Post by Scott Fire 54 on Dec 14, 2019 21:55:42 GMT -5
Junkyard Hardcore Invitational
- This match takes place in a junkyard and can feature as many participants as you want. (Circa WCW 1999)
- The winner is the first man to escape the Junkyard.
- Use the official battle royal rules from Filsinger Games.
- Use Cage Ratings.
- Into the ropes becomes ‘whip into car - 3’
- Into the turnbuckle becomes ‘head smash into car’ - 3
- Use deathjump as normal. Assume it occurs off a car or stack of cars.
- When out of the ring or (lv) is rolled, the wrestler on offense can roll on the chart below.
- When a Finisher or PIN is rolled, assume the wrestler on offense is attempting to escape the Junkyard. Use Big Bri’s Escape Over Cage Rules listed below.
- ESCAPE OVER CAGE
- When the offensive wrestler attempts a win by going over the cage, to determine whether or not he escapes, the opponent must roll up to 4 PINs.
- On the first roll (the offensive wrestler starts his climb) Add 3 to the defensive wrestler’s Cage Rating.
- On the second roll (the offensive wrestler is halfway up the cage) Add 2 to the defensive wrestler’s Cage Rating.
- On the third roll (the offensive wrestler has just reached the top of the cage) Add 1 to the defensive wrestler’s Cage Rating.
- On the fourth and final roll (the offensive wrestler is perched at the top of The cage with one leg over the other side) Add 0 to the defensive wrestler’s Cage Rating.
- During an escape, the other wrestlers can attempt to stop the wrestler from escaping (limit 2 per match per wrestler). Use the Pin Save Chart.
Junkyard Chart
2. The wrestler on offense tips over a flaming barrel, which ignites a car and creates an explosion!!! The explosion prevents any of the other participants from getting to the wrestler offense and he escapes the junkyard to win the match!
3. The wrestler on offense hits the wrestler on defense across the back with a steel bumper! The wrestler on defense Adds 1 to Pin Rating and the wrestler on offense rolls on Level 3 Offense.
4. The wrestler on offense tips over a fire barrel. Roll one die to see what happens next.
Even: The wrestler on defense avoids the fire and attacks another wrestler on Level 2 Offense!
Odd: The wrestler on defense is burned by the fire! The wrestler on defense adds 2 to Pin Rating and the wrestler on offense rolls on Level 3 Offense.
5. The wrestler on offense hits the wrestler on defense with a weapon they found lying around the junkyard (it’s up to you promoter)! The wrestler on offense rolls on Level 3 Offense or again on this chart.
6. The wrestler on offense goes for his finisher, but the wrestler on defense uses a tail pipe to low blow the wrestler on offense! The wrestler on offense adds 1 to pin rating and the wrestler on defense gains control and rolls on Level 3 Offense.
7. Both men brawl wildly around the Junkyard! Both men Add 1 to their pin rating. Roll one die to see which wrestler comes out with control.
Even Roll: The wrestler on offense remains in control. Roll again on this chart!
Odd Roll: The wrestler on defense gains control! Roll again on this chart.
8. The wrestler on offense tries to electrocute the wrestler on defense with a wire from a car! Roll one die to see what happens.
Even Roll: The wrestler on offense successfully electrocutes the wrestler on defense! The wrestler on defense adds 1 to pin rating and the wrestler on offense rolls on Level 3 Offense or again on this chart.
Odd Roll: The wrestler on defense knocks the wire out of the wrestler on offense’s hand and takes over on Level 2 Offense.
9. It’s up to you promoter! Imagine a deadly move that the wrestler on offense delivers to the wrestler on offense while on top of a car! The wrestler on defense adds 1 to Pin Ratin. The wrestler on offense rolls on Level 3 Offense or again on this chart.
10. The wrestler on offense tries to hit the wrestler on defense in the head with a hub cap, but the wrestler on defense scores with a punch and takes the hubcap away! The wrestler on defense smashes the wrestler on offense in the head with the hubcap! The wrestler on defense rolls on Level 3 Offense or again on this chart.
11. The wrestler on offense traps the wrestler on defense inside a tire and brutalizes him! The wrestler on defense adds 1 to Pin Rating and the wrestler on offense rolls on Level 3 offense.
12. The wrestler on offense puts the wrestler on defense in the trunk of a car! A forklift comes and picks up the car. Roll one die to see what happens next!
Even: The wrestler on defense escapes the trunk of the car before it’s put in the crusher! The wrestler on offense continues his assault and rolls on Level 3 Offense!
Odd: The wrestler on defense remains in the car as it is crushed!!! The wrestler on defense is out for the rest of the match and is injured. Roll two dice to see how long the wrestler on defense is injured. The wrestler on offense attacks someone else on Level 3 Offense.
Enjoy!
- This match takes place in a junkyard and can feature as many participants as you want. (Circa WCW 1999)
- The winner is the first man to escape the Junkyard.
- Use the official battle royal rules from Filsinger Games.
- Use Cage Ratings.
- Into the ropes becomes ‘whip into car - 3’
- Into the turnbuckle becomes ‘head smash into car’ - 3
- Use deathjump as normal. Assume it occurs off a car or stack of cars.
- When out of the ring or (lv) is rolled, the wrestler on offense can roll on the chart below.
- When a Finisher or PIN is rolled, assume the wrestler on offense is attempting to escape the Junkyard. Use Big Bri’s Escape Over Cage Rules listed below.
- ESCAPE OVER CAGE
- When the offensive wrestler attempts a win by going over the cage, to determine whether or not he escapes, the opponent must roll up to 4 PINs.
- On the first roll (the offensive wrestler starts his climb) Add 3 to the defensive wrestler’s Cage Rating.
- On the second roll (the offensive wrestler is halfway up the cage) Add 2 to the defensive wrestler’s Cage Rating.
- On the third roll (the offensive wrestler has just reached the top of the cage) Add 1 to the defensive wrestler’s Cage Rating.
- On the fourth and final roll (the offensive wrestler is perched at the top of The cage with one leg over the other side) Add 0 to the defensive wrestler’s Cage Rating.
- During an escape, the other wrestlers can attempt to stop the wrestler from escaping (limit 2 per match per wrestler). Use the Pin Save Chart.
Junkyard Chart
2. The wrestler on offense tips over a flaming barrel, which ignites a car and creates an explosion!!! The explosion prevents any of the other participants from getting to the wrestler offense and he escapes the junkyard to win the match!
3. The wrestler on offense hits the wrestler on defense across the back with a steel bumper! The wrestler on defense Adds 1 to Pin Rating and the wrestler on offense rolls on Level 3 Offense.
4. The wrestler on offense tips over a fire barrel. Roll one die to see what happens next.
Even: The wrestler on defense avoids the fire and attacks another wrestler on Level 2 Offense!
Odd: The wrestler on defense is burned by the fire! The wrestler on defense adds 2 to Pin Rating and the wrestler on offense rolls on Level 3 Offense.
5. The wrestler on offense hits the wrestler on defense with a weapon they found lying around the junkyard (it’s up to you promoter)! The wrestler on offense rolls on Level 3 Offense or again on this chart.
6. The wrestler on offense goes for his finisher, but the wrestler on defense uses a tail pipe to low blow the wrestler on offense! The wrestler on offense adds 1 to pin rating and the wrestler on defense gains control and rolls on Level 3 Offense.
7. Both men brawl wildly around the Junkyard! Both men Add 1 to their pin rating. Roll one die to see which wrestler comes out with control.
Even Roll: The wrestler on offense remains in control. Roll again on this chart!
Odd Roll: The wrestler on defense gains control! Roll again on this chart.
8. The wrestler on offense tries to electrocute the wrestler on defense with a wire from a car! Roll one die to see what happens.
Even Roll: The wrestler on offense successfully electrocutes the wrestler on defense! The wrestler on defense adds 1 to pin rating and the wrestler on offense rolls on Level 3 Offense or again on this chart.
Odd Roll: The wrestler on defense knocks the wire out of the wrestler on offense’s hand and takes over on Level 2 Offense.
9. It’s up to you promoter! Imagine a deadly move that the wrestler on offense delivers to the wrestler on offense while on top of a car! The wrestler on defense adds 1 to Pin Ratin. The wrestler on offense rolls on Level 3 Offense or again on this chart.
10. The wrestler on offense tries to hit the wrestler on defense in the head with a hub cap, but the wrestler on defense scores with a punch and takes the hubcap away! The wrestler on defense smashes the wrestler on offense in the head with the hubcap! The wrestler on defense rolls on Level 3 Offense or again on this chart.
11. The wrestler on offense traps the wrestler on defense inside a tire and brutalizes him! The wrestler on defense adds 1 to Pin Rating and the wrestler on offense rolls on Level 3 offense.
12. The wrestler on offense puts the wrestler on defense in the trunk of a car! A forklift comes and picks up the car. Roll one die to see what happens next!
Even: The wrestler on defense escapes the trunk of the car before it’s put in the crusher! The wrestler on offense continues his assault and rolls on Level 3 Offense!
Odd: The wrestler on defense remains in the car as it is crushed!!! The wrestler on defense is out for the rest of the match and is injured. Roll two dice to see how long the wrestler on defense is injured. The wrestler on offense attacks someone else on Level 3 Offense.
Enjoy!