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Post by markyhitch on Aug 6, 2022 6:47:20 GMT -5
I'm thinking of trialling tag team matches where they can only make a tag if they have a (tag) on their defence and successfully roll on it. Will it give official tag teams the edge? Anyone tried this?
Another idea is instead of rerolling on L2O if the move on L3O is inappropriate, how about rerolling on L3O until they do not get the finishing move?
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Post by TTX on Aug 6, 2022 6:53:14 GMT -5
Ahh...the multiple finishers one after another...yeah that can be irritating. Takes you out of a "real" wrestling match as that's fairly rare.
I'm a little confused with the first part...they can only make tags out on defense no offensive tags?
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Post by markyhitch on Aug 6, 2022 7:03:58 GMT -5
Ahh...the multiple finishers one after another...yeah that can be irritating. Takes you out of a "real" wrestling match as that's fairly rare. I'm a little confused with the first part...they can only make tags out on defense no offensive tags? Yes, defensive tags only. Since official tag teams have more (tag)s on their card, this should give them an advantage, right? I'd like to know your rule for offensive tags. Currently I have them complete five moves before they can tag out.
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Post by natureboi on Aug 6, 2022 7:36:03 GMT -5
I don't have a rule, but I do have a practice.
Official teams with smooth teamwork favor quick tags. Always keep a fresh man in the ring. So they generally tag every 3 moves.
Occasional or makeshift teams have less smooth teamwork. They are more singles-oriented and tend to stay in the ring on offense longer without tagging their partner in. Say every 4 or 5 moves.
All this can be affected by wrestler fatigue. The fatigued wrestler may tag out more often than normal. It's situational and you get to control it. It's up to you, promoter!
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Post by neilybob on Aug 6, 2022 8:27:03 GMT -5
my rule is if they are taking a pounding .i make the roll. also regular teams make tags on a roll of 6 or lower. semi regular teams its five or lower. tag teams that get thrown together it's on rolls of 4 or lower. thats my rule.
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Post by markyhitch on Aug 6, 2022 9:42:58 GMT -5
I don't have a rule, but I do have a practice. Official teams with smooth teamwork favor quick tags. Always keep a fresh man in the ring. So they generally tag every 3 moves. Occasional or makeshift teams have less smooth teamwork. They are more singles-oriented and tend to stay in the ring on offense longer without tagging their partner in. Say every 4 or 5 moves. All this can be affected by wrestler fatigue. The fatigued wrestler may tag out more often than normal. It's situational and you get to control it. It's up to you, promoter! Nice answer! My other idea was using tag teams as one would play this game against a real-life opponent (ie. start with the wrestler with the lower pin rating and do not tag until their pin rating exceeds their partner's) but it feels very unrealistic. For example, if I paired Big Van Vader with Mr. Hughes, Vader would start the match and would not tag out until he received four fatigue tokens. By then, he's probably taken the opposition apart and Hughes would never feature.
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Post by MHardcore on Aug 6, 2022 10:21:56 GMT -5
Tag whenever you can legally (if u want to) Must do 1 move before tagging back out after a tag. 2 pin saves a match. Roll down one level after successful tag. Only have to get 5 moves before tagging when playing the Fantastics if they roll a move disabling tags. Pretty basic and always fun! PS I agree w “the Champ” that matches that keep spamming finishers is a bit less realistic.
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Post by Vegas on Aug 6, 2022 12:56:25 GMT -5
I am not sure I understand the questions correctly, but for offensive tags I just tag whenever the situation feels right based on the flow of the match with the moves that are happening (i.e. sometimes tag on after successfully throwing the opponent into the turnbuckle.) For defensive tags, the wrestler on defense has to roll on a (tag) before attempting to tag their teammate. But again, I might be misunderstanding the question.
For a tag team wrestler who has double finishers and one of them being a tag finisher without a singles finisher replacement mechanic, I would continue to roll up to Level 2 Offense vs rolling again on Level 3 Offense as otherwise that tag wrestler is getting a 1 in 5 chance to hit their singles finisher instead of the 1 in 6 chance that the average wrestler with 1 finisher has and thus making that tag wrestler more proficient by almost 5% on Level 3 Offense in a match in which they are generally less proficient.
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Post by Vegas on Aug 6, 2022 13:11:14 GMT -5
I'm thinking of trialling tag team matches where they can only make a tag if they have a (tag) on their defence and successfully roll on it. Will it give official tag teams the edge? Anyone tried this? If I understand correctly, you are saying you might only have a wrestler in a tag match on offense only possibly tag their opponent in if they have a defensive (tag) on their card? But what about wrestlers such as Abdullah the Butcher and Dan Severn who have no defensive (tags)s on their cards? Wouldn't they be in the ring the whole time and if so then what is the purpose of that tag match? I think the defensive tag(s) are enough advantage for a tag team wrestler because they are able to tag in when they are in trouble more often than a wrestler not as proficient as them in tag team wrestling and thus can have as many as like 5 extra potential reversals in the match. In my mind, anyone should be able to tag in and out of a match when on offense because they are in control of the match at that time regardless of whether they have defensive tags.
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Post by natureboi on Aug 6, 2022 14:42:03 GMT -5
Defensive tags are the so-called hot tags that are so much a part of tag team wrestling psychology. Think of a battered and cornered Ricky Morton making the desperation lunge and tagging in Robert Gibson, who comes in and cleans house on the heels. Those tags do not replace the normal, offensive tags where Ricky and Robert strategically alternate against their opponents.
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