Post by Deleted on Feb 10, 2008 22:43:26 GMT -5
COTGonline INVASION INVITATIONAL
LIVE FROM DEIMOS!
LIVE FROM DEIMOS!
The huge crowd on hand at the GWF's most famous arena buzzed with excitement as 16 of their favorite stars of all time would be battling it out in Round Two action!
Some interesting questions were posed based on the Round One results...who would win between Spike or Comrade Terror? Massif or Galactic Punisher? Would Iron Mane upset Star Warrior? Would Death Masque become the ugliest Cinderalla Story of all time?!?
As a bonus, it was announced that there would be a special tag team match-up in between the Divisional rounds. Word is that EASTERN DYNASTY have challenged the COSMIC FORCES in battle pitting the past vs. the future! The match proposed was a MONGOLIAN BARBED WIRE CAGE...and MATTER and ANTI-MATTER HAVE ACCEPTED THE CHALLENGE!
With a BIG night in store, the bell rang and the fireworks began!!!
Some interesting questions were posed based on the Round One results...who would win between Spike or Comrade Terror? Massif or Galactic Punisher? Would Iron Mane upset Star Warrior? Would Death Masque become the ugliest Cinderalla Story of all time?!?
As a bonus, it was announced that there would be a special tag team match-up in between the Divisional rounds. Word is that EASTERN DYNASTY have challenged the COSMIC FORCES in battle pitting the past vs. the future! The match proposed was a MONGOLIAN BARBED WIRE CAGE...and MATTER and ANTI-MATTER HAVE ACCEPTED THE CHALLENGE!
With a BIG night in store, the bell rang and the fireworks began!!!
[glow=red,2,300]MAFFEI II DIVISION[/glow]
Match One
1.) Thantos
vs
8.)Mad Jester
Mad Jester (l1o2): face punch - 1
Thantos (l1d5): dazed - 1 (tag)
Mad Jester (l1o1): arm wrencher - 1
Thantos (l1d3): dazed - 1
Mad Jester (l1o5): into the turnbuckle
The running shoulder tackle connects! (Roll: 7, Rating: B)
Mad Jester (l2o4): knee lift - 2 (ch B)
Mad Jester opts to throw his opponent into the turnbuckle!
The running shoulder tackle connects! (Roll: 7, Rating: B)
Mad Jester (l2o4): knee lift - 2 (ch B)
Mad Jester opts to throw his opponent into the turnbuckle!
Mad Jester delivers an awesome running clothesline! (Roll: 12, Rating: B)
Mad Jester (l3o4): flying elbow - 3
Thantos (l3d6): down - 3 (lv)
Thantos leaves the ring to try to regroup!
Mad Jester rams his opponent's head into the rails! (Roll: 10, Rating: A)
No disqualification! (Roll: 3/7, Rating: 6)
Mad Jester (l3o4): flying elbow - 3
Thantos (l3d2): hurt - 2
Mad Jester (l2o1): head butt - 2
Thantos (l2d1): hurt - 2
Mad Jester (l2o3): into the ropes (c)
Mad Jester decides against an Irish whip.
Mad Jester (l1o1): arm wrencher - 1
Thantos (l1d1): THANTOS - 2
Thantos takes over on Level 1 Offense!
Thantos (l2o1): knee lift - 2
Mad Jester (l2d2): hurt - 2 (tag)
Thantos (l2o2): fist to the face - 2
Mad Jester (l2d5): hurt - 2 (tag)
Thantos (l2o6): Satanic Skull Smasher - 3
Mad Jester (l3d6): PIN 8 (5)
One ... two ... kickout! (Roll: 6, Target: 5)
Thantos (l3o5): choke using ropes - 3
Mad Jester (l3d5): hurt - 2
Thantos (l2o3): eye rake - 2
Mad Jester (l2d4): dazed - 1
Thantos (l1o4): neckbreaker - 2 (ag)
Mad Jester is too fast for the move and takes over on Level 2 Offense!
Mad Jester (l2o5): foreign object - 3
Thantos (l3d4): PIN 5 (2)
One ... kickout! (Roll: 10, Target: 2)
Mad Jester (l3o1): choke hold - 3
Thantos (l3d3): hurt - 2
Mad Jester (l2o5): foreign object - 3
Thantos (l3d6): down - 3 (lv)
Thantos leaves the ring to try to regroup!
Mad Jester rams his opponent's head into the rails! (Roll: 10, Rating: A)
Disqualification! (Roll: 5/6, Rating: 6)
Thantos takes an early beating from the kooky court clown but in the end, when he couldn't get the job done legally, Jester resorts to illegal tactics and gets eliminated from the tournament by disqualification!
Match duration: 6:25
Final PIN ratings: Mad Jester (6), Thantos (3)
Match Two
12.) Death Masque
vs
4.) Pulsar Prime
Pulsar Prime (l1o1): wristlock - 1
Death Masque (l1d3): hurt - 2
Pulsar Prime (l2o6): Star Smasher - 3
Death Masque (l3d1): hurt - 2
Pulsar Prime (l2o2): suplex - 2
Death Masque (l2d6): DEATH MASQUE - 1
Death Masque takes over on Level 2 Offense!
Death Masque (l1o5): eye rake - 2
Pulsar Prime (l2d4): dazed - 1
Death Masque (l1o2): choke hold - 1
Pulsar Prime (l1d3): dazed - 1 (tag)
Death Masque (l1o5): eye rake - 2
Pulsar Prime (l2d1): hurt - 2
Death Masque (l2o4): into the turnbuckle (c)
Pulsar Prime gets a boot up! (Roll: 4, Rating: B)
Pulsar Prime (l3o5): WHIRLWIND (0)
One ... two ... kickout! (Roll: 6, Target: 4)
Pulsar Prime (l3o2): flying elbow - 3 (ch G)
Pulsar Prime goes for a powerbomb, but can't hit the move! (Roll: 9, Target: 8)
Death Masque (l2o1): clothesline - 2 (ag)
Pulsar Prime is too fast for the move and takes over on Level 2 Offense!
Pulsar Prime (l2o3): into the turnbuckle (c)
Both wrestlers go for a clothesline, but only Death Masque connects! (Roll: 4, Rating: C)
Death Masque (l2o6): spinal crack - 3
Pulsar Prime (l3d6): PIN 5 (2)
One ... kickout! (Roll: 8, Target: 2)
Death Masque (l3o6): THE MELTDOWN (+3) (dq 5)
No disqualification! (Roll: 6/6, Rating: 5)
One ... kickout! (Roll: 10, Target: 6)
Death Masque (l3o6): THE MELTDOWN (+3) (dq 5)
No disqualification! (Roll: 9/9, Rating: 5)
One ... two ... kickout! (Roll: 9, Target: 7)
Death Masque (l3o2): out of the ring
Death Masque rams his opponent's head into the rails! (Roll: 10, Rating: B)
No disqualification! (Roll: 6/7, Rating: 5)
Death Masque (l3o3): out of the ring (c)
Death Masque hits a perfect flying cross-body to the outside! (Roll: 11, Rating: B)
The ref calls for a countout! (Roll: 5, Target: 5)
It was only a count-out, but he did it again! Death Masque takes the fight to Pulsar Prime! A pair of MELTDOWNS and then an insane dive to the outside from the Masked Assassin secures the victory! Death Masque has moved on to the Elite Eight!!!
Match duration: 4:22
Final PIN ratings: Death Masque (5), Pulsar Prime (5)
Match Three
3.) Spike
vs
6.) Comrade Terror
Spike (l1o4): slingshot - 2 (ag)
Comrade Terror is too fast for the move and takes over on Level 2 Offense!
Comrade Terror (l2o6): Comrade Neck Clutch - 3
Spike (l3d2): down - 3 (tag)
Comrade Terror (l3o4): atomic knee drop - 3
Spike (l3d1): PIN 6 (3)
One ... kickout! (Roll: 8, Target: 3)
Comrade Terror (l3o5): Terror Face Claw - 3
Spike (l3d6): hurt - 2
Comrade Terror (l2o5): flying skullcrusher - 3
Spike (l3d2): down - 3 (tag)
Comrade Terror (l3o1): backward leg-sweep - 2 (ch H)
Comrade Terror goes for a falling leg drop off the turnbuckle! (Roll: 4, Target: 9)
Spike (l3d6): hurt - 2
Comrade Terror (l2o6): Comrade Neck Clutch - 3
Spike (l3d3): down - 3 (lv)
Comrade Terror (l3o1): backward leg-sweep - 2 (ch H)
Comrade Terror goes for a falling leg drop off the turnbuckle! (Roll: 9, Target: 9)
Spike (l3d1): PIN 6 (3)
One ... two ... kickout! (Roll: 5, Target: 4)
Comrade Terror (l3o1): backward leg-sweep - 2 (ch H)
Comrade Terror goes for a falling leg drop off the turnbuckle! (Roll: 6, Target: 9)
Spike (l3d4): hurt - 2
Comrade Terror (l2o1): double knee lift - 2
Spike (l2d5): hurt - 2
Comrade Terror (l2o2): fist to the face - 2
Spike (l2d1): SPIKE - 2
Spike takes over on Level 2 Offense!
Spike (l2o2): head butt - 2
Comrade Terror (l2d4): dazed - 1
Spike (l1o5): dropkick - 2 (ag)
Comrade Terror is too fast for the move and takes over on Level 2 Offense!
Comrade Terror (l2o2): fist to the face - 2
Spike (l2d3): hurt - 2 (tag)
Comrade Terror (l2o4): into the ropes (c)
Comrade Terror hits a big shoulder tackle! (Roll: 8, Rating: B)
Comrade Terror (l2o6): Comrade Neck Clutch - 3
Spike (l3d5): hurt - 2
Comrade Terror (l2o3): illegal choke hold - 2
Spike (l2d2): hurt - 2
Comrade Terror (l2o5): flying skullcrusher - 3
Spike (l3d1): PIN 6 (3)
One ... two ... kickout! (Roll: 7, Target: 5)
Comrade Terror (l3o3): out of the ring (c)
There's a big brawl on the outside of the ring! (Roll: 5, Rating: A)
Disqualification! (Roll: 6/4, Rating: 6)
No disqualification! (Roll: 8/10, Rating: 6)
Spike really lucks out here! The poster boy of the GWF took a pounding from the Comrade but managed to squeak by into the next round via DQ!
Match duration: 6:52
Final PIN ratings: Comrade Terror (3), Spike (6)
Match Four
7.) Krakan
vs
4.) Wolf
Wolf (l1o5): knee drop - 2 (ag)
Krakan (l2d6): KRAKAN - 2
Krakan takes over on Level 2 Offense!
Krakan (l2o4): Rifle Shot - 3
Wolf (l3d6): down - 3 (lv)
Wolf leaves the ring to try to regroup!
Krakan hits a big move on the ringside floor! (Roll: 9, Rating: A)
Krakan (l3o5): diving elbow slam - 3
Wolf (l3d5): hurt - 2
Krakan (l2o6): running jackhammer - 3
Wolf (l3d5): hurt - 2
Krakan (l2o3): into the ropes (c)
Clothesline! (Roll: 9, Rating: B)
Krakan (l2o2): eye rake - 2
Wolf (l2d2): WOLF - 2
Wolf takes over on Level 2 Offense!
Wolf (l2o3): into the turnbuckle
Wolf hits a double axe-handle! (Roll: 10, Rating: A)
Wolf (l2o1): head into turnbuckle - 2
Krakan (l2d6): KRAKAN - 2
Krakan takes over on Level 2 Offense!
Krakan (l2o1): knee drop - 2 (ag)
Wolf is too fast for the move and takes over on Level 2 Offense!
Wolf (l2o2): kick to the head - 2
Krakan (l2d4): dazed - 1
Wolf (l1o3): bite to forehead - 2
Krakan (l2d5): hurt - 2
Wolf (l2o3): into the turnbuckle
The running double axe handle misses! There's a rollup! (Roll: 2, Rating: B)
One ... two ... three! (Roll: 2, Target: 2)
The match ended in a roll of doubles. Consult the Feud Table if this was a match between feuding opponents.
Oh no! The mighty Wolf falls victim to the always nasty roll of snake-eyes...but at least it was a during a cool turn of events. Krakan uses a handful of tights on the rollup to assure the victory. After the bell Wolf hops to his feet and pounces on top of the Hitman for Hire, locking in the SAVAGE FACE CLAW as security has to come ringside to pry him off.
Match duration: 4:10
Final PIN ratings: Krakan (3), Wolf (2)
MONGOLIAN BARBED WIRE CAGE MATCH
Cosmic Forces
vs.
Eastern Dynasty
Ghengis Khan (l1o1): flying mare takedown - 1
Antimatter (l1d5): ANTIMATTER - 1
Antimatter takes over on Level 1 Offense!
Antimatter tags in Matter
Matter (l1o6): full power slam - 3 (pw)
Ghengis Khan (l3d4): hurt - 2
Matter (l2o3): into the ropes (c)
Matter tries to smash his opponent's head into the barbed wire cage, but it's reversed and he goes in face-first!
What a devastating move! (Add a fatigue token to Matter)
Matter (l3d6): down - 3
Ghengis Khan (l3o4): deadly throat chop - 3
Matter (l3d2): down - 3 (tag) (lv)
Matter can't make the hot tag! (Roll: 7)
Ghengis Khan (l3o4): deadly throat chop - 3
Matter (l3d4): PIN 5 (2)
One ... kickout! (Roll: 9, Target: 3)
Ghengis Khan tags in Mitsuko
Mitsuko (l3o4): karate kick - 3
Matter (l3d3): hurt - 2
Mitsuko (l2o4): into the ropes (c)
Mitsuko tries to smash his opponent's head into the barbed wire cage, but it's reversed and he goes in face-first!
What a devastating move! (Add a fatigue token to Mitsuko)
Mitsuko (l3d2): down - 3 (tag)
Mitsuko can't make the hot tag! (Roll: 8)
Matter (l3o1): choke using ropes - 2
Mitsuko (l2d2): hurt - 2 (tag)
Mitsuko makes the hot tag! (Roll: 6)
Ghengis Khan (l1o3): hammerlock - 2 (ag)
Matter is too fast for the move and takes over on Level 2 Offense!
Matter tags in Antimatter
Antimatter (l2o1): head butt - 1
Ghengis Khan (l1d5): dazed - 1
Antimatter tags in Matter
Matter (l1o2): bear hug - 1
Ghengis Khan (l1d4): dazed - 1 (tag)
Ghengis Khan makes the hot tag! (Roll: 5)
Mitsuko (l1o1): knee wrencher - 1
Matter (l1d1): MATTER - 1
Matter takes over on Level 1 Offense!
Matter tags in Antimatter
Antimatter (l1o3): bite to forehead - 2 (pw)
Mitsuko (l2d5): hurt - 2 (tag)
Mitsuko makes the hot tag! (Roll: 6)
Ghengis Khan (l1o3): hammerlock - 2 (ag)
Antimatter is too fast for the move and takes over on Level 2 Offense!
Antimatter tags in Matter
Matter (l2o5): Cosmic Clampdown - 3
Ghengis Khan (l3d6): down - 3 (tag) (lv)
Ghengis Khan can't make the hot tag! (Roll: 8)
Matter (l3o3): out of the ring
Matter tries to smash his opponent's head into the barbed wire cage, but it's reversed and he goes in face-first!
What a devastating move! (Add a fatigue token to Matter)
Matter (l3d2): down - 3 (tag) (lv)
Matter can't make the hot tag! (Roll: 8)
Ghengis Khan (l3o2): out of the ring (c)
Ghengis Khan smashes his opponent's head into the barbed wire cage!
What a devastating move! (Add a fatigue token to Matter)
Matter (l3d6): down - 3
Ghengis Khan (l3o2): out of the ring (c)
Ghengis Khan smashes his opponent's head into the barbed wire cage!
What a devastating move! (Add a fatigue token to Matter)
Matter (l3d6): down - 3
Ghengis Khan (l3o5): Khan Nerve Pinch - 3
Matter (l3d1): down - 3 (tag)
Matter makes the hot tag! (Roll: 6)
Antimatter (l1o3): bite to forehead - 2 (pw)
Ghengis Khan is too strong for the move and takes over on Level 2 Offense!
Ghengis Khan tags in Mitsuko
Mitsuko (l2o1): bear hug - 1
Antimatter (l1d2): dazed - 1 (tag)
Antimatter makes the hot tag! (Roll: 6)
Matter (l1o1): punch to face - 1
Mitsuko (l1d4): dazed - 1
Matter (l1o5): falling knee drop - 2 (ag)
Mitsuko (l2d2): hurt - 2 (tag)
Mitsuko can't make the hot tag! (Roll: 8)
Matter (l2o2): into the turnbuckle (c)
Matter smashes his opponent's head into the barbed wire cage!
What a devastating move! (Add a fatigue token to Mitsuko)
Mitsuko (l3d5): hurt - 2
Matter (l2o2): into the turnbuckle (c)
Matter tries to smash his opponent's head into the barbed wire cage, but it's reversed and he goes in face-first!
What a devastating move! (Add a fatigue token to Matter)
Matter (l3d3): hurt - 2
Mitsuko (l2o2): choke hold - 2
Matter (l2d5): hurt - 2
Mitsuko (l2o2): choke hold - 2
Matter (l2d5): hurt - 2
Mitsuko (l2o3): head ram - 2
Matter (l2d6): dazed - 1
Mitsuko tags in Ghengis Khan
Ghengis Khan (l1o1): flying mare takedown - 1
Matter (l1d2): MATTER - 1
Matter takes over on Level 1 Offense!
Matter tags in Antimatter
Antimatter (l1o1): arm twister - 1
Ghengis Khan (l1d2): dazed - 1 (tag)
Ghengis Khan can't make the hot tag! (Roll: 8)
Antimatter (l1o2): dropkick - 2 (ag)
Ghengis Khan (l2d1): hurt - 2 (tag)
Ghengis Khan makes the hot tag! (Roll: 4)
Mitsuko (l1o3): into the turnbuckle
Mitsuko smashes his opponent's head into the barbed wire cage!
What a devastating move! (Add a fatigue token to Antimatter)
Antimatter (l3d4): hurt - 2
Mitsuko (l2o3): head ram - 2
Antimatter (l2d5): hurt - 2 (tag)
Antimatter can't make the hot tag! (Roll: 9)
Mitsuko tags in Ghengis Khan
Ghengis Khan (l2o6): standing karate kick - 3
Antimatter (l3d3): down - 3 (tag) (lv)
Antimatter makes the hot tag! (Roll: 4)
Matter (l1o5): falling knee drop - 2 (ag)
Ghengis Khan (l2d1): hurt - 2 (tag)
Ghengis Khan can't make the hot tag! (Roll: 11)
Matter tags in Antimatter
Antimatter (l2o5): atomic drop - 2 (ch E)
Antimatter hits a spinning neck breaker! (Roll: 4, Target: 11)
Ghengis Khan (l3d1): down - 3
Antimatter tags in Matter
Matter (l3o2): illegal object - 3 (ch G)
Matter hits a powerbomb! (Roll: 6, Target: 7)
Ghengis Khan (l3d3): PIN 8 (5)
Mitsuko tries to make the pin save, but is stopped! (Roll: 10)
One ... two ... kickout! (Roll: 6, Target: 5)
Matter tags in Antimatter
Antimatter (l3o3): deathjump (c)
Antimatter hits a perfect cross-body block! (Roll: 10, Rating: C)
Mitsuko tries to make the pin save, but is stopped! (Roll: 8)
One ... kickout! (Roll: 10, Target: 6)
Antimatter tags in Matter
Matter (l3o6): POSITIVE CHARGE (+3) or (0)
With Antimatter at ringside, POSITIVE CHARGE hits with devastating effect!
One ... two ... three! (Roll: 8, Target: 10)
The match ended in a roll of doubles. Consult the Feud Table if this was a match between feuding opponents.
What a friggin match!!! These two teams went at it in the Cage resulting in bloody messes all over the place. Matter eats Mongolian Barbed wire for breakfast, lunch, dinner, and desert but actually goes in to fight back and with the help of his negatively charged teammate, to hit the POSITIVE CHARGE on Ghengis Khan.
After the fight, the wicked Cosmic Forces use their powers to electrify the entire cage! They then toss poor Mitsuko into the current, frying him in a sick display! Mongolian BBQ anyone?!?
Match duration: 14:23
Final PIN ratings: Matter (8), Antimatter (6), Ghengis Khan (7), Mitsuko (5)
[glow=blue,2,300]CETUS DIVISION[/glow]
Match One
1.) Star Warrior
vs
8.) Iron Mane
Star Warrior (l1o4): knee lift - 2 (ch A)
Star Warrior opts to throw his opponent into the ropes!
Clothesline! (Roll: 9, Rating: B)
Star Warrior (l2o6): Meteor Shower - 3
Iron Mane (l3d2): down - 3 (lv)
Iron Mane leaves the ring to try to regroup!
Star Warrior rams his opponent's head into the ringside table! (Roll: 7, Rating: A)
Star Warrior (l3o6): COSMIC BIG BANG (Roll: 2--6)
Star Warrior connects! (Roll: 4)
One ... two ... kickout! (Roll: 10, Target: 7)
Star Warrior (l3o2): out of the ring
Star Warrior attempts a high-risk maneuver, but is caught! (Roll: 2, Rating: A)
Iron Mane (l3o3): out of the ring (c)
Iron Mane opts not to take the fight out of the ring.
Iron Mane (l2o2): punch in face - 2
Star Warrior (l2d1): hurt - 2
Iron Mane (l2o1): head butt - 2
Star Warrior (l2d6): STAR WARRIOR - 2
Star Warrior takes over on Level 2 Offense!
Star Warrior (l2o3): head into turnbuckle - 2 (ch B)
Star Warrior hits a front headlock! (Roll: 6, Target: 6)
Iron Mane (l2d4): hurt - 2 (tag)
Star Warrior (l2o1): dropkick - 2
Iron Mane (l2d2): IRON MANE - 2
Iron Mane takes over on Level 2 Offense!
Iron Mane (l2o3): ear ringer - 2
Star Warrior (l2d4): STAR WARRIOR - 1
Star Warrior takes over on Level 2 Offense!
Star Warrior (l1o5): into the turnbuckle
The running shoulder tackle connects! (Roll: 8, Rating: A)
Star Warrior (l2o2): elbow smash - 2
Iron Mane (l2d2): IRON MANE - 2
Iron Mane takes over on Level 2 Offense!
Iron Mane (l2o4): neck brace - 2 (ch B)
Iron Mane goes for a front headlock, but can't hit the move! (Roll: 8, Target: 5)
Star Warrior (l2o6): Meteor Shower - 3
Iron Mane (l3d6): PIN 6 (3)
One ... two ... kickout! (Roll: 6, Target: 4)
Star Warrior (l3o1): deathjump (c)
Star Warrior opts not to go to the top.
Star Warrior (l2o1): dropkick - 2
Iron Mane (l2d1): hurt - 2
Star Warrior (l2o2): elbow smash - 2
Iron Mane (l2d1): hurt - 2
Star Warrior (l2o4): Cosmic Smash - 3
Iron Mane (l3d6): PIN 6 (3)
One ... kickout! (Roll: 11, Target: 5)
Star Warrior (l3o2): out of the ring
There's a big brawl on the outside of the ring! (Roll: 5, Rating: A)
No disqualification! (Roll: 10/9, Rating: 5)
No disqualification! (Roll: 11/5, Rating: 6)
Star Warrior wins the brawl and takes over in the ring!
Star Warrior (l3o4): neckbreaker - 3
Iron Mane (l3d3): hurt - 2
Star Warrior (l2o3): head into turnbuckle - 2 (ch B)
Star Warrior goes for a front headlock, but can't hit the move! (Roll: 9, Target: 6)
Iron Mane (l2o1): head butt - 2
Star Warrior (l2d6): STAR WARRIOR - 2
Star Warrior takes over on Level 2 Offense!
Star Warrior (l2o3): head into turnbuckle - 2 (ch B)
Star Warrior goes for a front headlock, but can't hit the move! (Roll: 11, Target: 6)
Iron Mane (l2o3): ear ringer - 2
Star Warrior (l2d4): STAR WARRIOR - 1
Star Warrior takes over on Level 2 Offense!
Star Warrior (l1o1): forearm smash - 1
Iron Mane (l1d6): dazed - 1
Star Warrior (l1o6): Running Star Blast - 3 (ag)
Iron Mane (l3d5): hurt - 2
Star Warrior (l2o5): Tomahawk Thrust - 3
Iron Mane (l3d6): PIN 6 (3)
One ... two ... three! (Roll: 6, Target: 6)
Star Warrior is just too much for the Ani-Man tonight. Warrior dismantled his opponent before finishing him with a Tomahawk Thrust...Omega style. After the match, Warrior looked into the camera and "ssshhh'd" those who doubted his abilities to win the whole tournament.
Match duration: 8:39
Final PIN ratings: Star Warrior (1), Iron Mane (6)
Match Two
5.) Massif
vs
4.) Galactic Punisher
Massif (l1o3): full nelson - 2 (ag)
Galactic Punisher is too fast for the move and takes over on Level 2 Offense!
Galactic Punisher (l2o6): Punisher Smash - 3
Massif (l3d2): down - 3 (lv)
Galactic Punisher (l3o2): out of the ring
There's a big brawl on the outside of the ring! (Roll: 5, Rating: A)
No disqualification! (Roll: 6/9, Rating: 4)
No disqualification! (Roll: 4/6, Rating: 5)
Massif wins the brawl and takes over in the ring!
Massif (l3o2): out of the ring (c)
Massif hits a big move on the ringside floor! (Roll: 9, Rating: C)
Massif (l3o6): VOLCANIC DROP (+2)
One ... two ... kickout! (Roll: 8, Target: 5)
Massif (l3o6): VOLCANIC DROP (+2)
One ... two ... kickout! (Roll: 7, Target: 6)
Massif (l3o5): Massif Power Slam - 3
Galactic Punisher (l3d1): PIN 6 (3)
One ... two ... kickout! (Roll: 6, Target: 5)
Massif (l3o2): out of the ring (c)
Galactic Punisher crawls helplessly back into the ring! (Roll: 5, Rating: C)
Massif (l3o5): Massif Power Slam - 3
Galactic Punisher (l3d2): hurt - 2
Massif (l2o6): head butt - 3
Galactic Punisher (l3d5): hurt - 2
Massif (l2o4): abdominal claw - 2 (ch E)
Massif hits a bear hug! (Roll: 7, Target: 8)
Galactic Punisher (l2d1): dazed - 1
Massif (l1o4): into the turnbuckle
The running double axe handle misses! There's a rollup! (Roll: 3, Rating: A)
One ... kickout! (Roll: 7, Target: 3)
Galactic Punisher (l3o5): VERDICT (0)
One ... two ... kickout! (Roll: 5, Target: 4)
Galactic Punisher (l3o3): deathjump (c)
Galactic Punisher gets a boot up! (Roll: 4, Rating: A)
Massif (l3o5): Massif Power Slam - 3
Galactic Punisher (l3d3): hurt - 2
Massif (l2o1): knee lift - 2
Galactic Punisher (l2d4): hurt - 2
Massif (l2o4): abdominal claw - 2 (ch E)
Massif goes for a spinning neck breaker, but can't hit the move! (Roll: 10, Target: 6)
Galactic Punisher (l2o4): swift kick - 3
Massif (l3d2): down - 3 (lv)
Massif leaves the ring to try to regroup!
Galactic Punisher hits a big move on the ringside floor! (Roll: 9, Rating: A)
Galactic Punisher (l3o3): deathjump (c)
The flying splash connects! (Roll: 7, Rating: B)
Galactic Punisher (l3o3): deathjump (c)
The huge deathjump connects! (Roll: 8, Rating: B)
Galactic Punisher (l3o4): temple chop - 3
Massif (l3d3): hurt - 2
Galactic Punisher (l2o6): Punisher Smash - 3
Massif (l3d3): hurt - 2
Galactic Punisher (l2o2): knee smash - 2 (ch B)
Galactic Punisher goes for a front headlock, but can't hit the move! (Roll: 12, Target: 8)
Massif (l2o1): knee lift - 2
Galactic Punisher (l2d3): GALACTIC PUNISHER - 1
Galactic Punisher takes over on Level 2 Offense!
Galactic Punisher (l1o2): knee wrencher - 1
Massif (l1d2): MASSIF - 1
Massif takes over on Level 1 Offense!
Massif (l1o2): headlock - 1
Galactic Punisher (l1d3): GALACTIC PUNISHER - 2
Galactic Punisher takes over on Level 1 Offense!
Galactic Punisher (l2o3): into the ropes (c)
The back body drop attempt is reversed by a kick to the head! (Roll: 5, Rating: C)
Massif (l2o6): head butt - 3
Galactic Punisher (l3d3): hurt - 2
Massif (l2o6): head butt - 3
Galactic Punisher (l3d6): hurt - 2
Massif (l2o2): punch to the head - 2
Galactic Punisher (l2d6): hurt - 2
Massif (l2o4): abdominal claw - 2 (ch E)
Massif hits a bear hug! (Roll: 4, Target: 8)
Galactic Punisher (l2d2): hurt - 2 (tag)
Massif (l2o3): into the ropes (c)
Massif decides against an Irish whip.
Massif (l1o5): shoulder smash - 2 (ch B)
Massif hits a front headlock! (Roll: 3, Target: 5)
Galactic Punisher (l2d4): hurt - 2
Massif (l2o3): into the ropes (c)
Massif decides against an Irish whip.
Massif (l1o3): full nelson - 2 (ag)
Galactic Punisher is too fast for the move and takes over on Level 2 Offense!
Galactic Punisher (l2o1): dropkick - 2 (ag)
Massif (l2d6): hurt - 2
Galactic Punisher (l2o2): knee smash - 2 (ch B)
Galactic Punisher hits a front headlock! (Roll: 7, Target: 8)
Massif (l2d5): MASSIF - 1
Massif takes over on Level 2 Offense!
Massif (l1o5): shoulder smash - 2 (ch B)
Massif goes for a front headlock, but can't hit the move! (Roll: 8, Target: 5)
Galactic Punisher (l2o4): swift kick - 3
Massif (l3d4): hurt - 2
Galactic Punisher (l2o4): swift kick - 3
Massif (l3d5): hurt - 2
Galactic Punisher (l2o3): into the ropes (c)
The back body drop attempt is reversed by a kick to the head! (Roll: 5, Rating: C)
Massif (l2o6): head butt - 3
Galactic Punisher (l3d1): PIN 6 (3)
One ... two ... three! (Roll: 6, Target: 6)
Awesome match! The fans were treated to VOLCANIC DROPs from Massif and a VERDICT from GP but in the end it was a suprise headbutt from the massive cranium of Massif that put Punisher down for the count.
Match duration: 13:00
Final PIN ratings: Massif (5), Galactic Punisher (6)
Match Three
3.) Bounty Hunter
vs
6.) Lord Nexus
Bounty Hunter (l1o4): forearm smash - 2 (pw)
Lord Nexus (l2d2): LORD NEXUS - 2
Lord Nexus takes over on Level 2 Offense!
Lord Nexus (l2o2): leg lift - 2
Bounty Hunter (l2d2): hurt - 2
Lord Nexus (l2o2): leg lift - 2
Bounty Hunter (l2d1): BOUNTY HUNTER - 2
Bounty Hunter takes over on Level 2 Offense!
Bounty Hunter (l2o6): Animal Trap - 3
Lord Nexus (l3d5): hurt - 2
Bounty Hunter (l2o4): power slam - 3 (ch F)
Bounty Hunter hits a choke slam! (Roll: 2, Target: 7)
Lord Nexus (l3d1): down - 3 (tag) (lv)
Bounty Hunter (l3o5): Snap Snare - 3
Lord Nexus (l3d3): hurt - 2
Bounty Hunter (l2o6): Animal Trap - 3
Lord Nexus (l3d5): hurt - 2
Bounty Hunter (l2o4): power slam - 3 (ch F)
Bounty Hunter hits a choke slam! (Roll: 6, Target: 7)
Lord Nexus (l3d2): down - 3
Bounty Hunter (l3o1): knife edge - 2 (ch H)
Bounty Hunter opts to go for a deathjump!
Bounty Hunter hits a double axe-handle! (Roll: 9, Rating: A)
Bounty Hunter (l2o6): Animal Trap - 3
Lord Nexus (l3d5): hurt - 2
Bounty Hunter (l2o3): into the ropes (c)
Bounty Hunter decides against an Irish whip.
Bounty Hunter (l1o4): forearm smash - 2 (pw)
Lord Nexus (l2d3): hurt - 2
Bounty Hunter (l2o1): eye gouge - 2
Lord Nexus (l2d3): hurt - 2
Bounty Hunter (l2o3): into the ropes (c)
Bounty Hunter decides against an Irish whip.
Bounty Hunter (l1o3): elbow drop - 2 (ag)
Lord Nexus is too fast for the move and takes over on Level 2 Offense!
Lord Nexus (l2o2): leg lift - 2
Bounty Hunter (l2d1): BOUNTY HUNTER - 2
Bounty Hunter takes over on Level 2 Offense!
Bounty Hunter (l2o6): Animal Trap - 3
Lord Nexus (l3d1): down - 3 (tag) (lv)
Lord Nexus leaves the ring to try to regroup!
Lord Nexus rams his opponent's head into the ringside table! (Roll: 6, Rating: B)
Lord Nexus (l3o1): out of the ring (c)
Lord Nexus rams his opponent's head into the ringside table! (Roll: 6, Rating: B)
Lord Nexus (l3o5): TITAN DROP (0)
One ... two ... kickout! (Roll: 4, Target: 2)
Lord Nexus (l3o5): TITAN DROP (0)
One ... kickout! (Roll: 10, Target: 3)
Lord Nexus (l3o2): deathjump (c)
The flying splash connects! (Roll: 6, Rating: B)
Lord Nexus (l3o5): TITAN DROP (0)
One ... two ... kickout! (Roll: 6, Target: 4)
Lord Nexus (l3o5): TITAN DROP (0)
One ... two ... three! (Roll: 5, Target: 5)
Lord Nexus goes on an offensive frenzy at the end of the match to pulverize Bounty Hunter into the mat. A fourth TITAN DROP gets the 3.
Match duration: 7:08
Final PIN ratings: Lord Nexus (3), Bounty Hunter (5)
Match Four
7.) Exo-King
vs
2.) Bishop Hell
Bishop Hell (l1o4): elbow drop - 2 (ag)
Exo-King (l2d4): dazed - 1
Bishop Hell (l1o1): headlock - 1
Exo-King (l1d5): EXO-KING - 1
Exo-King takes over on Level 1 Offense!
Exo-King (l1o3): neckbreaker - 2
Bishop Hell (l2d6): hurt - 2
Exo-King (l2o4): shoulder breaker - 2 (ch C)
Exo-King goes for a running shoulder tackle, but can't hit the move! (Roll: 11, Target: 7)
Bishop Hell (l2o4): into the ropes
The back body drop attempt is reversed into a piledriver! (Roll: 4, Rating: B)
Exo-King (l3o5): King Power slam - 3
Bishop Hell (l3d2): hurt - 2
Exo-King (l2o6): flying body crusher - 3
Bishop Hell (l3d2): hurt - 2
Exo-King (l2o2): clothesline - 2
Bishop Hell (l2d5): BISHOP HELL - 2
Bishop Hell takes over on Level 2 Offense!
Bishop Hell (l2o4): into the ropes
Clothesline! (Roll: 9, Rating: B)
Bishop Hell (l2o2): atomic drop - 2
Exo-King (l2d4): dazed - 1
Bishop Hell (l1o2): leg lift - 1
Exo-King (l1d4): dazed - 1
Bishop Hell (l1o2): leg lift - 1
Exo-King (l1d4): dazed - 1
Bishop Hell (l1o4): elbow drop - 2 (ag)
Exo-King (l2d1): EXO-KING - 2
Exo-King takes over on Level 2 Offense!
Exo-King (l2o4): shoulder breaker - 2 (ch C)
Exo-King hits a running shoulder tackle! (Roll: 6, Target: 7)
Bishop Hell (l2d4): hurt - 2
Exo-King (l2o4): shoulder breaker - 2 (ch C)
Exo-King hits a running shoulder tackle! (Roll: 6, Target: 7)
Bishop Hell (l2d5): BISHOP HELL - 2
Bishop Hell takes over on Level 2 Offense!
Bishop Hell (l2o2): atomic drop - 2
Exo-King (l2d4): dazed - 1
Bishop Hell (l1o1): headlock - 1
Exo-King (l1d3): dazed - 1 (tag)
Bishop Hell (l1o3): choke - 2
Exo-King (l2d6): hurt - 2
Bishop Hell (l2o3): into the turnbuckle (c)
Double clothesline! Bishop Hell gets up first! (Roll: 10, Rating: B)
Bishop Hell (l3o6): HELLFIRE (+4) (dq 5)
No disqualification! (Roll: 9/3, Rating: 5)
One ... two ... three! (Roll: 6, Target: 7)
Solid match, but with the double DQ rule in effect, Bishop Hell is too tough for the King. HELLFIRE blazes Bishop Hell into Round 3.
Match duration: 7:04
Final PIN ratings: Bishop Hell (3), Exo-King (3)
Notes:
- Death Masque does it! The 12 seed moves on!
- DQ's coming into play a bit here, eliminating Mad Jester and Comrade Terror.
- Wolf is out...
- Star Warrior looks real good going into the Elite Eight.
- Updated contestant standings and Elite Eight brackets posted tomorrow!
STAY TUNED!
~ :-Xsk