Post by Deleted on Feb 4, 2008 22:53:33 GMT -5
COTGonline INVASION INVITATIONAL
LIVE FROM DEIMOS!
LIVE FROM DEIMOS!
The huge crowd on hand at the GWF's most famous arena were buzzing with excitement as 32 of their favorite stars of all time would be battling it out in Round One action! As a bonus, it was announced that there would be a special tag team match-up in between the Divisional rounds. Tonight...it would be...THE GREEK GODS vs. THE NORSE GODS in a classic Invasion Era battle!
With a big night in store, the bell rang and the fireworks began!!!
With a big night in store, the bell rang and the fireworks began!!!
[glow=red,2,300]MAFFEI II DIVISION[/glow]
Match One
1.) Thantos
vs
16.)Reptillo
Reptillo (l1o5): leg lift - 2 (pw)
Thantos is too strong for the move and takes over on Level 2 Offense!
Thantos (l2o1): knee lift - 2
Reptillo (l2d3): hurt - 2 (tag)
Thantos (l2o4): shoulder breaker - 3 (ch D)
Thantos hits a full-nelson suplex! (Roll: 10, Target: 12)
Reptillo (l3d6): down - 3 (tag) (lv)
Thantos (l3o4): double knee lift - 3
Reptillo (l3d2): hurt - 2
Thantos (l2o4): shoulder breaker - 3 (ch D)
Thantos hits a full-nelson suplex! (Roll: 3, Target: 12)
Reptillo (l3d5): PIN 8 (5)
One ... kickout! (Roll: 11, Target: 5)
Thantos (l3o4): double knee lift - 3
Reptillo (l3d4): down - 3
Thantos (l3o4): double knee lift - 3
Reptillo (l3d2): hurt - 2
Thantos (l2o5): running clothesline - 3
Reptillo (l3d2): hurt - 2
Thantos (l2o5): running clothesline - 3
Reptillo (l3d5): PIN 8 (5)
One ... two ... kickout! (Roll: 8, Target: 6)
Thantos (l3o1): sleeper hold - 3 (ch G)
Thantos hits a powerbomb! (Roll: 8, Target: 11)
Reptillo (l3d1): hurt - 2
Thantos (l2o4): shoulder breaker - 3 (ch D)
Thantos hits a full-nelson suplex! (Roll: 6, Target: 12)
Reptillo (l3d6): down - 3 (tag) (lv)
Thantos (l3o4): double knee lift - 3
Reptillo (l3d1): hurt - 2
Thantos (l2o4): shoulder breaker - 3 (ch D)
Thantos hits a full-nelson suplex! (Roll: 7, Target: 12)
Reptillo (l3d2): hurt - 2
Thantos (l2o5): running clothesline - 3
Reptillo (l3d4): down - 3
Thantos (l3o1): sleeper hold - 3 (ch G)
Thantos hits a powerbomb! (Roll: 9, Target: 11)
Reptillo (l3d6): down - 3 (tag) (lv)
Thantos (l3o3): full power slam - 3
Reptillo (l3d6): down - 3 (tag) (lv)
Thantos (l3o5): choke using ropes - 3
Reptillo (l3d6): down - 3 (tag) (lv)
Reptillo leaves the ring to try to regroup!
Thantos hits a big move on the ringside floor! (Roll: 9, Rating: C)
Thantos (l3o1): sleeper hold - 3 (ch G)
Thantos hits a powerbomb! (Roll: 5, Target: 11)
Reptillo (l3d1): hurt - 2
Thantos (l2o6): Satanic Skull Smasher - 3
Reptillo (l3d2): hurt - 2
Thantos (l2o3): eye rake - 2
Reptillo (l2d2): hurt - 2
Thantos (l2o4): shoulder breaker - 3 (ch D)
Thantos hits a full-nelson suplex! (Roll: 3, Target: 12)
Reptillo (l3d4): down - 3
Thantos (l3o2): deathjump (c)
The huge deathjump connects! (Roll: 8, Rating: B)
Thantos (l3o2): deathjump (c)
The referee has been knocked unconscious! Thantos hits his finisher, but there's no referee to count the pin. (Roll: 10)
Thantos revives the referee and continues the assault!
Thantos (l3o6): MASTERLOCK (+4)
One ... two ... three! (Roll: 7, Target: 11)
Reptillo takes his pummeling like a man. He tries to hang in there, but eventually Thantos taps him out with the almighty MASTERLOCK!
Match duration: 8:41
Final PIN ratings: Thantos (2), Reptillo (7)
Match Two
9.) Billy Jo Boxer
vs
8.) Mad Jester
Mad Jester (l1o2): face punch - 1
Billy Jo Boxer (l1d3): hurt - 2
Mad Jester (l2o5): foreign object - 3
Billy Jo Boxer (l3d5): hurt - 2
Mad Jester (l2o5): foreign object - 3
Billy Jo Boxer (l3d6): down - 3 (tag)
Mad Jester (l3o5): Mad Sleeper Grip - 3
Billy Jo Boxer (l3d4): down - 3 (tag) (lv)
Mad Jester (l3o2): piledriver - 3 (ch G)
Mad Jester opts to go for a deathjump!
Mad Jester gets a boot up! (Roll: 3, Rating: A)
Billy Jo Boxer (l3o6): TKO (+1)
One ... kickout! (Roll: 10, Target: 6)
Billy Jo Boxer (l3o5): Sledgehammer - 3
Mad Jester (l3d2): hurt - 2
Billy Jo Boxer (l2o4): left hook - 3
Mad Jester (l3d2): hurt - 2
Billy Jo Boxer (l2o6): Jawbuster - 3
Mad Jester (l3d1): hurt - 2
Billy Jo Boxer (l2o6): Jawbuster - 3
Mad Jester (l3d1): hurt - 2
Billy Jo Boxer (l2o1): head butt - 2
Mad Jester (l2d1): MAD JESTER - 2
Mad Jester takes over on Level 2 Offense!
Mad Jester (l2o6): Joker Flip - 3
Billy Jo Boxer (l3d2): down - 3
Mad Jester (l3o3): out of the ring
Billy Jo Boxer whips his opponent into the ring pole! (Roll: 5, Rating: B)
No disqualification! (Roll: 8/4, Rating: 6)
Billy Jo Boxer (l3o5): Sledgehammer - 3
Mad Jester (l3d5): hurt - 2
Billy Jo Boxer (l2o6): Jawbuster - 3
Mad Jester (l3d6): PIN 8 (5)
One ... two ... kickout! (Roll: 8, Target: 6)
Billy Jo Boxer (l3o3): out of the ring
Billy Jo Boxer attempts a high-risk maneuver, but is caught! (Roll: 2, Rating: B)
Mad Jester (l3o3): out of the ring
Billy Jo Boxer crawls helplessly back into the ring! (Roll: 8, Rating: B)
Mad Jester (l3o4): flying elbow - 3
Billy Jo Boxer (l3d4): down - 3 (tag) (lv)
Mad Jester (l3o6): JAGGED EDGE (+2)
One ... two ... three! (Roll: 3, Target: 5)
Mad Jester survives an early TKO to take the fall over BJ Boxer with his nasty little JAGGED EDGE!
Match duration: 5:53
Final PIN ratings: Mad Jester (7), Billy Jo Boxer (3)
Match Three
5.) Mesmer
vs
12.) Death Masque
Death Masque (l1o4): hip toss - 2 (ag)
Mesmer is too fast for the move and takes over on Level 2 Offense!
Mesmer (l2o3): into the ropes
Death Masque ducks under a punch! (Roll: 6, Rating: B)
The back body drop attempt is reversed into a piledriver! (Roll: 3, Rating: B)
Death Masque (l3o6): THE MELTDOWN (+3) (dq 5)
No disqualification! (Roll: 8/9, Rating: 5)
One ... two ... three! (Roll: 5, Target: 7)
Whoa! Major upset as Death Masque not only takes the fall, but makes Mesmer look like a fool! Magician, meet the MELTDOWN!
Match duration: 0:30
Final PIN ratings: Death Masque (4), Mesmer (4)
Match Four
13.) Adam Blast
vs
4.) Pulsar Prime
Adam Blast (l1o6): leg-sweep - 2 (ch C)
Adam Blast goes for a running shoulder tackle, but can't hit the move! (Roll: 11, Target: 8)
Pulsar Prime (l2o3): into the turnbuckle (c)
Reversal! (Roll: 6, Rating: B)
Pulsar Prime gets a boot up! (Roll: 4, Rating: B)
Pulsar Prime (l3o3): out of the ring (c)
Pulsar Prime hits a perfect flying cross-body to the outside! (Roll: 12, Rating: C)
One ... kickout! (Roll: 11, Target: 4)
Pulsar Prime (l3o1): power drop - 2
Adam Blast (l2d3): ADAM BLAST - 2
Adam Blast takes over on Level 2 Offense!
Adam Blast (l2o3): combo punches - 2
Pulsar Prime (l2d2): PULSAR PRIME - 1
Pulsar Prime takes over on Level 2 Offense!
Pulsar Prime (l1o6): into the ropes
There's a surprise flying shoulder ram! (Roll: 6, Rating: A)
Adam Blast (l2o6): Torpedo Dive - 3
Pulsar Prime (l3d6): PIN 5 (2)
One ... kickout! (Roll: 9, Target: 2)
Adam Blast (l3o6): MEGABLAST (0)
One ... two ... kickout! (Roll: 6, Target: 3)
Adam Blast (l3o2): top rope clothesline - 2
Pulsar Prime (l2d5): hurt - 2 (tag)
Adam Blast (l2o6): Torpedo Dive - 3
Pulsar Prime (l3d6): PIN 5 (2)
One ... kickout! (Roll: 8, Target: 4)
Adam Blast (l3o5): MEGABLAST (0)
One ... two ... kickout! (Roll: 6, Target: 5
Adam Blast (l3o5): MEGABLAST (0)
One ... two ... kickout! (Roll: 9, Target: 6)
Adam Blast (l3o1): flying leg scissors - 2
Pulsar Prime (l2d2): PULSAR PRIME - 1
Pulsar Prime takes over on Level 2 Offense!
Pulsar Prime (l1o4): swift kick - 2
Adam Blast (l2d4): dazed - 1
Pulsar Prime (l1o4): swift kick - 2
Adam Blast (l2d4): dazed - 1
Pulsar Prime (l1o5): standing dropkick - 2 (pw)
Adam Blast (l2d1): hurt - 2 (tag)
Pulsar Prime (l2o1): arm drag - 2 (pw)
Adam Blast (l2d1): hurt - 2 (tag)
Pulsar Prime (l2o3): into the turnbuckle (c)
The running shoulder tackle connects! (Roll: 7, Rating: B)
Pulsar Prime (l2o3): into the turnbuckle (c)
Both wrestlers go for a clothesline, but only Pulsar Prime connects! (Roll: 5, Rating: B)
Pulsar Prime (l2o2): suplex - 2
Adam Blast (l2d1): hurt - 2 (tag)
Pulsar Prime (l2o3): into the turnbuckle (c)
The running shoulder tackle connects! (Roll: 7, Rating: B)
Pulsar Prime (l2o5): Titan Drop - 3
Adam Blast (l3d2): down - 3 (tag)
Pulsar Prime (l3o5): WHIRLWIND (0)
One ... two ... three! (Roll: 3, Target: 5)
Adam Blast fights with the heart of a champion and pushes Pulsar Prime to the limit. Prime survives 3 MEGABLASTS and uses the trusty WHIRLWIND to put Blast down. The crowd appreciates the match and awards the fighters with a standing ovation!
Match duration: 6:06
Final PIN ratings: Pulsar Prime (7), Adam Blast (5)
Match Five
3.) Spike
vs
14.) Terak
Spike (l1o6): overhead slam - 3 (pw)
Terak (l3d5): down - 3 (lv)
Terak leaves the ring to try to regroup!
Spike hits a big move on the ringside floor! (Roll: 8, Rating: C)
Spike (l3o6): SUPER DESTROYER (+3)
One ... two ... three! (Roll: 6, Target: 7)
The match ended in a roll of doubles. Consult the Feud Table if this was a match between feuding opponents.
You've got to love this... Spike squashes Terak and finishes him with the SUPER DESTROYER. After the match, Brute and Massacre showed up to a huge pop and hit the Beast-Rider with a DECAPITATOR for good measure leaving him a broken mess in the center of the ring.
Match duration: 0:30
Final PIN ratings: Spike (3), Terak (4)
Match Six
6.) Comrade Terror
vs
11.) Commander Sam
Commander Sam (l1o3): knife-edge - 2 (ag)
Comrade Terror is too fast for the move and takes over on Level 2 Offense!
Comrade Terror (l2o4): into the ropes (c)
Clothesline! (Roll: 9, Rating: B)
Comrade Terror (l2o3): illegal choke hold - 2
Commander Sam (l2d3): COMMANDER SAM - 1
Commander Sam takes over on Level 2 Offense!
Commander Sam (l1o4): into the ropes
Comrade Terror hits a big shoulder tackle! (Roll: 8, Rating: B)
Comrade Terror (l2o1): double knee lift - 2
Commander Sam (l2d4): COMMANDER SAM - 2
Commander Sam takes over on Level 2 Offense!
Commander Sam (l2o3): gut wrench - 2
Comrade Terror (l2d4): dazed - 1
Commander Sam (l1o5): face slam - 2 (ch A)
Commander Sam opts to throw his opponent into the ropes!
The back body drop attempt is reversed into a piledriver! (Roll: 4, Rating: B)
Comrade Terror (l3o2): out of the ring
Comrade Terror rams his opponent's head into the rails! (Roll: 10, Rating: A)
No disqualification! (Roll: 8/8, Rating: 6)
Comrade Terror (l3o2): out of the ring
Comrade Terror rams his opponent's head into the rails! (Roll: 10, Rating: A)
No disqualification! (Roll: 7/6, Rating: 6)
Comrade Terror (l3o3): out of the ring (c)
Comrade Terror attempts a high-risk maneuver, but is caught! (Roll: 4, Rating: A)
Commander Sam (l3o5): abdominal stretch - 3
Comrade Terror (l3d4): hurt - 2
Commander Sam (l2o5): skullcrusher - 3 (ch D)
Commander Sam hits a reverse atomic drop! (Roll: 4, Target: 9)
Comrade Terror (l2d1): hurt - 2 (tag)
Commander Sam (l2o5): skullcrusher - 3 (ch D)
Commander Sam hits a reverse atomic drop! (Roll: 8, Target: 9)
Comrade Terror (l2d1): hurt - 2 (tag)
Commander Sam (l2o6): Peacemaker slingshot - 3
Comrade Terror (l3d4): hurt - 2
Commander Sam (l2o4): into the turnbuckle (c)
Commander Sam decides against a turnbuckle whip.
Commander Sam (l1o4): into the ropes
Comrade Terror hits a big shoulder tackle! (Roll: 8, Rating: B)
Comrade Terror (l2o5): flying skullcrusher - 3
Commander Sam (l3d4): hurt - 2
Comrade Terror (l2o1): double knee lift - 2
Commander Sam (l2d4): COMMANDER SAM - 2
Commander Sam takes over on Level 2 Offense!
Commander Sam (l2o4): into the turnbuckle (c)
Commander Sam decides against a turnbuckle whip.
Commander Sam (l1o4): into the ropes
Double clothesline! Commander Sam gets up first! (Roll: 10, Rating: B)
Commander Sam (l3o2): out of the ring (c)
Commander Sam opts not to take the fight out of the ring.
Commander Sam (l2o2): boxing jabs - 2
Comrade Terror (l2d5): COMRADE TERROR - 1
Comrade Terror takes over on Level 2 Offense!
Comrade Terror (l1o4): elbow smash - 2 (ag)
Commander Sam (l2d3): COMMANDER SAM - 1
Commander Sam takes over on Level 2 Offense!
Commander Sam (l1o5): face slam - 2 (ch A)
Commander Sam opts to throw his opponent into the ropes!
The back body drop attempt is reversed into a piledriver! (Roll: 4, Rating: B)
Comrade Terror (l3o6): ATOMIC WARHEAD (+2)
One ... two ... kickout! (Roll: 8, Target: 6)
Comrade Terror (l3o6): ATOMIC WARHEAD (+2)
One ... two ... three! (Roll: 7, Target: 7)
A brutal match sees these two enemies go toe to toe. It takes Comrade Terror a piledriver followed by back to back ATOMIC WARHEADs to put the Commander down!
Match duration: 7:24
Final PIN ratings: Comrade Terror (3), Commander Sam (5)
Match Seven
7.) Krakan
vs
10.) Pit Viper
Pit Viper (l1o6): shoulder breaker - 3 (ch F)
Pit Viper hits a choke slam! (Roll: 3, Target: 5)
Invincible Krakan (l3d2): down - 3 (lv)
Pit Viper (l3o5): Snake Bite - 3
Invincible Krakan (l3d2): down - 3 (lv)
Pit Viper (l3o1): backward leg-sweep - 3 (ch D)
Pit Viper hits a reverse atomic drop! (Roll: 8, Target: 9)
Invincible Krakan (l2d1): hurt - 2
Pit Viper (l2o2): atomic drop - 2
Invincible Krakan (l2d6): hurt - 2
Pit Viper (l2o2): atomic drop - 2
Invincible Krakan (l2d1): hurt - 2
Pit Viper (l2o4): into the turnbuckle (c)
Pit Viper decides against a turnbuckle whip.
Pit Viper (l1o3): stomach claw - 2 (pw)
Invincible Krakan is too strong for the move and takes over on Level 2 Offense!
Invincible Krakan (l2o6): Krakan Skullcrusher - 3
Pit Viper (l3d5): hurt - 2
Invincible Krakan (l2o3): into the ropes (c)
Double clothesline! Invincible Krakan gets up first! (Roll: 10, Rating: B)
Invincible Krakan (l3o6): FALLING FACE SLAM (+2)
One ... two ... kickout! (Roll: 8, Target: 6)
Invincible Krakan (l3o4): gut wrench - 3
Pit Viper (l3d4): down - 3
Invincible Krakan (l3o6): FALLING FACE SLAM (+2)
One ... two ... three! (Roll: 6, Target: 7)
Invincible Krakan outmuscles Pit Viper and uses a second FALLING FACE SLAM to eliminate the masked man from Titan!
Match duration: 3:44
Final PIN ratings: Invincible Krakan (4), Pit Viper (5)
Match Eight
15.)Mutant
vs
2.) Wolf
Mutant (l1o4): falling knee drop - 2 (ag)
Wolf is too fast for the move and takes over on Level 2 Offense!
Wolf (l2o5): running clothesline - 3
Mutant (l3d3): down - 3 (lv)
Wolf (l3o4): atomic knee drop - 3
Mutant (l3d6): hurt - 2
Wolf (l2o5): running clothesline - 3
Mutant (l3d4): down - 3
Wolf (l3o6): SAVAGE FACE CLAW (+3)
One ... two ... three! (Roll: 3, Target: 7)
Umm yeah...Wolf turned the Mutant into chopped meat as expected. The SAVAGE FLACE CLAW ends it.
Match duration: 1:28
Final PIN ratings: Wolf (2), Mutant (4)
SPECIAL TAG TEAM MATCH
The Greek Gods
vs.
The Norse Gods
Proteus (l1o3): flying tackle - 2 (ag)
Man-Mountain (l2d3): MAN-MOUNTAIN - 1
Man-Mountain takes over on Level 2 Offense!
Man-Mountain (l1o6): power slam - 3
Proteus (l3d5): hurt - 2
Man-Mountain (l2o2): shoulder tackle - 2
Proteus (l2d6): PROTEUS - 2
Proteus takes over on Level 2 Offense!
Proteus tags in Actagon
Actagon (l2o4): reverse knife-edge - 2 (ch C)
Actagon hits a figure-four leg lock! (Roll: 7, Target: 11)
Man-Mountain (l3d3): hurt - 2
Actagon (l2o3): backbreaker - 2
Man-Mountain (l2d4): MAN-MOUNTAIN - 2
Man-Mountain takes over on Level 2 Offense!
Man-Mountain (l2o2): shoulder tackle - 2
Actagon (l2d4): hurt - 2 (tag)
Actagon makes the hot tag! (Roll: 5)
Proteus (l1o3): flying tackle - 2 (ag)
Man-Mountain (l2d5): hurt - 2
Proteus (l2o3): knee drop - 2
Man-Mountain (l2d5): hurt - 2
Proteus (l2o2): head butt - 2
Man-Mountain (l2d6): dazed - 1
Proteus (l1o5): knee lift - 2 (ch A)
Proteus opts to throw his opponent into the ropes!
There's a surprise flying shoulder ram! (Roll: 3, Rating: C)
Man-Mountain (l2o1): airplane spin - 2
Proteus (l2d6): PROTEUS - 2
Proteus takes over on Level 2 Offense!
Proteus (l2o6): Proteus Smash - 3
Man-Mountain (l3d1): dazed - 1
Proteus tags in Actagon
Actagon (l1o5): into the ropes
The back body drop attempt is reversed into a piledriver! (Roll: 2, Rating: C)
Man-Mountain (l3o6): MOUNTAIN SLIDE (+2)
One ... two ... kickout! (Roll: 7, Target: 4)
Man-Mountain tags in Lightening
Lightening (l3o3): deathjump (c)
The huge deathjump connects! (Roll: 8, Rating: B)
Lightening (l3o1): body press - 2
Actagon (l2d1): hurt - 2
Lightening tags in Man-Mountain
Man-Mountain (l2o2): shoulder tackle - 2
Actagon (l2d2): hurt - 2 (tag)
Actagon makes the hot tag! (Roll: 4)
Proteus (l1o1): side headlock - 1
Man-Mountain (l1d2): MAN-MOUNTAIN - 2
Man-Mountain takes over on Level 1 Offense!
Man-Mountain (l2o2): shoulder tackle - 2
Proteus (l2d6): PROTEUS - 2
Proteus takes over on Level 2 Offense!
Proteus (l2o4): into the turnbuckle
Proteus hits a double axe-handle! (Roll: 8, Rating: B)
Proteus (l2o4): into the turnbuckle
Man-Mountain gets a boot up! (Roll: 4, Rating: B)
Man-Mountain tags in Lightening
Lightening (l3o1): body press - 2
Proteus (l2d3): hurt - 2
Lightening (l2o2): dropkick - 2
Proteus (l2d1): hurt - 2 (tag)
Proteus can't make the hot tag! (Roll: 12)
Lightening tags in Man-Mountain
Man-Mountain (l2o3): into the ropes (c)
The back body drop attempt is reversed by a kick to the head! (Roll: 5, Rating: C)
Proteus tags in Actagon
Actagon (l2o1): power slam - 2
Man-Mountain (l2d2): MAN-MOUNTAIN - 2
Man-Mountain takes over on Level 2 Offense!
Man-Mountain (l2o3): into the ropes (c)
Man-Mountain hits a big shoulder tackle! (Roll: 8, Rating: B)
Man-Mountain (l2o2): shoulder tackle - 2
Actagon (l2d1): hurt - 2
Man-Mountain (l2o3): into the ropes (c)
There's a surprise flying shoulder ram! (Roll: 5, Rating: B)
Actagon (l2o6): reverse piledriver - 3
Man-Mountain (l3d3): hurt - 2
Actagon (l2o4): reverse knife-edge - 2 (ch C)
Actagon hits a figure-four leg lock! (Roll: 8, Target: 11)
Man-Mountain (l3d2): hurt - 2
Actagon (l2o1): power slam - 2
Man-Mountain (l2d5): hurt - 2
Actagon tags in Proteus
Proteus (l2o3): knee drop - 2
Man-Mountain (l2d4): MAN-MOUNTAIN - 2
Man-Mountain takes over on Level 2 Offense!
Man-Mountain (l2o4): into the turnbuckle
Proteus gets a boot up! (Roll: 5, Rating: A)
Proteus (l3o6): OVERHEAD TOSS (+1)
Lightening tries to make the pin save, but is stopped! (Roll: 9)
One ... two ... three! (Roll: 5, Target: 7)
Good match between the four Gods. It ends with a thunderous OVERHEAD TOSS from Proteus on Man-Mountain!
Match duration: 11:05
Final PIN ratings: Proteus (3), Actagon (3), Man-Mountain (6), Lightening (4)
Notes:
- Only one upset in Death Masque beating Mesmer.
- Interesting that every match ended after a finisher.
- About to play and post the Cetus Division next...
STAY TUNED!
~ :-Xsk