lv) KANE tries to make the defensive tag TARGET: 6 - ROLL: 6 THE UNDERTAKER has been tagged in. THE UNDERTAKER takes over on offense. 4.) THE UNDERTAKER rolls L1O: 1 - right hook - 1 5.) El Hijo Del Ice Cream rolls L1D: 3 - dazed - 1 (roll fanny pincher)* ROLL FOR El Hijo Del Ice Cream: 2 6.) THE UNDERTAKER rolls L1O: 2 - left jab - 1 7.) El Hijo Del Ice Cream rolls L1D: 2 - EL HIJO DEL ICE CREAM - 2 El Hijo Del Ice Cream takes over on offense. 8.) El Hijo Del Ice Cream rolls L2O: 6 - wheelbarrow slam/corner arm drag - 3 tag 9.) THE UNDERTAKER rolls L3D: 6 - dazed - 1 10.) El Hijo Del Ice Cream rolls L1O: 6 - double kick - 2 (ch B) El Hijo Del Ice Cream chooses Move 1 from Choice B - Try a STANDING DROPKICK – 2 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 9 11.) THE UNDERTAKER rolls L2D: 1 - hurt - 2 (tag) 12.) El Hijo Del Ice Cream rolls L2O: 1 - eye poke - 1 13.) THE UNDERTAKER rolls L1D: 5 - THE UNDERTAKER - 2 THE UNDERTAKER takes over on offense. 14.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 15.) El Hijo Del Ice Cream rolls L2D: 1 - EL HIJO DEL ICE CREAM - 1 El Hijo Del Ice Cream takes over on offense. 16.) El Hijo Del Ice Cream rolls L1O: 5 - kick to stomach - 2 (pw) THE UNDERTAKER takes over on offense. 17.) THE UNDERTAKER rolls L2O: 6 - suicide dive - 3 18.) El Hijo Del Ice Cream rolls L3D: 2 - hurt - 2 19.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 20.) El Hijo Del Ice Cream rolls L2D: 1 - EL HIJO DEL ICE CREAM - 1 El Hijo Del Ice Cream takes over on offense. El Hijo Del Ice Cream makes the offensive tag Ice Cream Jr. has been tagged in. 22.) Ice Cream Jr. rolls L1O: 6 - stomp to midsection - 2 (ch A) Ice Cream Jr. chooses Move 1 from Choice A - Throw the opponent INTO THE ROPES (Opponent rolls on the Into the Ropes chart.) Into the Ropes chart for THE UNDERTAKER (B) - roll: 3 - The opponent tries a sunset flip but you grab his legs and roll him into a pinning combination! OPPONENT ROLLS PIN. 23.) THE UNDERTAKER rolls L1D: 5 - THE UNDERTAKER - 2 THE UNDERTAKER takes over on offense. 24.) THE UNDERTAKER rolls L2O: 4 - big boot to face - 3 25.) Ice Cream Jr. rolls L3D: 6 - hurt - 2 26.) THE UNDERTAKER rolls L2O: 5 - leaping clothesline - 3 27.) Ice Cream Jr. rolls L3D: 6 - hurt - 2 28.) THE UNDERTAKER rolls L2O: 3 - into the turnbuckle (c) Into the Turnbuckle chart for Ice Cream Jr. (A) - roll: 7 - REVERSAL! You reverse the move and throw the opponent into the turnbuckle! OPPONENT ROLLS ON THIS CHART. Ice Cream Jr. takes over on offense. Into the Turnbuckle chart for THE UNDERTAKER (C) - roll: 9 - IT'S UP TO YOU, PROMOTER! You come off the turnbuckle with a big specialty move, but the opponent tries a specialty move of his own! Both wrestlers go down! The wrestler with the better Turnbuckle Rating recovers first and ROLLS ON LEVEL 3 OFFENSE. If both wrestlers have the same Turnbuckle Rating, the opponent recovers first and ROLLS ON LEVEL 3 OFFENSE. THE UNDERTAKER takes over on offense. 29.) THE UNDERTAKER rolls L3O: 6 - REST IN PEACE * (0) PIN ROLL: 6 (5 + 1) > TARGET: 2 (2 [PIN] + 0 [fatigue] + 0 [finisher]) The match continues! 30.) THE UNDERTAKER rolls L3O: 5 - Old School - 3 1 fatigue added to Ice Cream Jr. 31.) Ice Cream Jr. rolls L3D: 4 - hurt - 2 THE UNDERTAKER makes the offensive tag KANE has been tagged in. 33.) KANE rolls L2O: 1 - skull claw - 2 34.) Ice Cream Jr. rolls L2D: 1 - hurt - 2 (tag) Ice Cream Jr. tries to make the defensive tag TARGET: 6 - ROLL: 12 35.) KANE rolls L2O: 5 - corner clothesline - 3 36.) Ice Cream Jr. rolls L3D: 2 - down - 3 KANE makes the offensive tag THE UNDERTAKER has been tagged in. 38.) THE UNDERTAKER rolls L3O: 4 - chokeslam - 3 39.) Ice Cream Jr. rolls L3D: 6 - hurt - 2 40.) THE UNDERTAKER rolls L2O: 6 - suicide dive - 3 41.) Ice Cream Jr. rolls L3D: 1 - PIN 5 (2) PIN ROLL: 12 (6 + 6) > TARGET: 4 (2 [PIN] + 2 [fatigue]) The match continues! 42.) THE UNDERTAKER rolls L3O: 4 - chokeslam - 3 43.) Ice Cream Jr. rolls L3D: 5 - down - 3 44.) THE UNDERTAKER rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Ice Cream Jr. (B) - roll: 7 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 45.) THE UNDERTAKER rolls L3O: 1 - punches/ throat chop - 3 (ch H) THE UNDERTAKER chooses Move 1 from Choice H - Try a FLYING ELBOW DROP – 3 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 7 46.) Ice Cream Jr. rolls L2D: 6 - hurt - 2 THE UNDERTAKER makes the offensive tag KANE has been tagged in. 48.) KANE rolls L2O: 6 - military press slam - 3 49.) Ice Cream Jr. rolls L3D: 4 - hurt - 2 50.) KANE rolls L2O: 4 - into the turnbuckle (c) Into the Turnbuckle chart for Ice Cream Jr. (A) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 51.) KANE rolls L2O: 5 - corner clothesline - 3 52.) Ice Cream Jr. rolls L3D: 5 - down - 3 53.) KANE rolls L3O: 6 - CHOKESLAM* (+2) PIN ROLL: 8 (3 + 5) > TARGET: 7 (2 [PIN] + 3 [fatigue] + 2 [finisher]) The match continues! 54.) KANE rolls L3O: 4 - big boot - 3 55.) Ice Cream Jr. rolls L3D: 3 - down - 3 (tag) (lv) Ice Cream Jr. tries to make the defensive tag TARGET: 6 - ROLL: 7 56.) KANE rolls L3O: 3 - out of the ring Out of the Ring chart for Ice Cream Jr. (B) - roll: 5 - The opponent comes out of the ring to continue the fight, but you grab him and smash him onto the announcer's table with an awesome specialty move (it's up to you which one!). The referee may disqualify you. ROLL DISQUALIFICATION. If there is no disqualification, you toss the downed opponent back into the ring and go in for the kill! ROLL ON LEVEL 3 OFFENSE. DQ ROLL FOR Ice Cream Jr.: 10 (6 + 4) > TARGET: 4 Ice Cream Jr. takes over on offense. 57.) Ice Cream Jr. rolls L3O: 2 - deathjump (c) Deathjump chart for KANE (A) - roll: 6 - The opponent climbs to the top but you recover, and throw him off the turnbuckle and into the ring! He goes down hard! ROLL ON LEVEL 3 OFFENSE! KANE takes over on offense. 58.) KANE rolls L3O: 6 - CHOKESLAM* (+2) PIN ROLL: 8 (5 + 3) = TARGET: 8 (2 [PIN] + 4 [fatigue] + 2 [finisher]) KANE has won the match!
Match Time: 12:29
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Post by Casey on Apr 24, 2015 21:56:20 GMT -5
Rob Van Dam - VS -
Shawn Waltman Rob Van Dam rolled 2 Shawn Waltman rolled 2 Rob Van Dam rolled 5 Shawn Waltman rolled 5 Rob Van Dam rolled 6 Shawn Waltman rolled 6 Rob Van Dam rolled 3 Shawn Waltman rolled 3 Rob Van Dam rolled 2 Shawn Waltman rolled 1 Rob Van Dam starts the match 1.) Rob Van Dam rolls L1O: 5 - springboard back kick - 2 (ch B) Rob Van Dam chooses Move 2 from Choice B - Throw the opponent INTO THE TURNBUCKLE (Opponent rolls on the Into the Turnbuckle chart.) Into the Turnbuckle chart for Shawn Waltman (A) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 2.) Rob Van Dam rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Shawn Waltman (A) - roll: 5 - The opponent gets into position for a back body drop but you grab him and hit him with an awesome piledriver! ROLL ON LEVEL 3 OFFENSE. Shawn Waltman takes over on offense. 3.) Shawn Waltman rolls L3O: 5 - Bronco Buster - 3 1 fatigue added to Rob Van Dam 4.) Rob Van Dam rolls L3D: 6 - down - 3 5.) Shawn Waltman rolls L3O: 4 - out of the ring Out of the Ring chart for Rob Van Dam (B) - roll: 7 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 6.) Shawn Waltman rolls L3O: 4 - out of the ring Out of the Ring chart for Rob Van Dam (B) - roll: 11 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 8 (6 + 2) > TARGET: 3 (2 [PIN] + 1 [fatigue]) The match continues! 7.) Shawn Waltman rolls L3O: 6 - BUZZKILLER (+2) PIN ROLL: 8 (5 + 3) > TARGET: 6 (2 [PIN] + 2 [fatigue] + 2 [finisher]) The match continues! 8.) Shawn Waltman rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Rob Van Dam (B) - roll: 5 - The opponent comes out of the ring to continue the fight, but you grab him and smash him onto the announcer's table with an awesome specialty move (it's up to you which one!). The referee may disqualify you. ROLL DISQUALIFICATION. If there is no disqualification, you toss the downed opponent back into the ring and go in for the kill! ROLL ON LEVEL 3 OFFENSE. DQ ROLL FOR Rob Van Dam: 6 (1 + 5) > TARGET: 5 Rob Van Dam takes over on offense. 9.) Rob Van Dam rolls L3O: 4 - Rolling Thunder - 3 10.) Shawn Waltman rolls L3D: 2 - hurt - 2 11.) Rob Van Dam rolls L2O: 2 - rolling fireman's carry - 2 12.) Shawn Waltman rolls L2D: 6 - hurt - 2 13.) Rob Van Dam rolls L2O: 2 - rolling fireman's carry - 2 14.) Shawn Waltman rolls L2D: 1 - hurt - 2 15.) Rob Van Dam rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Shawn Waltman (A) - roll: 7 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Shawn Waltman takes over on offense. 16.) Shawn Waltman rolls L2O: 3 - into the turnbuckle (c) Turnbuckle chart for Rob Van Dam (B) - roll: 5 - You lift a knee to the oncoming opponent’s head! He is hurt! ROLL ON LEVEL 2 OFFENSE. Rob Van Dam takes over on offense. 17.) Rob Van Dam rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Shawn Waltman (A) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Shawn Waltman takes over on offense. 18.) Shawn Waltman rolls L2O: 4 - roundhouse kick - 3 19.) Rob Van Dam rolls L3D: 5 - hurt - 2 20.) Shawn Waltman rolls L2O: 4 - roundhouse kick - 3 21.) Rob Van Dam rolls L3D: 6 - down - 3 22.) Shawn Waltman rolls L3O: 1 - quick running leg drop - 2 23.) Rob Van Dam rolls L2D: 4 - down - 3 24.) Shawn Waltman rolls L3O: 1 - quick running leg drop - 2 25.) Rob Van Dam rolls L2D: 6 - hurt - 2 (tag) 26.) Shawn Waltman rolls L2O: 3 - into the turnbuckle (c) Turnbuckle chart for Rob Van Dam (B) - roll: 4 - You bounce forward off the turnbuckle and catch the charging opponent with a skull-splitting running lariat! He goes down hard! OPPONENT ROLLS ON LEVEL 3 DEFENSE. Rob Van Dam takes over on offense. 27.) Shawn Waltman rolls L3D: 4 - hurt - 2 28.) Rob Van Dam rolls L2O: 6 - split legged moonsault - 3 29.) Shawn Waltman rolls L3D: 1 - down - 3 30.) Rob Van Dam rolls L3O: 4 - Rolling Thunder - 3 31.) Shawn Waltman rolls L3D: 2 - hurt - 2 32.) Rob Van Dam rolls L2O: 6 - split legged moonsault - 3 33.) Shawn Waltman rolls L3D: 3 - down - 3 34.) Rob Van Dam rolls L3O: 4 - Rolling Thunder - 3 35.) Shawn Waltman rolls L3D: 3 - down - 3 36.) Rob Van Dam rolls L3O: 1 - deathjump * Deathjump chart for Shawn Waltman (B) - roll: 7 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 37.) Rob Van Dam rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Shawn Waltman (B) - roll: 4 - The opponent comes out of the ring and a wild brawl erupts! BOTH WRESTLERS ROLL DISQUALIFICATION. If nobody is disqualified, roll one die to see who wins the brawl and rolls on LEVEL 3 OFFENSE. Even roll - You win. Odd roll - the opponent wins. Roll: 5 DQ ROLL FOR Rob Van Dam: 10 (6 + 4) > TARGET: 5 DQ ROLL FOR Shawn Waltman : 11 (5 + 6) > TARGET: 6 Shawn Waltman takes over on offense. 38.) Shawn Waltman rolls L3O: 6 - BUZZKILLER (+2) PIN ROLL: 2 (1 + 1) < TARGET: 7 (2 [PIN] + 3 [fatigue] + 2 [finisher]) Shawn Waltman has won the match!
Match Time: 8:00
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Post by Casey on Apr 25, 2015 1:13:36 GMT -5
Rob Van Dam - VS -
Shawn Waltman Rob Van Dam rolled 2 Shawn Waltman rolled 2 Rob Van Dam rolled 5 Shawn Waltman rolled 5 Rob Van Dam rolled 6 Shawn Waltman rolled 6 Rob Van Dam rolled 3 Shawn Waltman rolled 3 Rob Van Dam rolled 2 Shawn Waltman rolled 1 Rob Van Dam starts the match 1.) Rob Van Dam rolls L1O: 5 - springboard back kick - 2 (ch B) Rob Van Dam chooses Move 2 from Choice B - Throw the opponent INTO THE TURNBUCKLE (Opponent rolls on the Into the Turnbuckle chart.) Into the Turnbuckle chart for Shawn Waltman (A) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 2.) Rob Van Dam rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Shawn Waltman (A) - roll: 5 - The opponent gets into position for a back body drop but you grab him and hit him with an awesome piledriver! ROLL ON LEVEL 3 OFFENSE. Shawn Waltman takes over on offense. 3.) Shawn Waltman rolls L3O: 5 - Bronco Buster - 3 1 fatigue added to Rob Van Dam 4.) Rob Van Dam rolls L3D: 6 - down - 3 5.) Shawn Waltman rolls L3O: 4 - out of the ring Out of the Ring chart for Rob Van Dam (B) - roll: 7 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 6.) Shawn Waltman rolls L3O: 4 - out of the ring Out of the Ring chart for Rob Van Dam (B) - roll: 11 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 8 (6 + 2) > TARGET: 3 (2 [PIN] + 1 [fatigue]) The match continues! 7.) Shawn Waltman rolls L3O: 6 - BUZZKILLER (+2) PIN ROLL: 8 (5 + 3) > TARGET: 6 (2 [PIN] + 2 [fatigue] + 2 [finisher]) The match continues! 8.) Shawn Waltman rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Rob Van Dam (B) - roll: 5 - The opponent comes out of the ring to continue the fight, but you grab him and smash him onto the announcer's table with an awesome specialty move (it's up to you which one!). The referee may disqualify you. ROLL DISQUALIFICATION. If there is no disqualification, you toss the downed opponent back into the ring and go in for the kill! ROLL ON LEVEL 3 OFFENSE. DQ ROLL FOR Rob Van Dam: 6 (1 + 5) > TARGET: 5 Rob Van Dam takes over on offense. 9.) Rob Van Dam rolls L3O: 4 - Rolling Thunder - 3 10.) Shawn Waltman rolls L3D: 2 - hurt - 2 11.) Rob Van Dam rolls L2O: 2 - rolling fireman's carry - 2 12.) Shawn Waltman rolls L2D: 6 - hurt - 2 13.) Rob Van Dam rolls L2O: 2 - rolling fireman's carry - 2 14.) Shawn Waltman rolls L2D: 1 - hurt - 2 15.) Rob Van Dam rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Shawn Waltman (A) - roll: 7 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Shawn Waltman takes over on offense. 16.) Shawn Waltman rolls L2O: 3 - into the turnbuckle (c) Turnbuckle chart for Rob Van Dam (B) - roll: 5 - You lift a knee to the oncoming opponent’s head! He is hurt! ROLL ON LEVEL 2 OFFENSE. Rob Van Dam takes over on offense. 17.) Rob Van Dam rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Shawn Waltman (A) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Shawn Waltman takes over on offense. 18.) Shawn Waltman rolls L2O: 4 - roundhouse kick - 3 19.) Rob Van Dam rolls L3D: 5 - hurt - 2 20.) Shawn Waltman rolls L2O: 4 - roundhouse kick - 3 21.) Rob Van Dam rolls L3D: 6 - down - 3 22.) Shawn Waltman rolls L3O: 1 - quick running leg drop - 2 23.) Rob Van Dam rolls L2D: 4 - down - 3 24.) Shawn Waltman rolls L3O: 1 - quick running leg drop - 2 25.) Rob Van Dam rolls L2D: 6 - hurt - 2 (tag) 26.) Shawn Waltman rolls L2O: 3 - into the turnbuckle (c) Turnbuckle chart for Rob Van Dam (B) - roll: 4 - You bounce forward off the turnbuckle and catch the charging opponent with a skull-splitting running lariat! He goes down hard! OPPONENT ROLLS ON LEVEL 3 DEFENSE. Rob Van Dam takes over on offense. 27.) Shawn Waltman rolls L3D: 4 - hurt - 2 28.) Rob Van Dam rolls L2O: 6 - split legged moonsault - 3 29.) Shawn Waltman rolls L3D: 1 - down - 3 30.) Rob Van Dam rolls L3O: 4 - Rolling Thunder - 3 31.) Shawn Waltman rolls L3D: 2 - hurt - 2 32.) Rob Van Dam rolls L2O: 6 - split legged moonsault - 3 33.) Shawn Waltman rolls L3D: 3 - down - 3 34.) Rob Van Dam rolls L3O: 4 - Rolling Thunder - 3 35.) Shawn Waltman rolls L3D: 3 - down - 3 36.) Rob Van Dam rolls L3O: 1 - deathjump * Deathjump chart for Shawn Waltman (B) - roll: 7 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 37.) Rob Van Dam rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Shawn Waltman (B) - roll: 4 - The opponent comes out of the ring and a wild brawl erupts! BOTH WRESTLERS ROLL DISQUALIFICATION. If nobody is disqualified, roll one die to see who wins the brawl and rolls on LEVEL 3 OFFENSE. Even roll - You win. Odd roll - the opponent wins. Roll: 5 DQ ROLL FOR Rob Van Dam: 10 (6 + 4) > TARGET: 5 DQ ROLL FOR Shawn Waltman : 11 (5 + 6) > TARGET: 6 Shawn Waltman takes over on offense. 38.) Shawn Waltman rolls L3O: 6 - BUZZKILLER (+2) PIN ROLL: 2 (1 + 1) < TARGET: 7 (2 [PIN] + 3 [fatigue] + 2 [finisher]) Shawn Waltman has won the match!
Match Time: 8:00
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Post by Casey on Apr 28, 2015 4:10:12 GMT -5
Best 2 out of 3 fall LOL Grudge Match
DOINK - VS -
Pennytricks DOINK rolled 5 Pennytricks rolled 5 DOINK rolled 3 Pennytricks rolled 3 DOINK rolled 4 Pennytricks rolled 5 Pennytricks starts the match 1.) Pennytricks rolls L1O: 2 - point and giggle - 1 2.) DOINK rolls L1D: 5 - DOINK - 2 DOINK takes over on offense. 3.) DOINK rolls L2O: 4 - kick to leg in corner - 2 (ch B) DOINK chooses Move 2 from Choice B - Throw the opponent INTO THE TURNBUCKLE (Opponent rolls on the Into the Turnbuckle chart.) Into the Turnbuckle chart for Pennytricks (A) - roll: 9 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 4.) DOINK rolls L2O: 1 - sleeper hold - 2 5.) Pennytricks rolls L2D: 4 - hurt - 2 6.) DOINK rolls L2O: 4 - kick to leg in corner - 2 (ch B) DOINK chooses Move 2 from Choice B - Throw the opponent INTO THE TURNBUCKLE (Opponent rolls on the Into the Turnbuckle chart.) Into the Turnbuckle chart for Pennytricks (A) - roll: 3 - The opponent tries a running clothesline, but you move and he crashes into the turnbuckle! You cover him for the pin! OPPONENT ROLLS PIN. Pennytricks takes over on offense. PIN ROLL: 7 (4 + 3) > TARGET: 4 (4 [PIN] + 0 [fatigue]) The match continues! 7.) Pennytricks rolls L3O: 2 - out of the ring (c) Out of the Ring chart for DOINK (B) - roll: 4 - The opponent comes out of the ring and a wild brawl erupts! BOTH WRESTLERS ROLL DISQUALIFICATION. If nobody is disqualified, roll one die to see who wins the brawl and rolls on LEVEL 3 OFFENSE. Even roll - You win. Odd roll - the opponent wins. Roll: 4 DOINK takes over on offense. 8.) DOINK rolls L3O: 2 - deathjump (c) Deathjump chart for Pennytricks (C) - roll: 10 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 9.) DOINK rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Pennytricks (A) - roll: 12 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 6 (3 + 3) > TARGET: 2 (2 [PIN] + 0 [fatigue]) The match continues! 10.) DOINK rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Pennytricks (A) - roll: 8 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 11.) DOINK rolls L3O: 5 - Boston crablock - 3 12.) Pennytricks rolls L3D: 2 - hurt - 2 13.) DOINK rolls L2O: 6 - work on opponents leg - 3 14.) Pennytricks rolls L3D: 3 - down - 3 15.) DOINK rolls L3O: 4 - standing centon to back - 1 16.) Pennytricks rolls L1D: 3 - hurt - 2 17.) DOINK rolls L2O: 2 - leg smash - 2 18.) Pennytricks rolls L2D: 5 - hurt - 2 19.) DOINK rolls L2O: 5 - choke on ropes - 3 20.) Pennytricks rolls L3D: 2 - hurt - 2 21.) DOINK rolls L2O: 6 - work on opponents leg - 3 22.) Pennytricks rolls L3D: 2 - hurt - 2 23.) DOINK rolls L2O: 4 - kick to leg in corner - 2 (ch B) DOINK chooses Move 2 from Choice B - Throw the opponent INTO THE TURNBUCKLE (Opponent rolls on the Into the Turnbuckle chart.) Into the Turnbuckle chart for Pennytricks (A) - roll: 7 - REVERSAL! You reverse the move and throw the opponent into the turnbuckle! OPPONENT ROLLS ON THIS CHART. Pennytricks takes over on offense. Into the Turnbuckle chart for DOINK (C) - roll: 9 - IT'S UP TO YOU, PROMOTER! You come off the turnbuckle with a big specialty move, but the opponent tries a specialty move of his own! Both wrestlers go down! The wrestler with the better Turnbuckle Rating recovers first and ROLLS ON LEVEL 3 OFFENSE. If both wrestlers have the same Turnbuckle Rating, the opponent recovers first and ROLLS ON LEVEL 3 OFFENSE. DOINK takes over on offense. 24.) DOINK rolls L3O: 2 - deathjump (c) Deathjump chart for Pennytricks (C) - roll: 4 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 25.) DOINK rolls L3O: 5 - Boston crablock - 3 26.) Pennytricks rolls L3D: 1 - PIN 5 (2) PIN ROLL: 7 (1 + 6) > TARGET: 3 (2 [PIN] + 1 [fatigue]) The match continues! 27.) DOINK rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Pennytricks (A) - roll: 9 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 28.) DOINK rolls L3O: 5 - Boston crablock - 3 29.) Pennytricks rolls L3D: 5 - down - 3 (lv) 30.) DOINK rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Pennytricks (A) - roll: 4 - You grab the opponent by the leg, drag him out of the ring, and smash him into the turnbuckle post (or any other mayhem you can come up with!). ROLL ON LEVEL 3 OFFENSE. Pennytricks takes over on offense. 31.) Pennytricks rolls L3O: 6 - SEWER SLAM (+1) PIN ROLL: 9 (6 + 3) > TARGET: 6 (4 [PIN] + 1 [fatigue] + 1 [finisher]) The match continues! 32.) Pennytricks rolls L3O: 6 - SEWER SLAM (+1) PIN ROLL: 3 (2 + 1) < TARGET: 7 (4 [PIN] + 2 [fatigue] + 1 [finisher]) Pennytricks has won the match!
Match Time: 7:25
DOINK - VS -
Pennytricks DOINK rolled 1 Pennytricks rolled 5 Pennytricks starts the match 1.) Pennytricks rolls L1O: 1 - offer a balloon - 1 2.) DOINK rolls L1D: 2 - DOINK - 1 DOINK takes over on offense. 3.) DOINK rolls L1O: 6 - into the ropes Into the Ropes chart for Pennytricks (B) - roll: 7 - The opponent drops down you go into the ropes again. ROLL AGAIN ON THIS CHART. Into the Ropes chart for Pennytricks (C) - roll: 7 - You come off the ropes and the opponent puts you down hard with a running back elbow! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 4.) DOINK rolls L2O: 5 - choke on ropes - 3 5.) Pennytricks rolls L3D: 1 - PIN 5 (2) PIN ROLL: 7 (5 + 2) > TARGET: 4 (2 [PIN] + 2 [fatigue]) The match continues! 6.) DOINK rolls L3O: 6 - STUMP PULLER (+1) PIN ROLL: 2 (1 + 1) < TARGET: 6 (2 [PIN] + 3 [fatigue] + 1 [finisher]) DOINK has won the match!
Match Time: 1:25
DOINK - VS -
Pennytricks DOINK rolled 2 Pennytricks rolled 2 DOINK rolled 4 Pennytricks rolled 6 Pennytricks starts the match 1.) Pennytricks rolls L1O: 6 - into the turnbuckle Into the Turnbuckle chart for DOINK (A) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 2.) Pennytricks rolls L2O: 1 - neck snap on ring rope - 2 3.) DOINK rolls L2D: 4 - hurt - 2 4.) Pennytricks rolls L2O: 1 - neck snap on ring rope - 2 5.) DOINK rolls L2D: 6 - DOINK - 1 DOINK takes over on offense. 6.) DOINK rolls L1O: 5 - body slam - 2 (pw) 7.) Pennytricks rolls L2D: 6 - down - 3 8.) DOINK rolls L3O: 1 - kicked to downed opponent - 2 9.) Pennytricks rolls L2D: 1 - PENNYTRICKS - 2 Pennytricks takes over on offense. 10.) Pennytricks rolls L2O: 5 - clown shoe stomp - 3 11.) DOINK rolls L3D: 4 - hurt - 2 12.) Pennytricks rolls L2O: 1 - neck snap on ring rope - 2 13.) DOINK rolls L2D: 6 - DOINK - 1 DOINK takes over on offense. 14.) DOINK rolls L1O: 6 - into the ropes Into the Ropes chart for Pennytricks (B) - roll: 8 - You come off the ropes and the opponent puts you down hard with a running back elbow! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 15.) DOINK rolls L2O: 2 - leg smash - 2 16.) Pennytricks rolls L2D: 2 - dazed - 1 17.) DOINK rolls L1O: 6 - into the ropes Into the Ropes chart for Pennytricks (B) - roll: 4 - The opponent gets into position for a back body drop but you grab him and hit him with an awesome piledriver! ROLL ON LEVEL 3 OFFENSE. Pennytricks takes over on offense. 18.) Pennytricks rolls L3O: 6 - SEWER SLAM (+1) PIN ROLL: 6 (3 + 3) = TARGET: 6 (4 [PIN] + 1 [fatigue] + 1 [finisher]) Pennytricks has won the match!
Match Time: 4:57
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Post by Powermonger on Apr 28, 2015 4:51:05 GMT -5
Nice set of matches Casey. Great job.
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Post by Casey on Apr 29, 2015 13:48:49 GMT -5
Bucks VS Guns Chris Sabin
Alex Shelley - VS -
Matt Jackson
Nick Jackson Chris Sabin rolled 1 Matt Jackson rolled 5 Matt Jackson starts the match 1.) Matt Jackson rolls L1O: 1 - taunt and slap - 1 2.) Chris Sabin rolls L1D: 3 - CHRIS SABIN - 2 Chris Sabin takes over on offense. 3.) Chris Sabin rolls L2O: 4 - into the turnbuckle Into the Turnbuckle chart for Matt Jackson (A) - roll: 10 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 4.) Chris Sabin rolls L2O: 6 - corner elbow smash - 3 5.) Matt Jackson rolls L3D: 6 - down - 3 6.) Chris Sabin rolls L3O: 3 - out of the ring Out of the Ring chart for Matt Jackson (C) - roll: 5 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. 7.) Chris Sabin rolls L3O: 5 - missle dropkick/ reverse STO * - 3 (tag) Alex Shelley has been tagged in. 8.) Matt Jackson rolls L3D: 2 - down - 3 9.) Alex Shelley rolls L3O: 5 - Air Raid Crash - 3 10.) Matt Jackson rolls L3D: 2 - down - 3 11.) Alex Shelley rolls L3O: 3 - jaw breaker - 3 12.) Matt Jackson rolls L3D: 1 - hurt - 2 13.) Alex Shelley rolls L2O: 1 - running leg drop - 2 14.) Matt Jackson rolls L2D: 4 - hurt - 2 15.) Alex Shelley rolls L2O: 3 - snap mare - 2 (ch B) Alex Shelley chooses Move 2 from Choice B - Throw the opponent INTO THE TURNBUCKLE (Opponent rolls on the Into the Turnbuckle chart.) Into the Turnbuckle chart for Matt Jackson (A) - roll: 11 - IT'S UP TO YOU, PROMOTER! You come off the turnbuckle with a big specialty move, but the opponent tries a specialty move of his own! Both wrestlers go down! The wrestler with the better Turnbuckle Rating recovers first and ROLLS ON LEVEL 3 OFFENSE. If both wrestlers have the same Turnbuckle Rating, the opponent recovers first and ROLLS ON LEVEL 3 OFFENSE. 16.) Alex Shelley rolls L3O: 1 - deathjump (c) Deathjump chart for Matt Jackson (A) - roll: 6 - The opponent climbs to the top but you recover, and throw him off the turnbuckle and into the ring! He goes down hard! ROLL ON LEVEL 3 OFFENSE! Matt Jackson takes over on offense. 17.) Matt Jackson rolls L3O: 5 - MOONSAULT (roll)* ROLL FOR Matt Jackson: 5 Alex Shelley takes over on offense. 18.) Alex Shelley rolls L3O: 1 - deathjump (c) Deathjump chart for Matt Jackson (A) - roll: 7 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 19.) Alex Shelley rolls L3O: 1 - deathjump (c) Deathjump chart for Matt Jackson (A) - roll: 9 - The opponent climbs the top but you recover and climb up and a struggle takes place! If you have better Agility Rating as the opponent you win the struggle and superplex the opponent back into the ring! ROLL ON LEVEL 3 OFFENSE. If your Agility Rating is the same or worse than the opponent he pushes you off the top rope and back into the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 20.) Alex Shelley rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Matt Jackson (C) - roll: 10 - The opponent comes out of the ring and tries to hit you with an object like a steel chair! The referee comes out and warns him to stop, but he pushes the referee aside and continues! OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent throws you back in the ring and goes for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. DQ ROLL FOR Alex Shelley : 8 (4 + 4) > TARGET: 5 21.) Alex Shelley rolls L3O: 5 - Air Raid Crash - 3 22.) Matt Jackson rolls L3D: 6 - down - 3 Alex Shelley makes the offensive tag Chris Sabin has been tagged in. 24.) Chris Sabin rolls L3O: 3 - out of the ring Out of the Ring chart for Matt Jackson (C) - roll: 5 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. 25.) Chris Sabin rolls L3O: 2 - dive through ropes - 3 (ch H) Chris Sabin chooses Move 2 from Choice H - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for Matt Jackson (A) - roll: 7 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 26.) Chris Sabin rolls L3O: 2 - dive through ropes - 3 (ch H) Chris Sabin chooses Move 2 from Choice H - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for Matt Jackson (A) - roll: 6 - The opponent climbs to the top but you recover, and throw him off the turnbuckle and into the ring! He goes down hard! ROLL ON LEVEL 3 OFFENSE! Matt Jackson takes over on offense. 27.) Matt Jackson rolls L3O: 6 - MORE BANG FOR YOUR BUCK (+1) (tag) PIN ROLL: 10 (6 + 4) > TARGET: 4 (3 [PIN] + 0 [fatigue] + 1 [finisher]) The match continues! Nick Jackson has been tagged in. Nick Jackson makes the offensive tag Matt Jackson has been tagged in. 29.) Matt Jackson rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Chris Sabin (B) - roll: 6 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. Chris Sabin takes over on offense. 30.) Chris Sabin rolls L3O: 6 - CRADLE SHOCK (+2) PIN ROLL: 4 (3 + 1) < TARGET: 5 (3 [PIN] + 0 [fatigue] + 2 [finisher]) Chris Sabin has won the match!
Match Time: 6:40
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Post by Casey on Apr 29, 2015 14:27:33 GMT -5
Malia Hosaka - VS -
Thunderkitty Malia Hosaka rolled 2 Thunderkitty rolled 2 Malia Hosaka rolled 5 Thunderkitty rolled 6 Thunderkitty starts the match 1.) Thunderkitty rolls L1O: 3 - one leg monkey flip - 2 (ag) Malia Hosaka takes over on offense. 2.) Malia Hosaka rolls L2O: 5 - karate kicks - 3 3.) Thunderkitty rolls L3D: 5 - hurt - 2 4.) Malia Hosaka rolls L2O: 4 - camel clutch - 2 (ch C) Malia Hosaka chooses Move 1 from Choice C - Try a MOONSAULT - 3 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 7 5.) Thunderkitty rolls L3D: 5 - hurt - 2 6.) Malia Hosaka rolls L2O: 6 - flying double chop - 3 7.) Thunderkitty rolls L3D: 6 - PIN 7 (4) PIN ROLL: 10 (5 + 5) > TARGET: 4 (4 [PIN] + 0 [fatigue]) The match continues! 8.) Malia Hosaka rolls L3O: 3 - back elbow smash - 3 9.) Thunderkitty rolls L3D: 4 - down - 3 (lv) Thunderkitty leaves the ring Out of the Ring chart for Thunderkitty (B) - roll: 10 - The opponent comes out of the ring and tries to hit you with an object like a steel chair! The referee comes out and warns him to stop, but he pushes the referee aside and continues! OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent throws you back in the ring and goes for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. DQ ROLL FOR Malia Hosaka: 10 (4 + 6) > TARGET: 5 10.) Malia Hosaka rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Thunderkitty (B) - roll: 9 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 11.) Malia Hosaka rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Thunderkitty (B) - roll: 12 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 8 (4 + 4) > TARGET: 5 (4 [PIN] + 1 [fatigue]) The match continues! 12.) Malia Hosaka rolls L3O: 4 - flying dropkick - 3 13.) Thunderkitty rolls L3D: 6 - PIN 7 (4) PIN ROLL: 11 (6 + 5) > TARGET: 6 (4 [PIN] + 2 [fatigue]) The match continues! 14.) Malia Hosaka rolls L3O: 4 - flying dropkick - 3 15.) Thunderkitty rolls L3D: 1 - down - 3 16.) Malia Hosaka rolls L3O: 2 - out of the ring (c) Out of the Ring chart for Thunderkitty (B) - roll: 6 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. Thunderkitty takes over on offense. 17.) Thunderkitty rolls L3O: 5 - Cornbread Clutch - 3 18.) Malia Hosaka rolls L3D: 1 - down - 3 19.) Thunderkitty rolls L3O: 5 - Cornbread Clutch - 3 20.) Malia Hosaka rolls L3D: 3 - PIN 6 (3) PIN ROLL: 7 (2 + 5) > TARGET: 3 (3 [PIN] + 0 [fatigue]) The match continues! 21.) Thunderkitty rolls L3O: 3 - out of the ring Out of the Ring chart for Malia Hosaka (C) - roll: 5 - The opponent comes out of the ring to attack you and a wild brawl erupts. The wrestler with the better Ring Rating wins the brawl and rolls on LEVEL 3 OFFENSE. If both wrestlers have the same Ring Rating then the opponent rolls on LEVEL 3 OFFENSE. 22.) Thunderkitty rolls L3O: 2 - clothesline - 3 (ch C) Thunderkitty chooses Move 2 from Choice C - Try a KICK TO THE KNEE – 2 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 6 23.) Malia Hosaka rolls L2D: 2 - hurt - 2 (tag) 24.) Thunderkitty rolls L2O: 5 - DDT - 3 25.) Malia Hosaka rolls L3D: 6 - down - 3 (tag) (lv) 26.) Thunderkitty rolls L3O: 1 - body slam - 2 (ch F) Thunderkitty chooses Move 2 from Choice F - Try a RUNNING LARIAT - 3 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 7 27.) Malia Hosaka rolls L3D: 4 - hurt - 2 28.) Thunderkitty rolls L2O: 5 - DDT - 3 29.) Malia Hosaka rolls L3D: 3 - PIN 6 (3) PIN ROLL: 8 (6 + 2) > TARGET: 4 (3 [PIN] + 1 [fatigue]) The match continues! 30.) Thunderkitty rolls L3O: 4 - Iron Claw - 3 31.) Malia Hosaka rolls L3D: 3 - PIN 6 (3) PIN ROLL: 9 (3 + 6) > TARGET: 5 (3 [PIN] + 2 [fatigue]) The match continues! 32.) Thunderkitty rolls L3O: 3 - out of the ring Out of the Ring chart for Malia Hosaka (C) - roll: 8 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 33.) Thunderkitty rolls L3O: 2 - clothesline - 3 (ch C) Thunderkitty chooses Move 2 from Choice C - Try a KICK TO THE KNEE – 2 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 4 34.) Malia Hosaka rolls L2D: 4 - hurt - 2 35.) Thunderkitty rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Malia Hosaka (A) - roll: 11 - The opponent tries a running clothesline but so do you! The result is a double clothesline and both of you go down! THE WRESTLER WITH THE BETTER ROPES RATING RECOVERS FIRST AND ROLLS ON LEVEL 3 OFFENSE. If both wrestlers have the same Ropes Rating then the opponent recovers first and rolls on Level 3 Offense. Malia Hosaka takes over on offense. 36.) Malia Hosaka rolls L3O: 3 - back elbow smash - 3 37.) Thunderkitty rolls L3D: 3 - hurt - 2 38.) Malia Hosaka rolls L2O: 2 - monkey flip - 2 39.) Thunderkitty rolls L2D: 5 - hurt - 2 40.) Malia Hosaka rolls L2O: 1 - leg drop - 2 41.) Thunderkitty rolls L2D: 6 - THUNDERKITTY - 1 Thunderkitty takes over on offense. 42.) Thunderkitty rolls L1O: 6 - leg drop - 2 43.) Malia Hosaka rolls L2D: 3 - hurt - 2 44.) Thunderkitty rolls L2O: 2 - corner chops - 2 45.) Malia Hosaka rolls L2D: 3 - hurt - 2 46.) Thunderkitty rolls L2O: 2 - corner chops - 2 47.) Malia Hosaka rolls L2D: 6 - down - 3 48.) Thunderkitty rolls L3O: 2 - clothesline - 3 (ch C) Thunderkitty chooses Move 2 from Choice C - Try a KICK TO THE KNEE – 2 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 9 49.) Malia Hosaka rolls L2D: 3 - hurt - 2 50.) Thunderkitty rolls L2O: 6 - back suplex - 3 51.) Malia Hosaka rolls L3D: 1 - down - 3 52.) Thunderkitty rolls L3O: 2 - clothesline - 3 (ch C) Thunderkitty chooses Move 2 from Choice C - Try a KICK TO THE KNEE – 2 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 5 53.) Malia Hosaka rolls L2D: 5 - hurt - 2 (tag) 54.) Thunderkitty rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Malia Hosaka (A) - roll: 5 - The opponent gets into position for a back body drop but you grab him and hit him with an awesome piledriver! ROLL ON LEVEL 3 OFFENSE. Malia Hosaka takes over on offense. 55.) Malia Hosaka rolls L3O: 1 - cross body block - 3 (ch H) Malia Hosaka chooses Move 1 from Choice H - Try a FLYING ELBOW DROP – 3 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 7 56.) Thunderkitty rolls L2D: 4 - hurt - 2 57.) Malia Hosaka rolls L2O: 2 - monkey flip - 2 58.) Thunderkitty rolls L2D: 6 - THUNDERKITTY - 1 Thunderkitty takes over on offense. 59.) Thunderkitty rolls L1O: 3 - one leg monkey flip - 2 (ag) Malia Hosaka takes over on offense. 60.) Malia Hosaka rolls L2O: 5 - karate kicks - 3 61.) Thunderkitty rolls L3D: 1 - down - 3 62.) Malia Hosaka rolls L3O: 3 - back elbow smash - 3 63.) Thunderkitty rolls L3D: 1 - down - 3 64.) Malia Hosaka rolls L3O: 6 - FRANKENSTEINER (+2) PIN ROLL: 7 (1 + 6) < TARGET: 9 (4 [PIN] + 3 [fatigue] + 2 [finisher]) Malia Hosaka has won the match!
Match Time: 13:55
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