Post by Guardian on May 14, 2012 21:19:08 GMT -5
The new PBP Simulator features user-definable artificial intelligences for each wrestler in the simulator. Below is a list of what each AI choice represents, both in general and as a nuts-and-bolts numbers way. This information can also be found when logged into your Online account.
---In-Ring Style---
Cautious: Likes to play it safe in the ring, rarely taking big risks. Choices down on Ropes/Turnbuckle unless opponent's rating is C. Always takes safer move (higher impact if tied) on Ch C-F. Takes regular move choice on Ch A-B unless the move's target is less than 7.
Measured: Takes only the safe risks in the ring. Choices down on Ropes/Turnbuckle if opponent's rating is A. Always takes higher impact move on Ch C-F unless target is less than 8. Takes regular move choice on Ch A-B unless the move's target is less than 7.
Aggressive: Goes all out in the ring, making the high-risk, high-reward choices. Never choices down on Ropes/Turnbuckle. Always takes higher impact move on Ch C-F uless target is less than 6. Always takes Ropes/Turnbuckle choice on Ch A-B.
Mindless: Makes all Ropes/Turnbuckle choices and Ch A-F decisions completely at random.
---Flying Style---
Ground-Bound: Likes to keep both feet on the mat. Choices down on Deathjump unless opponent's rating is C. Takes regular move choice on Ch G-H unless target is less than 6.
Risk-Taker: Isn't afraid to go up to the top rope when it's appropriate. Choices down on Deathjump if opponent's rating is A. Takes regular move choice on Ch G-H unless target is less than 8.
Wildman: Staying on the mat is for sissies. Never choices down on Deathjump. Always takes Deathjump choice on Ch G-H.
Erratic: Makes all Deathjump choices and Ch G-H decisions completely at random.
---Brawling Style---
Bloodthirsty: Will fight any time, anywhere; ring optional. Leaves the ring on (lv) and throws his opponent out on Out of the Ring (c) every time.
Mixes It Up: Can take it to the outside when it's necessary. Leaves the ring on (lv) and throws his opponent out on Out of the Ring (c) on a 1d6 roll of 4 or less.
Keeps It Clean: Would much rather keep the action in the ring, where it belongs. Leaves the ring on (lv) and throws his opponent out on Out of the Ring (c) on a 1d6 roll of 1.
Unpredictable: Makes all Out of the Ring (c) and (lv) choices completely at random.
---Tag Style---
"Get me out of here!": Doesn't want anything to do with being in the ring. Think managers (or Vanity). Tags on offense on a 2D6 roll of 6 or less, always tries for defensive tags.
Doesn't Want a Partner: This wrestler thinks he's way too good to be tagging with this scrub. Tags on offense on a 2D6 roll of 2 or less, tries for defensive tags on a 1D6 roll less than or equal to -4 plus his fatigue (maximum 5).
Poor Tag Skills: Doesn't have very good tag instincts. Tags on offense on a 2D6 roll of 3 or less, tries for defensive tags on a 1D6 roll less than or equal to his fatigue (maximum 5).
Average Tag Skills: A pretty average wrestler who understands the concept of tag wrestling. Tags on offense on a 2D6 roll of 3 or less, tries for defensive tags on a 1D6 roll less than or equal to 2 plus his fatigue (maximum 5).
Tag Specialist: One of the elite tag wrestlers in the business. Tags on offense on a 2D6 roll of 4 or less (3 or less if his partner has more fatigue), tries for defensive tags on a 1D6 roll of 5 or less.
Unreliable: There's no telling what this guy's going to do. Tags on offense on a 2D6 roll of 3 or less, makes defensive tag decisions at random.
---In-Ring Style---
Cautious: Likes to play it safe in the ring, rarely taking big risks. Choices down on Ropes/Turnbuckle unless opponent's rating is C. Always takes safer move (higher impact if tied) on Ch C-F. Takes regular move choice on Ch A-B unless the move's target is less than 7.
Measured: Takes only the safe risks in the ring. Choices down on Ropes/Turnbuckle if opponent's rating is A. Always takes higher impact move on Ch C-F unless target is less than 8. Takes regular move choice on Ch A-B unless the move's target is less than 7.
Aggressive: Goes all out in the ring, making the high-risk, high-reward choices. Never choices down on Ropes/Turnbuckle. Always takes higher impact move on Ch C-F uless target is less than 6. Always takes Ropes/Turnbuckle choice on Ch A-B.
Mindless: Makes all Ropes/Turnbuckle choices and Ch A-F decisions completely at random.
---Flying Style---
Ground-Bound: Likes to keep both feet on the mat. Choices down on Deathjump unless opponent's rating is C. Takes regular move choice on Ch G-H unless target is less than 6.
Risk-Taker: Isn't afraid to go up to the top rope when it's appropriate. Choices down on Deathjump if opponent's rating is A. Takes regular move choice on Ch G-H unless target is less than 8.
Wildman: Staying on the mat is for sissies. Never choices down on Deathjump. Always takes Deathjump choice on Ch G-H.
Erratic: Makes all Deathjump choices and Ch G-H decisions completely at random.
---Brawling Style---
Bloodthirsty: Will fight any time, anywhere; ring optional. Leaves the ring on (lv) and throws his opponent out on Out of the Ring (c) every time.
Mixes It Up: Can take it to the outside when it's necessary. Leaves the ring on (lv) and throws his opponent out on Out of the Ring (c) on a 1d6 roll of 4 or less.
Keeps It Clean: Would much rather keep the action in the ring, where it belongs. Leaves the ring on (lv) and throws his opponent out on Out of the Ring (c) on a 1d6 roll of 1.
Unpredictable: Makes all Out of the Ring (c) and (lv) choices completely at random.
---Tag Style---
"Get me out of here!": Doesn't want anything to do with being in the ring. Think managers (or Vanity). Tags on offense on a 2D6 roll of 6 or less, always tries for defensive tags.
Doesn't Want a Partner: This wrestler thinks he's way too good to be tagging with this scrub. Tags on offense on a 2D6 roll of 2 or less, tries for defensive tags on a 1D6 roll less than or equal to -4 plus his fatigue (maximum 5).
Poor Tag Skills: Doesn't have very good tag instincts. Tags on offense on a 2D6 roll of 3 or less, tries for defensive tags on a 1D6 roll less than or equal to his fatigue (maximum 5).
Average Tag Skills: A pretty average wrestler who understands the concept of tag wrestling. Tags on offense on a 2D6 roll of 3 or less, tries for defensive tags on a 1D6 roll less than or equal to 2 plus his fatigue (maximum 5).
Tag Specialist: One of the elite tag wrestlers in the business. Tags on offense on a 2D6 roll of 4 or less (3 or less if his partner has more fatigue), tries for defensive tags on a 1D6 roll of 5 or less.
Unreliable: There's no telling what this guy's going to do. Tags on offense on a 2D6 roll of 3 or less, makes defensive tag decisions at random.