Post by Cernunnos on Mar 3, 2010 23:18:17 GMT -5
Bathroom Brawl Match
Background: This match originally came to my mind in the 1996 feud between Chris Benoit and Kevin Sullivan, when the two fought in the bathroom during several matches.
Rules:
- This match takes place entirely in a bathroom.
- A winner is declared when a wrestler is counted out, can no longer continue or a fall is awarded.
- A wrestler can be counted out if he leaves the bathroom (voluntarily or involuntarily) and does not return before the referee counts to 10.
- If a wrestler rolls out of the ring, he tosses the opponent out of the bathroom. If his PIN is at or above 10, assume that the referee has counted him out.
- “You” refers to the wrestler on offense.
- Whenever a wrestler on offense rolls a 1 or is on level 3 offence, he can continue the match as normal or instead choose to roll two dice on the special chart below.
- If a wrestler rolls a move that doesn’t make sense (examples: into the ropes, deathjump, head into turnbuckle – 2), then it’s up to the promoter to choose an exciting move for the wrestler to perform. The wrestler then rolls again on the same level of offense.
Background: This match originally came to my mind in the 1996 feud between Chris Benoit and Kevin Sullivan, when the two fought in the bathroom during several matches.
Rules:
- This match takes place entirely in a bathroom.
- A winner is declared when a wrestler is counted out, can no longer continue or a fall is awarded.
- A wrestler can be counted out if he leaves the bathroom (voluntarily or involuntarily) and does not return before the referee counts to 10.
- If a wrestler rolls out of the ring, he tosses the opponent out of the bathroom. If his PIN is at or above 10, assume that the referee has counted him out.
- “You” refers to the wrestler on offense.
- Whenever a wrestler on offense rolls a 1 or is on level 3 offence, he can continue the match as normal or instead choose to roll two dice on the special chart below.
- If a wrestler rolls a move that doesn’t make sense (examples: into the ropes, deathjump, head into turnbuckle – 2), then it’s up to the promoter to choose an exciting move for the wrestler to perform. The wrestler then rolls again on the same level of offense.
Roll | Result |
2 | You rip off a towel dispenser and ram it into the opponent’s head. As he falls hard onto the bathroom floor, you proceed to perform a falling smash with it to his face. Add 1 to opponent’s PIN. |
3 | You grab a camera man’s video camera and methodically slam it into the opponent’s head several times. Opponent adds 1 to PIN. |
4 | You kick your opponent in the gut and momentarily leave the bathroom. Before the referee’s count reaches 10 you return however, with a concession stand t-shirt. You then proceed to try and choke the opponent out. Opponent rolls PIN. |
5 | You grab the opponent by his head and ram it into a stall door. As he stands their semi-conscious you then proceed to open and close the door on his head. Roll again on this chart or on Level 3 Offense. |
6 | You grab the opponent by his head and run him headfirst into the wall. Roll again on this chart or on Level 3 Offense. |
7 | You grab the opponent by his head and ram it into the wall urinal. He slumps over in a heap of pain. Roll on Level 3 Offense. |
8 | You grab the opponent by his head and fling him head first into the wall’s sink. As the remainder of his body falls, the sink removes itself from the wall. The bathroom is now covered in water from the busted pipes and a sink remains on the ground for whoever chooses to pick it up. For now on whenever a wrestler rolls a 2 on offense, he can replace the move with “ram extracted sink into opponent’s head – 3.” |
9 | Both wrestlers roll two dice. The one who rolls highest, whips the opponent into a stall and takes over on Level 3 Offense. |
10 | You go to whip the opponent into a bathroom stall, however at the last second he reverses and tosses you into it. Opponent rolls on this chart. |
11 | You try to piledrive the opponent onto the hard floor, however he raises up and sends you flying into the mirror on the wall. As the glass falls all around you, you find yourself severely slashed up. Add 1 to your PIN. Opponent rolls on this chart or on Level 3 Offense. |
12 | The opponent whips you head first into an automatic hand dryer tearing it from the wall. You fall to the floor and grab your head in pain. Add 1 to your PIN. Opponent rolls on Level 3 Offense. For now on whenever a wrestler rolls a 3 on offense, he can replace the move with “ram extracted hand dryer into opponent’s head – 3.” |