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Post by LWPD on Feb 10, 2010 6:13:47 GMT -5
Bull Nakano 5’7 207 lbs Kawaguchi, Japan Bull Nakano vs Kyoko Inoue 3/26/95LEVEL 1 OFFENSE 1. arm wringer - 1 2. elbow drop - 1 3. flying neck snap - 2 4. punch-stomp-punch - 2 (ag) 5. into the ropes 6. northern lights suplex - 3 (pw) LEVEL 2 OFFENSE 1. kick to the midsection - 2 2. German suplex - 2 3. into the turnbuckle (c) 4. backdrop suplex hold - 2 (ch F) 5. lariat - 3 6. Thunderfire powerbomb - 3 LEVEL 3 OFFENSE 1. Dragon sleeper - 3 (ch G) 2. out of the ring (c) 3. inverted ddt - 3 4. moonsault press - 3 5. sharpshooter - 3 6. GUILLOTINE LEG DROP (+2)* LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. BULL NAKANO - 1 3. BULL NAKANO - 2 4. hurt - 2 5. dazed - 1 (tag) 6. BULL NAKANO - 2 LEVEL 2 DEFENSE 1. hurt - 2 2. BULL NAKANO - 2 3. hurt - 2 (tag) 4. BULL NAKANO - 2 5. hurt -2 6. dazed - 1 LEVEL 3 DEFENSE 1. down - 3 2. hurt - 2 3. PIN 5 (2) 4. hurt - 2 5. down - 3 (lv) (tag) 6. hurt - 2 Ropes B Turnbuckle B Out of Ring A Deathjump B DQ 6 Agility -1 Power -2 Cage 1 * Roll 1 die. On a 6 use SOMERSAULT GUILLOTINE LEG DROP (+ 3)
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Post by LWPD on Feb 10, 2010 6:14:56 GMT -5
Aja Kong 5’4 230 lbs Tokyo, Japan Aja Kong vs Danshoku Dino 3/25/05LEVEL 1 OFFENSE 1. taunting face slap - 1 2. throat chop - 1 3. mountain bomb - 2 4. kick to thighs - 2 5. body scissors - 2 (ag) 6. running corner clothesline - 3 (pw) LEVEL 2 OFFENSE 1. back suplex - 2 2. headbutt - 2 3. into the ropes 4. into the turnbuckle (c) 5. piledriver - 3 (ch E) 6. falcon arrow - 3 LEVEL 3 OFFENSE 1. powerbomb - 3 (ch G) 2. out of the ring (c) 3. top rope back elbow drop - 3 4. northern lights suplex - 3 5. 2nd rope splash - 3 6. URAKEN (+3) * LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. AJA KONG - 2 3. AJA KONG - 2 4. dazed - 1 5. AJA KONG - 1 6. dazed - 1 (tag) LEVEL 2 DEFENSE 1. dazed - 1 2. hurt - 2 3. hurt - 2 (tag) 4. AJA KONG - 1 5. AJA KONG - 2 6. hurt - 2 LEVEL 3 DEFENSE 1. down - 3 (lv) (tag) 2. hurt - 2 3. hurt - 2 4. hurt - 2 5. down - 3 6. PIN 6 (3) Ropes B Turnbuckle A Out of Ring A Deathjump B DQ 6 Agility +2 Power -3 Cage 2 * Roll 1 die. Misses on a 6 and the opponent takes over on Level 2 Offense
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Post by LWPD on Feb 11, 2010 6:48:17 GMT -5
Giant Gonzalez 8’0 460 lbs Parts Unknown Giant Gonzalez vs. LA Gore 4/19/93 LEVEL 1 OFFENSE 1. grab throat and toss - 1 2. side headlock - 1 3. shoulder tackle - 2 4. forearm blast to back - 2 (pw) 5. big boot to the chest - 2 (ag) 6. into the ropes LEVEL 2 OFFENSE 1. ram face into buckle - 2 2. roundhouse right - 2 3. into the turnbuckle (c) 4. twin thrust to the throat - 3 (ch C) 5. thrust kick - 3 6. knee to midsection - 3 LEVEL 3 OFFENSE 1. double handed choke - 3 (ch G) 2. out of the ring (c) 3. chokelsam - 3 4. clothesline - 3 5. big bodyslam - 3 6. GONZALEZ CLAW (+3) LEVEL 1 DEFENSE 1. GIANT GONZALEZ - 1 2. GIANT GONZALEZ - 1 3. dazed - 1 4. dazed - 1 (tag) 5. dazed - 1 6. GIANT GONZALEZ - 2 LEVEL 2 DEFENSE 1. GIANT GONZALEZ - 2 2. GIANT GONZALEZ - 1 3. hurt - 2 4. hurt - 2 (tag) 5. hurt - 2 6. dazed - 1 LEVEL 3 DEFENSE 1. PIN 7 (4) 2. hurt - 2 3. hurt - 2 4. hurt - 2 5. down - 3 6. down - 3 (lv) Ropes C Turnbuckle C Out of Ring B Deathjump C DQ 5 Agility +4 Power -3 Cage 5 * You must have a -4 or better strength to throw Giant Gonzalez into the ropes, turnbuckle or out of the ring
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Post by LWPD on Feb 11, 2010 6:49:21 GMT -5
James Mitchell Manager Card Distractor Rating 7 James Mitchell is able to provide interference when one of his New Church members is on offense or defense. Mitchell is allowed to roll on both charts once per match unless noted. When the New Church member is on offense roll 2 dice2-3 : Father Mitchell is tired of the match already and wants it to be finished! He gives the signal to end it quickly. The New Church member hits the opponent with their finisher out of nowhere. Opponent rolls PIN plus finisher rating 4-6: The New Church member chokes the opponent on the ropes. As the referee restores order, Mitchell continues to choke the opponent on the ropes. The ref sees it and warns Mitchell to back off. Roll New Church members DQ. If there is not DQ. Add 1 to your opponents PIN and roll on level 3 offense 7-10 : It's up to you! As the opponent lays draped over the ropes, the New Church member distracts the referee while James Mitchell does something sinister to the opponent. The opponent rolls PIN. If there is no PIN then the opponent adds 1 to their PIN and the New Church member takes over on level 3 offense 11-12 : Mitchell jumps up onto the apron to distract the ref. As the ref warns Mitchell to get down he tosses his cane to his New Church member but the opponent also attempts to grab it. Roll 1 die: Even: The opponent grabs the cane and drives it into the head of Mitchell's wrestler. New Church member rolls his PIN. Odd: The New Church member grabs the cane and drives it into the throat of the opponent. Opponent rolls his PIN When the New Church member is on defense roll 2 dice 2-3 : Father Mitchell's wrestler is down and he jumps up onto the apron. The opponent grabs Mitchell and nails him with a closed fist. Mitchell falls off the apron and is knocked out cold! (If Mitchell has yet to make a distraction or on the offense interference he is unable to do so for the rest of the match.) 4-5 : The opponent has the New Church member down as Mitchell climbs up onto the apron yelling at the opponent. The opponent grabs Mitchell and is about to hit him when the New Church member goes to attack. The opponent gets out of the way just in time as he collides with Mitchell knocking him to the floor. The opponent rolls up the New Church member for the pin. New Church member rolls PIN 6-8 : James Mitchell begins to taunt the opponent taking his attention off his downed wrestler, giving him enough time to recover. As the opponent returns his attention to the New Church member he walks straight into one of their specialty moves. New Church member rolls on Level 3 Offense 9-11 : As the New Church Member lay on the mat. Mitchell draws the attention of the opponent and the ref. As the ref pulls the opponent off of Mitchell. Mitchell slides his cane into the ring. As the opponent returns his attention to Mitchell's wrestler he is hit with the cane! Opponent rolls PIN 12 : Mitchell takes matters into his own hands and jumps onto the apron. But the opponent grabs him and flips him hard into the ring resulting in total bedlam. Roll 1 die: Even: The opponent had Mitchell as he looks for the fans approval, but Mitchell's wrestler recovers and connects with a low blow. Then delivers their finisher on the opponent. Odd. The opponent grabs both Mitchell and his wrestler and drives them together for a double noggin knocker! Then the opponent delivers his finisher on Mitchell's wrestler. As Mitchell falls out to the floor!
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Post by LWPD on Feb 12, 2010 6:40:33 GMT -5
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Post by LWPD on Feb 12, 2010 6:44:20 GMT -5
Sting
6’2 255 lbs Venice Beach, California LEVEL 1 OFFENSE 1. back fist jab to head - 1 2. kick to stomach - 1 3. atomic drop - 2 4. test of strength - 2 (pw) 5. into the turnbuckle 6. Stinger Slam - 3 (ag) LEVEL 2 OFFENSE 1. chops and Stinger howl - 2 2. running clothesline - 2 3. running dropkick - 2 (ch C) 4. into the ropes (c) 5. belly-to-back suplex - 3 6. Stinger Splash - 3 LEVEL 3 OFFENSE 1. diving cross body - 3 (ch G) 2. out of the ring (c) 3. spinebuster - 3 4. one handed bulldog - 3 5. SCORPION DEATHDROP (0) 6. SCORPION DEATHLOCK (+2) LEVEL 1 DEFENSE 1. hurt - 2 2. STING - 1 3. STING - 2 4. dazed - 1 (tag) 5. dazed - 1 (tag) 6. STING - 1 LEVEL 2 DEFENSE 1. dazed - 1 2. hurt - 2 (tag) 3. STING - 1 4. hurt - 2 5. STING - 2 6. hurt - 2 LEVEL 3 DEFENSE 1. hurt - 2 2. down - 3 3. hurt - 2 4. down - 3 (lv) 5. hurt - 2 6. PIN 5 (2) Ropes A DQ 5 Turnbuckle A Agility -1 Out of Ring B Power -2 Deathjump B Cage 2 Pre-match against enemies only: Sting drops down from ceiling, roll 2 dice. 2-4: Sting surprises his opponent and rolls on Level 2 offense. 5-10: Sting points bat at opponent. Start match as normal. 11-12: Both Sting and the opponent begin to fight over the bat, and the referee cannot restore order and calls the match a NO CONTEST
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Post by LWPD on Feb 12, 2010 6:45:43 GMT -5
Abyss 6’5 350 lbs Parts Unknown LEVEL 1 OFFENSE 1. eye rake - 1 2. choke in corner - 1 3. clothesline - 2 4. spear - 2 (pw) 5. head into turnbuckle - 2 (ch B) 6. sidewalk slam - 3 (ag) LEVEL 2 OFFENSE 1. open hand slap to chest - 2 2. headbutt - 2 3. repeated right hands - 2 4. into the ropes (c) 5. running corner avalanche - 3 6. Shock Treatment - 3 LEVEL 3 OFFENSE 1. powerslam - 3 (ch G) 2. out of the ring (c) 3. out of the ring 4. military press/flapjack - 3 5. choke slam - 3 add 1 6. BLACK HOLE SLAM (+3) * LEVEL 1 DEFENSE 1. ABYSS - 2 2. dazed - 1 3. dazed - 1 (tag) 4. ABYSS - 1 5. hurt - 2 6. ABYSS - 1 LEVEL 2 DEFENSE 1. dazed - 1 2. ABYSS - 2 3. hurt - 2 (tag) 4. hurt - 2 5. ABYSS - 1 6. hurt - 2 LEVEL 3 DEFENSE 1. down - 3 (lv) 2. hurt - 2 3. hurt - 2 4. PIN 6 (3) 5. down - 3 6. hurt - 2 Ropes B DQ 6 Turnbuckle B Agility +2 Out of Ring A Power -4 Deathjump B Cage 2 *Roll 2 dice. If doubles, Abyss uses BLACKHOLE SLAM ONTO THUMB TACKS (+5) DQ
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Post by LWPD on Feb 13, 2010 6:41:53 GMT -5
Meng 6’1 313 lbs Nuku' alofa, Tonga LEVEL 1 OFFENSE 1. karate chop - 1 2. palm thrust to chest - 1 3. kick to stomach - 2 (ag) 4. no sell headbutt/headbutt - 2 5. into the turnbuckle 6. karate thrust to throat - 3 (pw) LEVEL 2 OFFENSE 1. pound chest and chop - 2 2. vicious clothesline - 2 3. rake eyes on ropes - 2 4. into the ropes (c) 5. falling headbutt - 3 6. choke with ropes - 3 LEVEL 3 OFFENSE 1. poke in eyes - 2 (ch F) 2. jumping headbutt - 3 (ch H) 3. out of the ring (c) 4. backbreaker - 3 5. savate kick - 3 add 1 6. TONGAN DEATH GRIP (+2) * LEVEL 1 DEFENSE 1. MENG - 2 2. MENG - 2 3. dazed - 1 4. dazed - 1 (tag) 5. dazed - 1 (tag) 6. MENG - 1 LEVEL 2 DEFENSE 1. hurt - 2 (tag) 2. hurt - 2 3. MENG - 2 4. dazed - 1 5. MENG - 1 6. hurt - 2 (tag) LEVEL 3 DEFENSE 1. down - 3 (tag) 2. hurt - 2 3. PIN 6 (3) 4. down - 3 (lv) 5. hurt - 2 6. hurt - 2 Ropes B DQ 5 Turnbuckle B Agility 0 Out of Ring A Power -3 Deathjump B Cage 2 * If this hold ends the match, roll 1 die. 1 :Meng refuses to release the Tongan Death Grip and the referee DQ's Meng. 2-6: match ends as normal
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Post by LWPD on Feb 13, 2010 6:43:22 GMT -5
Awesome Kong 6’1 272 lbs Tokyo, Japan LEVEL 1 OFFENSE 1. scream at opponent - 1 2. death stare - 1 3. leg drop - 2 (ag) 4. lariat - 2 (pw) 5. into the ropes 6. gorilla press slam - 3 LEVEL 2 OFFENSE 1. vertical suplex - 2 2. bow and arrow lock - 2 3. into the turnbuckle (c) 4. butterfly suplex - 2 (ch F) 5. two handed choke slam - 3 6. implant buster - 3 LEVEL 3 OFFENSE 1. toss by hair - 3 (ch G) 2. out of the ring (c) 3. series of heavy punches - 3 4. diving splash - 3 5. spinning back fist - 3 add 1 6. AWESOME BOMB (+2) LEVEL 1 DEFENSE 1. AWESOME KONG - 2 2. dazed - 1 3. AWESOME KONG - 1 4. hurt - 2 5. AWESOME KONG - 1 6. dazed - 1 LEVEL 2 DEFENSE 1. AWESOME KONG - 2 2. hurt - 2 3. hurt - 2 4. AWESOME KONG - 1 5. dazed - 1 6. hurt - 2 LEVEL 3 DEFENSE 1. hurt - 2 2. down - 3 (lv) 3. hurt - 2 4. PIN 5 (2) 5. down - 3 6. hurt - 2 Ropes B DQ 5 Turnbuckle B Agility 0 Out of Ring A Power -4 Deathjump B Cage 3
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Post by LWPD on Feb 14, 2010 6:24:11 GMT -5
Demolition Smash 6’2 292 lbs Parts Unknown LEVEL 1 OFFENSE 1. arm wringer - 1 2. overhead right - 1 3. head into turnbuckle - 2 (pw) 4. standing dropkick - 2 (ag) 5. into the ropes 6. flying shoulder - 2 (ch C) LEVEL 2 OFFENSE 1. big boot to gut - 2 2. neck snap/standing chinlock - 2 3. repeated turnbuckle rams - 2 4. into the turnbuckle (c) 5. repeated double ax handle - 3 6. Demolition Beatdown - 3 LEVEL 3 OFFENSE 1. illegal choke - 3 (ch H) 2. out of the ring (c) 3. powerslam - 3 4. backbreaker - 3 5. Double Demolition beatdown - 3 add 1 tag 6. DEMOLITION DECAPITATION (+4) LEVEL 1 DEFENSE 1. DEMOLITION SMASH - 2 2. DEMOLITION SMASH - 1 3. DEMOLITION SMASH - 1 4. dazed - 1 (tag) 5. dazed - 1 6. dazed - 1 (tag) LEVEL 2 DEFENSE 1. DEMOLITION SMASH - 1 2. hurt - 2 (tag) 3. hurt - 2 4. hurt - 2 5. DEMOLITION SMASH - 2 6. hurt - 2 (tag) LEVEL 3 DEFENSE 1. hurt - 2 2. hurt - 2 3. down - 3 (tag) 4. hurt - 2 5. down - 3 (lv) 6. PIN 6 (3) Ropes B DQ 5 Turnbuckle A Agility +1 Out of Ring A Power -2 Deathjump B Cage 2
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