amd
Infinity Challenge
Posts: 87
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Post by amd on Sept 9, 2020 8:09:09 GMT -5
I am starting to work out revising a large number of older cards I made and am trying to both update and digitalize. What method do you all use to enter/update the stats? Just simply jotting them on paper and typing as needed? I was starting to do that and was wishing I had some sort of program/spreadsheet to help automate a bit more, was curious if anyone had any better tricks or tips.
Basic text kinda stinks since you can tab around for offense and defense but then the text jumps around as you enter the actual moves. I'm sure there is a better way to have some sort of template for this type of data entry. I was envisioning it as a template so you could put in one set of moves and then maybe tweak it easily enough without messing up the formatting for example.
I am a notepad kind of guy though so I am fine with super basic, but the tech side of me starting looking for better solutions haha. I am thinking more the actual card creation process part and not so much the type setting part to get the card "fancy"...just the raw data of the card and how to manipulate that.
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Post by Chad Olson on Sept 9, 2020 16:27:14 GMT -5
We have an Excel template that we use for creating the Legends stats, so we brainstorm/work out of that. As I'm watching matches, I'll build a list of moves to the right of the template and then plug them in as the card is developed.
Then we transfer them to Word when we submit them to Mike.
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Post by Travis605 on Sept 9, 2020 18:35:54 GMT -5
We have an Excel template that we use for creating the Legends stats, so we brainstorm/work out of that. As I'm watching matches, I'll build a list of moves to the right of the template and then plug them in as the card is developed. Then we transfer them to Word when we submit them to Mike. One of the things I do is write down a move a wrestler does, then will give it a slash mark next to the move everytime I see them do the move. I’m sure it’s similar for what you do.
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Post by Travis605 on Sept 9, 2020 18:36:14 GMT -5
We have an Excel template that we use for creating the Legends stats, so we brainstorm/work out of that. As I'm watching matches, I'll build a list of moves to the right of the template and then plug them in as the card is developed. Then we transfer them to Word when we submit them to Mike. One of the things I do is write down a move a wrestler does, then will give it a slash mark next to the move everytime I see them do the move. I’m sure it’s similar for what you do.
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Post by Chad Olson on Sept 9, 2020 18:42:28 GMT -5
We have an Excel template that we use for creating the Legends stats, so we brainstorm/work out of that. As I'm watching matches, I'll build a list of moves to the right of the template and then plug them in as the card is developed. Then we transfer them to Word when we submit them to Mike. One of the things I do is write down a move a wrestler does, then will give it a slash mark next to the move everytime I see them do the move. I’m sure it’s similar for what you do. Absolutely the same thing!
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Post by Pete on Sept 9, 2020 23:14:57 GMT -5
Me too, at least for guys with lots of footage to go through. Since I write primarily older and more obscure guys nowadays they may only have a handful of bouts on tape to watch though.
I also lay out the card with comebacks, move levels, defense, chart placements, and ratings and the actual moves are plugged in last.
And pay special attention to the stuff done in the opening parts of the match. "Crowd-working move and punch" has practically become a cliche at this point, but you can add a lot to a card's "character" if you can put in a well-chosen unique Level 1 move as opposed to "headlock - 1." The finishers and the other big moves are easy by comparison.
All my stuff is done in Word and still in black and white, though in a perfect world I'd like to get to the point where I can get a color template for Excel.
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amd
Infinity Challenge
Posts: 87
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Post by amd on Sept 10, 2020 7:39:45 GMT -5
Me too, at least for guys with lots of footage to go through. Since I write primarily older and more obscure guys nowadays they may only have a handful of bouts on tape to watch though. I also lay out the card with comebacks, move levels, defense, chart placements, and ratings and the actual moves are plugged in last. And pay special attention to the stuff done in the opening parts of the match. "Crowd-working move and punch" has practically become a cliche at this point, but you can add a lot to a card's "character" if you can put in a well-chosen unique Level 1 move as opposed to "headlock - 1." The finishers and the other big moves are easy by comparison. All my stuff is done in Word and still in black and white, though in a perfect world I'd like to get to the point where I can get a color template for Excel. That is an interesting point about the Level 1 moves. Looking back at my old cards (which were done when I was younger so not a lot of thought went into the design) its comical how basic the moves are, but then looking at some of the more recent cards I have picked up I do notice more thoughtful moves at Lvl1 which add to the character. A problem I am going to have going through and updating is that these are all homebrew characters so I dont have a specific model for moves. I will probably have to do something similar to what was noted and see what wrestlers I like and want to model then port some of their offense to my cards. Thanks everyone for the feedback!
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Post by TTX on Sept 10, 2020 7:52:49 GMT -5
yeah sometimes it's as simple as RVD's pointing to himself before attacking or Sabu staring at the lights to really add to a card.
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