Roll here when you want Corben to interfere in the match. If you decide to roll on this chart during the match, you cannot roll on any other interference charts. Roll two dice.
2 Corben attempts to whip the opponent and tie him up. The opponent dodges the attack and pummels Corben severely! Corben is unable to participate in the rest of the match. OPPONENT ROLLS ON LEVEL 2 OFFENSE.
3-5 Corben jumps onto the ring apron and grabs the opponent. His wrestler swings at his foe, but the opponent ducks and Corben is struck! The opponent attacks you in the confusion. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
6-8 Corben distracts the opponent, causing the opponent to chase Corben outside the ring. You recover and begin brawling outside of the ring. EVEN ROLL: You win and roll on Level 3 Offense. ODD ROLL: Opponent wins and rolls on Level 3 Offense.
9-10 Corben places your foot on the ropes, breaking the pin count. ADD 1 TO YOUR PIN RATING, OPPONENT ROLLS ON LEVEL 3 OFFENSE.
11-12 Corben strikes the opponent with the butt end of the whip! ROLL DQ 6. If no DQ, you roll the opponent up for the pin! OPPONENT ROLLS PIN.
Ropes — A Turnbuckle — B Agility -4 Ring — B Power +2 Deathjump — B Cage 3 Disqualification — 4
"Against heavyweights, this becomes an "Add 1" move. Corkscrew Plancha: roll 2d6 and see opponent's deathjump rating; "A"=miss 2-5, "B"=miss 2-4, "C"=miss 2-3; when Rana misses, he adds one to his PIN and opponent rolls on Level 3 Offense
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