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Post by Avarice on Jan 29, 2010 17:22:48 GMT -5
Paint put this in my post on angles. I wanted to bring it out here if that's ok and want to try and understand some things on it.
1. There's teams of 3, right? How many teams?
2. It's done in round robin over 5 weeks, correct?
3. This is where I have the most question. Depending on the number of teams, how many matches in the TCS are battled on each card? Then there's the 6 man elimination cage match, right?
I think that's it. This sounds great and I hope to implement it down the road.
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Post by LWPD on Jan 29, 2010 19:44:49 GMT -5
You can customize the the number of wrestlers on each team along with the number of points that secure a victory. I've typically used teams of 3 (setting up three singles matches and then the cage tag with 5 points total securing the team victory)...but there's room to experiment and still retain the basic concept. Here's a link to a typical card in season formatOn the year end card for my Booking Scenario Challenge I did a 'one & done' elimination version of the TCS with two teams of 4 (2 singles matches, 1 tag, elimination cage blow off with the first to five points winning). It worked well as the cap to a feud with a strong stip consequence for the entire losing team. The formula for duration is number of teams minus 1. In 2119 I ran six teams so it worked out to five weeks. Any round robin format has strengths and weaknesses. If you're into building statistical depth the system gives you numbers for team performance, individual performance, a payout system, bonuses and even an MVP. The drawback is that you will eventually run into playing out matches involving laggard teams who are no longer in the running. If you have a PBP sim that aspect isn't too bad...but if you're rolling dice it may be a turnoff. Here's a link to my 2119 TCS Final Standings As I said above you can stagger the lead in matches based upon the number of wrestlers you want to comprise a team. If you were running a season I'd only run lead in singles matches (no tags) so everyone involved can compete in the individual point standings for bonuses and MVP. In the season version the multi man cage match isn't in elimination format. Your trigger has to be the point clinch target (which isn't possible if the number of falls that are possible to score is capped by guys leaving). If you run 3 singles lead in matches and set you clinch target at 5 points (ie. falls scored) then a team going into the multi-man tag that swept all their lead in singles matches only needs to win two more falls to clinch the series. That places a lot of emphasis on the results of the lead in matches. On the flip side if you want to place more emphasis on the multi-man cage results you can just up the clinch point target higher.
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Post by Avarice on Feb 2, 2010 16:44:32 GMT -5
It has finally clicked to me (some times it takes me a bit to get things ) how to run this. I will do it with my 6 teams over 5 weeks. I have my teams lined up: Aethrans: AOM, Paralyze, Rush Martial Law: Sly, Encubus, The Main Event Animen: Swarm, Panther Warrior and Mantis FDF: Endgame, Tauran, Ensor New School: Avarice, Nes Kincade and Nemean EDGE: Payback, Havoc and Pendragon Thanks Paint for this great concept, it'll help me out down the road.
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