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Post by LWPD on Aug 29, 2010 17:31:47 GMT -5
Ladies LOW Bootleg Set
* Manami Toyota: has a 1d6 into the ropes precursor roll that can trigger regular use of the chart, a pin attempt or rolling on Level 3 Defense; into the ropes (roll)
* Dump Matsumoto: has a Level 3 Offense move - 3 designation that triggers outside interference, if for some reason that option isn't possible then substitute a move - 3 dq effect; designation*
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Post by LWPD on Aug 30, 2010 17:29:04 GMT -5
Legends of Wrestlemania
* Yokozuna: has a 2d6 Level 1 Offense designation that is pegged to having someone at ringside that can interfere, either resulting in his fixed potency finisher or backfiring with an Add 1 & rolling of his own pin; if there is no ringside ally present substitute a re-roll on the same level; designation - 3*
* Bret Hart: has a one-time 1d6 even/odd out of the ring precursor mechanic that can either result in regular use of the chart or adding 1 to the opponent's pin and taking over on Level 3 Offense; out of the ring (c)*
* 123 Kid: has a 1d6 even/odd turnbuckle precursor mechanic which can convert into a fixed potency finisher or regular use of the chart; Turnbuckle X *
* Razor Ramon: has an even/odd defensive deathjump counter mechanic that can result in either regular use of the chart or an Add 1 into pin attempt; Deathjump X *
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Post by LWPD on Aug 31, 2010 17:24:06 GMT -5
Indy Wrestling Legends
* Sick Nick Mondo: has a 2d6 Level 1 Offense move - 2 (ag)* precursor roll which can lead to the substitution of a move - 3 designation; move - 2 (ag/pw)*
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Post by LWPD on Sept 1, 2010 17:01:22 GMT -5
Poke & Ray Lucha Set
* Blue Demon Junior: has a 2d6 out of the ring mechanic which triggers a move - 3 Add 1 on a roll of doubles; out of the ring*
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Post by LWPD on Sept 2, 2010 17:34:44 GMT -5
LOW Bootlegs
* Verne Gagne: has a staggered potency finisher that is pegged to the total number of fatigue tokens his opponent has accumulated, with a max cap of 4; FINISHER (a-z)*
* Hulk Hogan: has a 2d6 pin roll attribute, if he rolls doubles after an opponent hits his finisher, he takes over on Level 2 Offense without adding the effect of the move to his fatigue level; PIN X (Y)*
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Post by LWPD on Sept 3, 2010 17:18:27 GMT -5
Mid South Bootleg Set
* The Great Kabuki: has a 1d6 Level 3 Defense down - 3 mechanic that when with-in the target results in him spitting green mist sans a gameplay consequence; down - 3*
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Post by LWPD on Sept 4, 2010 16:44:00 GMT -5
AJPW 93 Set
* Jun Akiyama: has a conditional attribute which triggers ignoring the (pw) designation on his offensive moves once his opponent has accumulated x # of tokens; move - 2/3 (pw)*
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Post by LWPD on Sept 5, 2010 16:26:15 GMT -5
ECW 2007 Set
* Elijah Burke: has a 1d6 precursor roll for his into the turnbuckle designation which can either trigger the opponent rolling on Level 3 Defense or a regular use of the chart; into the turnbuckle*
* The Boogeyman: has a one-time Level 3 Defense down - 3 outside distraction attempt which can either trigger a takeover on Level 2 Offense or the opponent automatically rolling on Level 3 Offense; down - 3*
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Post by LWPD on Sept 7, 2010 17:23:55 GMT -5
Dragon Gate Set
* Stalker Ichikawa: has a suicide finisher mechanic which results in him automatically rolling his own pin, if he kicksout, the opponent takes over on Level 3 Offense; FINISHER (X)*
* Shingo Takagi: has a 1d6 even/odd conditional attribute which is triggered when he has been hit on the chest x # of times and then absorbs additional blows, when with-in the target he counters with the opponent rolling on his own Level 2 Defense, outside the target he absorbs the blow with the designated effect
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Post by LWPD on Sept 8, 2010 17:21:56 GMT -5
FMW Set
* Mr. Pogo: has a Level 3 Offense move - 3 Add 1 designation that converts to a move - 3 effect in non-hardcore matches; move - 3 Add 1*
* Terry Funk: has a defensive attribute where he is immune to all fatigue token effects that would normally be accumulated as a result of his opponent's Add 1 move designations; PIN X (Y)*
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