Credit Brandon Strevel
Hardcore Rules NO DQ ChartRules
1. "You" refers to the wrestler on offense
2. When the wrestler on offense rolls "out of ring" or a
wrestler leaves the ring on a (lv) option, roll on no DQ
chart below.
3. When an opponent's PIN rating reaches 30 or higher,
assume that the opponent passes out and cannot continue.
4. When it says roll on offense, imagine you are fighting in
the specific area.
5. Loser is automatically injured, roll 1 d 6 for injury
length.
No DQ Chart
2 : You pull two chairs out from under the ring and un-fold
them. You set them up next the the ring and apron. You then
choke slam your opponent off of the ring apron onto the two
chairs! ADD 1 TO OPPONENT'S PIN RATING AND ROLL ON LEVEL 3
OFFENSE.
3 : You take a glass bottle given to you by a fan and bust
it over the opponent's head. He falls to his knees and you
proceed to gouge his eyes with the broken glass bottle. The
opponent is bleeding pretty badly, ADD1 TO OPPONENT'S PIN
RATING AND ROLL ON THIS CHART AGAIN.
4 : You deliver a running power bomb over the top rope and
through the announcers table at ringside. ADD 1 TO
OPPONENT'S PIN RATING AND ROLL ON THIS CHART AGAIN.
5 : You pull a large trash can out from under the ring. You
then deliver a huge death valley driver off of the top rope
onto the trashcan! ADD 1 TO OPPONENT'S PIN RATING AND ROLL
ON LEVEL 3 OFFENSE.
6 : Your fight makes its way into the crowd and onto the
balcony. You begin to brawl on the balcony. Roil 1 die.
EVEN - you take control and power bomb your opponent onto a
chair. You then push his sorry ass down the stairs. He rolls
all the way down to the lower level! The back of his head is
busted open and he is bleeding all over the place! ADD 2 TO
OPPONENT'S PIN RATING AND ROLL ON LEVEL 3 OFFENSE.
ODD - Your opponent takes control nailing you with a
clothesline. He then throws your ass down the stairs! You
fall all the way to the lower level. You are busted open and
bleeding all over. ADD 2 TO YOUR PIN RATING AND OPPONENT
ROLLS ON LEVEL 3 OFFENSE.
7 : How the hell did the fight make its way in the parking
garage?
You take your opponent's head and slam it through
a windshield of a car! Little pieces of glass go into his
head and he screams in pain. Like you give a shit. You find
a ladder and then deliver a side suplex onto the hood
of the car! ADD 2 TO OPPONENT'S PIN RATING AND ROLL ON THIS
CHART AGAIN.
8 : You take the fight into a restroom. You slam your
opponent all over the bathroom. You then give him a damn
swirly! You then ram his head into a urinal! next you rip
the sink off of the wall and plant it on the opponent's
head! He is covered in blood! ADD 2 TO OPPONENT'S PIN RATING
AND ROLL ON THIS CHART AGAIN.
9 : You slam your opponent onto a cart full of knives and
forks! The forks and knives stab into his back and blood
goes everywhere! ADD 1 TO OPPONENT'S PIN RATING AND ROLL ON
LEVEL 3 OFFENSE.
10 : You set up a table at ringside and piledrive your
opponent off of the ring apron through the tables. ADD 1 TO
OPPONENT'S PIN RATING. throw your opponent back into the
ring and roll on level 3 offense.
11 : You knock your opponent down in the aisle and climb to
the top of the TitanTron. The crowd starts chanting Jump and
you leap off of the TitanTron with a splash. Roll 1 die.
EVEN - Your opponent moves and you slam onto the floor! You
are hurt real bad! ADD 5 TO YOUR PIN RATING AND OPPONENT
ROLLS ON THIS CHART AGAIN.
ODD - You connect with the splash! Your opponent takes the
brunt of the jump. ADD 5 TO OPPONENT'S PIN RATING AND 1 TO
YOURS. ROLL ON THIS CHART AGAIN.
12 : An ally of your comes running out and you double team
your opponent. You knock the opponent down and then together
set up 6 tables in the pit area under the ramp. You then
drag your opponent over to the ramp and try to choke slam
him off. Roll 1 die.
EVEN - You chokeslam him off of the ramp and through the 6
tables! He bounces off of the floor like a rubber ball and
his back makes a sick sound! ADD 7 TO OPPONENT'S PIN RATING
AND TRY TO PIN HIM. IF HE SOMEHOW KICKS OUT, ROLL ON THIS
CHART AGAIN.
ODD - You try to choke slam him off but he reverses and
sends you off of the ramp and through the 6 tables! You land
on your head and it cracks open! You are really, really
hurt! Blood is everywhere and you cannot continue. Your
ally though tries to hit your opponent from behind, but he
sees it coming and stops him. He delivers a running power
bomb off of the ramp and through a food stand below! You
cannot continue due to injury. The ref calls the match
and awards the victory to your opponent! ROLL 1 D 6 FOR
INJURY AND MULTIPLY THAT BY 5 FOR INJURY LENGTH!
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Credit Nemecys
Hardcore Tables MatchThe object is to put an opponent through a table.
This match focuses more on offense and defense than
endurance.
-Use higher Pin Ratings. Also add fatigue modifiers.
This is called the Table Rating or TR.
-A Pin/TR roll is an attempt to send the opponent
through the table.
-For finishers, add the finisher rating to the TR.
If the finisher is not plausible through a table
(sleeper, jawbreaker, etc.), replace with a (0)
finisher that does.
-Every TR roll after the first, roll 1 die before
rolling TR. If this number is equal to or lower
than the total number of tables currently in play,
then a table is reused. Add 1 to the TR roll.
Otherwise a new table is brought into play.
-On all charts, attacker has the option to roll
on the chart or roll on Tables Chart below.
Roll 2 dice:
2 Attacker sends the defender colliding with the
table. Defender rolls TR.
3. Attacker tries a deadly move to send the defender
through the table. Defender rolls on Level 2 Defense.
If defender doesn't counter, he rolls TR.
4 Attacker tries a slightly less-deadly move.
Defender rolls on Level 1 Defense. If defender
doesn't counter, he rolls TR.
5 Attacker lifts the opponent onto the table and
tries a powerful move. Compare Power. If attack
works, defender rolls TR.
6 Attacker places the table in a corner and the
defender against the table. The attacker then
tries a charging move. Compare Agility. If attack
works, defender rolls TR.
7 Attack with table-3.
8 Attack with table-2.
9 Attack with table-2 (if opponent counters,
increase the Offense Level by 1).
10 Attack with table 1 (same as above).
11 Opponent counters and rolls on Level 3 Offense.
12 Both wrestlers may fall through the table. Both
roll TR.