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Post by squire on Sept 5, 2009 18:12:42 GMT -5
Ok, essentially the points are lower by 100. The issue was just affecting the singles ranking section, so the tag teams will still have the full point value. The good news is this does not affect ranking position since it occurs for all wrestlers.
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bloodsport3000
Infinity Challenge
Did anyone else send in a female?
Posts: 122
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Post by bloodsport3000 on Sept 5, 2009 19:09:01 GMT -5
TY Squire for the work, I'm gonna go try it out!
Captain Fear
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nke1988
Infinity Challenge
Posts: 12
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Post by nke1988 on Sept 6, 2009 14:48:25 GMT -5
I don't know if this has been brought up before, but I think Chaos isn't working properly in the play by play sim. Check this out;
Star Warrior (l1o6): Running Star Blast - 3 (ag) Chaos (l3d1): hurt - 2 (ROLL ALPHA STONE)* The Alpha Stone power is fluctuating, Chaos is at full strength. (Roll: 6) Star Warrior (l2o3): head into turnbuckle - 2 (ch B) Star Warrior hits a front headlock! (Roll: 6, Target: 8) Chaos (l2d1): hurt - 2 Star Warrior (l2o5): Tomahawk Thrust - 3 Chaos (l3d2): hurt - 2 Star Warrior (l2o1): dropkick - 2 Chaos (l2d4): hurt - 2 Star Warrior (l2o4): Cosmic Smash - 3 Chaos (l3d1): hurt - 2 (ROLL ALPHA STONE)* The Alpha Stone power is fluctuating, Chaos is at full strength. (Roll: 2) Star Warrior (l2o4): Cosmic Smash - 3 Chaos (l3d6): PIN 5(2) One ... kickout! (Roll: 10, Target: -2) Star Warrior (l3o5): karate kick - 3 Chaos (l3d2): hurt - 2 Star Warrior (l2o4): Cosmic Smash - 3 Chaos (l3d2): hurt - 2 Star Warrior (l2o5): Tomahawk Thrust - 3 Chaos (l3d6): PIN 5(2) One ... kickout! (Roll: 9, Target: -1) Star Warrior (l3o5): karate kick - 3 Chaos (l3d5): hurt - 2 Star Warrior (l2o6): Meteor Shower - 3 Chaos (l3d1): hurt - 2 (ROLL ALPHA STONE)* The Alpha Stone power is fluctuating, Chaos is at full strength. (Roll: 2) Star Warrior (l2o2): elbow smash - 2 Chaos (l2d1): hurt - 2 Star Warrior (l2o3): head into turnbuckle - 2 (ch B) Star Warrior hits a front headlock! (Roll: 6, Target: 8) Chaos (l2d3): CHAOS - 2 (hurt - 2) Chaos takes over on Level 2 Offense! Chaos (l2o1): head butt - 2 Star Warrior (l2d4): STAR WARRIOR - 1 Star Warrior takes over on Level 1 Offense! Star Warrior (l1o2): headlock - 1 Chaos (l1d6): CHAOS - 2 Chaos takes over on Level 2 Offense! Chaos (l2o3): into the turnbuckle (c) Chaos decides against a turnbuckle whip. Chaos (l1o6): Indestructible Drop - 3 (pw) Star Warrior (l3d5): PIN 4 (1) One ... kickout! (Roll: 7, Target: 1) Chaos (l3o1): piledriver - 3 (ch H) Chaos goes for a falling leg drop off the turnbuckle, but can't hit the move! (Roll: 10, Target: 5) Star Warrior (l2o5): Tomahawk Thrust - 3 Chaos (l3d5): hurt - 2 Star Warrior (l2o5): Tomahawk Thrust - 3 Chaos (l3d1): hurt - 2 (ROLL ALPHA STONE)* The Alpha Stone power is fluctuating, Chaos is at full strength. (Roll: 4) Star Warrior (l2o6): Meteor Shower - 3 Chaos (l3d1): hurt - 2 (ROLL ALPHA STONE)* The Alpha Stone power is fluctuating. Chaos is weakened.(Roll: 3) Star Warrior (l2o2): elbow smash - 2 Chaos (l2d4): hurt - 2 Star Warrior (l2o2): elbow smash - 2 Chaos (l2d2): dazed - 1 Star Warrior (l1o6): Running Star Blast - 3 (ag) Chaos (l3d5): hurt - 2 Star Warrior (l2o4): Cosmic Smash - 3 Chaos (l3d1): hurt - 2 (ROLL ALPHA STONE)* The Alpha Stone power is fluctuating, Chaos is at full strength. (Roll: 4) Star Warrior (l2o6): Meteor Shower - 3 Chaos (l3d3): down - 3 (lv) Star Warrior (l3o6): COSMIC BIG BANG (Roll: 2--6) Star Warrior connects! (Roll: 5) One ... kickout! (Roll: 8, Target: 1) Star Warrior (l3o6): COSMIC BIG BANG (Roll: 2--6) Star Warrior connects! (Roll: 5) One ... kickout! (Roll: 6, Target: 2) Star Warrior (l3o6): COSMIC BIG BANG (Roll: 2--6) Star Warrior connects! (Roll: 3) One ... kickout! (Roll: 8, Target: 1) Star Warrior (l3o1): deathjump (c) Star Warrior hits a flying forearm! (Roll: 9, Rating: A) No disqualification! (Roll: 8/5, Rating: 5) Star Warrior (l3o2): out of the ring Chaos whips his opponent into the ring pole! (Roll: 6, Rating: A) No disqualification! (Roll: 5/12, Rating: 5) Chaos (l3o2): out of the ring (c) Chaos attempts a high-risk maneuver, but is caught! (Roll: 3, Rating: A) Star Warrior (l3o2): out of the ring Star Warrior attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A) Chaos (l3o2): out of the ring (c) Chaos rams his opponent's head into the ringside table! (Roll: 7, Rating: A) Chaos (l3o2): out of the ring (c) Star Warrior rams his opponent's head into the ringside table! (Roll: 7, Rating: A) Star Warrior (l3o1): deathjump (c) The flying splash connects! (Roll: 7, Rating: A) Star Warrior (l3o2): out of the ring Star Warrior hits a big move on the ringside floor! (Roll: 9, Rating: A) Star Warrior (l3o2): out of the ring Chaos crawls helplessly back into the ring! (Roll: 8, Rating: A) Star Warrior (l3o4): neckbreaker - 3 Chaos (l3d2): hurt - 2 Star Warrior (l2o2): elbow smash - 2 Chaos (l2d5): CHAOS - 1 Chaos takes over on Level 1 Offense! Chaos (l1o2): temple chop - 1 Star Warrior (l1d5): dazed - 1 (tag) Chaos (l1o6): Indestructible Drop - 3 (pw) Star Warrior (l3d1): hurt - 2 Chaos (l2o6): Chaos Stronghold - 3 Star Warrior (l3d4): down - 3 Chaos (l3o4): BOW OF DEFEAT (0) One ... kickout! (Roll: 7, Target: 2) Chaos (l3o3): Hyperdrive - 3 Star Warrior (l3d3): hurt - 2 Chaos (l2o1): head butt - 2 Star Warrior (l2d3): dazed - 1 Chaos (l1o1): forearm jab - 1 Star Warrior (l1d3): hurt - 2 Chaos (l2o1): head butt - 2 Star Warrior (l2d5): dazed - 1 Chaos (l1o1): forearm jab - 1 Star Warrior (l1d4): STAR WARRIOR - 2 Star Warrior takes over on Level 2 Offense! Star Warrior (l2o2): elbow smash - 2 Chaos (l2d5): CHAOS - 1 Chaos takes over on Level 1 Offense! Chaos (l1o4): falling knee smash - 2 (ag) Star Warrior is too fast for the move and takes over on Level 2 Offense! Star Warrior (l2o2): elbow smash - 2 Chaos (l2d1): hurt - 2 Star Warrior (l2o2): elbow smash - 2 Chaos (l2d6): CHAOS - 2 Chaos takes over on Level 2 Offense! Chaos (l2o6): Chaos Stronghold - 3 Star Warrior (l3d5): PIN 4 (1) One ... two ... kickout! (Roll: 6, Target: 3) Chaos (l3o6): BOW OF DEFEAT (0) One ... two ... three! (Roll: 2, Target: 4) And Chaos takes the fall!
Match duration: 18:27 Final PIN ratings: Chaos (-1), Hawk (0), Hawk (0), Star Warrior (4), Hawk (0), Hawk (0)
It looks like the problem is that his PIN is getting reduced by 2 everytime he rolls full strength on the Alpha Stone. You can see his pin getting reduced to even below his normal pin rating during the match, also note the Final PIN rating.. a (-1) lol.
Also you can see that for whatever reason 4 Hawks come out on the match results even though they obviously were not part of the match. It's not affecting the match in any way so I don't really mind, but I thought I'd point it out anyway.
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Post by Mr. Beefy on Sept 8, 2009 23:34:06 GMT -5
Not sure if this is a problem or not. I've been running singles matches where one guy has a manager and the other doesn't. There never seems to be interference when it is set up like that, however if each guy has a manager then it seems to always happen. Can the system recognize just one manager or does there have to be two?
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Post by Undertaker on Sept 12, 2009 21:27:59 GMT -5
Massacre (l1o2): bear hug - 1 Incredible Badger (l1d4): hurt - 2 Massacre (l2o2): bite to forehead - 2 Incredible Badger (l2d3): hurt - 2 Massacre (l2o1): combo punches - 2 Incredible Badger (l2d1): hurt - 2 Massacre (l2o2): bite to forehead - 2 Incredible Badger (l2d2): BADGER - 2 Massacre (l2o3): into the ropes (c) Massacre decides against an Irish whip. Massacre (l1o2): bear hug - 1 Incredible Badger (l1d2): dazed - 1 (tag) Massacre (l1o6): overhead slam - 3 (pw) Incredible Badger (l3d5): hurt - 2 Massacre (l2o5): atomic knee drop - 3 Incredible Badger (l3d4): down - 3 (tag) (lv) Incredible Badger leaves the ring to try to regroup! Massacre attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A) Incredible Badger (l3o6): ANDROMEDA DROP (+3) (tag) One ... two ... three! (Roll: 8, Target: 8)
And Incredible Badger takes the fall!
Sim doesn't recoginze to not use tag finisher in single match? Or is this due to the 'Hawk' problem? Hawk does occasionally get involved, he gets the pin in tag matches sometimes.
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Post by squire on Sept 13, 2009 19:24:38 GMT -5
Massacre (l1o2): bear hug - 1 Incredible Badger (l1d4): hurt - 2 Massacre (l2o2): bite to forehead - 2 Incredible Badger (l2d3): hurt - 2 Massacre (l2o1): combo punches - 2 Incredible Badger (l2d1): hurt - 2 Massacre (l2o2): bite to forehead - 2 Incredible Badger (l2d2): BADGER - 2 Massacre (l2o3): into the ropes (c) Massacre decides against an Irish whip. Massacre (l1o2): bear hug - 1 Incredible Badger (l1d2): dazed - 1 (tag) Massacre (l1o6): overhead slam - 3 (pw) Incredible Badger (l3d5): hurt - 2 Massacre (l2o5): atomic knee drop - 3 Incredible Badger (l3d4): down - 3 (tag) (lv) Incredible Badger leaves the ring to try to regroup! Massacre attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A) Incredible Badger (l3o6): ANDROMEDA DROP (+3) (tag) One ... two ... three! (Roll: 8, Target: 8) And Incredible Badger takes the fall! Sim doesn't recoginze to not use tag finisher in single match? Or is this due to the 'Hawk' problem? Hawk does occasionally get involved, he gets the pin in tag matches sometimes. What do you mean by "Hawk does occasionally get involved". Is he part of the match or does he show up unexpectedly? The sim should be recognizing tag finishers. may be a data entry problem.
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Post by Mr. Beefy on Sept 13, 2009 21:14:27 GMT -5
Massacre (l1o2): bear hug - 1 ) Incredible Badger leaves the ring to try to regroup! Massacre attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A) Incredible Badger (l3o6): ANDROMEDA DROP (+3) (tag) One ... two ... three! (Roll: 8, Target: 8) And Incredible Badger takes the fall! Sim doesn't recoginze to not use tag finisher in single match? Or is this due to the 'Hawk' problem? Hawk does occasionally get involved, he gets the pin in tag matches sometimes. What do you mean by "Hawk does occasionally get involved". Is he part of the match or does he show up unexpectedly? The sim should be recognizing tag finishers. may be a data entry problem. He means at the token total... like it would be for this match.... Badger (6) Hawk (0) Massacre (4) Hawk (0) Or something similar I've noticed it as well.
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Post by Undertaker on Sept 14, 2009 17:15:36 GMT -5
nope, this was a singles match so the tag finisher should not have worked. i've only seen it once but Hawk did get the pin in a tag match i simmed.
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Post by maddog1981 on Sept 20, 2009 18:38:52 GMT -5
Mutant isn't in the 2098 gallery.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Sept 20, 2009 18:44:44 GMT -5
Mutant isn't in the 2098 gallery. The Mutant is once again up to no good I see... I've wrangled him up and put him in the 2098 gallery where he belongs. ...now I've got to wash my hands. ~ :-Xsk
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