GLADIATOR CLEANSING CHARTI'm using Clouser's cards and ideas for my WAAF fed. Now that I've reached his 2125 set, he has a chart for Gladiator Cleansings, but it's a very BASIC chart. I expanded it greatly and present my updated version here. I hope everyone likes it!
CLEANSING CHARTAfter a Gladiator has reached 5 years without a Cleansing, reroll 1d6 once you are ready to start a fed year to see if the Gladiator receives a Cleansing beforehand: If the roll is a “6”, then the Gladiator has gone through a Cleansing, so roll on the charts below!
If it is their
FIRST Cleansing, do NOT add any NEGATIVE results to a Gladiator's section (in which case, reroll). Also, change any portion of this chart to your liking.
Roll on EACH section and make the rolled changes as described below, OR simply roll 1d6 and use this:
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SIMPLE CLEANSING CHART
1 = Make something of your choice worse on this section (then roll for next section until completed)
2 = No changes (then roll for next section until completed)
3-6 = Improve something of your choice on this section (then roll for next section until completed)
Please note: The sections you need to roll for on this chart are: Chart Ratings; Disqualification; Level 1 Offense/Defense; Level 2 Offense/Defense; Level 3 Offense/Defense; Pin/Finisher/Add 1.
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ADVANCED CLEANSING CHART
(Please note: If something on this chart does not apply,
it is your choice as to what gets scaled up/down.)
CHART RATINGS (roll 1 die)
1 = Make a B rating into an A (or C if there are no B's into a B) AND a different B rating into a C (or an A if there are no B's into a B)
2 = No ratings changes
3-4 = Make a B rating into an A (or C if there are no B's into a B)
5-6 = Improve TWO ratings by one (your choice), or one C to an A
DISQUALIFICATION (roll 1 die)
1 = Make the rating better by one (or no change if improving the DQ makes no sense for the character)
2-4 = No change
5 = Make the rating worse by one
6 = Make the rating worse by two (or by one, your choice)
LEVEL 1 OFFENSE AND DEFENSE (roll 1 die)
1 = If there are 2 or less (ag) or (pw) in Level 1 Offense, add another to the section (your choice as to which and where)
2 = If there is a Level 2 move on Level 1 Offense #6, change it to a Level 3 move (with or without an ag/pw, your choice) AND make a Level 1 Defense "dazed-1" into a "hurt-2"
3 = No changes
4 = If there are 2 or more (ag) or (pw) in Level 1 Offense, subtract one from the section (your choice as to which and where)
5 = If there is a Level 2 move on Level 1 Offense #6, change it to a Level 3 move (with or without an ag/pw, your choice)
6 = Either improve a Level 1 Defense Reverse-1 to a Reverse-2 OR add a Reverse-1 to the section (your choice)
LEVEL 2 OFFENSE AND DEFENSE (roll 1 die)
1 = Add an "Add 1" to Level 2 Offense #6 AND make a Level 2 Defense Reverse-2 into a Reverse-1 (or make a Reverse-1 into a dazed-1)
2 = No Changes
3-4 = Make a Level 2 Defense hurt-2 into a dazed-1 OR a down-3 into a hurt-2
5 = Change a Level 2 Defense Reverse-1 into a Reverse-2 OR a hurt-2 into a dazed-1
6 = On Level 2 Defense add a Reverse-1 or improve a hurt-2 to a dazed-1 (or down-3 to hurt-2)
LEVEL 3 OFFENSE AND DEFENSE (roll 1 die)
1 = Add an "Add 1" to Level 3 Offense AND change a hurt-2 to a down-3 on Level 3 Defense
2-3 = No changes
4-6 = Add an "Add 1" to Level 3 Offense AND change a down-3 into a hurt-2 on Level 3 Defense (if there are at least 2 "down-3s")
PIN, FINISHER, AND ADD 1 MOVES (roll 1 die)
1 = Add 1 to their best Finisher (up to a +6) AND make the PIN rating worse by one
2 = No Changes
3-4 = Add an "Add 1" to Level 3 Offense
5 = Increase the Finisher Rating of one of the Finishers Ratings (up to a +6)
6 = Increase the Finisher Rating of one of the Finisher Ratings (up to a +6)
(On this chart only you may voluntarily make a score worse to make one better)
Idea for this chart by Clouser for his AAW 2125 set.
Revision/expansion of this chart by WTIC Promoter.
You can also download the PDF version here:
drive.google.com/file/d/1OzuuMAI9_wQAtPgcG8SYa3XA-VFlS8JQ/view?usp=sharingTodd C
WTIC