Massive tournament
Apr 13, 2020 8:29:54 GMT -5
via mobile
Tournament Master, DK II, and 4 more like this
Post by Shane Sullivan on Apr 13, 2020 8:29:54 GMT -5
I'm going to do something nuts today. I recently moved all my GWF stuff to another room and I need to organize it. I have every GWF related edition ever made and thirty years of bootlegs. I have a few legends sets and a lot of boots I've received over the years. I'm going to take every card I have and put them all in three massive tournaments. Singles, tag and ladies. I think the format will be round robin. I kid hell no ain't doing that, nobody got time for that. Plus doing five hundred black hole Bart vs everyone matches seems super tedious. The tag team matches are going to take for ever. But the ladies singles will go first. Followed by men.
I will signify changes in repeat wrestlers by card year.
The tokens will not carry over for the first three rounds. Following the fourth round, tokens will carry over for two rounds. The final 64,16,4 and finals will reset.
One token will come off each winning wrestler per the start of each round. Think of it as a rest period.
Any wrestler that has a squash win will remove two token into the next round of needed.
Any wrestler deemed to be busted open or sustains an injury will not go below one token until reset rounds.
No outside interference. Finishing moves that require outside interference will no be considered small package or similar move (0). To keep the fights moving.
DQ's are in play. But will be double rolled. Advancing wrestler of DQ has one token added to next round and can't be removed till end of next match.
Kill moves are not allowed. Yes I have one card that has one. Created by me years ago. I was a little demented. But he's in.
Card has to have artwork.
Card has to have a pin rating
All +6 boots are now +3. More than one add 1 that's not official are reduced to -3 move.
If I deem a boot to be too powerful, basically can squash Andre the giant and Lou Thesz, its out and will probably be destroyed for the good of humanity.
All charts applicable are in play, using choice options.
This is going to take a while. First round match up will not have play by play unless it's an epic upset.
I will signify changes in repeat wrestlers by card year.
The tokens will not carry over for the first three rounds. Following the fourth round, tokens will carry over for two rounds. The final 64,16,4 and finals will reset.
One token will come off each winning wrestler per the start of each round. Think of it as a rest period.
Any wrestler that has a squash win will remove two token into the next round of needed.
Any wrestler deemed to be busted open or sustains an injury will not go below one token until reset rounds.
No outside interference. Finishing moves that require outside interference will no be considered small package or similar move (0). To keep the fights moving.
DQ's are in play. But will be double rolled. Advancing wrestler of DQ has one token added to next round and can't be removed till end of next match.
Kill moves are not allowed. Yes I have one card that has one. Created by me years ago. I was a little demented. But he's in.
Card has to have artwork.
Card has to have a pin rating
All +6 boots are now +3. More than one add 1 that's not official are reduced to -3 move.
If I deem a boot to be too powerful, basically can squash Andre the giant and Lou Thesz, its out and will probably be destroyed for the good of humanity.
All charts applicable are in play, using choice options.
This is going to take a while. First round match up will not have play by play unless it's an epic upset.