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Post by barnestormer on Oct 9, 2018 8:36:18 GMT -5
I was very busy last Sunday and completely forgot to post this week's ASFL Season 2 games. ASFL SEASON 2 - WEEK 7
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Post by barnestormer on Oct 14, 2018 1:27:48 GMT -5
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Post by jasonjaconetti on Oct 18, 2018 10:28:27 GMT -5
barnestormer Dave, how long does it take you to play a game? I picked this up as a PDF as well, but I just don't know how in depth I want to get with stuff or how long a game with my dad and I would take. I mean, that became the issue with SOM Football. It takes way longer than a game of SOM Baseball, so we really have never played much. Just wondering. Thanks in advance.
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Post by barnestormer on Oct 19, 2018 23:48:32 GMT -5
barnestormer Dave, how long does it take you to play a game? I picked this up as a PDF as well, but I just don't know how in depth I want to get with stuff or how long a game with my dad and I would take. I mean, that became the issue with SOM Football. It takes way longer than a game of SOM Baseball, so we really have never played much. Just wondering. Thanks in advance. Depending on the number of teams I'm playing, it takes me anywhere between 5-10 minutes to do League Play rules since I'm only determining the scores for each quarter. When I play Head to Head during the playoffs and Landry Bowl because I have to determine what plays will be run and what the defense is going to do each round (40 rounds per quarter, occasionally adding a forty-first round if a team scores a touchdown on the last official round of the quarter and I need an extra round to do their PAT attempt), it can take me anywhere between 20 to 30 minutes per quarter. (BTW, the Head to Head rules were basically designed for at least two people to play because both players have to choose their offensive and defensive plays secretly and then announce their decisions before any dice are thrown. Since I'm basically playing the game by myself, it'd be physically impossible for me to choose both offensive and defensive plays secretly at the same time because I'm always going to know what I've chosen. Therefore, as sort of a "house rule", I've created charts to determine whether the offense runs a passing or rushing play, including all of the trick plays mentioned in the game, as well as the defensive plays, including their special defenses. Pen and Paper Football - "David Barnes' House Rules" Head to Head Play Charts (and Quick-Reference Rules)As you can see from the attached file,not only did I include my "play calling" charts, I also copied most, if not all, of the Head to Head Play, rules from the game to use as a quick reference, so I don't have to keep lugging around the binder that contains my printed version of the game, because I was always having to flip back and forth through the pages in order to find certain passages, such as Critical Failures, Foot Races to the End Zone, etc. Also, as you can see from my chart, if I roll a special offense play, I try to put more emphasis on the normal special plays rather than the trick plays, since cumulative uses of a trick play increase the Defensive Class of the play by +2 for each use. Therefore, I try to keep the use of trick plays to as minimal as possible in order to keep the DC from accumulating so high of a number (especially when you adding the appropriate defensive bonus to the roll (DB (or DB + LB) bonus for passing plays or LM (or LM + LB) bonus for rushing plays) that it'd be impossible to make a successful roll, even if they rolled a natural 20 and added their appropriate QB bonus, plus their WR bonus for passing play or RB bonus for rushing plays. If you decide to use these charts, feel free to play around with the percentage of normal special plays vs. trick plays.
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Post by jasonjaconetti on Oct 20, 2018 7:08:48 GMT -5
barnestormer Dave, how long does it take you to play a game? I picked this up as a PDF as well, but I just don't know how in depth I want to get with stuff or how long a game with my dad and I would take. I mean, that became the issue with SOM Football. It takes way longer than a game of SOM Baseball, so we really have never played much. Just wondering. Thanks in advance. Depending on the number of teams I'm playing, it takes me anywhere between 5-10 minutes to do League Play rules since I'm only determining the scores for each quarter. When I play Head to Head during the playoffs and Landry Bowl because I have to determine what plays will be run and what the defense is going to do each round (40 rounds per quarter, occasionally adding a forty-first round if a team scores a touchdown on the last official round of the quarter and I need an extra round to do their PAT attempt), it can take me anywhere between 20 to 30 minutes per quarter. (BTW, the Head to Head rules were basically designed for at least two people to play because both players have to choose their offensive and defensive plays secretly and then announce their decisions before any dice are thrown. Since I'm basically playing the game by myself, it'd be physically impossible for me to choose both offensive and defensive plays secretly at the same time because I'm always going to know what I've chosen. Therefore, as sort of a "house rule", I've created charts to determine whether the offense runs a passing or rushing play, including all of the trick plays mentioned in the game, as well as the defensive plays, including their special defenses. Pen and Paper Football - "David Barnes' House Rules" Head to Head Play Charts (and Quick-Reference Rules)As you can see from the attached file,not only did I include my "play calling" charts, I also copied most, if not all, of the Head to Head Play, rules from the game to use as a quick reference, so I don't have to keep lugging around the binder that contains my printed version of the game, because I was always having to flip back and forth through the pages in order to find certain passages, such as Critical Failures, Foot Races to the End Zone, etc. Also, as you can see from my chart, if I roll a special offense play, I try to put more emphasis on the normal special plays rather than the trick plays, since cumulative uses of a trick play increase the Defensive Class of the play by +2 for each use. Therefore, I try to keep the use of trick plays to as minimal as possible in order to keep the DC from accumulating so high of a number (especially when you adding the appropriate defensive bonus to the roll (DB (or DB + LB) bonus for passing plays or LM (or LM + LB) bonus for rushing plays) that it'd be impossible to make a successful roll, even if they rolled a natural 20 and added their appropriate QB bonus, plus their WR bonus for passing play or RB bonus for rushing plays. If you decide to use these charts, feel free to play around with the percentage of normal special plays vs. trick plays. Very cool. Thank you for the info and chart. I will check it out.
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Post by barnestormer on Oct 21, 2018 8:24:09 GMT -5
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Post by barnestormer on Oct 29, 2018 0:37:45 GMT -5
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Post by barnestormer on Nov 4, 2018 10:00:33 GMT -5
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Post by barnestormer on Nov 11, 2018 10:59:46 GMT -5
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Post by barnestormer on Nov 18, 2018 15:30:44 GMT -5
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