Post by LWPD on Feb 13, 2008 2:56:37 GMT -5
Credit Switchfoot
Hell in the Cell
This match was introduced in the WWF (now WWE) in October 1997. It features a cage that surrounds not only the ring, but a majority of the outside of the ring as well. Unlike a normal steel cage, this cage has a top, and the object of this match is to win or make the opponent submit.
- Pinfalls and Submissions are the primary ways to win the match, though special conditions (as seen on the charts below) can also end the match..
- Use Cage Ratings
- Whenever the 'Out of the Ring' chart needs to be used, roll on the 'Out of the Ring' chart below
- Any wrestler on Level 2 or 3 Offense may leave the ring at will. Roll on the Out of the Ring Chart.
- Wrestlers can have one ally attempt Outside Interference once per match.
Out of the Ring Chart:
2 – 4. A, 2 – 3 B, 2 C: The wrestler on defense is sent into the cage like a battering ram. The wrestler on offense follows up with one of his favorite moves. Add one to cage rating, roll on Level 3 Offense.
5 A, 4 – 5 B, 3 C: The wrestler on defense is whipped into the cage, but reverses the attack, sending the wrestler on offense into the cell. Roll on Level 2 Offense
6 - 8 A, 6 B, 4-7 C: The wrestler on offense attempts a plancha (if the wrestler is not capable of a plancha, then assume he tries a dive off the apron), but misses and slams into the cage. The defending wrestler rolls on Level 2 Offense
9 A, 7-8 B, 8 C: The wrestler on offense lifts the steel steps and charges at the opponent. Roll one die
Even Roll: The wrestler on offense smashes the defending wrestler with the steps, bloodying him and sending him back into the cage. Add 1 to cage rating, roll on Level 2 Offense.
Odd Roll: The wrestler on offense throws the steps at the defending wrestler, but he ducks just in the nick of time, and the steps hit the cage wall, breaking it open! Roll on Out of the Cell chart.
10 A, 9-10 B, 9C: The wrestler on offense grabs a steel chair from under the ring. Roll one die:
Even Roll: The wrestler on offense blasts the defending wrestler with the chair. Roll on Level 2 offense.
Odd Roll: The defending wrestler kicks the opponent in the gut and blasts him with the chair! Roll on Level 2 offense
11-12 A, 11-12 B. 10-12 C: The wrestler on defense climbs back on the apron. Just then, the opponent hits him with a spear, sending them both to the outside and through the cage wall! Add one to both cage ratings and roll one die
Even Roll: The wrestler who connected with the spear attempts a cover. Roll Pin.
Odd Roll: The wrestler who received the spear somehow recovers first! Roll on Out of the Cell Chart.
Out of the Cell Chart:
2 : The wrestler on defense climbs to the top of the cell to get away from his opponent. The two battle on top of the cell, and the defender tries to climb back down. The wrestler on offense stomps on his fingers, causing him to lose his grip and send him plunging down through the announce table! The wrestler on offense takes the opponent back into the cell. Add two to cage rating and roll on Level 3 Offense.
3: While on top of the cell, the wrestler on defense makes a comeback and hits one of his favorite moves, sending the opponent through the cell and to the mat! Add one to cage rating and roll on Level 3 Offense.
4: The wrestler on offense attempts a pile driver, but the wrestler on defense back body drops him, sending him through the roof of the cell and through the ring below! Add two to cage rating and roll Pin.
5 – 6: The two wrestlers are brawling on the outside. The wrestler on offense grabs a monitor from the announce table. Roll one die.
Even Roll: You blast your opponent in the face with the monitor, sending him back into the cell. Roll again on this chart.
Odd Roll: The opponent evades, and blasts you with a steel chair! He then takes you back into the cell. Opponent rolls on Level 2 Offense
7 – 8: The wrestlers brawl over to one of the announce tables (if none are left standing, re roll on this chart), roll one die:
Even Roll: The wrestler on offense executes one of his signature moves through the announce table! Add one to cage rating, and roll on Level 2 Offense.
Odd Roll: The wrestler on offense is tripped by the defending wrestler, and the defending wrestler executes a sling shot, sending his opponent into the cage, and through the wall, back into the ring! Roll on Level 2 Offense.
9: The wrestlers have brawled to the top of the cell, and are going back and forth. The wrestler on defense begins to fight back, and throws his opponent from the cell to the announce table below! Roll one die
Even Roll: The doctors come to the ring and conclude that the wrestler can not continue the match! The wrestler is stretchered to the back and injured for four fight cards.
Odd Roll: The doctors come to the ring and conclude that the wrestler can not continue, but as he's being stretchered out, he gets off the stretcher with a sick smile on his face and begins rushing back to the ring! Add one to cage rating and roll on Level 3 Offense.
10 – 11: The wrestler on offense has the opponent near defenseless on the top of the cell. He picks up a chair and attempts to swing it, only to be met with a low blow from the opponent. They eventually find their way back to the ring. Defending wrestler rolls on Level 2 Offense.
12: The wrestler on offense has the opponent laid out from a signature move through the top of the cell. Just then, one of the defending wrestler's allies rips the door off the cage, and hits the opponent with a pile driver. Add one to cage rating and roll Pin.
______________________________________________________
Hell in the Cell
Credit Dan Schwent
This match originated in the late 20th century as an upgraded version
of the cage match. A large cage is lowered around the ring area,
enclosing it, complete with top. Here are the rules.
1. Cage rating is used
2. The winning wrestler either pins the opponent, or pummels
him until his Cage rating reaches twelve, when he is then stretchered
out of the cage.
3. The losing wrestler is injured for 1-6 cards.
New charts are used. They are the HITC Hurt Referee Chart, On Top
of the Cage Chart, and HITC Out of the Ring Chart:
Hell in the Cell Hurt Referee Chart:
2-4 - The referee is unconscious. The match continues for 7
offensive moves until the wrestlers make their way out of the
cage when the referee is being removed. The wrestle on defense
climbs to the top of the cage, with the wrestle on offense hot
on his heels! Roll on the On Top of the Cage Chart! At this
point, the referee regains his senses.
5 - The referee is unconscious. The match continues for three
offensive moves, until the downed referee is replaced. Continue
the match normally.
6 - The referee is unconscious. The match continues for three
offensive moves, until the downed referee is replaced by Scourge.
Continue the match normally.
7 - The referee is unconscious. The match continues for ten
offensive moves, until an enemy of the wrestler on offense enters
the cage after cutting a hole in the side with wire clippers.
The enemy attacks the wrestler on offense from behind with a chair,
and then uses his finisher on him. The referee regains
consciousness. Wrestler on offense rolls his Pin, plus his
enemy’s finisher rating.
8-10 - As the referee is being stretchered away from the ring
area, the battling wrestlers spill out of the cell into the
entranceway. Roll 1 die.
Odd roll, the wrestles are surrounded by security and forced back
into the ring. Even Roll, the wrestlers end up on top of the cage.
Roll on On Top of the Cage chart. At this point, the referee
regains consciousness.
11-12 - The referee recovers almost immediately. Continue the
match normally, with the wrestler on offense rolling on level
3 offense.
Hell in the Cell On Top of the Cage Chart:
2-3 - The wrestler on defense reaches the top of the cell first.
He bombards his opponent with punches before executing one of his
favorite moves, sending his opponent off of the cell, and through
an announce table, increasing his Cage rating by 1. The wrestler
on offense climbs down and security forces both wrestlers back
into the ring. Roll on level 3 offense.
4-5 - The wrestler on defense makes a comeback and powerbombs
his opponent onto a weak section of the cell roof. The section
gives way, and the wrestler plummets back into the ring, adding
one to his pin rating. Roll on level 3 offense.
6- After several minutes of furious brawling, both men scale the
side of the cage and reenter the ring. Roll on level 3 offense.
7- Both wrestlers are slugging it out on the corner of the cell.
One grabs the other, and the two are battling to execute a suplex.
Roll one die.
Odd: The wrestler on defense executes the suplex, sending his
opponent through an announce table. Even: The wrestler on offense
executes the suplex, sending his opponent through an announce
table. Both wrestlers are forced back into the ring by security.
Roll on level 3 offense.
8- After several minutes of dangerous and exciting maneuvers,
the wrestler on defense makes a comeback, and both wrestlers
climb back down the cage and reenter the ring. Roll on Level
3 offense.
9-10 - The wrestler on offense gives his opponent a suplex.
Upon landing, a section of the cell collapses, sending the
wrestler on defense falling back down into the ring, adding
one to his cage rating. The wrestler on offense climbs down
into the ring, and rolls on level 3 offense.
11-12 - The wrestler on offense clotheslines his opponent,
sending him tumbling off of the cell and through an announce
table, adding 1 to his Cage rating. The wrestler on offense
climbs down, and security forces both men back into the cell.
The wrestler on offense rolls on Level 3 offense.
Hell in the Cell out of the Ring chart:
2-4 A, 2-3 B, 2 C: You drag your opponent out of the ring,
Irish whip him into the cage, and then slam him head first
into the post before throwing him back into the ring. Roll
on Level 3 offense.
5A, 4B, 3C: The opponent comes out of the ring to finish you
off and a bloodbath ensues. The wrestler with the better Ring
rating wins the brawl. If the ring ratings are the same, roll
one die.
Odd roll: You slam your opponent with a chair and roll him
into the ring. Roll on Level 3 offense.
Even Roll: Your opponent suplexes you onto the steps before
rolling you back into the ring. Opponent rolls on level 3 offense.
6A, 5B, 4C: The opponent comes out of the ring, but you grab
him and drop him neck first across the steel guard rail. You
throw him back into the ring and go in for the kill. Roll on
level 3 offense.
7A, 6B, 5C: The opponent comes out of the ring, and lifts
the steel steps to slam you with. You try to block the move.
Roll one die.
Even roll: You slam the steel steps across you opponent’s
head and back. You throw him back into the ring and take
over on level 3 offense.
Odd roll: Your opponent slams the steels steps into your
chest and face. He throws you back into the ring and takes
over on level 3 offense.
8-9A, 7-8B, 6-7C: Your opponent comes out after you and
proceeds to slam you against the cage, ring posts, floor,
steps, and guard rails before throwing you back into the ring.
Opponent rolls on level 3 offense.
10A, 9B, 8C: Your opponent comes out of the ring
and piledrives you onto the steel steps, increasing your PIN
rating by 1. You manage to ooze your way back into the ring
where he resumes the torture. Opponent rolls on level 3 offense.
11-12A, 10-12B, 9-12C: Your opponent looks as if he is going
to Irish whip you into the post, but he unexpectedly spins around,
slamming you into thecage instead, smashing the referee in between
you and the cage. Roll on the Hell in the Cell Referee Chart.
Hell in the Cell
This match was introduced in the WWF (now WWE) in October 1997. It features a cage that surrounds not only the ring, but a majority of the outside of the ring as well. Unlike a normal steel cage, this cage has a top, and the object of this match is to win or make the opponent submit.
- Pinfalls and Submissions are the primary ways to win the match, though special conditions (as seen on the charts below) can also end the match..
- Use Cage Ratings
- Whenever the 'Out of the Ring' chart needs to be used, roll on the 'Out of the Ring' chart below
- Any wrestler on Level 2 or 3 Offense may leave the ring at will. Roll on the Out of the Ring Chart.
- Wrestlers can have one ally attempt Outside Interference once per match.
Out of the Ring Chart:
2 – 4. A, 2 – 3 B, 2 C: The wrestler on defense is sent into the cage like a battering ram. The wrestler on offense follows up with one of his favorite moves. Add one to cage rating, roll on Level 3 Offense.
5 A, 4 – 5 B, 3 C: The wrestler on defense is whipped into the cage, but reverses the attack, sending the wrestler on offense into the cell. Roll on Level 2 Offense
6 - 8 A, 6 B, 4-7 C: The wrestler on offense attempts a plancha (if the wrestler is not capable of a plancha, then assume he tries a dive off the apron), but misses and slams into the cage. The defending wrestler rolls on Level 2 Offense
9 A, 7-8 B, 8 C: The wrestler on offense lifts the steel steps and charges at the opponent. Roll one die
Even Roll: The wrestler on offense smashes the defending wrestler with the steps, bloodying him and sending him back into the cage. Add 1 to cage rating, roll on Level 2 Offense.
Odd Roll: The wrestler on offense throws the steps at the defending wrestler, but he ducks just in the nick of time, and the steps hit the cage wall, breaking it open! Roll on Out of the Cell chart.
10 A, 9-10 B, 9C: The wrestler on offense grabs a steel chair from under the ring. Roll one die:
Even Roll: The wrestler on offense blasts the defending wrestler with the chair. Roll on Level 2 offense.
Odd Roll: The defending wrestler kicks the opponent in the gut and blasts him with the chair! Roll on Level 2 offense
11-12 A, 11-12 B. 10-12 C: The wrestler on defense climbs back on the apron. Just then, the opponent hits him with a spear, sending them both to the outside and through the cage wall! Add one to both cage ratings and roll one die
Even Roll: The wrestler who connected with the spear attempts a cover. Roll Pin.
Odd Roll: The wrestler who received the spear somehow recovers first! Roll on Out of the Cell Chart.
Out of the Cell Chart:
2 : The wrestler on defense climbs to the top of the cell to get away from his opponent. The two battle on top of the cell, and the defender tries to climb back down. The wrestler on offense stomps on his fingers, causing him to lose his grip and send him plunging down through the announce table! The wrestler on offense takes the opponent back into the cell. Add two to cage rating and roll on Level 3 Offense.
3: While on top of the cell, the wrestler on defense makes a comeback and hits one of his favorite moves, sending the opponent through the cell and to the mat! Add one to cage rating and roll on Level 3 Offense.
4: The wrestler on offense attempts a pile driver, but the wrestler on defense back body drops him, sending him through the roof of the cell and through the ring below! Add two to cage rating and roll Pin.
5 – 6: The two wrestlers are brawling on the outside. The wrestler on offense grabs a monitor from the announce table. Roll one die.
Even Roll: You blast your opponent in the face with the monitor, sending him back into the cell. Roll again on this chart.
Odd Roll: The opponent evades, and blasts you with a steel chair! He then takes you back into the cell. Opponent rolls on Level 2 Offense
7 – 8: The wrestlers brawl over to one of the announce tables (if none are left standing, re roll on this chart), roll one die:
Even Roll: The wrestler on offense executes one of his signature moves through the announce table! Add one to cage rating, and roll on Level 2 Offense.
Odd Roll: The wrestler on offense is tripped by the defending wrestler, and the defending wrestler executes a sling shot, sending his opponent into the cage, and through the wall, back into the ring! Roll on Level 2 Offense.
9: The wrestlers have brawled to the top of the cell, and are going back and forth. The wrestler on defense begins to fight back, and throws his opponent from the cell to the announce table below! Roll one die
Even Roll: The doctors come to the ring and conclude that the wrestler can not continue the match! The wrestler is stretchered to the back and injured for four fight cards.
Odd Roll: The doctors come to the ring and conclude that the wrestler can not continue, but as he's being stretchered out, he gets off the stretcher with a sick smile on his face and begins rushing back to the ring! Add one to cage rating and roll on Level 3 Offense.
10 – 11: The wrestler on offense has the opponent near defenseless on the top of the cell. He picks up a chair and attempts to swing it, only to be met with a low blow from the opponent. They eventually find their way back to the ring. Defending wrestler rolls on Level 2 Offense.
12: The wrestler on offense has the opponent laid out from a signature move through the top of the cell. Just then, one of the defending wrestler's allies rips the door off the cage, and hits the opponent with a pile driver. Add one to cage rating and roll Pin.
______________________________________________________
Hell in the Cell
Credit Dan Schwent
This match originated in the late 20th century as an upgraded version
of the cage match. A large cage is lowered around the ring area,
enclosing it, complete with top. Here are the rules.
1. Cage rating is used
2. The winning wrestler either pins the opponent, or pummels
him until his Cage rating reaches twelve, when he is then stretchered
out of the cage.
3. The losing wrestler is injured for 1-6 cards.
New charts are used. They are the HITC Hurt Referee Chart, On Top
of the Cage Chart, and HITC Out of the Ring Chart:
Hell in the Cell Hurt Referee Chart:
2-4 - The referee is unconscious. The match continues for 7
offensive moves until the wrestlers make their way out of the
cage when the referee is being removed. The wrestle on defense
climbs to the top of the cage, with the wrestle on offense hot
on his heels! Roll on the On Top of the Cage Chart! At this
point, the referee regains his senses.
5 - The referee is unconscious. The match continues for three
offensive moves, until the downed referee is replaced. Continue
the match normally.
6 - The referee is unconscious. The match continues for three
offensive moves, until the downed referee is replaced by Scourge.
Continue the match normally.
7 - The referee is unconscious. The match continues for ten
offensive moves, until an enemy of the wrestler on offense enters
the cage after cutting a hole in the side with wire clippers.
The enemy attacks the wrestler on offense from behind with a chair,
and then uses his finisher on him. The referee regains
consciousness. Wrestler on offense rolls his Pin, plus his
enemy’s finisher rating.
8-10 - As the referee is being stretchered away from the ring
area, the battling wrestlers spill out of the cell into the
entranceway. Roll 1 die.
Odd roll, the wrestles are surrounded by security and forced back
into the ring. Even Roll, the wrestlers end up on top of the cage.
Roll on On Top of the Cage chart. At this point, the referee
regains consciousness.
11-12 - The referee recovers almost immediately. Continue the
match normally, with the wrestler on offense rolling on level
3 offense.
Hell in the Cell On Top of the Cage Chart:
2-3 - The wrestler on defense reaches the top of the cell first.
He bombards his opponent with punches before executing one of his
favorite moves, sending his opponent off of the cell, and through
an announce table, increasing his Cage rating by 1. The wrestler
on offense climbs down and security forces both wrestlers back
into the ring. Roll on level 3 offense.
4-5 - The wrestler on defense makes a comeback and powerbombs
his opponent onto a weak section of the cell roof. The section
gives way, and the wrestler plummets back into the ring, adding
one to his pin rating. Roll on level 3 offense.
6- After several minutes of furious brawling, both men scale the
side of the cage and reenter the ring. Roll on level 3 offense.
7- Both wrestlers are slugging it out on the corner of the cell.
One grabs the other, and the two are battling to execute a suplex.
Roll one die.
Odd: The wrestler on defense executes the suplex, sending his
opponent through an announce table. Even: The wrestler on offense
executes the suplex, sending his opponent through an announce
table. Both wrestlers are forced back into the ring by security.
Roll on level 3 offense.
8- After several minutes of dangerous and exciting maneuvers,
the wrestler on defense makes a comeback, and both wrestlers
climb back down the cage and reenter the ring. Roll on Level
3 offense.
9-10 - The wrestler on offense gives his opponent a suplex.
Upon landing, a section of the cell collapses, sending the
wrestler on defense falling back down into the ring, adding
one to his cage rating. The wrestler on offense climbs down
into the ring, and rolls on level 3 offense.
11-12 - The wrestler on offense clotheslines his opponent,
sending him tumbling off of the cell and through an announce
table, adding 1 to his Cage rating. The wrestler on offense
climbs down, and security forces both men back into the cell.
The wrestler on offense rolls on Level 3 offense.
Hell in the Cell out of the Ring chart:
2-4 A, 2-3 B, 2 C: You drag your opponent out of the ring,
Irish whip him into the cage, and then slam him head first
into the post before throwing him back into the ring. Roll
on Level 3 offense.
5A, 4B, 3C: The opponent comes out of the ring to finish you
off and a bloodbath ensues. The wrestler with the better Ring
rating wins the brawl. If the ring ratings are the same, roll
one die.
Odd roll: You slam your opponent with a chair and roll him
into the ring. Roll on Level 3 offense.
Even Roll: Your opponent suplexes you onto the steps before
rolling you back into the ring. Opponent rolls on level 3 offense.
6A, 5B, 4C: The opponent comes out of the ring, but you grab
him and drop him neck first across the steel guard rail. You
throw him back into the ring and go in for the kill. Roll on
level 3 offense.
7A, 6B, 5C: The opponent comes out of the ring, and lifts
the steel steps to slam you with. You try to block the move.
Roll one die.
Even roll: You slam the steel steps across you opponent’s
head and back. You throw him back into the ring and take
over on level 3 offense.
Odd roll: Your opponent slams the steels steps into your
chest and face. He throws you back into the ring and takes
over on level 3 offense.
8-9A, 7-8B, 6-7C: Your opponent comes out after you and
proceeds to slam you against the cage, ring posts, floor,
steps, and guard rails before throwing you back into the ring.
Opponent rolls on level 3 offense.
10A, 9B, 8C: Your opponent comes out of the ring
and piledrives you onto the steel steps, increasing your PIN
rating by 1. You manage to ooze your way back into the ring
where he resumes the torture. Opponent rolls on level 3 offense.
11-12A, 10-12B, 9-12C: Your opponent looks as if he is going
to Irish whip you into the post, but he unexpectedly spins around,
slamming you into thecage instead, smashing the referee in between
you and the cage. Roll on the Hell in the Cell Referee Chart.