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Post by chewey on Feb 7, 2010 1:17:49 GMT -5
When I'm making wrestlers for the LOW series, I usually picture the wrestler doing the move on the card in (ch) situations, and not the move listed on the chart. I like the aspect of having wrestlers "win some, lose some" with the choice chart, but I like them performing the move on their card, instead of the moves spelled out on the choice chart. For this reason, every time I have written a bootleg character, I have always tried to make a move with a (ch G) or (ch H) move a top rope move, a (ch B) a turnbuckle type move, and a (ch A) move a move that would be done off the ropes. On the flip side, I have never had a problem with pioneer wrestlers or fat super heavyweights rolling on deathjump options. I just pretend they're doing some other move while staying faithful to the idea that they use one of the four basic charts that Tom has written for this game. As it is, I've pretty much memorized all of the original charts anyway (the only exception being the pin saves/outside interference charts. But since I roll those *after* a PIN attempt, I basically only allow them to work on a roll of 5 or 6, or on a roll of 6 or 7 respectively.) So while I might not remember exactly what move the chart says a wrestler does, I know exactly which wrestler rolls on what level of offense.
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Post by Alexander Ubel on Feb 7, 2010 1:47:06 GMT -5
I improvise all the time as well. It adds a lot of flavor to a match. That being said I hardly use the choice charts at all. My improve comes a lot from the standard charts, especially the Out of the Ring Chart, I just can't see getting DQed by posting someone.
On the second piece about (ag)/(pw) moves, I use an alternate rule that allows for some amazing feats late in the match. I will post up this up soon.
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Post by du5tin on Feb 8, 2010 10:52:26 GMT -5
I improvise a good bit. I never really use (ch) situation. I only using (deathjump) if the wrestler is small, or I if don't really care if that wrestler wins or losses. I always use the (pw)/(ag) ratings; they keep things going back and forth, which is fun! When it comes to writing the results, I improve if I'm writing a full detail, hoping to highlight each big move. I often improvise with the out of ring disqualification stuff.
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Post by Gunslinger on Feb 8, 2010 11:00:36 GMT -5
I improvise a bit in the write-ups but keep track of whatever leads to PIN rolls as well as other highlights. I always improvise on rolls of doubles ending the match rather than using the feud table. I rarely use the (ch) situations. I've toyed with the idea of using the unfavorable option on the choice chart in an effort to sabotage the wrestler on offense but so far it's still just an idea.
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Post by Cory Olson on Feb 9, 2010 13:46:15 GMT -5
A great topic, brother! I love to improvise situations, especially in LOW. I think since we've actually seen most of these guys in action (as opposed to COTG characters), it's easier to imagine what their matches would be like and question certain situations. (Hodge body slamming Bundy, for example). I often try to make the "alternate" move something that would still attack the same part of the body. If it's not realistic for a smaller wrestler to a do a backbreaker on a larger opponent, I have him do a knee smash to the back or some other move to the back. Often, as the match progresses, I will go "backwards" and rewrite the scenario and story of the match. For example, maybe a heel wrestler hits his finisher and the babyface kicks out. Then the heel wrestler rolls his finish again and scores the pin. Rather than saying the babyface kicks out, I would say the heel pulled his opponent off the mat before the three-count in a cocky manner and then hit his finisher a second time. I try to base things, when possible, off of "real life wrestling" scenarios. For this reason, every time I have written a bootleg character, I have always tried to make a move with a (ch G) or (ch H) move a top rope move, a (ch B) a turnbuckle type move, and a (ch A) move a move that would be done off the ropes. I like doing this too, whenever possible, Chewey. If you notice some official LOW characters have this type of a set-up, like Choice G or H with a top rope move in front of it. I figure if the wrestler on offense misses a Deathjump, he could be attempting the actual top rope maneuver on his card and miss it, rather than the regular instruction off the chart.
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Post by LWPD on Sept 16, 2010 6:32:26 GMT -5
Moved to Gen-Pop!
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