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Post by TTX on Jun 11, 2018 19:42:33 GMT -5
Boba Fett (Feud Han Solo) 1. wristlock-1 1. hurt-2 2. leg lock-1 2. BOBA FETT-1 3. short jabs-2 (pw) 3. dazed-1 (tag) 4. jawbreaker-2 (ag) 4. BOBA FETT-2 5. into the turnbuckle 5. dazed-1 6. Back Stabber-2 (ch F) 6. BOBA FETT-2 1. rolling elbow-2 1. dazed-1 2. choke slam-2 2. hurt-2 3. whiplash kick-2 (ch A) 3. hurt-2 4. short lariat-3 4. BOBA FETT-2 5. Boston Crab-3 5. dazed-1 6.Slave One Suplex-3 6. BOBA FETT-1 1. deathjump (c) 1. down-3 (lv) 2. out of the ring (c) 2. hurt-2 3. piledriver-3 3. down-3 4. Bounty Skullcrusher-3 4. hurt-2 5. Revenge of the Fallen-3 Add 1 (dq 4) 5. hurt-2 6. DEAD SHOT (+3) 6. PIN 5 (2) Ropes B Agility -2 Turnbuckle A Power -1 Ring A Cage 3 Deathjump A Disqualification 5
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Post by TTX on Jun 11, 2018 19:48:31 GMT -5
M. Bison 1. taunting strikes-1 1. M. BISON-1 2. grinding headlock-1 2. hurt-2 3. series of jabs-2 (pw) 3. dazed-1 4. cross body block-2 (ag) 4. M. BISON-1 5. knee lift-2 (pw) 5. M. BISON-2 6. diving fist drop-3 add 1 6. dazed-1 (tag) 1. high hip toss-2 1. hurt-2 2. into the turnbuckle (c) 2. M.BISON-1 3. choke hold-2 (ch A) 3. dazed-1 4. sliding kick-3 4. M. BISON-2 5. backward leg sweep-3 5. hurt-2 6. Psycho Sleeper-3 6. dazed-1 1. choke on ropes-3 (ch G) 1. hurt-2 2. out of the ring (c) 2.hurt-2 3. out of the ring 3. hurt-2 4. jumping foot stamp-3 4. down-3 (lv) 5. SCISSOR KICK (+1) 5. hurt-2* 6. PSYCHO CRUSHER (+2) (+4) 6. PIN 4 (1) Ropes A Agility -2 -4 Turnbuckle B A Power -1 -2 Ring A Cage 1 Deathjump B A Disqualification 5 *Roll 2d6 2-5: M. Bison's psycho power activates. He reverses on level 1 offense and uses the stats in bold. 6-11 The psycho power does not activate. Roll as normal. 12 M. Bison activates at full psycho power. He immediately attempts the Psycho Crusher (+4). However, doing it from a defensive position makes it less accurate. Even, Bison hits. Odd, Bison misses and rolls out of the ring
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