I think I’m not the 1st one who had thought about this but I just want to share this for new players like me.
So the rule is the wrestler that has a better strength/agility rating wins but I want a weak wrestler have fighting chance so I adopt some some skill checks from RPG table tops games. What I do is everytime there will be ratings checks I just roll 2 dice and add or minus the wrestler’s power/agility rating.
Example
Thantos offence
Power slam -2 (pw) = (2dice + 2 = rating)
Vs.
Symbiosis
Nosfera defense
+1 (pw) = (2dice -1 = rating)
In the original rule, Thantos would easily power slam nosfera but in this system nosfera can have chance to counter.
Choices or original instruction and out of the ring etc
I just roll a dice, even is yes or he did the orig instruction and odd is no or he did the choice of situation.
Example
Punch to head 2 (ch-a)
Rolll 1 dice = 2 ( means he will do a choice of situation)
Out of the ring
Roll 1 dice =1 ( the wrestler manage to hang on the ropes)
This system gives me unpredictable results and an alterantive to the “its up to you promoter” thing which I also use. But, when I play I’m also an spectator and want the “surprise me” factor and this really works for me.
I hope this will help you too thanks!
These are great rules. The only modification I would make is on the PW/AG rolls, I would subtract number of fatigue tokens accumulated by each competitor to account for accumulated fatigue. But, that's just me. Great stuff here!