Post by snakeface on Jun 30, 2018 1:45:44 GMT -5
Kroll Power Glove Match 2125
In this match each fighter wears a pair of thick military grade gloves, outfitted to provide multiple combat functions. When the fighter on offense rolls on any kind of chart, roll two dice on this chart instead. Depending on what chart is called for, use the roll as it is for A ratings. Add 2 to the roll for B ratings. Add 4 to the roll for C ratings.
Power Glove Chart:
2-3. The fighter on offense throws the opponent into the turnbuckle, and as he runs in, the other fighter’s power gloves glow blue and an arc of electricity reaches across the ring from both hands and stops the opponent where he stands. Add 1 to his PIN rating then roll his PIN. If the match doesn’t end, fighter on defense takes over on Lvl. 3 Offense.
4-5. The fighter on offense climbs the turnbuckle and prepares for an epic deathjump. From his back on the canvas, long tendrils grow from the tips of the fingers of the fighter on defense’s power gloves, wrapping around the opponent’s neck, arms, torso, and legs. He slams the opponent hard to the mat while the tendrils choke the life out of him. Wrestler on offense rolls for a submission PIN. If the match continues, the fighter on defense rolls on Lvl. 3 Offense.
5-6. The fighter on offense whips the opponent into the ropes, but on the rebound the fighter on defense surges forward and knocks the opponent head over heels with a gliding power punch. The opponent adds 1 to his PIN rating, and the fighter on defense rolls on Lvl. 3 Offense.
7-8. It’s a slugfest right in the center of the ring! The gloves are humming and glowing with energy and both fighters go for broke. Roll one die to see who wins:
Even Roll: The fighter on offense drops the opponent with a vicious uppercut/hook combo. Fighter on offense rolls on Lvl. 2 Offense.
Odd Roll: The fighter on defense smashes the gloves against both of the opponent’s temples, stunning him as he follows up with double punch to the face. Fighter on defense rolls on Lvl. 2 Offense.
9-10. The fighter on offense whips the opponent into the turnbuckle, then follows up with a gliding power punch from the opposite turnbuckle, smashing him senseless. The fighter on offense rolls on Lvl. 3 Offense.
11-12. The opponent on offense brawls with the opponent outside the ring. He whips him into the guardrail corner, and the power gloves glow blue with electricity. He works over the opponent, punching his torso and face, each punch crackling with electric shock. The fighter on defense adds 1 to his PIN rating. The fighter on offense rolls on Lvl. 3 Offense.
13-14. The fighter on offense throws the opponent into the ropes, but before he hits, tendrils grow from his fingertips, wrapping around his ankles, causing the fighter on defense to hit the mat face first. They wrap around the opponent’s body, and neck, and the fighter on offense pulls back on them, choking the opponent mercilessly. The fighter on defense rolls his PIN.
15-16. The fighter on offense climbs to the top of the turnbuckle and leaps off with frog splash onto the opponent. As he reaches the peak of his jump, arcs of electricity shoot out from the gloves and rain down on the opponent on the ground, causing him to writhe and twitch with the shock. Add 1 to the opponent’s PIN rating. The fighter on offense splashes onto the stunned opponent! The fighter on defense rolls his PIN.
In this match each fighter wears a pair of thick military grade gloves, outfitted to provide multiple combat functions. When the fighter on offense rolls on any kind of chart, roll two dice on this chart instead. Depending on what chart is called for, use the roll as it is for A ratings. Add 2 to the roll for B ratings. Add 4 to the roll for C ratings.
Power Glove Chart:
2-3. The fighter on offense throws the opponent into the turnbuckle, and as he runs in, the other fighter’s power gloves glow blue and an arc of electricity reaches across the ring from both hands and stops the opponent where he stands. Add 1 to his PIN rating then roll his PIN. If the match doesn’t end, fighter on defense takes over on Lvl. 3 Offense.
4-5. The fighter on offense climbs the turnbuckle and prepares for an epic deathjump. From his back on the canvas, long tendrils grow from the tips of the fingers of the fighter on defense’s power gloves, wrapping around the opponent’s neck, arms, torso, and legs. He slams the opponent hard to the mat while the tendrils choke the life out of him. Wrestler on offense rolls for a submission PIN. If the match continues, the fighter on defense rolls on Lvl. 3 Offense.
5-6. The fighter on offense whips the opponent into the ropes, but on the rebound the fighter on defense surges forward and knocks the opponent head over heels with a gliding power punch. The opponent adds 1 to his PIN rating, and the fighter on defense rolls on Lvl. 3 Offense.
7-8. It’s a slugfest right in the center of the ring! The gloves are humming and glowing with energy and both fighters go for broke. Roll one die to see who wins:
Even Roll: The fighter on offense drops the opponent with a vicious uppercut/hook combo. Fighter on offense rolls on Lvl. 2 Offense.
Odd Roll: The fighter on defense smashes the gloves against both of the opponent’s temples, stunning him as he follows up with double punch to the face. Fighter on defense rolls on Lvl. 2 Offense.
9-10. The fighter on offense whips the opponent into the turnbuckle, then follows up with a gliding power punch from the opposite turnbuckle, smashing him senseless. The fighter on offense rolls on Lvl. 3 Offense.
11-12. The opponent on offense brawls with the opponent outside the ring. He whips him into the guardrail corner, and the power gloves glow blue with electricity. He works over the opponent, punching his torso and face, each punch crackling with electric shock. The fighter on defense adds 1 to his PIN rating. The fighter on offense rolls on Lvl. 3 Offense.
13-14. The fighter on offense throws the opponent into the ropes, but before he hits, tendrils grow from his fingertips, wrapping around his ankles, causing the fighter on defense to hit the mat face first. They wrap around the opponent’s body, and neck, and the fighter on offense pulls back on them, choking the opponent mercilessly. The fighter on defense rolls his PIN.
15-16. The fighter on offense climbs to the top of the turnbuckle and leaps off with frog splash onto the opponent. As he reaches the peak of his jump, arcs of electricity shoot out from the gloves and rain down on the opponent on the ground, causing him to writhe and twitch with the shock. Add 1 to the opponent’s PIN rating. The fighter on offense splashes onto the stunned opponent! The fighter on defense rolls his PIN.