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Post by LWPD on Jun 4, 2010 17:15:33 GMT -5
John L. Skeleton “The Boxing Bag of Bones” 6’3 85 lbs Roxbury, Massachusetts LEVEL 1 OFFENSE 1. swift jab - 1 2. wild swing - 1 3. punch - 2 4. uppercut - 2 5. left cross - 2 (ch A) 6. sucker punch - 3 (ag) LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. dazed - 2 3. JOHN L. SKELETON - 2 4. JOHN L. SKELETON - 1 5. dazed - 1 6. JOHN L. SKELETON - 2 LEVEL 2 OFFENSE 1. lunging shot - 2 (ag) 2. punch to the sternum - 2 3. left hook - 2 4. right cross - 2 5. into the turnbuckle (c) 6. jack to the jaw - 3 LEVEL 2 DEFENSE 1. JOHN L. SKELETON - 2 2. dazed - 1 3. hurt - 2 4. hurt - 2 5. JOHN L. SKELETON - 2 6. JOHN L. SKELETON - 1 LEVEL 3 OFFENSE 1. right hook - 2 2. out of the ring 3. kidney punch - 3 (ch G) 4. one two punch - 3 5. flurry of blows - 3 6. THE GLOVES ARE OFF (+3) dis LEVEL 3 DEFENSE 1. down - 3 (lv) 2. PIN 7 (4) 3. hurt - 2 4. hurt - 2 5. hurt - 2 6. hurt - 2 Ropes C DQ 5 Turnbuckle B Agility -1 Ring B Power 0 Deathjump C Cage 3 Distractor Rating 5
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Post by LWPD on Jun 4, 2010 17:18:04 GMT -5
Luchawhore“La Puta de la Vuelo” 5’6 108 lbs Delicias, Mexico LEVEL 1 OFFENSE 1. chest slap - 1 2. forearm shot - 1 3. flying forearm - 2 (ch A) 4. drop toe hold - 2 5. arm drag take down - 2 (pw) 6. tiltawhirl piledriver - 3 (pw) LEVEL 1 DEFENSE 1. dazed - (tag) 2. LUCHAsleeper - 2 3. LUCHAsleeper - 1 4. dazed - 1 5. LUCHAsleeper - 1 6. dazed - 1 LEVEL 2 OFFENSE 1. leaping lariat - 2 2. low angle dropkick - 2 3. jumping face smash - 2 4. into the turnbuckle (c) 5. jumping senton with elbow - 3 6. legdrop on rope draped opponent - 3 LEVEL 2 DEFENSE 1. dazed - 1 2. hurt - 2 3. LUCHAsleeper - 2 4. hurt - 2 (tag) 5. hurt - 2 (tag) 6. LUCHAsleeper - 2 LEVEL 3 OFFENSE 1. spinning heel kick - 2 (ch E) 2. deathjump (c) 3. out of the ring 4. split legged moonsault - 3 5. Drop Dead Gordbuster - 3 6. LOOSE LIPS PLANCHA (0) LEVEL 3 DEFENSE 1. hurt - 2 2. down - 3 (lv) 3. hurt - 2 4. down - 3 (tag) 5. down - 3 6. PIN 7 (4) Ropes A DQ 6 Turnbuckle B Agility -3 Ring C Power +2 Deathjump A Cage 4 Distractor Rating 5 *SUICIDE DIVE: Luchasleeper’s rolls on the “Suicide Dive” chart are +3
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Post by LWPD on Jun 5, 2010 17:09:20 GMT -5
Dickie Cravatte “The Little Lad Who Loves Berries and Cream” 5’8 169 lbs Shrewsbury, England LEVEL 1 OFFENSE 1. Little Lad Dance - 1 2. fancy slap - 1 3. into the ropes 4. arm yank - 2 (ch B) 5. dancing punch -2 (ag) 6. backfire headbutt - 2 (pw) LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. DICKIE CRAVATTE - 1 3. DICKIE CRAVATTE - 1 4. dazed - 1 5. DICKIE CRAVATTE - 2 6. hurt - 2 LEVEL 2 OFFENSE 1. headlock - 2 2. European uppercut - 2 3. leg wrench - 2 4. into the ropes (c) 5. claps and chops - 3 6. Starburst Splash - 3 LEVEL 2 DEFENSE 1. DICKIE CRAVATTE - 1 2. hurt - 2 (tag) 3. hurt -2 4. down - 3 5. DICKIE CRAVATTE - 2 6. hurt - 2 LEVEL 3 OFFENSE 1. head smash into turnbuckle - 2 (ch F) 2. out of the ring 3. deathjump (c) 4. eye poke - 3 5. mincing suplex - 3 6. Cravatte Crossface - 3 add 1 LEVEL 3 DEFENSE 1. hurt - 2 2. PIN 7 (4) 3. down - 3 (tag) 4. down - 3 (lv) 5. down - 3 6. hurt - 2 Ropes B DQ 4 Turnbuckle C Agility 0 Ring C Power +2 Deathjump C Cage 6 Distractor Rating 7
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Post by LWPD on Jun 5, 2010 17:10:59 GMT -5
“Severe” Wu Ping “Hardcore Fodder” 5’9 170 lbs Hong Kong LEVEL 1 OFFENSE 1. over emphasized chop - 1 2. backfire chest slap - 1 3. arm wringer - 2 (ch C) 4. jumping chop - 2 (ag) 5. kung fu throw - 2 (pw) 6. into the ropes LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. dazed - 1 3. SEVERE WU PING - 1 4. SEVERE WU PING - 2 5. hurt - 2 6. hurt - 2 LEVEL 2 OFFENSE 1. backfire body block - 1 2. standing suplex - 2 3. armdrag - 2 4. standing side kick - 2 5. into the turnbuckle (c) 6. generic martial arts chop - 3 LEVEL 2 DEFENSE 1. hurt - 2 2. SEVERE WU PING - 1 3. hurt - 2 (tag) 4. SEVERE WU PING - 2 5. down - 3 6. hurt - 2 LEVEL 3 OFFENSE 1. dropkick - 2 (ch E) 2. deathjump (c) 3. out of the ring 4. sunset flip - 3 5. jumping karate kick - 3 6. Severe Sleeper - 3 add 1 LEVEL 3 DEFENSE 1. down - 3 2. hurt - 2 3. PIN 7 (4) 4. down - 3 (lv) 5. down - 3 6. hurt - 2 Ropes C DQ 5 Turnbuckle B Agility -1 Ring C Power +1 Deathjump C Cage 5 Distractor Rating 5
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Post by LWPD on Jun 6, 2010 16:36:07 GMT -5
Mr. Peeps “Made in the U.S.A.” 6’1 232 lbs Bethlehem, Pennsylvania LEVEL 1 OFFENSE 1. backhand chop - 1 2. foot stomp - 1 3. clothesline - 2 4. tomahawk chop - 2 (ag) 5. chickenwing armlock - 2 (pw) 6. into the ropes LEVEL 1 DEFENSE 1. MR. PEEPS - 1 2. dazed - 1 3. dazed - 1 (tag) 4. MR. PEEPS - 1 5. MR. PEEPS - 2 6. hurt - 2 LEVEL 2 OFFENSE 1. leg drop - 2 (ch C) 2. closed fist - 2 3. body slam - 2 4. into the turnbuckle (c) 5. backbreaker - 3 6. short arm clothesline - 3 LEVEL 2 DEFENSE 1. hurt - 2 (tag) 2. MR. PEEPS - 1 3. hurt - 2 4. MR. PEEPS - 2 5. hurt - 2 (tag) 6. down - 3 LEVEL 3 OFFENSE 1. The Peep’s Elbow - 2 (ch H) 2. out of the ring 3. out of the ring (c) 4. d.d.t. - 3 5. powerbomb - 3 6. PEEPDRIVER (+1) LEVEL 1 DEFENSE 1. hurt - 2 2. down - 3 (tag) 3. down - 3 4. hurt - 2 5. PIN 7 (4) 6. down - 3 (lv) Ropes B DQ 5 Turnbuckle C Agility 0 Ring A Power 0 Deathjump C Cage 4 Distractor Rating 5 *MARSHMALLOW HEAD: Whenever Mr. Peeps is attacked by a move that targets the head, Mr. Peeps rolls on Level 1 Defense no matter what the strength of that move is
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Post by LWPD on Jun 6, 2010 16:38:00 GMT -5
Mot and Kram “On Loan from the GWFZ” 5’8 196 lbs New Kroll INTERVIEW CARD -- Distractor Rating - 6 MOT AND KRAM INTERVIEWS A WRESTLER: When using this card, imagine that Mot and Kram are giving an interview with a wrestler in the back stage area. The wrestler not being interviewed is the “aggressor” and the one being interviewed is the “opponent”. This card may be used for singles or tag matches Roll 2: The aggressor sneaks up behind the opponent and clobbers him with a steel pipe during the interview. He continues the assault (maybe with the help of friends) until security arrives. The opponent is injured for 1d6 fight cards Roll 3: The aggressor sneaks up behind the opponent and clobbers him with a steel chair during the interview. This starts an impromptu hardcore “falls count anywhere” match. The aggressor starts by rolling on Level 3 Offense Roll 4-5: The aggressor walks up to the opponent and they get into a shouting match. They trade a few blows but the opponent gets the worst of the exchange and runs off. The aggressor continues the interview himself Roll 6-7: The aggressor walks up to the opponent and wishes him luck in his next match. Mot and Kram both look nervous but the aggressor doesn’t attempt any funny business. The opponent is on guard the entire time. The aggressor leaves and the opponent is left to finish his interview Roll 8-9: The interview goes off with out a hitch. Mot and Kram asks the opponent about an upcoming match and how he thinks he will do. The opponent is confident he will win and the interview ends without violence Roll 10: The aggressor walks up to the opponent and they get into a shouting match. They trade a few blows but the aggressor gets the worst of the exchange and runs off. The opponent declares the interview to be over Roll 11: The aggressor crashes the interview but before he can get a word out, the opponent cuts him off with a punch in the mouth. This starts an impromptu hardcore “falls count anywhere” match. The opponent starts by rolling on Level 3 Offense Roll 12: The aggressor sneaks up behind the opponent and clobbers him during the interview. Luckily, the opponent’s friends are nearby and attack the aggressor, beating him to a pulp. The aggressor is injured for 1d6 fight cards
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Post by LWPD on Jun 7, 2010 18:09:04 GMT -5
Thunderball “The Pride of Jamestown” 6’0 182 lbs Jamestown, New York LEVEL 1 OFFENSE 1. power facelock - 1 2. leg drop - 2 3. whining headbutt -2 4. Vaudeville choke - 2 5. into the turnbuckle 6. running forearm smash - 3 (ag) LEVEL 1 DEFENSE 1. dazed - 1 (tag) 2. THUNDERBALL - 2 3. dazed - 1 (tag) 4. hurt - 2 5. hurt - 2 6. THUNDERBALL - 2 LEVEL 2 OFFENSE 1. knee strike - 2 (ch A) 2. knife’s edge chop - 2 3. thumb spike - 2 4. overhead slam - 3 5. spine smasher - 3 6. atomic knee drop - 3 LEVEL 2 DEFENSE 1. dazed - 1 2. hurt - 2 (tag) 3. THUNDERBALL - 2 4. THUNDERBALL - 2 5. hurt - 2 (tag) 6. THUNDERBALL - 1 LEVEL 3 OFFENSE 1. out of the ring 2. deathjump (c) 3. Gladiator Piledriver - 3 4. Decapitator - 3 5. MaGilliCutter - 3 6. VITAMEATAVEGIMIN (+3) LEVEL 3 DEFENSE 1. down - 3 (lv) 2. PIN 6 (3) 3. hurt - 2 4. hurt - 2 5. hurt - 2 6. hurt -2 Ropes A DQ 6 Turnbuckle B Agility -2 Ring A Power -2 Deathjump C Cage 3 Distractor Rating 5 *STAGE STRUCK: Thunderball likes to bringthe pain but gets a little nervous in front of a large crowd. Thunderball’s opponent always starts the match
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Post by LWPD on Jun 7, 2010 18:10:50 GMT -5
Galactic Kahn
“The Devourer of Bootlegs” n/a -- n/a Deep Space LEVEL 1 OFFENSE 1. grazing clothesline - 1 2. knee lift - 2 3. big fist - 2 4. side suplex from space - 2 (ch D) 5. into the ropes 6. full body toss - 3 (ag) LEVEL 1 DEFENSE 1. dazed - 1 2. dazed - 1 3. GALACTIC KAHN - 1 4. GALACTIC KAHN - 1 5. GALACTIC KAHN - 1 6. dazed - 1 LEVEL 2 OFFENSE 1. clubbing forearm from space - 3 2. toss into the corner - 2 (ch E) 3. into the turnbuckle 4. Mongolian chop from space - 3 5. Galactic headbutt - 3 6. Cosmic Choke Slam - 3 LEVEL 2 DEFENSE 1. dazed - 1 2. hurt -2 3. hurt - 2 4. GALACTIC KAHN - 2 5. GALACTIC KAHN - 1 6. GALACTIC KAHN - 2 LEVEL 3 OFFENSE 1. out of the ring 2. deathjump (c) 3. powerslam - 3 4. Crash of Moons - 3 5. choke lift from space - 3 dis 6. DEVOUR (+2) LEVEL 3 DEFENSE 1. hurt - 2 2. down - 3 3. hurt - 2 4. hurt - 2 5. PIN 5 (2)* 6. hurt - 2 Ropes A DQ 7 Turnbuckle A Agility +3 Ring A Power -5 Deathjump A Cage 4 Distractor Rating 6 *FORCE OF NATURE: Galactic Kahn can only be pinned after a FINISHER is rolled. If Galactic Kahn rolls PIN on Defense, add 1 and opponent rolls again on Level 3 Offense
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Post by LWPD on Jun 8, 2010 18:05:01 GMT -5
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Post by LWPD on Jun 9, 2010 17:44:11 GMT -5
Captain Wonderpants“Mr. Hero” 6’5 275 lbs Parts Unknown LEVEL 1 OFFENSE 1. rally the troops - 1* 2. arm wringer and elbow - 1 3. kick to the gut and head - 2 4. powerslam - 2 (pw) 5. into the ropes 6. knee drop to the head - 3 (ag) LEVEL 1 DEFENSE 1. CAPTAIN WONDERPANTS - 1 2. hurt - 2 3. hurt - 2 4. dazed - 1 (tag) 5. dazed - 1 (tag) 6. hurt - 2 LEVEL 2 OFFENSE 1. jumping elbow drop - 2 (ch C) 2. headlock with punches - 2 3. into the turnbuckle 4. fisticuffs - 3 5. double underhook suplex - 3 6. running knee lift - 3 LEVEL 2 DEFENSE 1. CAPTAIN WONDERPANTS - 2 2. hurt - 2 (tag) 3. CAPTAIN WONDERPANTS - 2 4. hurt - 2 (tag) 5. hurt - 2 6. hurt - 2 LEVEL 3 OFFENSE 1. out of the ring 2. deathjump (c) 3. grounded sleeper hold - 3 (ch F) 4. flying double ax handle - 3 5. Superplex - 3 6. WONDERPLEX (+3) LEVEL 3 DEFENSE 1. hurt - 2 2. down - 3 (tag) (lv) 3. PIN 6 (3) 4. hurt - 2 5. hurt - 2 6. hurt - 2 Ropes B DQ 6 Turnbuckle A Agility -1 Ring B Power -2 Deathjump C Cage 4 Distractor Rating 5 * RALLY THE TROOPS: If Captain Wonderpants is on a team with another member of the League Squad, that member helps out with a double team move. The opponent rolls on Level 2 Defense
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