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Post by alanmychal1 on Jul 22, 2008 22:23:47 GMT -5
How do you guys handle finishing moves and pin ratings? Let's say Star Warrior hit the Cosmic Big Bang on Thantos and you rolled a five. You roll on Thantos' pin rating (which is a 2) and you roll a ten which means Thantos kicks out. Would Thantos' Pin Rating now be a 3 or would it be a 7 with the finishing move added on? Just want to see how everyone handles it. Thanks.
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Post by lwffantrav on Jul 22, 2008 22:25:28 GMT -5
How do you guys handle finishing moves and pin ratings? Let's say Star Warrior hit the Cosmic Big Bang on Thantos and you rolled a five. You roll on Thantos' pin rating (which is a 2) and you roll a ten which means Thantos kicks out. Would Thantos' Pin Rating now be a 3 or would it be a 7 with the finishing move added on? Just want to see how everyone handles it. Thanks. I only move it one from the previous PIN rating. I would move it to be a 3
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Post by bluelantern on Jul 23, 2008 2:04:46 GMT -5
I stick with the official rule and just add one like a normal unsuccessful pin attempt. I do believe this has been debated in the past, though. I can see the other side of the argument: that a more powerful finisher would take more out of the opponent than the same "add 1" a failed pin on a power slam or something would.
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