Post by Avarice on Mar 30, 2010 15:12:01 GMT -5
I think this looks ok, but I am letting you guys see it for critique to see if you see anything that should be changed? Comments good/bad are accepted.
BED OF ROSES MATCH
This match was brought to you by Avarice. It contains barbed wire, thumb tacks, and glass in all assortments. When you roll a chart option on offense, substitute it for the same chart on this match. When rolling on these charts, use d6. On out of the ring, roll 2 dice. 2-7 roll on regular chart. 8-12 roll on BOR OOTR. The coils of barbed wire = the rose bulbs, glass and tacks = the thorns and the light tubes = the stems.
To win this match, you have to get your opponents PIN to 10 (base plus fatigue tokens) AND toss him out of the ring into the Bed of Roses (mess of barbed wire coil). You refers to the wrestler on offense. Both wrestlers roll d6 +2 for injury.
OUT OF THE RING (2-7 normal chart; 8-12 BOR OOTR)
1 You slam (powerbomb, etc) your opponent off the apron and into the barbed wire mess! Opponent adds 1 to his PIN, you dig him out and into the ring. YOU ROLL ON LEVEL 3 OFFENSE.
2 You bridge a bunch of light tubes across 2 chairs and suplex the opponent thru them. Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
3-4 Both you and the opponent take turns dueling by smashing light tubes over each others head. Roll d6 to see who gets the upper hand. 1-3: You do. 4-6: Opponent does. WINNER ROLLS LEVEL 2 OFFENSE.
5 ROLL ON DEATHJUMP CHART
6 Fighting on the apron, you hip toss the opponent off thru a table. That table had a sheet of glass laid out on it, and now both the table and glass are shattered! You're not done as you hit or apply your FINISHER on the opponent adding another token to him. YOU ROLL ON LEVEL 3 OFFENSE.
INTO THE ROPES
1-2 Opponent catches you bending over for a back drop and DDT's your face on a pile of tacks! Add 1 to your PIN. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
3 ROLL ON INTO THE TURNBUCKLE CHART
4 You swing a light tube like a baseball bat as the opponent comes off the ropes, smashing him in the face! YOU ROLL ON LEVEL 2 OFFENSE.
5 After setting up some barbed wire strewn on the ropes, you attempt to hot shot the opponent onto it, but he may counter and spear you into the mess. Roll 2d6. 2-7: You hot shot him, opponent adds 1 to PIN. YOU ROLL ON LEVEL 3 OFFENSE. 8-12: Opponent sees you and ducks down for a spear, entangling you in the web! Add 1 to your PIN. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
6 Opponent comes at you off the ropes, but you chuck a handful of tacks in his face! You're not done as you then drop toe hold him to where he lands neck first on the middle barbed wire rope! Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
INTO THE TURNBUCKLE
1 Opponent charges you, but you side step him and he spears a sheet of glass into the turnbuckle! Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
2 You wrap barbed wire around your fist and hammer away at the opponent's head. Opponent adds 1 to PIN. YOU ROLL ON LEVEL 3 OFFENSE.
3-4 ROLL ON OUT OF THE RING CHART
5 In a bold move the opponent places a piece of sheet glass between the 2 of you and gives you a belly to belly suplex! The glass pierces both of you and carves up your abdomens pretty good. Both add 1 to your PIN. LOWER PIN RATING ROLLS ON LEVEL 3 OFFENSE. IF TIED, OPPONENT ROLLS LEVEL 3 OFFENSE.
6 You send the opponent chest first into a barbed wire turnbuckle, then you charge at him with a splash! Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE
DEATHJUMP
1 Opponent catches you with a dropkick as you're coming off the top with a light tube in your grasp. The tube is smashed into your face! Add 1 to your PIN. OPPONENT ROLLS LEVEL 3 OFFENSE.
2 You side step the opponent as he tries a crossbody off the top rope. Opponent crashes into a pile of tacks that pierce his torso. You drop an elbow on him, compounding the pain. Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
3 ROLL ON INTO THE ROPES CHART
4 As you are climbing the top rope, the opponent hits the ropes causing you to crotch yourself on some barbed wire! He's not done as the opponent then grabs a sheet of glass and cracks it over your head. You add 1 to your PIN. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
5 You take a glass shard and carve into the opponent's forehead. Opponent adds 1 to his PIN. YOU ROLL ON THIS CHART AGAIN OR OUT OF THE RING CHART.
6 Both of your are fighting for position on the turnbuckles. Roll 2d6: EVEN- You win and superplex opponent into a mess of barbed wire, glass and tacks. ODD- Opponent wins and gives you a gourdbuster on the mess. Loser of the roll adds 1 to their PIN as the winner ROLLS ON LEVEL 3 OFFENSE.
BED OF ROSES MATCH
This match was brought to you by Avarice. It contains barbed wire, thumb tacks, and glass in all assortments. When you roll a chart option on offense, substitute it for the same chart on this match. When rolling on these charts, use d6. On out of the ring, roll 2 dice. 2-7 roll on regular chart. 8-12 roll on BOR OOTR. The coils of barbed wire = the rose bulbs, glass and tacks = the thorns and the light tubes = the stems.
To win this match, you have to get your opponents PIN to 10 (base plus fatigue tokens) AND toss him out of the ring into the Bed of Roses (mess of barbed wire coil). You refers to the wrestler on offense. Both wrestlers roll d6 +2 for injury.
OUT OF THE RING (2-7 normal chart; 8-12 BOR OOTR)
1 You slam (powerbomb, etc) your opponent off the apron and into the barbed wire mess! Opponent adds 1 to his PIN, you dig him out and into the ring. YOU ROLL ON LEVEL 3 OFFENSE.
2 You bridge a bunch of light tubes across 2 chairs and suplex the opponent thru them. Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
3-4 Both you and the opponent take turns dueling by smashing light tubes over each others head. Roll d6 to see who gets the upper hand. 1-3: You do. 4-6: Opponent does. WINNER ROLLS LEVEL 2 OFFENSE.
5 ROLL ON DEATHJUMP CHART
6 Fighting on the apron, you hip toss the opponent off thru a table. That table had a sheet of glass laid out on it, and now both the table and glass are shattered! You're not done as you hit or apply your FINISHER on the opponent adding another token to him. YOU ROLL ON LEVEL 3 OFFENSE.
INTO THE ROPES
1-2 Opponent catches you bending over for a back drop and DDT's your face on a pile of tacks! Add 1 to your PIN. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
3 ROLL ON INTO THE TURNBUCKLE CHART
4 You swing a light tube like a baseball bat as the opponent comes off the ropes, smashing him in the face! YOU ROLL ON LEVEL 2 OFFENSE.
5 After setting up some barbed wire strewn on the ropes, you attempt to hot shot the opponent onto it, but he may counter and spear you into the mess. Roll 2d6. 2-7: You hot shot him, opponent adds 1 to PIN. YOU ROLL ON LEVEL 3 OFFENSE. 8-12: Opponent sees you and ducks down for a spear, entangling you in the web! Add 1 to your PIN. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
6 Opponent comes at you off the ropes, but you chuck a handful of tacks in his face! You're not done as you then drop toe hold him to where he lands neck first on the middle barbed wire rope! Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
INTO THE TURNBUCKLE
1 Opponent charges you, but you side step him and he spears a sheet of glass into the turnbuckle! Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
2 You wrap barbed wire around your fist and hammer away at the opponent's head. Opponent adds 1 to PIN. YOU ROLL ON LEVEL 3 OFFENSE.
3-4 ROLL ON OUT OF THE RING CHART
5 In a bold move the opponent places a piece of sheet glass between the 2 of you and gives you a belly to belly suplex! The glass pierces both of you and carves up your abdomens pretty good. Both add 1 to your PIN. LOWER PIN RATING ROLLS ON LEVEL 3 OFFENSE. IF TIED, OPPONENT ROLLS LEVEL 3 OFFENSE.
6 You send the opponent chest first into a barbed wire turnbuckle, then you charge at him with a splash! Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE
DEATHJUMP
1 Opponent catches you with a dropkick as you're coming off the top with a light tube in your grasp. The tube is smashed into your face! Add 1 to your PIN. OPPONENT ROLLS LEVEL 3 OFFENSE.
2 You side step the opponent as he tries a crossbody off the top rope. Opponent crashes into a pile of tacks that pierce his torso. You drop an elbow on him, compounding the pain. Opponent adds 1 to his PIN. YOU ROLL ON LEVEL 3 OFFENSE.
3 ROLL ON INTO THE ROPES CHART
4 As you are climbing the top rope, the opponent hits the ropes causing you to crotch yourself on some barbed wire! He's not done as the opponent then grabs a sheet of glass and cracks it over your head. You add 1 to your PIN. OPPONENT ROLLS ON LEVEL 3 OFFENSE.
5 You take a glass shard and carve into the opponent's forehead. Opponent adds 1 to his PIN. YOU ROLL ON THIS CHART AGAIN OR OUT OF THE RING CHART.
6 Both of your are fighting for position on the turnbuckles. Roll 2d6: EVEN- You win and superplex opponent into a mess of barbed wire, glass and tacks. ODD- Opponent wins and gives you a gourdbuster on the mess. Loser of the roll adds 1 to their PIN as the winner ROLLS ON LEVEL 3 OFFENSE.