Post by Cernunnos on Aug 20, 2019 9:46:01 GMT -5
...Although I thought of an alternative when I woke up this morning.
- Titan Deathmatch Rules (no D.Q.s, Cage instead of Pin, ect)
- A wrestler loses when he rolls "down - 3" 10 times in a row.
- Whenever a wrestler is "pinned" or "submits" ect., change the first remaining "hurt - 2" to "down - 3." Continue to do this until only one "hurt - 2" remains on level 3 defense.
- Once this is done whenever a wrestler is "pinned" or "submits" ect., it counts as rolling two "down - 3."
- When in the middle of rolling consecutive "down - 3," ignore the (lv) option.
That's a really cool take on it by changing the hurts to downs and needing to roll 10 times in a row. I might have to give that version a try sometime. Very unique idea!
Here's the rules I use (which I got from someone else so I can't take any credit here)...
•This match is for singles matches only
•Use Titan Death Match Rules
•Use Cage Ratings
•Use 3 dice
•After a pin fall is earned, the wrestler who was pinned has a 10-count to stand on his feet.
•At this point, the rolling of the 3 dice comes into play. If the combined roll of 3 dice is ABOVE the wrestler’s PIN Rating, he has successfully made it back to his feet BEFORE the count of 10. If the roll is BELOW his PIN Rating, he has failed to make it to his feet and the opponent wins the match.
•The defensive wrestler has a total of 3 separate chances to make it to his feet. After the first roll, the HIGHEST rolled # remains calculated for each subsequent roll, while the other two dice are re-rolled. (Example: Defensive wrestler has a PIN Rating of 11, roll one sees dice rolls of 6, 3 & 1, so the defensive wrestler did not make it to his feet. Re-roll the other 2 dice, adding 6 (the highest roll) to
the next calculation).
•The 3 potential rolls account for the following periods of time within the referee's 10-count: Roll 1: 5-count, Roll 2: 8-count, Roll 3: 9-count
•Should the defensive wrestler fail to make it "to his feet" after the third roll, the referee has counted to 10, and the defensive wrestler is deemed "unable to continue". The offensive wrestler is crowned the "Last Man Standing" and the loser faces the humiliation of being "stretchered out".
•The loser is automatically injured. Roll 1 die to see how long. An injury roll of 1 indicates a serious injury and the wrestler will be out of action for a period of time. Roll 1 die again to see how long.
That's pretty cool too.