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Post by TTX on Mar 15, 2022 17:20:58 GMT -5
Yeah, so was the Flying Elbow for Savage and it's still a +3.
I may be forgetting but I think only Rogers and the Road Warriors have +4 finishers in Legends.
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Post by Carlzilla on Mar 15, 2022 17:28:52 GMT -5
People kicked out of the flying elbow. Not often, but it definitely happened.
No one, to my knowledge, kicked out of the Razor's Edge, in that regard it was very similar to Buddy Roger's Figure-Four in it's prime or the Doomsday Device.
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Post by Pete on Mar 15, 2022 18:43:37 GMT -5
I would probably lose the fallaway slam mechanic (he didn't do that spot *that* often and that's an up-to-you-promoter thing you can surmise from the Deathjump charts) and make the Razor's Edge a (roll) finisher of some sort. I definitely get the logic in it being a +4, but Razor would get it teased and countered a lot--blocked, back body dropped (maybe even with an "out of the ring" option since that tended to happen quite a bit), or the guy slides down behind him.
I can think of numerous examples just off the top of my head of people kicking out of Savage's elbow. Hogan of course, Warrior pretty famously, even Animal Steele a few times including at Mania 2.
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Post by Swarm on Mar 15, 2022 18:54:00 GMT -5
People kicked out of the flying elbow. Not often, but it definitely happened. No one, to my knowledge, kicked out of the Razor's Edge, in that regard it was very similar to Buddy Roger's Figure-Four in it's prime or the Doomsday Device. This is just my opinion, and I’m primarily a COTG player. But when writing LOW cards, I assume it’s taken into account that a guy like Razor Ramon is now fighting a whole new world of wrestlers from all eras, some legends who might kick out of his finisher.
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Post by Carlzilla on Mar 15, 2022 19:30:02 GMT -5
What I was originally thinking of doing was an even odd roll on the Razor's Edge. Odd rolls leading to a counter of some sort. I was mostly basing it off of the card in the Legends of Wrestlemania set by Switchfoot... but I made a few changes, raising his pin and finisher ratings.
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Post by "Emperor Norton" (Mark T) on Mar 15, 2022 22:44:19 GMT -5
I tend to think the "Blade Machismo" GWFZ Territories card is the best Razor Ramon version of Hall. Back in the black and white card days it was extremely easy to scan, edit, and print cards so I have a copy of that one with the name and finisher replaced to make him into his real world counterpart. I had a good nWo Scott Hall I made at one point but I just checked that ancient website I had them all hosted on and a lot of the files aren't there anymore for whatever weird reason. There are some differences in style and attributes between Razor and nWo Hall, so they do make for noticeably different cards.
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Post by Carlzilla on Mar 15, 2022 22:45:22 GMT -5
I made some changes to the card, the finisher strength is still +4 since I still think it makes sense given how protected the move was, however, there is now a 50% chance that he will not hit the move. I updated the PDF as well, the link is the same.
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Post by Travis605 on Mar 15, 2022 23:06:51 GMT -5
I don’t use bootlegs, but I’m for anyone that creates them and wants to use them in their fed.
But, and just my opinion and knowing how the Legends team works by talking with them about cards over the years, but if there was a Hall/Razor card, I’d bet the finisher would be (+2) without the chance for the opponent having a chance to look k out. That’s still an impressive finisher with a 2. Look at other finishers in legends and Halls place in wrestling history .
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Post by Carlzilla on Mar 15, 2022 23:21:57 GMT -5
I don’t use bootlegs, but I’m for anyone that creates them and wants to use them in their fed. But, and just my opinion and knowing how the Legends team works by talking with them about cards over the years, but if there was a Hall/Razor card, I’d bet the finisher would be (+2) without the chance for the opponent having a chance to look k out. That’s still an impressive finisher with a 2. Look at other finishers in legends and Halls place in wrestling history . I'm sure the official team would do it fairly differently. Honestly I chose to focus on the protection of the Razor's Edge as a feature of the card. I also raised his pin to 6 (3) when most other bootlegs I've seen have him at 5 (2), lowered the number of counters he has compared to most other bootlegs of him, and given him an additional down - 3 on level 2 defense to help make him slightly more balanced. I'm not arguing that +4 is a very strong finisher...I know that is, and that's precisely why I stat'd it there in my interpretation of Razor, as that fact is what I was banking on to make Razor unique amongst other cards. I agree he needed the even/odd roll to counterbalance the +4, and that was something I was thinking about before I even posted my take on the card...I just didn't pull the trigger because I wasn't sure how other people would feel about it, so I stuck with the mechanic that was already present on the Switchfoot version of Razor...this was a mistake.
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Post by Travis605 on Mar 16, 2022 3:34:01 GMT -5
I don’t use bootlegs, but I’m for anyone that creates them and wants to use them in their fed. But, and just my opinion and knowing how the Legends team works by talking with them about cards over the years, but if there was a Hall/Razor card, I’d bet the finisher would be (+2) without the chance for the opponent having a chance to look k out. That’s still an impressive finisher with a 2. Look at other finishers in legends and Halls place in wrestling history . I'm sure the official team would do it fairly differently. Honestly I chose to focus on the protection of the Razor's Edge as a feature of the card. I also raised his pin to 6 (3) when most other bootlegs I've seen have him at 5 (2), lowered the number of counters he has compared to most other bootlegs of him, and given him an additional down - 3 on level 2 defense to help make him slightly more balanced. I'm not arguing that +4 is a very strong finisher...I know that is, and that's precisely why I stat'd it there in my interpretation of Razor, as that fact is what I was banking on to make Razor unique amongst other cards. I agree he needed the even/odd roll to counterbalance the +4, and that was something I was thinking about before I even posted my take on the card...I just didn't pull the trigger because I wasn't sure how other people would feel about it, so I stuck with the mechanic that was already present on the Switchfoot version of Razor...this was a mistake. Definitely the best thing about the game is you get to be a creative force
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