Post by Thomas (TK) on Jan 6, 2020 12:51:15 GMT -5
This lovable loser comes from Andromeda 6 and is quite the Earth wrestling buff! He can verbatim rattle off the history of Earth's wrestling to it's very roots in the Greco-Roman era! He likes wrestling so much that he had started a backyard-esque wrestling fed with several of his friends. As this group had gotten older, the others treated wrestling as a fad and moved on to bigger and better things. With Armour, this was not the case!
The Animan dove even deeper into the sport and has modeled his arsenal to mimic his favorite wrestler= RVD! When Armour was picked up by the FTR, he was ecstatic and constantly buries his nose into books, videos, or discussion about wrestling. For a time, he followed around Blue Chip but the rookie grew tired of having the 'Dillo tag along.
Then his big break finally came...Wolf, the penultimate Animan, asked him to be his assistant when the veteran travels. Granted that it's menial labor but Armour loves it! The 'dillo always discusses the 'old days' of the GWF (which Wolf is almost always more than happy to do), asks for input on the 'dillo's performance after a match, or just simply caters to the Savage One's everyday needs.
Armour doesn't win often but he doesn't care...he loves the sport!
Move Description:
'Dillo Flip: A monkey Flip
Cenozoic Crusher: Northern Light Suplex
Nocturnal Nightmare: Van Daminator
"Hillbilly Speed Bump": Rolling Thunder
Nine Banded Bash: Somersault Plancha
Burrowing Bomb: Van Terminator
ARMOURED ASSAULT(+1 OR +2): a version of a Five Star Frog Splash that Armour hasn't perfected yet. The 'Dillo jumps off the top turnbuckle, rolls up into a ball and opens up into mid-flight down onto his opponent! However, sometimes the timing isn't right and he opens up too much or not at all. Roll a die. On a roll of 1 or 2, he opens up at the right moment; on a 3-4, he doesn't open up at all and just rolls off the opponent; and on a 5-6, the rookie opens up too much!
**: Armadillos are known for their tenacity! If this is rolled, roll a die. On a 5-6, the opponent's assault has been deflected on his outer shell and Armour regains 1 PIN token. The opponent still rolls on level three offense NOTE: This mechanic can be used only once per game.
Hope you guys have fun!