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Post by luke929 on Nov 19, 2009 23:49:48 GMT -5
I have seen a few discussions in the past regarding the rules involving the (ag) and (pw) moves on the cards. Some people (correctly, I believe) felt that the current rule is unfair to people with poor agility or strength, considering that some moves will never work against opponents with even SLIGHTLY better attributes.
My thought is this: (and I would like input).
Let's say you have a match pitting King Kong Bundy versus Angelo Mosca. Bundy has a +3 ag, and Mosca has a +2. If Bundy rolls his "short clothesline - 2 (ag)" on Level 1 Offense, you take the DIFFERENCE between their respective ag ratings, which in this case is 1. You then roll 1 die, and if you roll greater than that number, the move works.. (in this case 2-6)
If Bundy is wrestling B. Brian Blair, however... (with a -2 ag), and Bundy rolls the same move, he would roll one die, and would need to roll greater than a 5 (the difference between their ratings) so with a roll of 1-5 the move does not work, and Blair rolls on Level 2 Offense. With a roll of 6, however, the move connects!
Obviously, if the wrestler on offense has a better rating in the category in question, the move always works. If the difference between the 2 attributes is 6 or greater, the move never works.
I think this adds up to a more realistic way to simulate the differences in wrestlers strength and speed... any thoughts?
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Post by holland227 on Nov 19, 2009 23:51:51 GMT -5
I have noticed too on certain cards it really effects them. Take Executioner in the GWF. He has a +3 AG but three of his Level 1 offense moves are (ag) moves. So Executioner is almost useless on Level 1 Offense
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Post by luke929 on Nov 19, 2009 23:55:58 GMT -5
I have noticed too on certain cards it really effects them. Take Executioner in the GWF. He has a +3 AG but three of his Level 1 offense moves are (ag) moves. So Executioner is almost useless on Level 1 Offense So do you think my proposed change would help?
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Post by holland227 on Nov 20, 2009 0:00:07 GMT -5
Really a proposed problem would be unbelieveable moves. Like in GWF I am not convinced Lord Nexus could press slam Massif. I think there would be too many flaws like that
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Post by luke929 on Nov 20, 2009 0:03:53 GMT -5
Good point... I usually substitute a move that WOULD be possible (in my head anyway) when that sort of thing happens. Even with the rule as it is, those things happen anyway...
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Post by Deleted on Nov 20, 2009 0:13:01 GMT -5
I like it. I'll use that the next time I play.
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Post by luke929 on Nov 20, 2009 0:16:53 GMT -5
I like it. I'll use that the next time I play. Let me know how it works out for you...
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Post by LWPD on Nov 20, 2009 8:11:57 GMT -5
I have seen a few discussions in the past regarding the rules involving the (ag) and (pw) moves on the cards. Some people (correctly, I believe) felt that the current rule is unfair to people with poor agility or strength, considering that some moves will never work against opponents with even SLIGHTLY better attributes. My thought is this: (and I would like input). Let's say you have a match pitting King Kong Bundy versus Angelo Mosca. Bundy has a +3 ag, and Mosca has a +2. If Bundy rolls his "short clothesline - 2 (ag)" on Level 1 Offense, you take the DIFFERENCE between their respective ag ratings, which in this case is 1. You then roll 1 die, and if you roll greater than that number, the move works.. (in this case 2-6) If Bundy is wrestling B. Brian Blair, however... (with a -2 ag), and Bundy rolls the same move, he would roll one die, and would need to roll greater than a 5 (the difference between their ratings) so with a roll of 1-5 the move does not work, and Blair rolls on Level 2 Offense. With a roll of 6, however, the move connects! Obviously, if the wrestler on offense has a better rating in the category in question, the move always works. If the difference between the 2 attributes is 6 or greater, the move never works. I think this adds up to a more realistic way to simulate the differences in wrestlers strength and speed... any thoughts? Good thoughts Luke. Card creation is a balance and the differences found in the various stat attributes can be interpreted in many ways. Customizing the degree to which those attributes effect the style of wrestling you are looking to produce is more than fair. I could see using your rule based on fatigue levels. When a -1 pw wrestler is 'fresh' (no pin tokens) maybe he can pull off a power move against a higher pw rated wrestler. Then once he hits a Pin rating of 5...the regular rule kicks in where the strength difference is too great. A specialty match would also be an area where this could make sense (ie. Iron Man, 2 out of 3 Falls, etc). I'll add your idea into the archive this weekend.
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Post by Sickman on Nov 20, 2009 19:20:27 GMT -5
I'll have to try this but it looks like a really good idea. Especially in LOTF where every guy is pretty close in ag and pw.
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Post by TTX on Nov 20, 2009 20:57:02 GMT -5
I've been thinking about this for a while. I've never liked that a guy who's just barely better at agility or power wins every move like that.
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