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Post by Casey on May 6, 2015 4:49:32 GMT -5
King Kong Bundy - VS -
THE UNDERTAKER King Kong Bundy rolled 1 THE UNDERTAKER rolled 6 THE UNDERTAKER starts the match 1.) THE UNDERTAKER rolls L1O: 5 - choke throw into corner - 2 (ch F) THE UNDERTAKER chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 7 2.) King Kong Bundy rolls L2D: 3 - KING KONG BUNDY - 1 King Kong Bundy takes over on offense. 3.) King Kong Bundy rolls L1O: 1 - arm lock - 1 4.) THE UNDERTAKER rolls L1D: 2 - dazed - 1 5.) King Kong Bundy rolls L1O: 6 - forearm smash - 2 (pw) 6.) THE UNDERTAKER rolls L2D: 6 - hurt - 2 7.) King Kong Bundy rolls L2O: 3 - into the turnbuckle (c) Into the Turnbuckle chart for THE UNDERTAKER (A) - roll: 4 - The opponent charges you with a running shoulder dive but you move and he goes crashing outside of the ring! OPPONENT ROLLS ON THE OUT OF THE RING CHART. THE UNDERTAKER takes over on offense. Out of the Ring chart for King Kong Bundy (C) - roll: 6 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 8.) THE UNDERTAKER rolls L3O: 1 - punches/ throat chop - 3 (ch H) THE UNDERTAKER chooses Move 1 from Choice H - Try a FLYING ELBOW DROP – 3 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 11 - ROLL: 6 9.) King Kong Bundy rolls L2D: 3 - KING KONG BUNDY - 1 King Kong Bundy takes over on offense. 10.) King Kong Bundy rolls L1O: 2 - front facelock - 1 11.) THE UNDERTAKER rolls L1D: 1 - THE UNDERTAKER - 1 (tag) THE UNDERTAKER takes over on offense. 12.) THE UNDERTAKER rolls L1O: 6 - sidewalk slam - 3 13.) King Kong Bundy rolls L3D: 2 - hurt - 2 14.) THE UNDERTAKER rolls L2O: 5 - leaping clothesline - 3 15.) King Kong Bundy rolls L3D: 3 - hurt - 2 16.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 17.) King Kong Bundy rolls L2D: 6 - KING KONG BUNDY - 2 King Kong Bundy takes over on offense. 18.) King Kong Bundy rolls L2O: 4 - into the ropes (c) Into the Ropes chart for THE UNDERTAKER (B) - roll: 12 - The opponent uses one of his specialty moves (it's up to you which one!) on you and goes in for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 19.) King Kong Bundy rolls L3O: 6 - AVALANCHE (+4)* PIN ROLL: 7 (5 + 2) > TARGET: 5 (1 [PIN] + 0 [fatigue] + 4 [finisher]) The match continues! 20.) King Kong Bundy rolls L3O: 3 - backbreaker - 3 (ch G) King Kong Bundy chooses Move 1 from Choice G - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for THE UNDERTAKER (B) - roll: 8 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 21.) King Kong Bundy rolls L3O: 3 - backbreaker - 3 (ch G) King Kong Bundy chooses Move 1 from Choice G - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for THE UNDERTAKER (B) - roll: 7 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 22.) King Kong Bundy rolls L3O: 5 - big bear hug - 3 23.) THE UNDERTAKER rolls L3D: 6 - dazed - 1 24.) King Kong Bundy rolls L1O: 2 - front facelock - 1 25.) THE UNDERTAKER rolls L1D: 5 - THE UNDERTAKER - 2 THE UNDERTAKER takes over on offense. 26.) THE UNDERTAKER rolls L2O: 4 - big boot to face - 3 27.) King Kong Bundy rolls L3D: 6 - down - 3 (lv) 28.) THE UNDERTAKER rolls L3O: 3 - running leg drop - 3 29.) King Kong Bundy rolls L3D: 3 - hurt - 2 30.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 31.) King Kong Bundy rolls L2D: 2 - hurt - 2 32.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 33.) King Kong Bundy rolls L2D: 6 - KING KONG BUNDY - 2 King Kong Bundy takes over on offense. 34.) King Kong Bundy rolls L2O: 3 - into the turnbuckle (c) Into the Turnbuckle chart for THE UNDERTAKER (A) - roll: 7 - REVERSAL! You reverse the move and throw the opponent into the turnbuckle! OPPONENT ROLLS ON THIS CHART. THE UNDERTAKER takes over on offense. Into the Turnbuckle chart for King Kong Bundy (C) - roll: 7 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 35.) THE UNDERTAKER rolls L2O: 3 - into the turnbuckle (c) Into the Turnbuckle chart for King Kong Bundy (A) - roll: 3 - The opponent tries a running clothesline, but you move and he crashes into the turnbuckle! You cover him for the pin! OPPONENT ROLLS PIN. King Kong Bundy takes over on offense. PIN ROLL: 3 (2 + 1) > TARGET: 2 (1 [PIN] + 1 [fatigue]) The match continues! 36.) King Kong Bundy rolls L3O: 1 - stomps to head - 2 37.) THE UNDERTAKER rolls L2D: 2 - THE UNDERTAKER - 1 THE UNDERTAKER takes over on offense. 38.) THE UNDERTAKER rolls L1O: 3 - elbow drop - 2 (ag) 39.) King Kong Bundy rolls L2D: 6 - KING KONG BUNDY - 2 King Kong Bundy takes over on offense. 40.) King Kong Bundy rolls L2O: 1 - eye gouge - 2 41.) THE UNDERTAKER rolls L2D: 2 - THE UNDERTAKER - 1 THE UNDERTAKER takes over on offense. 42.) THE UNDERTAKER rolls L1O: 4 - into the ropes Into the Ropes chart for King Kong Bundy (C) - roll: 5 - The opponent drops down you go into the ropes again. ROLL AGAIN ON THIS CHART. Into the Ropes chart for King Kong Bundy (C) - roll: 6 - You come off the ropes and the opponent puts you down hard with a running back elbow! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 43.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 44.) King Kong Bundy rolls L2D: 1 - KING KONG BUNDY - 1 King Kong Bundy takes over on offense. 45.) King Kong Bundy rolls L1O: 3 - shoulder tackle - 2 46.) THE UNDERTAKER rolls L2D: 1 - hurt - 2 (tag) 47.) King Kong Bundy rolls L2O: 4 - into the ropes (c) Into the Ropes chart for THE UNDERTAKER (B) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. THE UNDERTAKER takes over on offense. 48.) THE UNDERTAKER rolls L2O: 3 - into the turnbuckle (c) Into the Turnbuckle chart for King Kong Bundy (A) - roll: 9 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 49.) THE UNDERTAKER rolls L2O: 5 - leaping clothesline - 3 50.) King Kong Bundy rolls L3D: 5 - hurt - 2 51.) THE UNDERTAKER rolls L2O: 6 - suicide dive - 3 52.) King Kong Bundy rolls L3D: 1 - PIN 7 (4) PIN ROLL: 10 (5 + 5) > TARGET: 4 (4 [PIN] + 0 [fatigue]) The match continues! 53.) THE UNDERTAKER rolls L3O: 6 - REST IN PEACE * (0) PIN ROLL: 7 (4 + 3) > TARGET: 5 (4 [PIN] + 1 [fatigue] + 0 [finisher]) The match continues! 54.) THE UNDERTAKER rolls L3O: 1 - punches/ throat chop - 3 (ch H) THE UNDERTAKER chooses Move 1 from Choice H - Try a FLYING ELBOW DROP – 3 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 11 - ROLL: 5 55.) King Kong Bundy rolls L2D: 4 - hurt - 2 56.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 57.) King Kong Bundy rolls L2D: 5 - hurt - 2 (tag) 58.) THE UNDERTAKER rolls L2O: 4 - big boot to face - 3 59.) King Kong Bundy rolls L3D: 2 - hurt - 2 60.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 61.) King Kong Bundy rolls L2D: 6 - KING KONG BUNDY - 2 King Kong Bundy takes over on offense. 62.) King Kong Bundy rolls L2O: 6 - running power slam - 3 63.) THE UNDERTAKER rolls L3D: 5 - down - 3 (lv) 64.) King Kong Bundy rolls L3O: 6 - AVALANCHE (+4)* PIN ROLL: 10 (5 + 5) > TARGET: 7 (1 [PIN] + 2 [fatigue] + 4 [finisher]) The match continues! 65.) King Kong Bundy rolls L3O: 2 - power drop - 3 (ch D) King Kong Bundy chooses Move 1 from Choice D - Try a KICK TO THE FACE – 2 (Works on rolls of 9 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 7 66.) THE UNDERTAKER rolls L2D: 5 - THE UNDERTAKER - 2 THE UNDERTAKER takes over on offense. 67.) THE UNDERTAKER rolls L2O: 5 - leaping clothesline - 3 68.) King Kong Bundy rolls L3D: 6 - down - 3 (lv) King Kong Bundy leaves the ring Out of the Ring chart for King Kong Bundy (B) - roll: 10 - The opponent comes out of the ring and tries to hit you with an object like a steel chair! The referee comes out and warns him to stop, but he pushes the referee aside and continues! OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent throws you back in the ring and goes for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. DQ ROLL FOR THE UNDERTAKER: 6 (4 + 2) > TARGET: 5 69.) THE UNDERTAKER rolls L3O: 5 - Old School - 3 1 fatigue added to King Kong Bundy 70.) King Kong Bundy rolls L3D: 3 - hurt - 2 71.) THE UNDERTAKER rolls L2O: 3 - into the turnbuckle (c) Into the Turnbuckle chart for King Kong Bundy (A) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 72.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 73.) King Kong Bundy rolls L2D: 4 - hurt - 2 74.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 75.) King Kong Bundy rolls L2D: 4 - hurt - 2 76.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 77.) King Kong Bundy rolls L2D: 2 - hurt - 2 78.) THE UNDERTAKER rolls L2O: 5 - leaping clothesline - 3 79.) King Kong Bundy rolls L3D: 4 - hurt - 2 80.) THE UNDERTAKER rolls L2O: 2 - clothesline into turnbuckle - 2 81.) King Kong Bundy rolls L2D: 3 - KING KONG BUNDY - 1 King Kong Bundy takes over on offense. 82.) King Kong Bundy rolls L1O: 3 - shoulder tackle - 2 83.) THE UNDERTAKER rolls L2D: 2 - THE UNDERTAKER - 1 THE UNDERTAKER takes over on offense. 84.) THE UNDERTAKER rolls L1O: 5 - choke throw into corner - 2 (ch F) THE UNDERTAKER chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 8 85.) King Kong Bundy rolls L2D: 5 - hurt - 2 (tag) 86.) THE UNDERTAKER rolls L2O: 6 - suicide dive - 3 87.) King Kong Bundy rolls L3D: 1 - PIN 7 (4) PIN ROLL: 6 (3 + 3) < TARGET: 7 (4 [PIN] + 3 [fatigue]) THE UNDERTAKER has won the match!
Match Time: 18:36
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Post by Casey on May 8, 2015 10:51:52 GMT -5
A team taken straight from Finns twitter feed. The back story for this match is the bucks getting revenge on Balor for using his BULLET CLUB success to "SELL OUT"
FINN Balor
Kip James - VS -
Matt Jackson
Nick Jackson FINN BALOR rolled 2 Matt Jackson rolled 4 Matt Jackson starts the match 1.) Matt Jackson rolls L1O: 5 - sunset flip - 2 (ag) 2.) FINN BALOR rolls L2D: 2 - FINN BALOR - 2 FINN BALOR takes over on offense. 3.) FINN BALOR rolls L2O: 2 - Fujiwara armbar - 2 4.) Matt Jackson rolls L2D: 2 - hurt - 2 5.) FINN BALOR rolls L2O: 4 - into the turnbuckle (c) Into the Turnbuckle chart for Matt Jackson (A) - roll: 5 - You bounce forward off the turnbuckle and catch the charging opponent with a skull-splitting running lariat! He goes down hard! OPPONENT ROLLS ON LEVEL 3 DEFENSE. Matt Jackson takes over on offense. 6.) FINN BALOR rolls L3D: 5 - PIN 6 (3) PIN ROLL: 9 (6 + 3) > TARGET: 3 (3 [PIN] + 0 [fatigue]) The match continues! 7.) Matt Jackson rolls L3O: 4 - Early Onset Alzheimer's - 3 (tag) Nick Jackson has been tagged in. 8.) FINN BALOR rolls L3D: 6 - hurt - 2 9.) Nick Jackson rolls L2O: 3 - into the ropes (c) Into the Ropes chart for FINN BALOR (B) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. FINN BALOR takes over on offense. 10.) FINN BALOR rolls L2O: 4 - into the turnbuckle (c) Turnbuckle chart for Nick Jackson (B) - roll: 6 - REVERSAL! You reverse the move and throw the opponent into the turnbuckle! OPPONENT ROLLS ON THIS CHART. Nick Jackson takes over on offense. Turnbuckle chart for FINN BALOR (C) - roll: 3 - You bounce forward off the turnbuckle and catch the charging opponent with a skull-splitting running lariat! He goes down hard! OPPONENT ROLLS ON LEVEL 3 DEFENSE. FINN BALOR takes over on offense. 11.) Nick Jackson rolls L3D: 5 - hurt - 2 12.) FINN BALOR rolls L2O: 3 - enzuigiri in corner - 2 (ch A) FINN BALOR chooses Move 2 from Choice A - Try a BELLY TO BELLY SUPLEX – 2 (Works on rolls of 8 or lower, plus or minus the opponent's Power Rating.) TARGET: 12 - ROLL: 11 13.) Nick Jackson rolls L2D: 4 - hurt - 2 (tag) Nick Jackson tries to make the defensive tag TARGET: 6 - ROLL: 8 14.) FINN BALOR rolls L2O: 1 - inverted lung blower - 2 (pw) 15.) Nick Jackson rolls L2D: 1 - hurt - 2 (tag) Nick Jackson tries to make the defensive tag TARGET: 6 - ROLL: 9 16.) FINN BALOR rolls L2O: 2 - Fujiwara armbar - 2 17.) Nick Jackson rolls L2D: 5 - NICK JACKSON - 1 Nick Jackson takes over on offense. 18.) Nick Jackson rolls L1O: 1 - taunt and kick - 1 19.) FINN BALOR rolls L1D: 4 - hurt - 2 20.) Nick Jackson rolls L2O: 3 - into the ropes (c) Into the Ropes chart for FINN BALOR (B) - roll: 9 - The opponent tries a big shoulder tackle, but whether it works depends on which wrestler is more powerful! If your Power Rating is better than the opponent’s Power Rating then you knock the opponent to the mat with a shoulder tackle! ROLL ON LEVEL 2 OFFENSE. If the opponent’s Power Rating is the same or better than yours then the opponent knocks you to the mat with a shoulder tackle! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 21.) Nick Jackson rolls L2O: 2 - running enzuigiri - 2 22.) FINN BALOR rolls L2D: 1 - down - 3 23.) Nick Jackson rolls L3O: 3 - out of the ring (c) Out of the Ring chart for FINN BALOR (B) - roll: 8 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 24.) Nick Jackson rolls L3O: 2 - deathjump Deathjump chart for FINN BALOR (A) - roll: 6 - The opponent climbs to the top but you recover, and throw him off the turnbuckle and into the ring! He goes down hard! ROLL ON LEVEL 3 OFFENSE! FINN BALOR takes over on offense. FINN BALOR makes the offensive tag Kip James has been tagged in. 26.) Kip James rolls L3O: 6 - STANDING LEG DROP (+2) PIN ROLL: 11 (5 + 6) > TARGET: 5 (3 [PIN] + 0 [fatigue] + 2 [finisher]) The match continues! 27.) Kip James rolls L3O: 5 - spike piledriver - 3 Add 1 (tag) 1 fatigue added to Nick Jackson FINN BALOR has been tagged in. 28.) Nick Jackson rolls L3D: 5 - hurt - 2 29.) FINN BALOR rolls L2O: 3 - enzuigiri in corner - 2 (ch A) FINN BALOR chooses Move 2 from Choice A - Try a BELLY TO BELLY SUPLEX – 2 (Works on rolls of 8 or lower, plus or minus the opponent's Power Rating.) TARGET: 12 - ROLL: 6 30.) Nick Jackson rolls L2D: 3 - hurt - 2 31.) FINN BALOR rolls L2O: 1 - inverted lung blower - 2 (pw) 32.) Nick Jackson rolls L2D: 5 - NICK JACKSON - 1 Nick Jackson takes over on offense. 33.) Nick Jackson rolls L1O: 4 - head drop over knee - 2 (ag) 34.) FINN BALOR rolls L2D: 4 - hurt - 2 35.) Nick Jackson rolls L2O: 4 - springboard X-Factor - 3 36.) FINN BALOR rolls L3D: 4 - down - 3 (lv) 37.) Nick Jackson rolls L3O: 6 - MORE BANG FOR YOUR BUCK (+1) (tag) PIN ROLL: 6 (2 + 4) > TARGET: 5 (3 [PIN] + 1 [fatigue] + 1 [finisher]) The match continues! Matt Jackson has been tagged in. 38.) Matt Jackson rolls L3O: 3 - out of the ring (c) Out of the Ring chart for FINN BALOR (B) - roll: 11 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 7 (5 + 2) > TARGET: 5 (3 [PIN] + 2 [fatigue]) The match continues! 39.) Matt Jackson rolls L3O: 6 - MORE BANG FOR YOUR BUCK (+1) (tag) PIN ROLL: 9 (5 + 4) > TARGET: 7 (3 [PIN] + 3 [fatigue] + 1 [finisher]) The match continues! Nick Jackson has been tagged in. 40.) Nick Jackson rolls L3O: 6 - MORE BANG FOR YOUR BUCK (+1) (tag) PIN ROLL: 7 (4 + 3) < TARGET: 8 (3 [PIN] + 4 [fatigue] + 1 [finisher]) Matt Jackson has been tagged in. Nick Jackson has won the match!
Match Time: 8:03
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Post by Casey on May 9, 2015 13:02:01 GMT -5
Magnum T.A. - VS -
Harley Race Magnum T.A. rolled 3 Harley Race rolled 2 Magnum T.A. starts the match 1.) Magnum T.A. rolls L1O: 2 - side headlock - 1 2.) Harley Race rolls L1D: 5 - HARLEY RACE - 1 Harley Race takes over on offense. 3.) Harley Race rolls L1O: 2 - headlock - 1 4.) Magnum T.A. rolls L1D: 4 - MAGNUM T.A. - 2 Magnum T.A. takes over on offense. 5.) Magnum T.A. rolls L2O: 3 - big splash - 2 (ch A) Magnum T.A. chooses Move 1 from Choice A - Throw the opponent INTO THE ROPES (Opponent rolls on the Into the Ropes chart.) Into the Ropes chart for Harley Race (B) - roll: 7 - The opponent drops down you go into the ropes again. ROLL AGAIN ON THIS CHART. Into the Ropes chart for Harley Race (C) - roll: 6 - You come off the ropes and the opponent puts you down hard with a running back elbow! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 6.) Magnum T.A. rolls L2O: 1 - right jabs - 2 7.) Harley Race rolls L2D: 3 - HARLEY RACE - 1 Harley Race takes over on offense. 8.) Harley Race rolls L1O: 3 - elbow drop - 2 (ag) Magnum T.A. takes over on offense. 9.) Magnum T.A. rolls L2O: 4 - sleeperhold - 3 (ch E) Magnum T.A. chooses Move 1 from Choice E - Try a SCORPION DEATHLOCK - 3 (Works on rolls of 9 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 6 10.) Harley Race rolls L3D: 2 - hurt - 2 11.) Magnum T.A. rolls L2O: 6 - dropkicks - 3 12.) Harley Race rolls L3D: 3 - hurt - 2 13.) Magnum T.A. rolls L2O: 6 - dropkicks - 3 14.) Harley Race rolls L3D: 6 - down - 3 (lv) 15.) Magnum T.A. rolls L3O: 1 - back drop - 2 16.) Harley Race rolls L2D: 2 - dazed - 1 17.) Magnum T.A. rolls L1O: 5 - into the turnbuckle Into the Turnbuckle chart for Harley Race (A) - roll: 5 - You bounce forward off the turnbuckle and catch the charging opponent with a skull-splitting running lariat! He goes down hard! OPPONENT ROLLS ON LEVEL 3 DEFENSE. Harley Race takes over on offense. 18.) Magnum T.A. rolls L3D: 5 - down - 3 (lv) Magnum T.A. leaves the ring Out of the Ring chart for Magnum T.A. (B) - roll: 12 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 6 (1 + 5) > TARGET: 2 (2 [PIN] + 0 [fatigue]) The match continues! 19.) Harley Race rolls L3O: 5 - Indian Deathlock - 3 20.) Magnum T.A. rolls L3D: 5 - down - 3 (lv) 21.) Harley Race rolls L3O: 1 - shoulder breaker - 2 (ch F) Harley Race chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 6 - ROLL: 8 Magnum T.A. takes over on offense. 22.) Magnum T.A. rolls L2O: 4 - sleeperhold - 3 (ch E) Magnum T.A. chooses Move 1 from Choice E - Try a SCORPION DEATHLOCK - 3 (Works on rolls of 9 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 6 23.) Harley Race rolls L3D: 1 - hurt - 2 24.) Magnum T.A. rolls L2O: 3 - big splash - 2 (ch A) Magnum T.A. chooses Move 1 from Choice A - Throw the opponent INTO THE ROPES (Opponent rolls on the Into the Ropes chart.) Into the Ropes chart for Harley Race (B) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Harley Race takes over on offense. 25.) Harley Race rolls L2O: 2 - falling knee drop - 2 26.) Magnum T.A. rolls L2D: 5 - MAGNUM T.A. - 2 Magnum T.A. takes over on offense. 27.) Magnum T.A. rolls L2O: 4 - sleeperhold - 3 (ch E) Magnum T.A. chooses Move 1 from Choice E - Try a SCORPION DEATHLOCK - 3 (Works on rolls of 9 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 7 28.) Harley Race rolls L3D: 4 - PIN 5 (2) PIN ROLL: 7 (2 + 5) > TARGET: 2 (2 [PIN] + 0 [fatigue]) The match continues! 29.) Magnum T.A. rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Harley Race (A) - roll: 4 - You grab the opponent by the leg, drag him out of the ring, and smash him into the turnbuckle post (or any other mayhem you can come up with!). ROLL ON LEVEL 3 OFFENSE. Harley Race takes over on offense. 30.) Harley Race rolls L3O: 2 - deathjump (c) Deathjump chart for Magnum T.A. (A) - roll: 11 - The opponent climbs the top but you recover and climb up and a struggle takes place! If you have better Agility Rating as the opponent you win the struggle and superplex the opponent back into the ring! ROLL ON LEVEL 3 OFFENSE. If your Agility Rating is the same or worse than the opponent he pushes you off the top rope and back into the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 31.) Harley Race rolls L3O: 2 - deathjump (c) Deathjump chart for Magnum T.A. (A) - roll: 6 - The opponent climbs to the top but you recover, and throw him off the turnbuckle and into the ring! He goes down hard! ROLL ON LEVEL 3 OFFENSE! Magnum T.A. takes over on offense. 32.) Magnum T.A. rolls L3O: 5 - atomic drop - 3 33.) Harley Race rolls L3D: 6 - down - 3 (lv) 34.) Magnum T.A. rolls L3O: 5 - atomic drop - 3 35.) Harley Race rolls L3D: 3 - hurt - 2 36.) Magnum T.A. rolls L2O: 6 - dropkicks - 3 37.) Harley Race rolls L3D: 1 - hurt - 2 38.) Magnum T.A. rolls L2O: 4 - sleeperhold - 3 (ch E) Magnum T.A. chooses Move 1 from Choice E - Try a SCORPION DEATHLOCK - 3 (Works on rolls of 9 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 4 39.) Harley Race rolls L3D: 3 - hurt - 2 40.) Magnum T.A. rolls L2O: 3 - big splash - 2 (ch A) Magnum T.A. chooses Move 1 from Choice A - Throw the opponent INTO THE ROPES (Opponent rolls on the Into the Ropes chart.) Into the Ropes chart for Harley Race (B) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Harley Race takes over on offense. 41.) Harley Race rolls L2O: 2 - falling knee drop - 2 42.) Magnum T.A. rolls L2D: 1 - hurt - 2 43.) Harley Race rolls L2O: 4 - swinging neckbreaker - 3 44.) Magnum T.A. rolls L3D: 1 - down - 3 45.) Harley Race rolls L3O: 2 - deathjump (c) Deathjump chart for Magnum T.A. (A) - roll: 9 - The opponent climbs the top but you recover and climb up and a struggle takes place! If you have better Agility Rating as the opponent you win the struggle and superplex the opponent back into the ring! ROLL ON LEVEL 3 OFFENSE. If your Agility Rating is the same or worse than the opponent he pushes you off the top rope and back into the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 46.) Harley Race rolls L3O: 6 - PILEDRIVER (+3) PIN ROLL: 7 (2 + 5) > TARGET: 6 (2 [PIN] + 1 [fatigue] + 3 [finisher]) The match continues! 47.) Harley Race rolls L3O: 1 - shoulder breaker - 2 (ch F) Harley Race chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 6 - ROLL: 7 Magnum T.A. takes over on offense. 48.) Magnum T.A. rolls L2O: 5 - running forearm - 3 49.) Harley Race rolls L3D: 6 - down - 3 (lv) Harley Race leaves the ring Out of the Ring chart for Harley Race (A) - roll: 6 - The opponent comes out of the ring to continue the fight, but you grab him and smash him onto the announcer's table with an awesome specialty move (it's up to you which one!). The referee may disqualify you. ROLL DISQUALIFICATION. If there is no disqualification, you toss the downed opponent back into the ring and go in for the kill! ROLL ON LEVEL 3 OFFENSE. DQ ROLL FOR Harley Race: 5 (3 + 2) = TARGET: 5 Harley Race takes over on offense. Harley Race has been disqualified!
Match Time: 10:00
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Post by Casey on May 9, 2015 15:11:56 GMT -5
How the match should have went.
STING - VS -
HUNTER HEARST HENSLEY H STING rolled 3 HUNTER HEARST HENSLEY H rolled 2 STING starts the match 1.) STING rolls L1O: 5 - into the turnbuckle Into the Turnbuckle chart for HUNTER HEARST HENSLEY H (A) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 2.) STING rolls L2O: 2 - vertical suplex - 2 3.) HUNTER HEARST HENSLEY H rolls L2D: 4 - HUNTER HEARST HENSLEY H - 2 HUNTER HEARST HENSLEY H takes over on offense. 4.) HUNTER HEARST HENSLEY H rolls L2O: 5 - figure four leglock - 1 5.) STING rolls L1D: 6 - STING - 2 STING takes over on offense. 6.) STING rolls L2O: 5 - belly-to-belly piledriver - 3 7.) HUNTER HEARST HENSLEY H rolls L3D: 1 - PIN 5 (2) PIN ROLL: 10 (6 + 4) > TARGET: 2 (2 [PIN] + 0 [fatigue]) The match continues! 8.) STING rolls L3O: 1 - sleeper - 2 (ch C) STING chooses Move 1 from Choice C - Try a MOONSAULT - 3 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 8 - ROLL: 4 9.) HUNTER HEARST HENSLEY H rolls L3D: 4 - hurt - 2 10.) STING rolls L2O: 5 - belly-to-belly piledriver - 3 11.) HUNTER HEARST HENSLEY H rolls L3D: 1 - PIN 5 (2) PIN ROLL: 12 (6 + 6) > TARGET: 3 (2 [PIN] + 1 [fatigue]) The match continues! 12.) STING rolls L3O: 2 - diving DDT - 3 (ch H) STING chooses Move 1 from Choice H - Try a FLYING ELBOW DROP – 3 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 9 - ROLL: 9 13.) HUNTER HEARST HENSLEY H rolls L2D: 4 - HUNTER HEARST HENSLEY H - 2 HUNTER HEARST HENSLEY H takes over on offense. 14.) HUNTER HEARST HENSLEY H rolls L2O: 1 - stomp in corner - 1 15.) STING rolls L1D: 3 - dazed - 1 16.) HUNTER HEARST HENSLEY H rolls L1O: 4 - short arm clothesline - 1 17.) STING rolls L1D: 1 - STING - 1 STING takes over on offense. 18.) STING rolls L1O: 1 - collar and elbow - 1 19.) HUNTER HEARST HENSLEY H rolls L1D: 1 - HUNTER HEARST HENSLEY H - 1 HUNTER HEARST HENSLEY H takes over on offense. 20.) HUNTER HEARST HENSLEY H rolls L1O: 5 - abdominal stretch - 1 21.) STING rolls L1D: 6 - STING - 2 STING takes over on offense. 22.) STING rolls L2O: 5 - belly-to-belly piledriver - 3 23.) HUNTER HEARST HENSLEY H rolls L3D: 6 - hurt - 2 24.) STING rolls L2O: 5 - belly-to-belly piledriver - 3 25.) HUNTER HEARST HENSLEY H rolls L3D: 4 - hurt - 2 26.) STING rolls L2O: 4 - Stinger Chops - 3 27.) HUNTER HEARST HENSLEY H rolls L3D: 5 - down - 3 (lv) HUNTER HEARST HENSLEY H leaves the ring Out of the Ring chart for HUNTER HEARST HENSLEY H (A) - roll: 4 - You grab the opponent by the leg, drag him out of the ring, and smash him into the turnbuckle post (or any other mayhem you can come up with!). ROLL ON LEVEL 3 OFFENSE. HUNTER HEARST HENSLEY H takes over on offense. 28.) HUNTER HEARST HENSLEY H rolls L3O: 5 - AA SPINE BUSTER - 3 29.) STING rolls L3D: 2 - hurt - 2 30.) HUNTER HEARST HENSLEY H rolls L2O: 5 - figure four leglock - 1 31.) STING rolls L1D: 6 - STING - 2 STING takes over on offense. 32.) STING rolls L2O: 3 - into the ropes Into the Ropes chart for HUNTER HEARST HENSLEY H (B) - roll: 5 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. HUNTER HEARST HENSLEY H takes over on offense. 33.) HUNTER HEARST HENSLEY H rolls L2O: 2 - blatant choke - 1 34.) STING rolls L1D: 4 - STING - 1 STING takes over on offense. 35.) STING rolls L1O: 3 - military press slam - 2 (pw) HUNTER HEARST HENSLEY H takes over on offense. 36.) HUNTER HEARST HENSLEY H rolls L2O: 5 - figure four leglock - 1 37.) STING rolls L1D: 4 - STING - 1 STING takes over on offense. 38.) STING rolls L1O: 3 - military press slam - 2 (pw) HUNTER HEARST HENSLEY H takes over on offense. 39.) HUNTER HEARST HENSLEY H rolls L2O: 2 - blatant choke - 1 40.) STING rolls L1D: 3 - dazed - 1 41.) HUNTER HEARST HENSLEY H rolls L1O: 1 - Grab hair and punch - 1 42.) STING rolls L1D: 6 - STING - 2 STING takes over on offense. 43.) STING rolls L2O: 4 - Stinger Chops - 3 44.) HUNTER HEARST HENSLEY H rolls L3D: 4 - hurt - 2 45.) STING rolls L2O: 6 - belly-to-belly suplex - 3 46.) HUNTER HEARST HENSLEY H rolls L3D: 3 - down - 3 47.) STING rolls L3O: 5 - SCORPION DEATH DROP (+2) PIN ROLL: 8 (2 + 6) > TARGET: 6 (2 [PIN] + 2 [fatigue] + 2 [finisher]) The match continues! 48.) STING rolls L3O: 5 - SCORPION DEATH DROP (+2) PIN ROLL: 2 (1 + 1) < TARGET: 7 (2 [PIN] + 3 [fatigue] + 2 [finisher]) STING has won the match!
Match Time: 10:23
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Post by Casey on May 10, 2015 13:43:50 GMT -5
Takers A Beast Andre the Giant - VS -
THE UNDERTAKER Andre the Giant rolled 2 THE UNDERTAKER rolled 5 THE UNDERTAKER starts the match 1.) THE UNDERTAKER rolls L1O: 6 - sidewalk slam - 3 2.) Andre the Giant rolls L3D: 2 - down - 3 (lv) 3.) THE UNDERTAKER rolls L3O: 5 - Old School - 3 1 fatigue added to Andre the Giant 4.) Andre the Giant rolls L3D: 1 - hurt - 2 5.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 6.) Andre the Giant rolls L2D: 5 - ANDRE THE GIANT - 2 Andre the Giant takes over on offense. 7.) Andre the Giant rolls L2O: 2 - dropkick - 2 8.) THE UNDERTAKER rolls L2D: 2 - THE UNDERTAKER - 1 THE UNDERTAKER takes over on offense. 9.) THE UNDERTAKER rolls L1O: 2 - left jab - 1 10.) Andre the Giant rolls L1D: 1 - ANDRE THE GIANT - 1 Andre the Giant takes over on offense. 11.) Andre the Giant rolls L1O: 1 - standing side headlock - 1 12.) THE UNDERTAKER rolls L1D: 4 - THE UNDERTAKER - 1 THE UNDERTAKER takes over on offense. 13.) THE UNDERTAKER rolls L1O: 2 - left jab - 1 14.) Andre the Giant rolls L1D: 5 - dazed - 1 (tag) 15.) THE UNDERTAKER rolls L1O: 4 - into the ropes Into the Ropes chart for Andre the Giant (C) - roll: 6 - You come off the ropes and the opponent puts you down hard with a running back elbow! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 16.) THE UNDERTAKER rolls L2O: 4 - big boot to face - 3 17.) Andre the Giant rolls L3D: 5 - hurt - 2 18.) THE UNDERTAKER rolls L2O: 6 - suicide dive - 3 19.) Andre the Giant rolls L3D: 4 - dazed - 1 20.) THE UNDERTAKER rolls L1O: 5 - choke throw into corner - 2 (ch F) THE UNDERTAKER chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 8 - ROLL: 9 Andre the Giant takes over on offense. 21.) Andre the Giant rolls L2O: 6 - body slam - 3 22.) THE UNDERTAKER rolls L3D: 5 - down - 3 (lv) 23.) Andre the Giant rolls L3O: 5 - sitdown splash - 3 Add 1 1 fatigue added to THE UNDERTAKER 24.) THE UNDERTAKER rolls L3D: 5 - down - 3 (lv) 25.) Andre the Giant rolls L3O: 1 - underhook suplex - 3 (ch G) Andre the Giant chooses Move 1 from Choice G - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for THE UNDERTAKER (B) - roll: 3 - The opponent comes off the top rope with an awesome cross body block but you counter with a specialty move (It’s up to you, promoter!). OPPONENT ROLLS PIN. THE UNDERTAKER takes over on offense. PIN ROLL: 10 (5 + 5) > TARGET: 2 (1 [PIN] + 1 [fatigue]) The match continues! 26.) THE UNDERTAKER rolls L3O: 3 - running leg drop - 3 27.) Andre the Giant rolls L3D: 2 - down - 3 (lv) Andre the Giant leaves the ring Out of the Ring chart for Andre the Giant (A) - roll: 9 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 28.) THE UNDERTAKER rolls L3O: 6 - REST IN PEACE * (0) PIN ROLL: 9 (4 + 5) > TARGET: 3 (1 [PIN] + 2 [fatigue] + 0 [finisher]) The match continues! 29.) THE UNDERTAKER rolls L3O: 4 - chokeslam - 3 30.) Andre the Giant rolls L3D: 6 - PIN 4 (1) PIN ROLL: 5 (1 + 4) > TARGET: 4 (1 [PIN] + 3 [fatigue]) The match continues! 31.) THE UNDERTAKER rolls L3O: 3 - running leg drop - 3 32.) Andre the Giant rolls L3D: 5 - hurt - 2 33.) THE UNDERTAKER rolls L2O: 1 - knee lift - 2 34.) Andre the Giant rolls L2D: 1 - dazed - 1 35.) THE UNDERTAKER rolls L1O: 1 - right hook - 1 36.) Andre the Giant rolls L1D: 3 - ANDRE THE GIANT - 1 Andre the Giant takes over on offense. 37.) Andre the Giant rolls L1O: 6 - big boot to face - 3 38.) THE UNDERTAKER rolls L3D: 1 - PIN 4 (1) PIN ROLL: 12 (6 + 6) > TARGET: 2 (1 [PIN] + 1 [fatigue]) The match continues! 39.) Andre the Giant rolls L3O: 3 - out of the ring (c) Out of the Ring chart for THE UNDERTAKER (A) - roll: 6 - The opponent comes out of the ring to continue the fight, but you grab him and smash him onto the announcer's table with an awesome specialty move (it's up to you which one!). The referee may disqualify you. ROLL DISQUALIFICATION. If there is no disqualification, you toss the downed opponent back into the ring and go in for the kill! ROLL ON LEVEL 3 OFFENSE. THE UNDERTAKER takes over on offense. 40.) THE UNDERTAKER rolls L3O: 4 - chokeslam - 3 41.) Andre the Giant rolls L3D: 2 - down - 3 (lv) Andre the Giant leaves the ring Out of the Ring chart for Andre the Giant (A) - roll: 8 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 42.) THE UNDERTAKER rolls L3O: 6 - REST IN PEACE * (0) PIN ROLL: 9 (5 + 4) > TARGET: 5 (1 [PIN] + 4 [fatigue] + 0 [finisher]) The match continues! 43.) THE UNDERTAKER rolls L3O: 6 - REST IN PEACE * (0) PIN ROLL: 3 (2 + 1) < TARGET: 6 (1 [PIN] + 5 [fatigue] + 0 [finisher]) THE UNDERTAKER has won the match!
Match Time: 9:16
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Post by Casey on May 12, 2015 16:50:35 GMT -5
There are a lot of FUTURE stars in this match
Malta the Damager
Sage Strong - VS -
Orange Cassidy
Alex Reynolds Malta the Damager rolled 4 Orange Cassidy rolled 4 Malta the Damager rolled 5 Orange Cassidy rolled 6 Orange Cassidy starts the match 1.) Orange Cassidy rolls L1O: 5 - knife-edge chops - 2 (pw) Malta the Damager takes over on offense. 2.) Malta the Damager rolls L2O: 1 - body slam - 2 3.) Orange Cassidy rolls L2D: 3 - hurt - 2 (tag) Orange Cassidy tries to make the defensive tag TARGET: 6 - ROLL: 7 4.) Malta the Damager rolls L2O: 6 - single leg mule kick - 3 5.) Orange Cassidy rolls L3D: 1 - hurt - 2 6.) Malta the Damager rolls L2O: 4 - into the ropes (c) Into the Ropes chart for Orange Cassidy (B) - roll: 10 - The opponent uses one of his specialty moves (it's up to you which one!) on you and goes in for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 7.) Malta the Damager rolls L3O: 4 - choke slam - 3 8.) Orange Cassidy rolls L3D: 6 - down - 3 (lv) 9.) Malta the Damager rolls L3O: 4 - choke slam - 3 10.) Orange Cassidy rolls L3D: 3 - hurt - 2 11.) Malta the Damager rolls L2O: 1 - body slam - 2 12.) Orange Cassidy rolls L2D: 1 - ORANGE CASSIDY - 1 Orange Cassidy takes over on offense. Orange Cassidy makes the offensive tag Alex Reynolds has been tagged in. 14.) Alex Reynolds rolls L1O: 2 - knife-edge chops - 1 15.) Malta the Damager rolls L1D: 1 - MALTA THE DAMAGER - 1 Malta the Damager takes over on offense. 16.) Malta the Damager rolls L1O: 6 - Big Boot - 2 (ch F) Malta the Damager chooses Move 2 from Choice F - Try a RUNNING LARIAT - 3 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 9 17.) Alex Reynolds rolls L3D: 6 - hurt - 2 18.) Malta the Damager rolls L2O: 4 - into the ropes (c) Into the Ropes chart for Alex Reynolds (B) - roll: 5 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Alex Reynolds takes over on offense. 19.) Alex Reynolds rolls L2O: 4 - running hurricanrana - 2 (ch C) Alex Reynolds chooses Move 1 from Choice C - Try a MOONSAULT - 3 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 9 20.) Malta the Damager rolls L3D: 2 - PIN 7 (4) PIN ROLL: 9 (5 + 4) > TARGET: 4 (4 [PIN] + 0 [fatigue]) The match continues! 21.) Alex Reynolds rolls L3O: 1 - cravate suplex - 2 22.) Malta the Damager rolls L2D: 1 - down - 3 23.) Alex Reynolds rolls L3O: 1 - cravate suplex - 2 24.) Malta the Damager rolls L2D: 5 - hurt - 2 (tag) 25.) Alex Reynolds rolls L2O: 6 - double flipping DDT - 3 (tag) Orange Cassidy has been tagged in. 26.) Malta the Damager rolls L3D: 2 - PIN 7 (4) PIN ROLL: 9 (6 + 3) > TARGET: 5 (4 [PIN] + 1 [fatigue]) The match continues! 27.) Orange Cassidy rolls L3O: 6 - ORANGE SQUEEZE (0) PIN ROLL: 7 (4 + 3) > TARGET: 6 (4 [PIN] + 2 [fatigue] + 0 [finisher]) The match continues! Orange Cassidy makes the offensive tag Alex Reynolds has been tagged in. 29.) Alex Reynolds rolls L3O: 1 - cravate suplex - 2 30.) Malta the Damager rolls L2D: 2 - dazed - 1 31.) Alex Reynolds rolls L1O: 3 - hiptoss - 2 (ag) 32.) Malta the Damager rolls L2D: 6 - hurt - 2 33.) Alex Reynolds rolls L2O: 5 - tornadot DDT - 3 34.) Malta the Damager rolls L3D: 6 - down - 3 35.) Alex Reynolds rolls L3O: 5 - REYNOLDS WRAP (0)* PIN ROLL: 8 (6 + 2) > TARGET: 7 (4 [PIN] + 3 [fatigue] + 0 [finisher]) The match continues! 36.) Alex Reynolds rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Malta the Damager (B) - roll: 7 - In order to meet the referees count you crawl helplessly back into the ring. OPPONENT ROLLS ON LEVEL 3 OFFENSE. 37.) Alex Reynolds rolls L3O: 1 - cravate suplex - 2 38.) Malta the Damager rolls L2D: 4 - MALTA THE DAMAGER - 2 Malta the Damager takes over on offense. 39.) Malta the Damager rolls L2O: 5 - lariat - 3 40.) Alex Reynolds rolls L3D: 5 - down - 3 41.) Malta the Damager rolls L3O: 2 - full nelson bulldog - 3 (ch H) Malta the Damager chooses Move 2 from Choice H - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for Alex Reynolds (A) - roll: 8 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 42.) Malta the Damager rolls L3O: 5 - Malta Sleeper Submission - 3 43.) Alex Reynolds rolls L3D: 1 - hurt - 2 44.) Malta the Damager rolls L2O: 4 - into the ropes (c) Into the Ropes chart for Alex Reynolds (B) - roll: 6 - You come off the ropes with a powerful flying shoulder tackle! ROLL ON LEVEL 2 OFFENSE. Alex Reynolds takes over on offense. 45.) Alex Reynolds rolls L2O: 1 - pump handle slam - 2 (pw) Malta the Damager takes over on offense. 46.) Malta the Damager rolls L2O: 6 - single leg mule kick - 3 47.) Alex Reynolds rolls L3D: 3 - down - 3 (tag) (lv) 48.) Malta the Damager rolls L3O: 1 - stomp to head - 2 49.) Alex Reynolds rolls L2D: 5 - hurt - 2 (tag) Malta the Damager makes the offensive tag Sage Strong has been tagged in. 51.) Sage Strong rolls L2O: 4 - into the ropes (c) Into the Ropes chart for Alex Reynolds (B) - roll: 12 - The opponent uses one of his specialty moves (it's up to you which one!) on you and goes in for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 52.) Sage Strong rolls L3O: 6 - RUSH OF ADRENALINE (+2) ** ROLL FOR Sage Strong: 3 PIN ROLL: 10 (4 + 6) > TARGET: 5 (3 [PIN] + 0 [fatigue] + 2 [finisher]) The match continues! 53.) Sage Strong rolls L3O: 5 - overhead slam - 3 * 54.) Alex Reynolds rolls L3D: 2 - PIN 6 (3) PIN ROLL: 10 (6 + 4) > TARGET: 4 (3 [PIN] + 1 [fatigue]) The match continues! 55.) Sage Strong rolls L3O: 2 - deathjump Deathjump chart for Alex Reynolds (A) - roll: 7 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 56.) Sage Strong rolls L3O: 1 - press slam - 2 (ch C) Sage Strong chooses Move 2 from Choice C - Try a KICK TO THE KNEE – 2 (Works on rolls of 7 or lower, plus or minus opponent's Power Rating.) TARGET: 9 - ROLL: 7 57.) Alex Reynolds rolls L2D: 4 - dazed - 1 58.) Sage Strong rolls L1O: 3 - chops - 2 59.) Alex Reynolds rolls L2D: 4 - dazed - 1 60.) Sage Strong rolls L1O: 2 - jabs - 1 61.) Alex Reynolds rolls L1D: 5 - hurt - 2 62.) Sage Strong rolls L2O: 1 - drop kick - 2 (ag) Alex Reynolds takes over on offense. 63.) Alex Reynolds rolls L2O: 2 - turnbuckle double stomp - 2 64.) Sage Strong rolls L2D: 1 - down - 3 65.) Alex Reynolds rolls L3O: 6 - DOUBLE PENETRATION (+1) (tag) PIN ROLL: 6 (4 + 2) > TARGET: 5 (4 [PIN] + 0 [fatigue] + 1 [finisher]) The match continues! Orange Cassidy has been tagged in. 66.) Orange Cassidy rolls L3O: 4 - deadweight splash - 3 67.) Sage Strong rolls L3D: 1 - hurt - 2 68.) Orange Cassidy rolls L2O: 4 - headscissors - 2 (ch F) Orange Cassidy chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 6 - ROLL: 5 69.) Sage Strong rolls L2D: 2 - SAGE STRONG - 2 Sage Strong takes over on offense. Sage Strong makes the offensive tag Malta the Damager has been tagged in. 71.) Malta the Damager rolls L2O: 6 - single leg mule kick - 3 72.) Orange Cassidy rolls L3D: 2 - down - 3 (tag) Orange Cassidy tries to make the defensive tag TARGET: 6 - ROLL: 7 73.) Malta the Damager rolls L3O: 1 - stomp to head - 2 74.) Orange Cassidy rolls L2D: 3 - hurt - 2 (tag) 75.) Malta the Damager rolls L2O: 3 - fallaway slam - 2 76.) Orange Cassidy rolls L2D: 3 - hurt - 2 (tag) Orange Cassidy tries to make the defensive tag TARGET: 6 - ROLL: 8 77.) Malta the Damager rolls L2O: 3 - fallaway slam - 2 78.) Orange Cassidy rolls L2D: 5 - ORANGE CASSIDY - 1 Orange Cassidy takes over on offense. 79.) Orange Cassidy rolls L1O: 1 - drowsy armdrag - 1 * 80.) Malta the Damager rolls L1D: 2 - MALTA THE DAMAGER - 1 Malta the Damager takes over on offense. 81.) Malta the Damager rolls L1O: 3 - chop to chest - 2 (pw) 82.) Orange Cassidy rolls L2D: 6 - down - 3 83.) Malta the Damager rolls L3O: 2 - full nelson bulldog - 3 (ch H) Malta the Damager chooses Move 2 from Choice H - Try a DEATHJUMP (Opponent rolls on Deathjump chart.) Deathjump chart for Orange Cassidy (B) - roll: 9 - The opponent blasts you with a flying clothesline (or some other awesome move!) from the top ropes! You are in trouble! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 84.) Malta the Damager rolls L3O: 1 - stomp to head - 2 85.) Orange Cassidy rolls L2D: 2 - hurt - 2 (tag) 86.) Malta the Damager rolls L2O: 1 - body slam - 2 87.) Orange Cassidy rolls L2D: 3 - hurt - 2 (tag) 88.) Malta the Damager rolls L2O: 1 - body slam - 2 89.) Orange Cassidy rolls L2D: 2 - hurt - 2 (tag) 90.) Malta the Damager rolls L2O: 3 - fallaway slam - 2 91.) Orange Cassidy rolls L2D: 2 - hurt - 2 (tag) Orange Cassidy tries to make the defensive tag TARGET: 6 - ROLL: 4 Alex Reynolds has been tagged in. Alex Reynolds takes over on offense. 92.) Alex Reynolds rolls L1O: 4 - into the turnbuckle Into the Turnbuckle chart for Malta the Damager (B) - roll: 9 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 93.) Alex Reynolds rolls L2O: 6 - double flipping DDT - 3 (tag) Orange Cassidy has been tagged in. 94.) Malta the Damager rolls L3D: 2 - PIN 7 (4) PIN ROLL: 7 (3 + 4) < TARGET: 8 (4 [PIN] + 4 [fatigue]) Orange Cassidy has won the match!
Match Time: 19:06
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Post by Pariah on May 12, 2015 16:54:08 GMT -5
Hahaa! Cool matchup and nice win for Star Warrior and Wolf!
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Post by Casey on May 13, 2015 11:41:55 GMT -5
Hahaa! Cool matchup and nice win for Star Warrior and Wolf! Sage Strong reminds me of a young hardcore Sting.
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Post by Pariah on May 13, 2015 12:40:33 GMT -5
Hahaa! Cool matchup and nice win for Star Warrior and Wolf! Sage Strong reminds me of a young hardcore Sting. I can see that... His card stats are quite impressive as well... He fared better than Malta in that regard, I think...
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Post by Casey on May 14, 2015 11:36:02 GMT -5
Arn Anderson - VS -
Koko Ware Arn Anderson rolled 6 Koko Ware rolled 6 Arn Anderson rolled 4 Koko Ware rolled 4 Arn Anderson rolled 1 Koko Ware rolled 1 Arn Anderson rolled 5 Koko Ware rolled 3 Arn Anderson starts the match 1.) Arn Anderson rolls L1O: 4 - hammerlock ob mat - 2 (pw) 2.) Koko Ware rolls L2D: 1 - hurt - 2 3.) Arn Anderson rolls L2O: 6 - Gourdbuster - 3 1 fatigue added to Koko Ware 4.) Koko Ware rolls L3D: 1 - down - 3 (lv) 5.) Arn Anderson rolls L3O: 5 - spinning spine buster - 3 6.) Koko Ware rolls L3D: 5 - hurt - 2 7.) Arn Anderson rolls L2O: 2 - stomp on chest - 2 8.) Koko Ware rolls L2D: 4 - KOKO WARE - 1 Koko Ware takes over on offense. 9.) Koko Ware rolls L1O: 2 - snap mare - 1 10.) Arn Anderson rolls L1D: 1 - dazed - 1 (tag) 11.) Koko Ware rolls L1O: 5 - into the turnbuckle Into the Turnbuckle chart for Arn Anderson (B) - roll: 8 - You are crushed by a big kick by the opponent! OPPONENT ROLLS ON LEVEL 2 OFFENSE. 12.) Koko Ware rolls L2O: 2 - head butt - 2 13.) Arn Anderson rolls L2D: 6 - hurt - 2 14.) Koko Ware rolls L2O: 1 - double foot stomp - 2 15.) Arn Anderson rolls L2D: 6 - hurt - 2 16.) Koko Ware rolls L2O: 5 - backbreaker - 3 17.) Arn Anderson rolls L3D: 1 - down - 3 (lv) Arn Anderson leaves the ring Out of the Ring chart for Arn Anderson (A) - roll: 11 - The opponent comes out of the ring and tries to hit you with an object like a steel chair! The referee comes out and warns him to stop, but he pushes the referee aside and continues! OPPONENT ROLLS DISQUALIFICATION. If there is no disqualification, the opponent throws you back in the ring and goes for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. DQ ROLL FOR Koko Ware: 6 (3 + 3) > TARGET: 5 18.) Koko Ware rolls L3O: 4 - brainbuster - 3 19.) Arn Anderson rolls L3D: 3 - down - 3 (tag) 20.) Koko Ware rolls L3O: 1 - leg drop - 2 21.) Arn Anderson rolls L2D: 1 - ARN ANDERSON - 2 Arn Anderson takes over on offense. 22.) Arn Anderson rolls L2O: 1 - headslam to mat - 2 23.) Koko Ware rolls L2D: 2 - KOKO WARE - 1 Koko Ware takes over on offense. 24.) Koko Ware rolls L1O: 2 - snap mare - 1 25.) Arn Anderson rolls L1D: 3 - dazed - 1 (tag) 26.) Koko Ware rolls L1O: 3 - nerve hold - 2 27.) Arn Anderson rolls L2D: 2 - ARN ANDERSON - 1 Arn Anderson takes over on offense. 28.) Arn Anderson rolls L1O: 1 - collar and elbow - 1 29.) Koko Ware rolls L1D: 1 - dazed - 1 (tag) 30.) Arn Anderson rolls L1O: 2 - snapmare - 1 31.) Koko Ware rolls L1D: 1 - dazed - 1 (tag) 32.) Arn Anderson rolls L1O: 3 - left hand punches - 2 33.) Koko Ware rolls L2D: 1 - hurt - 2 34.) Arn Anderson rolls L2O: 2 - stomp on chest - 2 35.) Koko Ware rolls L2D: 1 - hurt - 2 36.) Arn Anderson rolls L2O: 1 - headslam to mat - 2 37.) Koko Ware rolls L2D: 3 - hurt - 2 (tag) 38.) Arn Anderson rolls L2O: 3 - face drag on ropes - 2 (ch A) Arn Anderson chooses Move 2 from Choice A - Try a BELLY TO BELLY SUPLEX – 2 (Works on rolls of 8 or lower, plus or minus the opponent's Power Rating.) TARGET: 10 - ROLL: 12 Koko Ware takes over on offense. 39.) Koko Ware rolls L2O: 4 - spinning neckbreaker - 2 (ch F) Koko Ware chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 8 40.) Arn Anderson rolls L2D: 2 - ARN ANDERSON - 1 Arn Anderson takes over on offense. 41.) Arn Anderson rolls L1O: 5 - forearm to gut - 2 (ag) Koko Ware takes over on offense. 42.) Koko Ware rolls L2O: 4 - spinning neckbreaker - 2 (ch F) Koko Ware chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 6 43.) Arn Anderson rolls L2D: 6 - hurt - 2 44.) Koko Ware rolls L2O: 1 - double foot stomp - 2 45.) Arn Anderson rolls L2D: 6 - hurt - 2 46.) Koko Ware rolls L2O: 3 - into the ropes (c) Into the Ropes chart for Arn Anderson (B) - roll: 10 - The opponent uses one of his specialty moves (it's up to you which one!) on you and goes in for the kill! OPPONENT ROLLS ON LEVEL 3 OFFENSE. 47.) Koko Ware rolls L3O: 4 - brainbuster - 3 48.) Arn Anderson rolls L3D: 5 - hurt - 2 49.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 50.) Arn Anderson rolls L3D: 2 - PIN 7 (4) PIN ROLL: 8 (4 + 4) > TARGET: 4 (4 [PIN] + 0 [fatigue]) The match continues! 51.) Koko Ware rolls L3O: 1 - leg drop - 2 52.) Arn Anderson rolls L2D: 4 - hurt - 2 53.) Koko Ware rolls L2O: 6 - jumping elbow drop - 3 54.) Arn Anderson rolls L3D: 6 - down - 3 55.) Koko Ware rolls L3O: 5 - slingshot power slam - 3 Add 1 (tag)* 56.) Koko Ware rolls L3O: 4 - brainbuster - 3 57.) Arn Anderson rolls L3D: 5 - hurt - 2 58.) Koko Ware rolls L2O: 2 - head butt - 2 59.) Arn Anderson rolls L2D: 4 - hurt - 2 60.) Koko Ware rolls L2O: 2 - head butt - 2 61.) Arn Anderson rolls L2D: 3 - hurt - 2 (tag) 62.) Koko Ware rolls L2O: 5 - backbreaker - 3 63.) Arn Anderson rolls L3D: 3 - down - 3 (tag) 64.) Koko Ware rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Arn Anderson (A) - roll: 4 - You grab the opponent by the leg, drag him out of the ring, and smash him into the turnbuckle post (or any other mayhem you can come up with!). ROLL ON LEVEL 3 OFFENSE. Arn Anderson takes over on offense. 65.) Arn Anderson rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Koko Ware (B) - roll: 4 - The opponent comes out of the ring and a wild brawl erupts! BOTH WRESTLERS ROLL DISQUALIFICATION. If nobody is disqualified, roll one die to see who wins the brawl and rolls on LEVEL 3 OFFENSE. Even roll - You win. Odd roll - the opponent wins. Roll: 3 DQ ROLL FOR Arn Anderson: 7 (4 + 3) > TARGET: 5 DQ ROLL FOR Koko Ware: 7 (3 + 4) > TARGET: 5 Koko Ware takes over on offense. 66.) Koko Ware rolls L3O: 2 - top rope splash - 3 (ch H) Koko Ware chooses Move 1 from Choice H - Try a FLYING ELBOW DROP – 3 (Works on rolls of 8 or lower, plus or minus opponent's Agility Rating.) TARGET: 11 - ROLL: 3 67.) Arn Anderson rolls L2D: 3 - hurt - 2 (tag) 68.) Koko Ware rolls L2O: 4 - spinning neckbreaker - 2 (ch F) Koko Ware chooses Move 1 from Choice F - Try a LEG DROP – 2 (Works on rolls of 7 or lower, plus or minus opponent's Agility Rating.) TARGET: 10 - ROLL: 11 Arn Anderson takes over on offense. 69.) Arn Anderson rolls L2O: 4 - into the ropes Into the Ropes chart for Koko Ware (A) - roll: 4 - The opponent tries a sunset flip but you grab his legs and roll him into a pinning combination! OPPONENT ROLLS PIN. Koko Ware takes over on offense. PIN ROLL: 8 (6 + 2) > TARGET: 5 (4 [PIN] + 1 [fatigue]) The match continues! 70.) Koko Ware rolls L3O: 5 - slingshot power slam - 3 Add 1 (tag)* 71.) Koko Ware rolls L3O: 3 - out of the ring (c) Out of the Ring chart for Arn Anderson (A) - roll: 12 - The opponent crushes you with a spectacular move (It’s up to you, Promoter!) outside the ring! ROLL COUNT OUT (Use your PIN Rating). If you are not counted out, add one to your PIN Rating. The opponent comes out and throws you back in the ring! OPPONENT ROLLS ON LEVEL 3 OFFENSE. PIN ROLL: 4 (1 + 3) < TARGET: 6 (4 [PIN] + 2 [fatigue]) Koko Ware has won the match!
Match Time: 14:53
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