Post by Deleted on Feb 17, 2008 20:22:25 GMT -5
COTGonline INVASION INVITATIONAL
LIVE FROM DEIMOS!
LIVE FROM DEIMOS!
The huge crowd on hand at the GWF's most famous arena buzzed with excitement as 8 of their favorite stars of all time would be battling it out in Round Three action!
Some interesting questions were posed based on the Round Two results...would Star Warrior keep on rolling...even over his friend Massif? Lord Nexus or Bishop Hell? Could Krakan collect his bounty on Spike in a Hitman's Match? And of course, would Death Masque's run be ended by the evil GameMaster Thantos?
As a bonus, it was announced that there would be a special tag team match-up in between the Divisional rounds. We've saved the best for last...2 teams with a ton of history will meet eachother...in...THE TORTURE CHAMBER. It's the ANIMAL PACK vs. the ULTIMATE GLADIATORS! 4 men...1 Chamber...tonight. Put the women and children to bed, folks...because here we go.
With a HUGE night in store, the bell rang and the NO-RULES matchups began!!!
Some interesting questions were posed based on the Round Two results...would Star Warrior keep on rolling...even over his friend Massif? Lord Nexus or Bishop Hell? Could Krakan collect his bounty on Spike in a Hitman's Match? And of course, would Death Masque's run be ended by the evil GameMaster Thantos?
As a bonus, it was announced that there would be a special tag team match-up in between the Divisional rounds. We've saved the best for last...2 teams with a ton of history will meet eachother...in...THE TORTURE CHAMBER. It's the ANIMAL PACK vs. the ULTIMATE GLADIATORS! 4 men...1 Chamber...tonight. Put the women and children to bed, folks...because here we go.
With a HUGE night in store, the bell rang and the NO-RULES matchups began!!!
[glow=red,2,300]MAFFEI II DIVISION[/glow]
Titan Death Match
1.) Thantos
vs
12.)Death Masque
Thantos (l1o5): into the turnbuckle
Thantos delivers an awesome running clothesline! (Roll: 10, Rating: C)
Thantos (l3o4): double knee lift - 3
Death Masque (l3d1): hurt - 2
Thantos (l2o5): running clothesline - 3
Death Masque (l3d4): PIN 7 (4)
One ... two ... kickout! (Roll: 5, Target: 4)
Thantos (l3o2): deathjump (c)
The flying splash connects! (Roll: 6, Rating: B)
Thantos (l3o2): deathjump (c)
Thantos hits a perfect cross-body block! (Roll: 11, Rating: B)
One ... two ... kickout! (Roll: 6, Target: 5)
Thantos (l3o3): full power slam - 3
Death Masque (l3d2): hurt - 2
Thantos (l2o3): eye rake - 2
Death Masque (l2d5): hurt - 2
Thantos (l2o3): eye rake - 2
Death Masque (l2d4): hurt - 2
Thantos (l2o1): knee lift - 2
Death Masque (l2d1): DEATH MASQUE - 2
Death Masque takes over on Level 2 Offense!
Death Masque (l2o2): eye gouge - 2
Thantos (l2d3): hurt - 2
Death Masque (l2o3): face stomp - 2
Thantos (l2d5): THANTOS - 1
Thantos takes over on Level 1 Offense!
Thantos (l1o6): into the ropes
Clothesline! (Roll: 9, Rating: B)
Thantos (l2o5): running clothesline - 3
Death Masque (l3d2): hurt - 2
Thantos (l2o4): shoulder breaker - 3 (ch D)
Thantos hits a reverse atomic drop! (Roll: 6, Target: 11)
Death Masque (l2d3): hurt - 2
Thantos (l2o3): eye rake - 2
Death Masque (l2d5): hurt - 2
Thantos (l2o6): Satanic Skull Smasher - 3
Death Masque (l3d3): down - 3 (tag) (lv)
Thantos (l3o2): deathjump (c)
The flying splash connects! (Roll: 6, Rating: B)
Thantos (l3o4): double knee lift - 3
Death Masque (l3d3): down - 3 (tag) (lv)
Death Masque leaves the ring to try to regroup!
Thantos hits a big move on the ringside floor! (Roll: 9, Rating: B)
Thantos (l3o1): sleeper hold - 3 (ch G)
Thantos hits a powerbomb! (Roll: 6, Target: 8)
Death Masque (l3d1): hurt - 2
Thantos (l2o1): knee lift - 2
Death Masque (l2d1): DEATH MASQUE - 2
Death Masque takes over on Level 2 Offense!
Death Masque (l2o3): face stomp - 2
Thantos (l2d3): hurt - 2
Death Masque (l2o6): spinal crack - 3
Thantos (l3d4): PIN 5 (2)
One ... two ... kickout! (Roll: 4, Target: 2)
Death Masque (l3o4): Death Ride - 3
Thantos (l3d6): down - 3 (lv)
Thantos leaves the ring to try to regroup!
Thantos crawls helplessly back into the ring! (Roll: 8, Rating: A)
Death Masque (l3o2): out of the ring
Thantos crawls helplessly back into the ring! (Roll: 8, Rating: A)
Death Masque (l3o2): out of the ring
Death Masque attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A)
Thantos (l3o3): full power slam - 3
Death Masque (l3d6): hurt - 2
Thantos (l2o5): running clothesline - 3
Death Masque (l3d4): PIN 7 (4)
One ... two ... kickout! (Roll: 9, Target: 6)
Thantos (l3o3): full power slam - 3
Death Masque (l3d1): hurt - 2
Thantos (l2o3): eye rake - 2
Death Masque (l2d2): hurt - 2 (tag)
Thantos (l2o6): Satanic Skull Smasher - 3
Death Masque (l3d4): PIN 7 (4)
One ... two ... three! (Roll: 4, Target: 7)
He had'em! Death Masque HAD HIM! Alright he had one shot to win...but the big dumb robot had to keep tossing Thantos out of the ring. Obviously a mistake. The baddest of the bad came back after that and just whupped on Masque. A Satanic Skull Smasher put a major dent in Death's Masque and finally eliminates the underdog. Thantos is the first man in the FINAL FOUR...a deserved honor fit for no better man from the INVASION ERA.
Match duration: 10:06
Final PIN ratings: Thantos (3), Death Masque (7)
Hitman's Match
3.)Spike
vs
7.)Krakan
Spike (l1o6): overhead slam - 3 (pw)
Krakan (l3d6): down - 3
Spike (l3o2): out of the ring
Krakan whips his opponent into the ring pole! (Roll: 6, Rating: A)
There are no disqualifications in this type of match!
Krakan (l3o2): abdominal stretch - 3 (ch G)
Krakan opts to go for a deathjump!
Krakan gets thrown down from the turnbuckle! (Roll: 4, Rating: B)
Spike (l3o5): Gladiator Piledriver - 3
Krakan (l3d4): hurt - 2
Spike (l2o4): leg drop - 2 (ch D)
Spike hits a reverse atomic drop! (Roll: 10, Target: 10)
Krakan (l2d3): KRAKAN - 1
Krakan takes over on Level 1 Offense!
Krakan (l1o3): slingshot - 2 (ag)
Spike (l2d1): SPIKE - 2
Spike takes over on Level 2 Offense!
Spike (l2o3): into the ropes (c)
Spike whips his opponent into the Hitman Pole!
Krakan (l3d6): down - 3
Spike (l3o5): Gladiator Piledriver - 3
Krakan (l3d2): hurt - 2
Spike (l2o3): into the ropes (c)
Spike whips his opponent into the Hitman Pole!
Krakan (l3d2): hurt - 2
Spike (l2o6): Atomic Spike - 3
Krakan (l3d6): down - 3
Spike (l3o2): out of the ring
Krakan crawls helplessly back into the ring! (Roll: 8, Rating: A)
Spike (l3o1): knife-edge - 3 (ch H)
Spike goes for a falling leg drop off the turnbuckle, but can't hit the move! (Roll: 12, Target: 9)
Krakan (l2o3): into the ropes (c)
Krakan whips his opponent into the Hitman Pole!
Spike (l3d5): hurt - 2
Krakan (l2o6): running jackhammer - 3
Spike (l3d1): PIN 6 (3)
One ... kickout! (Roll: 8, Target: 3)
Krakan (l3o4): deadly clothesline - 3
Spike (l3d4): hurt - 2
Krakan (l2o4): Rifle Shot - 3
Spike (l3d5): hurt - 2
Krakan (l2o1): knee drop - 2 (ag)
Spike (l2d2): hurt - 2
Krakan (l2o3): into the ropes (c)
Krakan whips his opponent into the Hitman Pole!
Spike (l3d6): hurt - 2
Krakan (l2o4): Rifle Shot - 3
Spike (l3d6): hurt - 2
Krakan (l2o2): eye rake - 2
Spike (l2d2): hurt - 2
Krakan (l2o6): running jackhammer - 3
Spike (l3d2): down - 3 (tag)
Krakan (l3o6): HITMAN'S CARD (+2)
One ... two ... kickout! (Roll: 7, Target: 6)
Krakan (l3o5): diving elbow slam - 3
Spike (l3d6): hurt - 2
Krakan (l2o1): knee drop - 2 (ag)
Spike (l2d5): hurt - 2
Krakan (l2o1): knee drop - 2 (ag)
Spike (l2d2): hurt - 2
Krakan (l2o4): Rifle Shot - 3
Spike (l3d2): down - 3 (tag)
Krakan (l3o1): leg lift - 2
Spike (l2d4): SPIKE - 1
Spike takes over on Level 1 Offense!
Spike (l1o3): choke hold - 2
Krakan (l2d2): hurt - 2
Spike (l2o6): Atomic Spike - 3
Krakan (l3d3): hurt - 2
Spike (l2o1): flying tackle - 2
Krakan (l2d4): dazed - 1
Spike (l1o5): dropkick - 2 (ag)
Krakan (l2d2): hurt - 2
Spike (l2o2): head butt - 2
Krakan (l2d6): KRAKAN - 2
Krakan takes over on Level 2 Offense!
Krakan (l2o6): running jackhammer - 3
Spike (l3d5): hurt - 2
Krakan (l2o3): into the ropes (c)
Krakan whips his opponent into the Hitman Pole!
Spike (l3d4): hurt - 2
Krakan (l2o2): eye rake - 2
Spike (l2d6): dazed - 1
Krakan (l1o2): hip toss - 1
Spike (l1d6): SPIKE - 1
Spike takes over on Level 1 Offense!
Spike (l1o4): slingshot - 2 (ag)
Krakan (l2d1): hurt - 2
Spike (l2o1): flying tackle - 2
Krakan (l2d4): dazed - 1
Spike (l1o1): arm wrencher - 1
Krakan (l1d4): KRAKAN - 2
Krakan takes over on Level 2 Offense!
Krakan (l2o6): running jackhammer - 3
Spike (l3d5): hurt - 2
Krakan (l2o5): Krakan Skullcrusher - 3
Spike (l3d3): down - 3 (lv)
Spike leaves the ring to try to regroup!
Krakan hits a big move on the ringside floor! (Roll: 9, Rating: A)
Krakan (l3o4): deadly clothesline - 3
Spike (l3d4): hurt - 2
Krakan (l2o3): into the ropes (c)
Krakan whips his opponent into the Hitman Pole!
Spike (l3d2): down - 3 (tag)
Krakan (l3o2): abdominal stretch - 3 (ch G)
Krakan opts to go for a deathjump!
Krakan hits a perfect cross-body block! (Roll: 9, Rating: C)
One ... kickout! (Roll: 11, Target: 5)
Krakan (l3o4): deadly clothesline - 3
Spike (l3d3): down - 3 (lv)
Krakan (l3o6): HITMAN'S CARD (+2)
One ... two ... kickout! (Roll: 9, Target: 8)
Krakan (l3o3): out of the ring (c)
Spike whips his opponent into the ring pole! (Roll: 6, Rating: A)
There are no disqualifications in this type of match!
Spike (l3o4): Decapitator - 3
Krakan (l3d3): hurt - 2
Spike (l2o6): Atomic Spike - 3
Krakan (l3d3): hurt - 2
Spike (l2o4): leg drop - 2 (ch D)
Spike goes for a reverse atomic drop, but can't hit the move! (Roll: 11, Target: 10)
Krakan (l2o4): Rifle Shot - 3
Spike (l3d2): down - 3 (tag)
Krakan (l3o2): abdominal stretch - 3 (ch G)
Krakan opts to go for a deathjump!
The huge deathjump connects! (Roll: 8, Rating: C)
Krakan (l3o1): leg lift - 2
Spike (l2d2): hurt - 2
Krakan (l2o6): running jackhammer - 3
Spike (l3d4): hurt - 2
Krakan (l2o3): into the ropes (c)
Krakan whips his opponent into the Hitman Pole!
Spike (l3d4): hurt - 2
Krakan (l2o4): Rifle Shot - 3
Spike (l3d6): hurt - 2
Krakan (l2o2): eye rake - 2
Spike (l2d6): dazed - 1
Krakan (l1o1): ankle twist - 1
Spike (l1d3): dazed - 1
Krakan (l1o3): slingshot - 2 (ag)
Spike (l2d4): SPIKE - 1
Spike takes over on Level 1 Offense!
Spike (l1o3): choke hold - 2
Krakan (l2d2): hurt - 2
Spike (l2o2): head butt - 2
Krakan (l2d3): KRAKAN - 1
Krakan takes over on Level 2 Offense!
Krakan (l1o1): ankle twist - 1
Spike (l1d2): SPIKE - 2
Spike takes over on Level 2 Offense!
Spike (l2o2): head butt - 2
Krakan (l2d3): KRAKAN - 1
Krakan takes over on Level 1 Offense!
Krakan (l1o4): into the turnbuckle
Krakan whips his opponent into the Hitman Pole!
Spike (l3d6): hurt - 2
Krakan (l2o3): into the ropes (c)
Krakan whips his opponent into the Hitman Pole!
Spike (l3d5): hurt - 2
Krakan (l2o2): eye rake - 2
Spike (l2d3): hurt - 2 (tag)
Krakan (l2o5): Krakan Skullcrusher - 3
Spike (l3d2): down - 3 (tag)
Krakan (l3o2): abdominal stretch - 3 (ch G)
Krakan opts to go for a deathjump!
Krakan hits a perfect cross-body block! (Roll: 11, Rating: C)
One ... two ... three! (Roll: 7, Target: 7)
CARDS were flying here as the Hitman comes through in this brutal match of the same name! Krakan bloodies up Spike before hitting the headbanger with a sloppy but effective cross-body block from the top of the Hitman Pole in an awesome spot! Krakan, evidently still vying for the top villain spot, moves into the FINAL FOUR to square of with rival baddie, Thantos!
Match duration: 24:03
Final PIN ratings: Krakan (3), Spike (7)
TORTURE CHAMBER MATCH
Animal Pack
vs.
Ultimate Gladiators
Brute (l1o2): head into turnbuckle - 1
Battering Ram (l1d5): dazed - 1
Brute (l1o1): right jab - 1
Battering Ram (l1d4): BATTERING RAM - 2
Battering Ram takes over on Level 2 Offense!
Battering Ram (l2o1): kick to the head - 2
Brute (l2d5): dazed - 1
Battering Ram (l1o2): arm bar - 1
Brute (l1d1): BRUTE - 1
Brute takes over on Level 1 Offense!
Brute (l1o1): right jab - 1
Battering Ram (l1d2): BATTERING RAM - 1
Battering Ram takes over on Level 1 Offense!
Battering Ram tags in Incredible Badger
Incredible Badger (l1o3): shoulder tackle - 2 (pw)
Brute is too strong for the move and takes over on Level 2 Offense!
Brute (l2o6): Runaway Cannon - 3
Incredible Badger (l3d6): PIN 5 (2)
One ... kickout! (Roll: 8, Target: 3)
Brute (l3o6): BRUTE FORCE (+2)
A wild brawl erupts in the ring as a pin save is attempted, but the referee restores order! (Rolls: 12, 6)
The offensive team wins the brawl! (Roll: 3)
Brute (l3o4): out of the ring (c)
Brute rams his opponent's head into the titanium bars!
Incredible Badger (l3d5): hurt - 2
Brute (l2o1): elbow drop - 2
Incredible Badger (l2d6): hurt - 2 (tag)
Incredible Badger makes the hot tag! (Roll: 4)
Battering Ram (l1o1): forearm smash - 1
Brute (l1d1): BRUTE - 1
Brute takes over on Level 1 Offense!
Brute (l1o6): Brain Bruiser - 3 (pw)
Battering Ram (l3d4): down - 3 (lv)
Brute (l3o1): reverse piledriver - 2
Battering Ram (l2d5): dazed - 1
Brute (l1o2): head into turnbuckle - 1
Battering Ram (l1d3): dazed - 1 (tag)
Battering Ram makes the hot tag! (Roll: 5)
Incredible Badger (l1o4): knee drop - 2 (ch A)
Incredible Badger opts to throw his opponent into the ropes!
Incredible Badger rams his opponent's head into the titanium bars!
Brute (l3d4): hurt - 2
Incredible Badger (l2o5): dropkick off turnbuckle - 3
Brute (l3d5): down - 3 (tag) (lv)
Brute makes the hot tag! (Roll: 6)
Massacre (l1o4): throat chop - 2 (ag)
Incredible Badger is too fast for the move and takes over on Level 2 Offense!
Incredible Badger (l2o5): dropkick off turnbuckle - 3
Massacre (l3d3): down - 3 (tag)
Massacre can't make the hot tag! (Roll: 9)
Incredible Badger (l3o3): out of the ring (c)
Incredible Badger rams his opponent's head into the titanium bars!
Massacre (l3d6): hurt - 2
Incredible Badger (l2o6): Ani-Men Ax Handle - 3
Massacre (l3d1): hurt - 2
Incredible Badger (l2o3): into the turnbuckle
Incredible Badger rams his opponent's head into the titanium bars!
Massacre (l3d5): down - 3 (tag) (lv)
Massacre makes the hot tag! (Roll: 5)
Brute (l1o2): head into turnbuckle - 1
Incredible Badger (l2d1): hurt - 2
Brute (l2o6): Runaway Cannon - 3
Incredible Badger (l3d1): down - 3 (tag)
Incredible Badger makes the hot tag! (Roll: 6)
Battering Ram (l1o2): arm bar - 1
Brute (l1d6): BRUTE - 2
Brute takes over on Level 2 Offense!
Brute (l2o4): into the ropes (c)
Brute rams his opponent's head into the titanium bars!
Battering Ram (l3d6): down - 3
Brute (l3o1): reverse piledriver - 2
Battering Ram (l2d6): dazed - 1
Brute tags in Massacre
Massacre (l1o5): into the ropes
Massacre rams his opponent's head into the titanium bars!
Battering Ram (l3d5): hurt - 2
Massacre (l2o3): into the turnbuckle (c)
Massacre rams his opponent's head into the titanium bars!
Battering Ram (l3d2): PIN 6 (3)
One ... kickout! (Roll: 8, Target: 1)
Massacre (l3o4): Gladiator Piledriver - 3
Battering Ram (l3d1): hurt - 2
Massacre (l2o1): head stomp - 2
Battering Ram (l2d4): BATTERING RAM - 1
Battering Ram takes over on Level 2 Offense!
Battering Ram tags in Incredible Badger
Incredible Badger (l1o6): overhead toss - 3 (pw)
Massacre is too strong for the move and takes over on Level 2 Offense!
Massacre (l2o4): flying knee smash - 3
Incredible Badger (l3d3): hurt - 2
Massacre tags in Brute
Brute (l2o4): into the ropes (c)
Brute rams his opponent's head into the titanium bars!
Incredible Badger (l3d1): down - 3 (tag)
Incredible Badger makes the hot tag! (Roll: 6)
Battering Ram (l1o6): running clothesline - 3 (ag)
Brute (l3d3): hurt - 2
Battering Ram tags in Incredible Badger
Incredible Badger (l2o5): dropkick off turnbuckle - 3
Brute (l3d4): hurt - 2
Incredible Badger (l2o6): Ani-Men Ax Handle - 3
Brute (l3d2): PIN 6 (3)
One ... two ... kickout! (Roll: 7, Target: 4)
Incredible Badger (l3o5): BURROW BLAST (0)
Massacre makes the pin save! (Roll: 5)
Incredible Badger (l3o5): BURROW BLAST (0)
Massacre makes the pin save! (Roll: 4)
Incredible Badger tags in Battering Ram
Battering Ram (l3o1): body slam - 2
Brute (l2d4): hurt - 2
Battering Ram (l2o2): choke using ropes - 2
Brute (l2d3): BRUTE - 1
Brute takes over on Level 1 Offense!
Brute tags in Massacre
Massacre (l1o6): elbow drop - 3 (ch E)
Massacre goes for a spinning neck breaker, but can't hit the move! (Roll: 9, Target: 8)
Battering Ram (l2o6): Ram head butt - 3
Massacre (l3d5): down - 3 (tag) (lv)
Massacre can't make the hot tag! (Roll: 8)
Battering Ram tags in Incredible Badger
Incredible Badger (l3o1): punch in face - 2
Massacre (l2d2): hurt - 2 (tag)
Massacre can't make the hot tag! (Roll: 7)
Incredible Badger (l2o4): sleeper hold - 2 (ch E)
Incredible Badger hits a spinning neck breaker! (Roll: 6, Target: 8)
Massacre (l3d6): hurt - 2
Incredible Badger (l2o6): Ani-Men Ax Handle - 3
Massacre (l3d2): PIN 6 (3)
One ... kickout! (Roll: 12, Target: 2)
Incredible Badger (l3o6): ANDROMEDA DROP (+3) (tag)
One ... two ... three! (Roll: 4, Target: 6)
SIMULATED TAG TEAM MATCHES RULE. Although that's "nuff said," it'd be a shame not to point out how the Glads were kicking the stuffing out of the Ani-Men for most of the match. That is until the Pack used their superior tagging skills to take it to the Aethrans. The end of the match was as exciting as it gets. Animal Pack win in the Torture Chamber over the Gladiators in violent and exciting fashion. Nice.
Match duration: 16:43
Final PIN ratings: Incredible Badger (5), Battering Ram (2), Massacre (3), Brute (7)
[glow=blue,2,300]CETUS DIVISION[/glow]
Titan Death Match
1.) Star Warrior
vs
5.) Massif
Massif (l1o1): arm ringer - 1
Star Warrior (l1d2): STAR WARRIOR - 1
Star Warrior takes over on Level 1 Offense!
Star Warrior (l1o4): knee lift - 2 (ch A)
Star Warrior opts to throw his opponent into the ropes!
Clothesline! (Roll: 7, Rating: C)
Star Warrior (l2o3): head into turnbuckle - 2 (ch B)
Star Warrior goes for a front headlock, but can't hit the move! (Roll: 9, Target: 8)
Massif (l2o3): into the ropes (c)
Massif decides against an Irish whip.
Massif (l1o3): full nelson - 2 (ag)
Star Warrior is too fast for the move and takes over on Level 2 Offense!
Star Warrior (l2o6): Meteor Shower - 3
Massif (l3d6): down - 3
Star Warrior (l3o1): deathjump (c)
The huge deathjump connects! (Roll: 8, Rating: B)
Star Warrior (l3o2): out of the ring
Star Warrior hits a big move on the ringside floor! (Roll: 9, Rating: A)
Star Warrior (l3o4): neckbreaker - 3
Massif (l3d3): hurt - 2
Star Warrior (l2o6): Meteor Shower - 3
Massif (l3d1): PIN 6 (3)
One ... kickout! (Roll: 10, Target: 3)
Star Warrior (l3o1): deathjump (c)
The huge deathjump connects! (Roll: 8, Rating: B)
Star Warrior (l3o6): COSMIC BIG BANG (Roll: 2--6)
Star Warrior connects! (Roll: 3)
One ... two ... kickout! (Roll: 9, Target: 7)
Star Warrior (l3o2): out of the ring
Massif whips his opponent into the ring pole! (Roll: 6, Rating: A)
There are no disqualifications in this type of match!
Massif (l3o5): Massif Power Slam - 3
Star Warrior (l3d3): hurt - 2
Massif (l2o5): grinding bear hug - 3
Star Warrior (l3d1): hurt - 2
Massif (l2o4): abdominal claw - 2 (ch E)
Massif hits a bear hug! (Roll: 4, Target: 7)
Star Warrior (l2d1): hurt - 2
Massif (l2o3): into the ropes (c)
Massif decides against an Irish whip.
Massif (l1o1): arm ringer - 1
Star Warrior (l1d4): STAR WARRIOR - 2
Star Warrior takes over on Level 2 Offense!
Star Warrior (l2o3): head into turnbuckle - 2 (ch B)
Star Warrior hits a front headlock! (Roll: 6, Target: 8)
Massif (l2d6): hurt - 2
Star Warrior (l2o3): head into turnbuckle - 2 (ch B)
Star Warrior hits a front headlock! (Roll: 7, Target: 8)
Massif (l2d1): MASSIF - 2
Massif takes over on Level 2 Offense!
Massif (l2o3): into the ropes (c)
Massif decides against an Irish whip.
Massif (l1o3): full nelson - 2 (ag)
Star Warrior is too fast for the move and takes over on Level 2 Offense!
Star Warrior (l2o4): Cosmic Smash - 3
Massif (l3d1): PIN 6 (3)
One ... two ... three! (Roll: 5, Target: 5)
EDIT: Due to a screw up on my part, SW 2087 was used instead of SW 2090. Well, the match was re-simmed but the results were the same...albeit in a much less exciting match-up. Star Warrior beats the giant Massif...again...and even more soundly this time. Star Warrior - the correct version - moves into the FINAL FOUR.
Match duration: 6:22
Final PIN ratings: Star Warrior (1), Massif (5)
Titan Death Match
6.) Lord Nexus
vs
2.) Bishop Hell
Lord Nexus (l1o5): atomic drop - 2 (ch A)
Lord Nexus hits a press slam! (Roll: 7, Target: 8)
Bishop Hell (l2d1): BISHOP HELL - 1
Bishop Hell takes over on Level Offense!
Bishop Hell (l1o3): choke - 2
Lord Nexus (l2d4): hurt - 2 (tag)
Bishop Hell (l2o5): face rake - 3
Lord Nexus (l3d3): hurt - 2
Bishop Hell (l2o5): face rake - 3
Lord Nexus (l3d4): hurt - 2
Bishop Hell (l2o5): face rake - 3
Lord Nexus (l3d4): hurt - 2
Bishop Hell (l2o1): punch in face - 2
Lord Nexus (l2d3): hurt - 2
Bishop Hell (l2o3): into the turnbuckle (c)
Reversal! (Roll: 7, Rating: A)
Double clothesline! Lord Nexus gets up first! (Roll: 10, Rating: B)
Lord Nexus (l3o6): TITAN DROP (0)
One ... kickout! (Roll: 10, Target: 3)
Lord Nexus (l3o2): deathjump (c)
The flying splash connects! (Roll: 7, Rating: B)
Lord Nexus (l3o4): flying leg scissors - 3
Bishop Hell (l3d5): PIN 6 (3)
One ... two ... kickout! (Roll: 7, Target: 4)
Lord Nexus (l3o6): TITAN DROP (0)
One ... two ... three! (Roll: 4, Target: 5)
Easy does it there Nexus! The true blue Titan storms the ring, fends off the Bishop's attack and then stuns Hell with that wild offense! The frenzy included a TITAN DROP, deathjump, flying leg scissors, and the another TITAN DROP to get the quick 1-2-3! Lord Nexus eliminates an enfuriated Bishop Hell and moves himself into the FINAL FOUR opposite Star Warrior!
Match duration: 3:31
Final PIN ratings: Lord Nexus (3), Bishop Hell (5)
Notes:
- 2 Villains look to out mastermind each other to see who will represent the Maffei II Division in the INVITATIONAL CHAMPIONSHIP
- On the other side, 2 heroes put respect aside and will fight it out for the rights to represent the Cetus Division
- Updated contestant standings and FINAL FOUR brackets posted tomorrow!
IT'S FINAL FOUR TIME!!! STAY TUNED!
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~ :-Xsk