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Post by setratus on Oct 30, 2008 7:24:22 GMT -5
Wait a minute, I'm confused... I bought All-Centra Entertainment (digitally) and I do not have Dark Tides in my COTGonline account (I'm not a COTGonline subscriber, I just have it so that I can download digital content when it becomes available. Do I have to have bought All-Centra Entertainment AND be a paying member of COTGonline to get Dark Tides for free or just own All-Centra Entertainment digitally???
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Deleted
Deleted Member
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Post by Deleted on Oct 30, 2008 11:56:05 GMT -5
Wait a minute, I'm confused... I bought All-Centra Entertainment (digitally) and I do not have Dark Tides in my COTGonline account (I'm not a COTGonline subscriber, I just have it so that I can download digital content when it becomes available. Do I have to have bought All-Centra Entertainment AND be a paying member of COTGonline to get Dark Tides for free or just own All-Centra Entertainment digitally??? Now I'm confused...why do you own the digital version of all-Centra entertainment if you're not a subscriber? There are two types of aCe game editions: DIGITAL ONLINE and PDF PRINTABLE. If you bought the all-Centra entertainment PRINTABLE PDF, it's got nothing to do with the Dark Tides PDF. Both are sold separately. If you bought the all-Centra entertainment DIGITAL ONLINE GAME EDITION, you now own the Dark Tides DIGITAL ONLINE GAME EDITION. Just make sure you’ve got an active subscription to COTGonline to enjoy the latest and greatest aCe game edition! I think some people might be expecting to be able to access their ONLINE GAME EDITIONS without being a subscriber. A point of having an active subscription to COTGonline is the benefit of having full access to every feature we offer, in this case, aCe:Dark Tides. ~ :-Xsk
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Post by setratus on Oct 30, 2008 12:45:51 GMT -5
Ah, okay, I was just confusing the digital form with PDF printable.
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Post by wildcat on Oct 30, 2008 12:46:37 GMT -5
I don't play online and use the sims for fun, never for my active fed but IMO it's a must have. It's too cool not to.
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Post by wildcat on Oct 30, 2008 12:53:12 GMT -5
BTW............Mack Calibur is bad@$$. He'd eat Billy Jo Boxer alive. All these new Dark Tides characters are amazing. pun intended
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MikeMcKinney
Infinity Challenge
I'm back....I will SMOTHER everyone that gets in my path!
Posts: 198
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Post by MikeMcKinney on Oct 30, 2008 19:56:30 GMT -5
BTW............Mack Calibur is bad@$$. He'd eat Billy Jo Boxer alive. All these new Dark Tides characters are amazing. pun intended YEAP YEAP....Calibur is gonna bust some MO FO's up!
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MikeMcKinney
Infinity Challenge
I'm back....I will SMOTHER everyone that gets in my path!
Posts: 198
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Post by MikeMcKinney on Oct 30, 2008 20:22:58 GMT -5
just tested the match-up
COTG Play-by-Play Simulation
Mack Calibur vs. Billy Jo Boxer
Mack Calibur (l1o2): quick jab - 1 Billy Jo Boxer (l1d3): hurt - 2 Mack Calibur (l2o1): peek-a-boo jab - 2 Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o1): peek-a-boo jab - 2 Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 3, Target: 8) Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d3): PIN 6 (3) One ... kickout! (Roll: 8, Target: 3) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The huge deathjump connects! (Roll: 8, Rating: C) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 2) One ... kickout! (Roll: 8, Target: 4) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 8, Target: 8) Billy Jo Boxer (l2d6): dazed - 1 Mack Calibur (l1o1): Blue Steel gang sign - 1 Billy Jo Boxer (l1d2): hurt - 2 Mack Calibur (l2o2): into the ropes (c) Clothesline! (Roll: 7, Rating: C) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d2): down - 3 Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 8, Target: 8) Billy Jo Boxer (l2d2): hurt - 2 Mack Calibur (l2o2): into the ropes (c) Billy Jo Boxer hits a big shoulder tackle! (Roll: 6, Rating: C) Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o3): out of the ring Mack Calibur whips his opponent into the ring pole! (Roll: 6, Rating: B) No disqualification! (Roll: 6/9, Rating: 5) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 6, Target: 8) Billy Jo Boxer (l2d6): dazed - 1 Mack Calibur (l1o1): Blue Steel gang sign - 1 Billy Jo Boxer (l1d6): BILLY JO BOXER - 2 Billy Jo Boxer takes over on Level 2 Offense! Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d2): dazed - 1 Billy Jo Boxer (l1o4): elbow drop - 2 (ag) Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 8, Target: 11) Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o2): deathjump (c) Billy Jo Boxer hits a perfect cross-body block! (Roll: 10, Rating: C) One ... kickout! (Roll: 8, Target: 3) Billy Jo Boxer (l3o2): deathjump (c) The huge deathjump connects! (Roll: 8, Rating: C) Billy Jo Boxer (l3o6): TKO (+1) One ... two ... kickout! (Roll: 6, Target: 5) Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d5): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d2): dazed - 1 Billy Jo Boxer (l1o1): stomach claw - 1 Mack Calibur (l1d5): dazed - 1 (tag) Billy Jo Boxer (l1o5): choke hold - 2 (ch A) Billy Jo Boxer opts to throw his opponent into the ropes! The back body drop attempt is reversed into a piledriver! (Roll: 4, Rating: B) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 5, Rating: C) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 7, Target: 8) Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 6/9, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d5): hurt - 2 Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur decides against a turnbuckle whip. Mack Calibur (l1o3): test of strength - 2 (pw) Billy Jo Boxer is too strong for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o3): into the turnbuckle (c) Both wrestlers go for a clothesline, but only Mack Calibur connects! (Roll: 5, Rating: B) Mack Calibur (l2o2): into the ropes (c) Billy Jo Boxer ducks under a punch! (Roll: 4, Rating: C) Billy Jo Boxer hits a big shoulder tackle! (Roll: 6, Rating: C) Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d2): down - 3 (lv) Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 4, Target: 11) Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o5): Sledgehammer - 3 Mack Calibur (l3d3): PIN 6 (3) One ... two ... kickout! (Roll: 8, Target: 5) Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d3): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur decides against a turnbuckle whip. Mack Calibur (l1o4): scoop slam - 2 (pw) Billy Jo Boxer is too strong for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d5): hurt - 2 Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d1): down - 3 Billy Jo Boxer (l3o2): deathjump (c) The flying splash connects! (Roll: 5, Rating: C) Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d5): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 9, Target: 11) Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d1): hurt - 2 (tag) Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d2): dazed - 1 Billy Jo Boxer (l1o5): choke hold - 2 (ch A) Billy Jo Boxer opts to throw his opponent into the ropes! Mack Calibur ducks under a punch! (Roll: 6, Rating: B) Billy Jo Boxer hits a big shoulder tackle! (Roll: 8, Rating: B) Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d6): hurt - 2 Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d3): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur decides against a turnbuckle whip. Mack Calibur (l1o1): Blue Steel gang sign - 1 Billy Jo Boxer (l1d3): hurt - 2 Mack Calibur (l2o5): big left hook - 3 Billy Jo Boxer (l3d3): PIN 6 (3) One ... two ... three! (Roll: 6, Target: 6)
And Mack Calibur takes the fall! Match duration: 19:25 Final PIN ratings: Mack Calibur (6), Billy Jo Boxer (6)
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COTG Play-by-Play Simulation
Mack Calibur vs. Billy Jo Boxer
Mack Calibur (l1o5): running clothesline - 2 (ag) Billy Jo Boxer is too fast for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d5): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d6): hurt - 2 Billy Jo Boxer (l2o3): into the turnbuckle (c) The running shoulder tackle misses! (Roll: 3, Rating: A) Mack Calibur (l3o4): out of the ring Billy Jo Boxer crawls helplessly back into the ring! (Roll: 8, Rating: B) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 5) One ... two ... kickout! (Roll: 6, Target: 3) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 6, Target: 8) Billy Jo Boxer (l2d1): hurt - 2 (tag) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d1): hurt - 2 Mack Calibur (l2o2): into the ropes (c) Clothesline! (Roll: 7, Rating: C) Mack Calibur (l2o3): into the turnbuckle (c) Double clothesline! Mack Calibur gets up first! (Roll: 11, Rating: A) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with precision BUCKSHOTS! (Roll: 6) One ... two ... three! (Roll: 8, Target: 8)
And Mack Calibur takes the fall! Match duration: 2:54 Final PIN ratings: Mack Calibur (3), Billy Jo Boxer (4)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o1): stomach claw - 1 Mack Calibur (l1d5): dazed - 1 (tag) Billy Jo Boxer (l1o2): hammerlock - 1 Mack Calibur (l1d4): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o2): into the ropes (c) Clothesline! (Roll: 8, Rating: C) Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d1): hurt - 2 Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur decides against a turnbuckle whip. Mack Calibur (l1o5): running clothesline - 2 (ag) Billy Jo Boxer is too fast for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o4): left hook - 3 Mack Calibur (l3d1): down - 3 Billy Jo Boxer (l3o3): out of the ring Mack Calibur rams his opponent's head into the ringside table! (Roll: 7, Rating: A) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with precision BUCKSHOTS! (Roll: 6) One ... two ... three! (Roll: 4, Target: 7)
And Mack Calibur takes the fall! Match duration: 2:31 Final PIN ratings: Mack Calibur (3), Billy Jo Boxer (3)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o5): choke hold - 2 (ch A) Billy Jo Boxer opts to throw his opponent into the ropes! There's a surprise flying shoulder ram! (Roll: 5, Rating: B) Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur decides against a turnbuckle whip. Mack Calibur (l1o4): scoop slam - 2 (pw) Billy Jo Boxer is too strong for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d3): PIN 6 (3) One ... kickout! (Roll: 11, Target: 3) Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d3): PIN 6 (3) One ... two ... kickout! (Roll: 6, Target: 4) Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 5, Target: 11) Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d1): down - 3 Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d2): down - 3 (lv) Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A) Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 6/7, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d4): down - 3 (tag) (lv) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d3): BILLY JO BOXER - 1 Billy Jo Boxer takes over on Level 1 Offense! Billy Jo Boxer (l1o1): stomach claw - 1 Mack Calibur (l1d1): hurt - 2 Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d5): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d2): dazed - 1 Billy Jo Boxer (l1o1): stomach claw - 1 Mack Calibur (l1d6): dazed - 1 Billy Jo Boxer (l1o6): combo punches - 3 (pw) Mack Calibur (l3d2): down - 3 (lv) Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer attempts a high-risk maneuver, but is caught! (Roll: 3, Rating: A) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur goes for a choke slam, but can't hit the move! (Roll: 7, Target: 5) Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o3): into the turnbuckle (c) Both wrestlers go for a clothesline, but only Mack Calibur connects! (Roll: 5, Rating: B) Mack Calibur (l2o2): into the ropes (c) Mack Calibur hits an awesome specialty move! (Roll: 10, Rating: C) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 6, Rating: C) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 6, Target: 8) Billy Jo Boxer (l2d1): hurt - 2 (tag) Mack Calibur (l2o2): into the ropes (c) Mack Calibur hits an awesome specialty move! (Roll: 9, Rating: C) Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 8/4, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o4): out of the ring Mack Calibur rams his opponent's head into the rails! (Roll: 10, Rating: B) No disqualification! (Roll: 10/8, Rating: 5) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 2) One ... two ... kickout! (Roll: 6, Target: 5) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 5) One ... two ... kickout! (Roll: 7, Target: 6) Mack Calibur (l3o4): out of the ring Billy Jo Boxer rams his opponent's head into the ringside table! (Roll: 6, Rating: B) Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer hits a big move on the ringside floor! (Roll: 9, Rating: A) Billy Jo Boxer (l3o2): deathjump (c) The huge deathjump connects! (Roll: 8, Rating: C) Billy Jo Boxer (l3o2): deathjump (c) The flying splash connects! (Roll: 7, Rating: C) Billy Jo Boxer (l3o6): TKO (+1) One ... two ... three! (Roll: 6, Target: 6)
And Billy Jo Boxer takes the fall! Match duration: 11:17 Final PIN ratings: Billy Jo Boxer (7), Mack Calibur (5)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o2): hammerlock - 1 Mack Calibur (l1d6): dazed - 1 Billy Jo Boxer (l1o1): stomach claw - 1 Mack Calibur (l1d4): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o5): big left hook - 3 Billy Jo Boxer (l3d1): hurt - 2 Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur decides against a turnbuckle whip. Mack Calibur (l1o5): running clothesline - 2 (ag) Billy Jo Boxer is too fast for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d2): down - 3 (lv) Mack Calibur leaves the ring to try to regroup! There's a big brawl on the outside of the ring! (Roll: 5, Rating: A) Disqualification! (Roll: 4/3, Rating: 6) No disqualification! (Roll: 10/8, Rating: 5)
And Mack Calibur takes the fall by disqualification! Match duration: 2:00 Final PIN ratings: Billy Jo Boxer (3), Mack Calibur (3)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o2): hammerlock - 1 Mack Calibur (l1d2): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d3): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o1): peek-a-boo jab - 2 Billy Jo Boxer (l2d4): down - 3 Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 8/9, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 2) One ... kickout! (Roll: 8, Target: 4) Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 3/9, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 3, Target: 8) Billy Jo Boxer (l2d2): hurt - 2 Mack Calibur (l2o2): into the ropes (c) Clothesline! (Roll: 8, Rating: C) Mack Calibur (l2o2): into the ropes (c) The back body drop attempt is reversed by a kick to the head! (Roll: 5, Rating: C) Billy Jo Boxer (l2o3): into the turnbuckle (c) The running shoulder tackle connects! (Roll: 7, Rating: B) Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer goes for a full-nelson suplex, but can't hit the move! (Roll: 10, Target: 8) Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d2): down - 3 Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d4): down - 3 Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 6/6, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d2): down - 3 Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 6, Target: 8) Billy Jo Boxer (l2d2): hurt - 2 Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d4): down - 3 (tag) (lv) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 8, Target: 8) Billy Jo Boxer (l2d3): BILLY JO BOXER - 1 Billy Jo Boxer takes over on Level 1 Offense! Billy Jo Boxer (l1o4): elbow drop - 2 (ag) Mack Calibur (l2d5): hurt - 2 Billy Jo Boxer (l2o4): left hook - 3 Mack Calibur (l3d6): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d6): hurt - 2 Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d2): dazed - 1 Billy Jo Boxer (l1o3): knife-edge - 2 (ag) Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o2): deathjump (c) Billy Jo Boxer hits a perfect cross-body block! (Roll: 10, Rating: C) One ... two ... three! (Roll: 2, Target: 3)
And Billy Jo Boxer takes the fall! Match duration: 8:12 Final PIN ratings: Billy Jo Boxer (7), Mack Calibur (3)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o2): hammerlock - 1 Mack Calibur (l1d4): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d4): down - 3 (tag) (lv) Mack Calibur (l3o4): out of the ring Mack Calibur attempts a high-risk maneuver, but is caught! (Roll: 3, Rating: B) Billy Jo Boxer (l3o6): TKO (+1) One ... two ... kickout! (Roll: 6, Target: 4) Billy Jo Boxer (l3o2): deathjump (c) Billy Jo Boxer hits a perfect cross-body block! (Roll: 10, Rating: C) One ... two ... kickout! (Roll: 7, Target: 4) Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer rams his opponent's head into the ringside table! (Roll: 7, Rating: B) Billy Jo Boxer (l3o6): TKO (+1) One ... two ... three! (Roll: 2, Target: 6)
And Billy Jo Boxer takes the fall! Match duration: 1:41 Final PIN ratings: Billy Jo Boxer (3), Mack Calibur (5)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o4): elbow drop - 2 (ag) Mack Calibur (l2d3): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o5): big left hook - 3 Billy Jo Boxer (l3d3): PIN 6 (3) One ... kickout! (Roll: 10, Target: 3) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d4): down - 3 Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 5, Target: 8) Billy Jo Boxer (l2d1): hurt - 2 (tag) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d5): hurt - 2 Mack Calibur (l2o3): into the turnbuckle (c) Mack Calibur hits a double axe-handle! (Roll: 9, Rating: A) Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d4): down - 3 (tag) (lv) Billy Jo Boxer leaves the ring to try to regroup! Mack Calibur rams his opponent's head into the ringside table! (Roll: 6, Rating: A) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 5, Rating: C) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d3): PIN 6 (3) One ... two ... kickout! (Roll: 6, Target: 4) Mack Calibur (l3o4): out of the ring Mack Calibur rams his opponent's head into the rails! (Roll: 10, Rating: B) Disqualification! (Roll: 5/4, Rating: 5)
And Billy Jo Boxer takes the fall by disqualification! Match duration: 3:38 Final PIN ratings: Mack Calibur (3), Billy Jo Boxer (5)
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COTG Play-by-Play Simulation
Mack Calibur vs. Billy Jo Boxer
Mack Calibur (l1o1): Blue Steel gang sign - 1 Billy Jo Boxer (l1d5): dazed - 1 (tag) Mack Calibur (l1o1): Blue Steel gang sign - 1 Billy Jo Boxer (l1d2): hurt - 2 Mack Calibur (l2o2): into the ropes (c) Clothesline! (Roll: 8, Rating: C) Mack Calibur (l2o1): peek-a-boo jab - 2 Billy Jo Boxer (l2d5): hurt - 2 (tag) Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d3): PIN 6 (3) One ... two ... kickout! (Roll: 6, Target: 3) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 2) One ... two ... kickout! (Roll: 5, Target: 4) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur goes for a standing dropkick, but can't hit the move! (Roll: 11, Target: 8) Billy Jo Boxer (l2o3): into the turnbuckle (c) Billy Jo Boxer hits a double axe-handle! (Roll: 9, Rating: B) Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d5): hurt - 2 Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 9, Target: 11) Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o3): out of the ring Mack Calibur whips his opponent into the ring pole! (Roll: 6, Rating: B) No disqualification! (Roll: 4/6, Rating: 5) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d6): dazed - 1 Mack Calibur (l1o5): running clothesline - 2 (ag) Billy Jo Boxer is too fast for the move and takes over on Level 2 Offense! Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d3): PIN 6 (3) One ... kickout! (Roll: 9, Target: 3) Billy Jo Boxer (l3o2): deathjump (c) The flying splash connects! (Roll: 6, Rating: C) Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer attempts a high-risk maneuver, but is caught! (Roll: 3, Rating: A) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! Mack Calibur gets thrown down from the turnbuckle! (Roll: 4, Rating: C) Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 9, Target: 11) Mack Calibur (l2d3): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o5): big left hook - 3 Billy Jo Boxer (l3d2): down - 3 Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 1) One ... two ... kickout! (Roll: 7, Target: 5) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 7, Rating: C) Mack Calibur (l3o2): bolo punch - 2 (ch F) Mack Calibur hits a standing dropkick! (Roll: 7, Target: 8) Billy Jo Boxer (l2d3): BILLY JO BOXER - 1 Billy Jo Boxer takes over on Level 1 Offense! Billy Jo Boxer (l1o6): combo punches - 3 (pw) Mack Calibur (l3d1): down - 3 Billy Jo Boxer (l3o1): knee lift - 2 (ch D) Billy Jo Boxer hits a reverse atomic drop! (Roll: 5, Target: 11) Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o4): left hook - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d6): hurt - 2 Billy Jo Boxer (l2o3): into the turnbuckle (c) Mack Calibur gets a boot up! (Roll: 4, Rating: B) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 7, Rating: C) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d2): hurt - 2 Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d1): hurt - 2 Mack Calibur (l2o2): into the ropes (c) The back body drop attempt is reversed by a kick to the head! (Roll: 5, Rating: C) Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d5): hurt - 2 Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d2): down - 3 (lv) Mack Calibur leaves the ring to try to regroup! Billy Jo Boxer rams his opponent's head into the rails! (Roll: 10, Rating: A) Disqualification! (Roll: 6/5, Rating: 6)
And Mack Calibur takes the fall by disqualification! Match duration: 10:49 Final PIN ratings: Billy Jo Boxer (6), Mack Calibur (4)
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COTG Play-by-Play Simulation
Billy Jo Boxer vs. Mack Calibur
Billy Jo Boxer (l1o2): hammerlock - 1 Mack Calibur (l1d6): dazed - 1 Billy Jo Boxer (l1o4): elbow drop - 2 (ag) Mack Calibur (l2d4): hurt - 2 Billy Jo Boxer (l2o1): head butt - 2 Mack Calibur (l2d6): down - 3 Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d1): hurt - 2 (tag) Mack Calibur (l2o2): into the ropes (c) Mack Calibur hits an awesome specialty move! (Roll: 12, Rating: C) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d1): hurt - 2 (tag) Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d4): down - 3 (tag) (lv) Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 10/7, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! Mack Calibur gets thrown down from the turnbuckle! (Roll: 4, Rating: C) Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d5): hurt - 2 Billy Jo Boxer (l2o4): left hook - 3 Mack Calibur (l3d6): hurt - 2 Billy Jo Boxer (l2o6): Jawbuster - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o5): right jab - 3 Mack Calibur (l3d3): PIN 6 (3) One ... two ... kickout! (Roll: 6, Target: 3) Billy Jo Boxer (l3o6): TKO (+1) One ... two ... kickout! (Roll: 8, Target: 5) Billy Jo Boxer (l3o3): out of the ring Mack Calibur whips his opponent into the ring pole! (Roll: 6, Rating: B) No disqualification! (Roll: 8/4, Rating: 5) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d2): hurt - 2 Mack Calibur (l2o1): peek-a-boo jab - 2 Billy Jo Boxer (l2d2): hurt - 2 Mack Calibur (l2o4): double kidney punch - 3 Billy Jo Boxer (l3d5): hurt - 2 Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d4): down - 3 (tag) (lv) Billy Jo Boxer leaves the ring to try to regroup! Mack Calibur hits a perfect flying cross-body to the outside! (Roll: 11, Rating: B) One ... two ... kickout! (Roll: 7, Target: 4) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d6): dazed - 1 Mack Calibur (l1o6): right cross - 3 Billy Jo Boxer (l3d6): down - 3 (tag) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 6, Rating: C) Mack Calibur (l3o4): out of the ring Mack Calibur rams his opponent's head into the rails! (Roll: 10, Rating: B) No disqualification! (Roll: 6/6, Rating: 5) Mack Calibur (l3o4): out of the ring Billy Jo Boxer crawls helplessly back into the ring! (Roll: 7, Rating: B) Mack Calibur (l3o1): paintbrush slaps to back of head - 2 Billy Jo Boxer (l2d4): down - 3 Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! Mack Calibur gets a boot up! (Roll: 3, Rating: C) Billy Jo Boxer (l3o3): out of the ring Billy Jo Boxer rams his opponent's head into the ringside table! (Roll: 7, Rating: B) Billy Jo Boxer (l3o4): Titan Drop - 3 Mack Calibur (l3d2): down - 3 (lv) Billy Jo Boxer (l3o5): Sledgehammer - 3 Mack Calibur (l3d4): hurt - 2 Billy Jo Boxer (l2o2): gut wrench - 2 Mack Calibur (l2d3): MACK CALIBUR - 2 Mack Calibur takes over on Level 2 Offense! Mack Calibur (l2o6): uppercut - 3 Billy Jo Boxer (l3d2): down - 3 Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with BUCKSHOTS! (Roll: 3) One ... two ... kickout! (Roll: 8, Target: 5) Mack Calibur (l3o5): Glass Knucks - 3 Add 1 (dq 5) No disqualification! (Roll: 7/6, Rating: 5) What a devastating move! (Add a fatigue token to Billy Jo Boxer) Billy Jo Boxer (l3d3): PIN 6 (3) One ... kickout! (Roll: 12, Target: 7) Mack Calibur (l3o3): leg drop to groin - 3 (ch G) Mack Calibur opts to go for a deathjump! The flying splash connects! (Roll: 7, Rating: C) Mack Calibur (l3o6): BUCKSHOTS (+0 or +4)* Mack Calibur hits opponent with precision BUCKSHOTS! (Roll: 6) One ... two ... three! (Roll: 3, Target: 12)
And Mack Calibur takes the fall! Match duration: 11:15 Final PIN ratings: Mack Calibur (5), Billy Jo Boxer (8)
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Simulation Summary Mack Calibur - 6 win(s)
Billy Jo Boxer - 4 win(s)
Boxer did hold his own which was a tad surprising to me..
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Post by TTX on Oct 30, 2008 20:24:30 GMT -5
BJB did pretty well when I tried it as well.
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MikeMcKinney
Infinity Challenge
I'm back....I will SMOTHER everyone that gets in my path!
Posts: 198
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Post by MikeMcKinney on Oct 30, 2008 20:28:16 GMT -5
I ran this set 3 times.....They tied the first two times 5-5. Then Mack barely won the 3rd set! Nice match up.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Nov 1, 2008 8:56:31 GMT -5
Osk, Dark Tides is an awesome insert. I look forward to bringing in the new talent, on the art and bios alone its hard to choose a favorite. Mack Calibur... friggin WOW, Neuromancer... awesome...The Fallen... to steal a line from Joey Styles...OH MY GOD! Zeta Grey... Im jacked to see another former AFW/WGX star come in. I've just MTFO!
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