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Post by aceldamas on Jun 19, 2014 12:01:19 GMT -5
Is there a chart etc. available for ladder matches?
The only thing I see in the store that I don't have is the Ringside Companion 2107. Any chance that the rules are in there?
Or does anyone have a extra LOW Ringside Companion that they are willing to sell?
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Post by Deleted on Jun 19, 2014 12:14:19 GMT -5
You should get Promoter Prime ASAP if you don't already have it. That's all I can legally say right now.
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Post by Casey on Jun 20, 2014 8:52:48 GMT -5
Does that piece of advice have anything to do with the "One of a kind Specialty Match" coming next month? ;-)
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Post by Cernunnos on Jul 7, 2014 17:56:29 GMT -5
This is one that I made a while back, when I was looking to use something a little more "Realistic" from what had been printed/made before: EARTH LADDER MATCHBackground: The Earth Ladder match is a staple match in many federations. The basic rules are that a wrestler must climb the ladder in order to grab an object suspended above the ring. The first wrestler to grab the object and hold it securely wins the match. Match Description:- This is a regular match where any weapons (however, mainly a ladder) are used. - There are no disqualifications. - The first match participant to secure the object suspended above the ring wins the match. Match Variants:- You can choose to have more than two match participants if you want more action. Rules:- Use a wrestler’s Cage Rating for this match. - Use Titan Death Match rules. - A wrestler can only win the match using the Climb to Victory Chart. Roll on this chart, and follow its rules, only after a wrestler has been “Pinned,” or when instructed to. If there are multiple match participants you need only to “Pin” one wrestler, but you must roll on the Climb to Victory Chart against everyone involved in the match. - When you roll a “1” on Level 2 or Level 3 Offense you may choose to play as normal, or instead roll on the Ladder Attack Chart. - Replace three of the normal charts (ropes, turnbuckle and deathjump) with those presented below. - When it comes to out of ring action, you may choose to use the normal Out of the Ring Chart or use the one presented below. - If there are multiple match participants, use the “Triple/Fatal Four-Way” (download dbfnq's Triple/Fatal Four-Way from the board) or the “Tirion Triple Threat Match” (Official Filsinger match) rules when or if applicable. This is up to you however if you choose to play using these rules. - If there are multiple match participants, and a wrestler is dazed, hurt or down, any wrestler can attack him with the corresponding offense level. - If there are multiple match participants, and a wrestler makes a comeback on offense, he can attack anyone he wants to on the corresponding offense level. Ropes ChartRoll on this chart when the offensive wrestler rolls ropes on their card and wants to use the ropes and ladder to hurt the opponent. Unlike the normal chart the one presented below uses the offensive wrestler’s ropes rating. For all intents and purposes a wrestler may choose to roll on the regular chart instead and follow normal rules. You refers to the wrestler on offense. RATING A | RATING B | RATING C | OUTCOME | 2 - 4 | 2 - 3 | 2 | It’s up to you promoter! Think of the most awesomely devastating move that the wrestler on offense could do involving a ladder and/or the ropes. Add 1 to the opponent’s PIN. The offensive wrestler then continues his attack on Level 3 Offense or on the Ladder Attack Chart. | 5 - 6 | 4 - 5 | 3 - 4 | You whip your opponent into the ropes, grab the ladder and check him hard in the face on the rebound. Add 1 to the opponent’s PIN, and continue your attack on Level 3 Offense or on the Ladder Attack Chart. | 7 | 6 | 5 | You set the ladder up against the ropes and then whip your opponent into it hard. Roll 1 die: ODD – The opponent crashes into the ladder and tumbles with it outside. Roll on the Earth Ladder Match Out of Ring Chart or the regular Out of Ring Chart. EVEN – Your opponent crashes into the ladder hard and falls to the mat. The ladder soon follows and slams on top of him. Roll on Level 3 Offense. | 8 - 9 | 7 - 8 | 6 - 7 | You whip the opponent into the ropes and as he rebounds, you knock him hard in the stomach with the ladder. Roll on Level 2 Offense. | 10 - 11 | 9 - 10 | 8 - 9 | You whip the opponent into the ropes and look to knock him hard with the ladder, but he ducks and hits the ropes behind you. Reactively you turn around, only to be clobbered by a rebounding opponent. The opponent takes over on Level 2 Offense. | 12 | 11 - 12 | 10 - 12 | You whip the opponent into the ropes and look to knock him hard with the ladder, but he ducks and hits the ropes behind you. You turn around, only to see him rebound and use his momentum to drive the ladder into you with a vicious attack. The opponent takes over on Level 3 Offense. |
Turnbuckle ChartRoll on this chart when the offensive wrestler rolls turnbuckle on their card and wants to use the turnbuckle and ladder to hurt the opponent. Unlike the normal chart the one presented below uses the offensive wrestler’s turnbuckle rating. For all intents and purposes a wrestler may choose to roll on the regular chart instead and follow normal rules. You refers to the wrestler on offense. RATING A | RATING B | RATING C | OUTCOME | 2 - 4 | 2 - 3 | 2 | It’s up to you promoter! Think of the most awesomely devastating move that the wrestler on offense could do involving a ladder and/or the ropes. Add 1 to the opponent’s PIN. The offensive wrestler then continues his attack on Level 3 Offense or on the Ladder Attack Chart. | 5 - 6 | 4 - 5 | 3 - 4 | You prop the ladder onto the turnbuckle and grab the opponent by the head. He’s in no condition to counter as you lay into him with a high impact move. The force of your momentum drives him hard into the steel ladder. Add 1 to the opponent’s PIN, and continue your attack on Level 3 Offense or on the Ladder Attack Chart. | 7 | 6 | 5 | You prop the ladder onto the turnbuckle and grab the downed opponent looking for a slingshot catapult. Roll 1 die: ODD – The opponent crashes into the ladder and tumbles with it outside. Roll on the Earth Ladder Match Out of Ring Chart or the regular Out of Ring Chart. EVEN – Your opponent crashes into the ladder hard and falls to the mat. The ladder soon follows and slams on top of him. Roll on Level 3 Offense. | 8 - 9 | 7 - 8 | 6 - 7 | You prop the ladder onto the turnbuckle and grab the opponent. With a forceful whip, you propel him toward the ladder. He hits it with a sickening sound and then falls to the mat. Roll on Level 2 Offense. | 10 - 11 | 9 - 10 | 8 - 9 | You prop the ladder onto the turnbuckle and grab the opponent looking to whip him into it. At the last second though he reverses and sends you into the ladder. You hit it with a sickening sound before falling to the mat. The opponent takes over on Level 2 Offense. | 12 | 11 - 12 | 10 - 12 | You set the ladder up against the turnbuckle and grab the opponent’s head looking to slam him into it. The opponent however reverses at the last second and sends you into the ladder hard. You slump to the mat in pain. The opponent takes over on level 3 Offense. |
Out of the Ring ChartRoll on this chart when the offensive wrestler rolls out of the ring on their card and wants to use the ladder outside of the ring to hurt the opponent. Unlike the normal chart the one presented below uses the offensive wrestler’s ring rating. For all intents and purposes a wrestler may choose to roll on the regular chart instead and follow normal rules. You refers to the wrestler on offense. RATING A | RATING B | RATING C | OUTCOME | 2 - 4 | 2 - 3 | 2 | It’s up to you promoter! Think of the most awesomely devastating move that the wrestler on offense could do involving a ladder and/or the ropes. Add 1 to the opponent’s PIN. The offensive wrestler then continues his attack on Level 3 Offense or on the Ladder Attack Chart. | 5 - 6 | 4 - 5 | 3 - 4 | You set the ladder up so that it touches both the ring and the guard rail. With that you stand on the ring apron and perform a bulldog, driving the opponent hard onto the ladder itself. Add 1 to the opponent’s PIN, and continue your attack on Level 3 Offense or on the Ladder Attack Chart. | 7 | 6 | 5 | You set the ladder up against the guard rail and then whip your opponent into it hard. Roll on Level 3 Offense. | 8 - 9 | 7 - 8 | 6 - 7 | The opponent rolls outside, but you follow closely. As he looks to get his surroundings you surprise him with a ladder check to the gut. Roll on Level 2 Offense. | 10 - 11 | 9 - 10 | 8 - 9 | You set the ladder up against the guard rail and then look to whip the opponent into it, however at the last second he reverses and sends you flying into it hard. The opponent takes over on Level 2 Offense. | 12 | 11 - 12 | 10 - 12 | You set the ladder up so that it touches both the ring and the guard rail. With that you stand on the ring apron looking to perform a bulldog and drive your opponent hard onto the ladder, however he reverses and pump slams you down onto it hard. The opponent takes over on level 3 Offense. |
Deathjump ChartRoll on this chart when the offensive wrestler rolls deathjump on their card and wants to use the ladder to jump of off to hurt the opponent. For all intents and purposes a wrestler may choose to roll on the regular chart instead and follow normal rules. You refers to the wrestler on offense. RATING A | RATING B | RATING C | OUTCOME | 2 - 4 | 2 - 3 | 2 | It’s up to you promoter! Think of the most awesomely devastating move that the wrestler on the ground could do to the opponent leaping off of the ladder. Add 1 to the opponent’s PIN. The wrestler previously on the ground then continues his attack on Level 3 Offense or on the Ladder Attack Chart. | 5 - 6 | 4 - 5 | 3 - 4 | As you lie on the mat the opponent begins to ascend the ladder. When he gets to the top though, however, he looks down and thinks twice. Without much reserve he leaps off, but you were prepared and catch him on his way down. You position yourself to help forcefully guide him into the mat with a jarring move. Add 1 to the opponent’s PIN. You now take over on Level 3 Offense or on the Ladder Attack Chart. | 7 | 6 | 5 | As you lie on the mat the opponent begins to ascend the ladder. When he gets to the top though, however, he looks down and thinks twice. Without much reserve he leaps off, but you were prepared and roll out of the way. He crashes to the ground with a sickening thud. Add 1 to the opponent’s PIN. You now take over on Level 3 Offense. | 8 - 9 | 7 - 8 | 6 - 7 | You lie on the mat as the opponent climbs the ladder. About halfway up though, however, he looks down and sees that you are on your feet. Looking to take you out with a flying attack he leaps. Roll 1 die: ODD – Your senses about you, you duck out of the way. The opponent lands on the mat and is in bad shape. You now take over on Level 2 Offense. EVEN – You have no time to counter and are clobbered by the attack. The opponent continues his attack on Level 2 Offense. | 10 - 11 | 9 - 10 | 8 - 9 | You lie on the mat as the opponent climbs the ladder. About halfway up though, however, he looks down and sees that you are on your feet. He leaps at you looking to take you out, and catches you off guard. You both fall to the mat in bad shape, but he gets up first. The opponent continues his attack on Level 2 Offense. | 12 | 11 - 12 | 10 - 12 | As you lie on the mat the opponent begins to ascend the ladder. When he gets to the top though, however, he looks down and thinks twice. Without much reserve he leaps off and crashes into you with a mighty attack. Add 1 to your PIN. The opponent continues his attack on Level 3 Offense. |
Ladder Attack ChartRoll on this chart when instructed on previous charts. You may also choose to roll on this chart when you roll a “1” on Level 2 or Level 3 Offense instead of rolling up a level if you wish. You refers to the wrestler on offense. ROLL | OUTCOME | 2 | It’s up to you promoter! Think of the most awesomely devastating move that the wrestler on offense could do involving a ladder and accosting the opponent. Add 1 to the opponent’s PIN. The offensive wrestler then continues his attack on Level 3 Offense. | 3 | You climb the ladder for some way, before riding it down and on top of the opponent. Add 1 to the opponent’s PIN. You then continue your attack on Level 3 Offense. | 4 | You grab the ladder and nail the downed opponent in the stomach with the ladder. Roll on Level 3 Offense. | 5 | You set the ladder down onto the mat and grab the opponent. You then proceed to slam him hard onto the ladder with an ear shattering sound. He rolls around the mat grabbing his back as you go in for the kill. Roll on Level 3 Offense. | 6 | You set the opponent down between both sides of the ladder frame and set him on the mat. You then leap into the air with a high impact move crushing the opponent between the ladder. Roll on Level 3 Offense. | 7 | Grabbing the ladder you set it up around the opponent’s ankle, so that it will snap shut. You then leap onto the ladder driving the steel around his ankle. He cries out in pain grabbing at his appendage. Roll on Level 3 Offense. | 8 | You pick the ladder up and whirl around with it looking to knock the opponent silly, but he ducks. Roll 1 die: ODD – You whirl around again and nail him as he comes back up. Roll on Level 2 Offense. EVEN – The opponent launches himself off the far side ropes and responds with a flying elbow. Opponent takes over on Level 2 Offense. | 9 | You pick the ladder up and whirl around with it looking to knock the opponent silly. He ducks though and your momentum puts you off balance. The momentary lapse is all he needed to capitalize on the situation. He kicks you in the stomach, forcing you to involuntarily drop the ladder. Opponent rolls on Level 2 Offense. | 10 | You look to nail a downed opponent in the stomach with the ladder, but he rolls out of the way. He then rises up and nails you, forcing you to drop the ladder. Opponent rolls on Level 2 Offense. | 11 | You set the ladder on the ground and look to slam the opponent, but he reverses and slams you on the ladder instead. Opponent rolls on Level 3 Offense. | 12 | You set the ladder on the ground and look to face slam the opponent, but he reverses and sends you head first into the cold steel. Add 1 to your PIN. Opponent rolls on Level 3 Offense. |
Climb to Victory ChartRoll on this chart only after a successful “Pin” on your opponent has been made or when instructed to. If there are multiple match participants you need only to “Pin” one wrestler, but you must roll on the Climb to Victory Chart against everyone involved in the match. You refers to the wrestler on Offense. ROLL | OUTCOME | 2* | You successfully climb the ladder to the prize suspended above. Congratulations! You have won the match! | 3 - 12 | You start to climb the ladder, but at just the right moment the opponent finds it in himself to make it to the ladder as well. Roll 1 die:
1 - 2: You see the opponent grab at the ladder and you make your way back down before he knocks you off. Roll on Level 3 Offense.
3 - 4: Reaching into his reserves, the opponent knocks the ladder out from under you. You fall to the mat below with a sickening thud. Add 1 to your PIN. All wrestlers involved in the match roll two dice. The one who rolls highest recovers first and rolls on Level 3 Offense.
5 - 6: The opponent climbs the other side of the ladder as well and meets you, so that you’re face to face. You both begin to exchange blows as the ladder below you wobbles a bit. Roll 1 die: ODD – Feeling the shake of the ladder you try and steady it, but the opening gives way to the opponent’s barrage. He pounds you into submission with several blows and a move or two before finally forcing you off of the ladder. You fall to the mat below with a sickening thud as he continues to climb. Add 1 to your PIN. Opponent rolls on the Climb to Victory Chart. (Ignore this if this is the second time in a row that you have rolled this result. Instead roll again.) EVEN – Feeling the ladder shake a bit the opponent tries to steady it, but the opening gives way to your offense. You are able to get a couple good blows in as he focuses on the ladder and a move or two before finally forcing him off. He falls to the mat below with a sickening thud as you continue to climb. Opponent adds 1 to their PIN. Roll on the Climb to Victory Chart. (Ignore this if this is the second time in a row that you have rolled this result. Instead roll again.) |
*Increase this number by 1 for each fatigue that the opponent has gathered as well as your finisher rating, if you “pinned” the opponent after performing your finisher.
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