|
Post by WTIC on Feb 6, 2019 17:25:00 GMT -5
Hey everyone! I'm thinking of doing up a set for my favorite horror movie of all-time: John Carpenter's The Thing! Here's what will set it apart from other sets: INFECTION: Characters that lose to "Things" are infected and become "Things"! SUSPICION: Some characters will be suspicious of others, especially if they lose a number of times. CHARACTERS LOSE IT: One of the characters in the movie went ballistic, so why not have that possibility for that to happen as part of the set? SUB-SET: If all goes well, I could create a sub-set for the 2011 prequel! Anyway, I have THREE methods to see who is infected and who isn't at the start. I'm writing today about the first one. Let that sink in a bit, and the second method will be posted tomorrow. Once all three are posted, then I will get into the mechanics for SUSPICION, and the rest.. INFECTION: Here's the easiest method: One of the characters in the movie ran a computer program that gave the chances that "one or more team members were infected by intruder organism" to see what the possibilities were. The program said it was "75%". So if you were to take into account all 12 characters in the movie and each has the same amount of chance of being infected, then that would be a 2d6 roll of about 2 and 12, for 5.5% each. If you went 1 higher, this would increase the percentage to 100%, and I don't want that just yet. I will have the next method for Infection tomorrow. Just wanted some feedback (if any) on this so far. Todd C WTIC
|
|
|
Post by TTX on Feb 6, 2019 20:24:01 GMT -5
Don't really know the movie but as always, willing to assist. Anyone who knows the movie well though, please help.
|
|
|
Post by Justin Case on Feb 6, 2019 22:18:06 GMT -5
I once had an idea similar to this with Xymbiote, having a piece of him get cut off. Still alive, that piece found a host to infect, having two Symbiotes. Having some room to grow, the second one started gradually improving as he went along, also discovering that if it took another piece of itself off, it could infect more, creating a family of sorts!
This sort of reminds me of that! Fun concepts
|
|
|
Post by on_the_edge on Feb 7, 2019 4:12:57 GMT -5
Interesting concept. One thought, should suspicion be for losing a lot or winning a lot? Or maybe a change in pattern, ie going from losing a lot to suddenly winning or vice versa.
|
|
|
Post by WTIC on Feb 7, 2019 17:18:29 GMT -5
I once had an idea similar to this with Xymbiote, having a piece of him get cut off. Still alive, that piece found a host to infect, having two Symbiotes. Having some room to grow, the second one started gradually improving as he went along, also discovering that if it took another piece of itself off, it could infect more, creating a family of sorts! This sort of reminds me of that! Fun concepts It's KIND OF like that, but not quite. Symbiotes are beings that need a host, whereas the "Thing" is an organism that completely absorbs the person/being that it is taking over. The Thing is a shape-shifter and can imitate anything it has ever encountered. Interesting concept. One thought, should suspicion be for losing a lot or winning a lot? Or maybe a change in pattern, ie going from losing a lot to suddenly winning or vice versa. We will get into that shortly. Great idea, I will give it some consideration and will discuss it when I start up the Suspicion talk. Anyway... Hey everyone! Okay. Yesterday, I forgot to introduce the movie for those unfamiliar with it. Back in 1982, director John Carpenter did a re-imaging of the James Arness "The Thing From Another World". The movie was based more on the short story by John W. Campbell "Who Goes There?" The Carpenter movie was panned for being overly gory (and that's an understatement!), but has found a niche as a cult classic since it's release. BEFORE I get into more ideas I have for the set I am making, here is a link to the Wikipedia entry for the movie, plus a HD version of the original movie trailer: en.wikipedia.org/wiki/The_Thing_(1982_film)www.youtube.com/watch?v=p35JDJLa9ec----------------------- INFECTION PART 2: As stated on the previous post, determining what characters are infect in the FIRST METHOD all occur BEFORE a fight card is rolled. Another idea is to roll for infection just before EACH MATCH starts! This way, there is still some suspense as to who is infected as you go along. You aren't already sure of all infections at the start of the fight card. Since time has passed since the last fight card, there would be a small possibility of infection during the in-between time. So would this be a VERY SMALL chance (say perhaps a 2d6 roll of a "2" only?), or would be slightly higher (like a 2 AND 3 roll on a 2d6 roll?). This would have to be determined before set completion. I'm thinking just a roll of "2" for now though. OBJECT OF THE GAME: Something I forgot to mention on the last post: What is the object of the game? Originally, I was thinking gameplay was geared toward seeing how many fight cards you could play before everyone is infected. Now, I'm thinking perhaps the characters want to make it to Spring. There would be a rescue team coming by then, as stated in the movie. The movie starts on the first week of Winter, so Spring would be some time away, obviously. One objective could be to reach Spring with more than one character still human. This would certainly need some tweaking for infections during the in-between time discussed above, especially if Spring was set as a realistic goal. I do have another object of the game, and will discuss that tomorrow... Any thoughts on the above? Suggestions? Todd C WTIC
|
|
|
Post by on_the_edge on Feb 7, 2019 21:23:41 GMT -5
As far as in between matches being infected should it still be the same % chance you discussed in first post or do you think it's less as the % is over all and thus less likely between cards? An important thing to consider is chances of infection should vary depending on time spent with one already infected. I mean if I recall the movie correctly infection involved being around an infected as it was not airborne infection.
In regards to the time period, if doing CotG as opposed to LOW they could be stranded on a planet due to their ship broken and waiting for a transport and thus have some flexibility on how long till the time is done.
|
|
|
Post by WTIC on Feb 8, 2019 17:38:51 GMT -5
As far as in between matches being infected should it still be the same % chance you discussed in first post or do you think it's less as the % is over all and thus less likely between cards? An important thing to consider is chances of infection should vary depending on time spent with one already infected. I mean if I recall the movie correctly infection involved being around an infected as it was not airborne infection. In regards to the time period, if doing CotG as opposed to LOW they could be stranded on a planet due to their ship broken and waiting for a transport and thus have some flexibility on how long till the time is done. Time alone spent with one infected: In the movie, the dog handler spent about 90 minutes alone with the infected dog, yet the dog did not assimilate the dog handler. So I am not sure this is necessarily a condition for infection? Even if it were, how would this be included in the game? Any ideas on that? You are correct in that it wasn't an air-borne infection. Nor was it a "one cell could take over an entire organism" as one character theorized in the movie, or else all a "Thing" would have to do is wait till everyone's asleep and put a single hair (cell, blood drop, etc) on whoever it wanted to take over and the person could've been completely assimilated by morning. As for the time period, I was going to do up cards for the movie characters and play with them as a set, with the time being 1982, like in the movie. I'm sure the game mechanics could be adapted for CotG characters as well, with a broken down ship waiting for transport! Now, THAT'S thinking outside the box! All right now. Here's today's stuff: INFECTION: METHOD #3 -- Okay. In the movie, four of the characters were infected before there was a blood test devised to see who was and wasn't human. If instead of an equal chance of infection for each character at the start, what about going with who's infected in the movie? You would only roll INITIALLY for the four movie characters that had been infected, and base it on the "75%" rate stated in an earlier post. So that would mean about an 18% chance initially for ONLY the movie's infected characters, with no roll for the first fight card for infection on the rest of the characters. This (rounded down) comes to about a 2d6 roll of 2-4, which is just a little less than 17% for each of the 4 movie characters that had been infected. This is the method that I like the best, since I do like the idea of following the movie. GAME OBJECTIVE #2: Yesterday, I posted about the Object of the Game. That would be the long-range objective. What about the motivations of the characters? Why are they wrestling at all? If you recall in the movie, the crew lost faith in the station manager. Kurt Russell's character then took charge (he even was under a cloud of suspicion a bit later on). So control of the camp would be the reason they are wrestling! Although this kind of is counter-intuitive with "Things" infecting whoever lost (and possibly getting better playing stats as "Things"), it does create a reason for why they are wrestling, and a way to determine who would be in charge of the camp! (I hope I explained that clearly enough!) "Survival of the fittest" is my reasoning for this game objective. Thoughts? Comments? On Saturday, I will open the discussion on SUSPICION! Todd C WTIC
|
|
|
Post by on_the_edge on Feb 8, 2019 22:09:42 GMT -5
Well as I see it a Thing would have to be alone with a human to infect them. I mean as a recall the transformation was not quick or pretty. It's been a long time so I might be wrong. If a human needs to be alone then maybe come up with a number for each character, like pin or cage, but factors their likeliness to be alone with another character/Thing. You could even have adds to the roll if certain characters are more likely to be alone with each other or subtractions if less likely, ie they do not get along.
I think your idea for motivation is best under the circumstances. Maybe with wrestling being hot at the time they do it for entertainment as no TV signal. Also done for exercise.
|
|
|
Post by WTIC on Feb 9, 2019 14:17:22 GMT -5
Well as I see it a Thing would have to be alone with a human to infect them. I mean as a recall the transformation was not quick or pretty. It's been a long time so I might be wrong. If a human needs to be alone then maybe come up with a number for each character, like pin or cage, but factors their likeliness to be alone with another character/Thing. You could even have adds to the roll if certain characters are more likely to be alone with each other or subtractions if less likely, ie they do not get along. I think your idea for motivation is best under the circumstances. Maybe with wrestling being hot at the time they do it for entertainment as no TV signal. Also done for exercise. Thanks for the reply! There's plenty of stuff that could go into likeliness of being alone with another character, true. I'm not sure how to factor that into this set. I'm thinking something along the lines like in the animal kingdom: "predators go after the weakest prey". Since a character lost to a "Thing", the "Thing" would consider the loser easy prey! Perhaps the likelihood of infection would be based on HOW the loser lost? Sort of 40% if by pinfall, 30% if by submission, and 0% if by DQ (it's only a DISQUALIFICATION afterall). Thoughts? And how would you determine % of Things being alone with human characters? Anyway, here's today's topic: Game Mechanic -- SUSPISION: Since this set is to be played out until all characters are infected, there is no “blood test” or any other way to detect infections during the game. Therefore, should there be a game mechanic to lower playing stats of suspected “Things”? Perhaps a lowering of a chart rating or two? This would NOT need a separate card, just a tracking of which stat was lowered during game play. Either a random stat, or the character's BEST rating? Maybe even his PIN rating? Also, SUSPICION could be determined by either how it occurred in the movie, OR/AND a 50% chance for the LOSING wrestler after a match, since infections have at least a slightly higher chance to occur to characters losing a match against a “Thing”. Maybe a character that had lost three matches in a row would get an automatic SUSPICION until he won? Thoughts? Comments? Tomorrow's topic: FIGHT CARD SET-UP Todd C WTIC P.S. I'm guessing this whole thing is going to need extensive game testing, LOL! Uh-huh!
|
|
|
Post by Big Bri on Feb 9, 2019 20:02:04 GMT -5
Interesting concept. I think this would work best in aCe due to the sci-fi element of those sets.
"The Thing" always holds a spot for me because it was the first movie my family ever rented on VHS. We got our first VCR in 1987 and my dad wanted to rent "The Thing." I'm sure we got a couple kids movies too but don't remember what they were. We only had a 13-inch black-and-white TV (we were in the middle of moving and waiting for the movers to get there with our normal color TV, haha) so watching this scary movie in black-and-white made it even freakier. The "blood test" scene was intense!
|
|