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Post by desmotic on Jan 12, 2011 18:08:33 GMT -5
In PBP Enigma 2099’s FEET OF FURY activating when the opponent leaves the ring/thrown out is causing a disconnection in the match.
Death Knight (l3d4): down - 3 (lv) Death Knight leaves the ring to try to regroup! Enigma hits a perfect flying cross-body to the outside! (Roll: 11, Rating: C) The referee counts, eight ... nine ... ten! The ref calls for the bell! Death Knight is still layed out on the floor! (Roll: 6, Target: 7) FEET OF FURY connects! (Roll: 5) One ... two ... three! (Roll: 6, Target: 9)
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Post by desmotic on Jan 12, 2011 18:09:11 GMT -5
Metalhead 2099’s THE SOUND OF MUSIC (roll) tag 6=dis, is not working. It is activating in singles matches and is not rolling the move, it is treating it as a (0) finisher. In tag-team matches it is also not rolling the move, treating it as a (0) finisher.
Ghengis Khan (l3d1): down - 3 Metalhead (l3o6): THE SOUND OF MUSIC (roll) tag 6 = dis One ... two ... kickout! (Roll: 7, Target: 5) Metalhead (l3o5): METALHEAD MAULER (0) One ... two ... three! (Roll: 3, Target: 6)
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Post by desmotic on Jan 12, 2011 18:09:45 GMT -5
In PBP when running a series of matches the program creates a summary of wins & losses at the bottom of the page. The summary is not showing the number of drawn/tied matches. It also is not counting double dq’s from the out of the ring chart as a tie/draw, it is giving it as a win to one of the wrestlers/teams.
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Post by squire on Jan 15, 2011 17:18:40 GMT -5
In PBP Oracle has a problem with l1o2: Oracle (l1o2): headlock takedown -1 One ... two ... kickout! (Roll: 4, Target: 1) Oracle (l3o1): running knee drop - 3 (ch E) Oracle hits a spinning neck breaker! (Roll: 8, Target: 9) Thantos (l3d2): PIN 4 (1) One ... kickout! (Roll: 7, Target: 2) His prophecy comes true option seems to be permanently switched to on whatever choice you make prior to the match for l1d5 and l2d6, his finishers are always (+1), & his PIN is always 4(1). His deathjump & turnbuckle ratings are C rated whether prophecy is true or false. Also, in Oracle’s gallery entry, it doesn’t show his deathjump & turnbuckle ratings for a successful prophecy. this is an issue with the declaration of the move. notice no space for the headlock takedown -1 should have a space after the dash. looking at the other ones. Something I am noticing is that the card declaration is a little different for some of the finishers and this may be causing an issue. I looked at the code for Bishop hell, clinch, and anivar and the code looks fine. General note: I don't think any of the special "out of ring" stuff is implemented. There was (and may still be) an issue with getting it to work correctly with integrating the code with the chart code. I am looking at it, but am so swamped with my FT job I don't have alot of time unfortunately.
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Post by squire on Jan 15, 2011 17:33:20 GMT -5
Metalhead 2099’s THE SOUND OF MUSIC (roll) tag 6=dis, is not working. It is activating in singles matches and is not rolling the move, it is treating it as a (0) finisher. In tag-team matches it is also not rolling the move, treating it as a (0) finisher. Ghengis Khan (l3d1): down - 3 Metalhead (l3o6): THE SOUND OF MUSIC (roll) tag 6 = dis One ... two ... kickout! (Roll: 7, Target: 5) Metalhead (l3o5): METALHEAD MAULER (0) One ... two ... three! (Roll: 3, Target: 6) tag needs to be (tag)
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Mawson
Fighting Titan
Posts: 347
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Post by Mawson on Jan 15, 2011 17:40:44 GMT -5
When viewing the Tag Team standings in 2087, the Gladiators and Bomb Squad are referred to as Ultimate Gladiators and Western Powers.
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Post by wildfire on Jan 19, 2011 14:46:35 GMT -5
It's been like that for, well since the beginning. once you own a set where a wrestler or team has an update, his records change to the updated persona.
I'm pretty sure it's been said before it it was low on the list of things to fix, but Osk or Squire and answer you for sure.
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Post by marktaggart on Jan 22, 2011 9:04:14 GMT -5
This is not a bug, but I didn't want to start a new thread about this.
Anyway, it is now 9AM EST and the Filsinger Games family of websites, including COTGOnline, have been down for approximately eight hours now. This probably didn't impact people who don't stay up all night and sleep all day, but it has impacted my ability to play online.
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Post by jasonjaconetti on Jan 22, 2011 10:20:04 GMT -5
This is not a bug, but I didn't want to start a new thread about this. Anyway, it is now 9AM EST and the Filsinger Games family of websites, including COTGOnline, have been down for approximately eight hours now. This probably didn't impact people who don't stay up all night and sleep all day, but it has impacted my ability to play online. It is 10:15 and cotgonline for sure is still down (haven't checked the others yet). I definately got on yesterday during the day, because I was doing some PBP stuff. I was hoping it was down because the new Promoter was going up and they needed to do some work.....
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Post by Big Bri on Jan 22, 2011 10:53:29 GMT -5
11 AM and I can't get on it either. I was actually going to start playing online today and it's down. Way to welcome a new player fellas, LOL. I'm just kidding. I'm sure it's a glitch that will get fixed soon. Looking forward to it!
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