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Post by Slymm on Dec 27, 2019 10:56:47 GMT -5
2 questions.
1) For (tag) moves in singles match, do you roll again at the same level or re-roll down a level? I used to roll down but was never 100% comfortable doing that. In cases where the tag move can also be executed as a single, I just lower the potency. - 3 Add 1 to - 3, - 3 to - 2 etc., in order to reduce the need to roll again at all.
2) For DQ finishers and finishers that have a chance of missing. If you choose to not attempt the move, do you re-roll at the same level or roll down? I've been rolling down a level but upon reading the New Beginning handbook, it says you're supposed to re-roll on the same level.
So I don't know what to do anymore lol
How do you guys handle these situations or do you have house rules that you use for such instances?
Thanks
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Post by TTX on Dec 27, 2019 11:21:49 GMT -5
#2 same level. It's been that way I believe since the beginning.
I keep going back and forth on 1. It used to be cut and dry dropping a level but since they've added some tag moves on level 1 offense, it makes less sense now.
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Post by markyhitch on Dec 27, 2019 15:43:06 GMT -5
Can I interject here and ask how you decide on chart options that end with the (c) symbol?
How do you choose between rolling on the chart and rolling a level down?
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Post by throwingtoasters on Dec 27, 2019 17:14:24 GMT -5
Can I interject here and ask how you decide on chart options that end with the (c) symbol? How do you choose between rolling on the chart and rolling a level down? I use a few different factors. For example If I get a (ch) on level three and the guy has three level three offense moves on level 2 I will usually drop down a level because there's a good chance (in my opinion, not knowing odds) that's one of those Level 3 moves will hit. Also, depending on the (ch) options, if the opened has way high strength or agility that'll make the roll near impossible to get, I'll roll down a level. Of course, this all depends on the situation and sometimes I'll roll a seemingly impossible (ch) move for the drama of it. When it hits, it's magic. Of course, all this could change depending on how the match is going. Also, if one of the (ch) options is to roll on the Deathjump chart, I'll always take it. I've had a ton of success in tournaments doing that so it's become a tradition. LOL.
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Post by markyhitch on Dec 28, 2019 6:55:17 GMT -5
Can I interject here and ask how you decide on chart options that end with the (c) symbol? How do you choose between rolling on the chart and rolling a level down? I use a few different factors. For example If I get a (ch) on level three and the guy has three level three offense moves on level 2 I will usually drop down a level because there's a good chance (in my opinion, not knowing odds) that's one of those Level 3 moves will hit. Also, depending on the (ch) options, if the opened has way high strength or agility that'll make the roll near impossible to get, I'll roll down a level. Of course, this all depends on the situation and sometimes I'll roll a seemingly impossible (ch) move for the drama of it. When it hits, it's magic. Of course, all this could change depending on how the match is going. Also, if one of the (ch) options is to roll on the Deathjump chart, I'll always take it. I've had a ton of success in tournaments doing that so it's become a tradition. LOL. I was taking about things like "into the ropes (c)" and "into the turnbuckle (c)" but your take on the choice chart is very interesting and similar to what I do. Currently, if I roll "into the ropes (c)" I'll roll another die. If the value of this die equals the position of the wrestler's PIN on his card, I'll roll down a level else roll on the ropes chart. I'll do the same for "into the turnbuckle (c)". So it's like 6/1 they will roll down a level. However, with "out of the ring (c)" and "deathjump (c)" I reverse the rule so they will most likely roll down a level. I want to see how it goes with limited outside the ring and deathjump action. What do you think?
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Post by LAWraith on Dec 28, 2019 10:43:05 GMT -5
Soooo .... I’ve been playing since 1990, never noticed the rule where if it’s a (c) and you decide against it you can roll again a level down, I’ve always rolled same level ROFL. Hmm, glad I clicked on this topic, guess will have to change that.
Tend to have a habit of that I guess since I always rolled pin saves and interference AFTER seeing the pin result, saw that rule like halfway through my original run lol.
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Post by TTX on Dec 28, 2019 10:46:04 GMT -5
It totally changes things if you just keep rolling on the same level.
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Post by throwingtoasters on Dec 28, 2019 12:24:00 GMT -5
I use a few different factors. For example If I get a (ch) on level three and the guy has three level three offense moves on level 2 I will usually drop down a level because there's a good chance (in my opinion, not knowing odds) that's one of those Level 3 moves will hit. Also, depending on the (ch) options, if the opened has way high strength or agility that'll make the roll near impossible to get, I'll roll down a level. Of course, this all depends on the situation and sometimes I'll roll a seemingly impossible (ch) move for the drama of it. When it hits, it's magic. Of course, all this could change depending on how the match is going. Also, if one of the (ch) options is to roll on the Deathjump chart, I'll always take it. I've had a ton of success in tournaments doing that so it's become a tradition. LOL. I was taking about things like "into the ropes (c)" and "into the turnbuckle (c)" but your take on the choice chart is very interesting and similar to what I do. Currently, if I roll "into the ropes (c)" I'll roll another die. If the value of this die equals the position of the wrestler's PIN on his card, I'll roll down a level else roll on the ropes chart. I'll do the same for "into the turnbuckle (c)". So it's like 6/1 they will roll down a level. However, with "out of the ring (c)" and "deathjump (c)" I reverse the rule so they will most likely roll down a level. I want to see how it goes with limited outside the ring and deathjump action. What do you think? Oh, duh, yeah. Sorry. But I approach (c)’s in a similar manner. I would say 9 times out of 10 I’d roll on the chart (ropes, turnbuckle, etc). But if there’s a good chance of getting a Lvl 3 move I will roll down a level. I don’t mind out of the ring/deathjump action as even if it results in a DQ, that’ll further storylines.
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Post by Swarm on Dec 28, 2019 12:58:49 GMT -5
It’s not full proof across the board but for many years I know the (c) option was always a big advantage for experienced or intelligent fighters. If a guy has a straight -3 move on L1O and a (c) on L2O and/or 3 or more -3 moves on L2O and one or more (c) on L3O, it was designed that way to give that wrestler a big advantage of having a chance to roll down a level and hit a big -3 move. You look at a rookie like the Loyalist and he doesn’t have that. I won the Galacticup using MONOLITH vs jimsteel using Wolf by rolling down to L1O from L2O using a (c) hitting his L1O6 Andromeda Drop - 3. Really perfect ending to that match.
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Post by markyhitch on Dec 28, 2019 14:31:34 GMT -5
It’s not full proof across the board but for many years I know the (c) option was always a big advantage for experienced or intelligent fighters. If a guy has a straight -3 move on L1O and a (c) on L2O and/or 3 or more -3 moves on L2O and one or more (c) on L3O, it was designed that way to give that wrestler a big advantage of having a chance to roll down a level and hit a big -3 move. You look at a rookie like the Loyalist and he doesn’t have that. I won the Galacticup using MONOLITH vs jimsteel using Wolf by rolling down to L1O from L2O using a (c) hitting his L1O6 Andromeda Drop - 3. Really perfect ending to that match. Thanks for your input. I shall certainly give this a go in my federation.
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