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Post by Shon Maxx on Sept 10, 2012 9:06:34 GMT -5
I'm working on some more cards for my LOTF league, with the only rule bing that the RR has to be no higher than 25.
That being said what would be the rating of a finisher (0) where, if the opponent is not beaten you roll 1 die, and if an odd is rolled, you roll finisher again? This is pretty much the same thing Anarchy had for his finisher on his second card.
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Post by LWPD on Sept 12, 2012 19:39:03 GMT -5
That being said what would be the rating of a finisher (0) where, if the opponent is not beaten you roll 1 die, and if an odd is rolled, you roll finisher again? Six. It is scored in two parts: i. a score of four points for the initial finisher with a potency of zero, then add ii. four minus two (2 points total) for a potential finisher with a potency of zero that has the possibility of not being executed.
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Post by barnestormer on Sept 12, 2012 21:11:19 GMT -5
Personally, I've found Rahl rating calculations way too confusing, so I prefer not to use them. I'd like to see something more simplified that would definitively determine what wrestler or team deserves top billing and which ones are only good enough to be career "curtain jerkers".
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Post by Shon Maxx on Sept 13, 2012 3:37:31 GMT -5
That being said what would be the rating of a finisher (0) where, if the opponent is not beaten you roll 1 die, and if an odd is rolled, you roll finisher again? Six. It is scored in two parts: i. a score of four points for the initial finisher with a potency of zero, then add ii. four minus two (2 points total) for a potential finisher with a potency of zero that has the possibility of not being executed. Okay thanks, Paint. Barnstormer, the reason I'm using the ratings is that I want my created characters to replace LOTF wrestlers that get upgraded cards. My only rule is that their RR has to be no higher than 25. Lately though, I've been having fun trying to see if I can unbalance the card while still keeping the RR low enough (One wrestler has a -3 move on L1 Offense, three -3 moves on L2, three (0) finishers, and a -4 Agility, and still has a 25 rating.).
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Post by TTX on Sept 13, 2012 5:22:52 GMT -5
which shows the fundamental issue of Rahl Ratings sadly.
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Post by TDalton on Sept 13, 2012 11:04:18 GMT -5
Personally, I've found Rahl rating calculations way too confusing, so I prefer not to use them. I'd like to see something more simplified that would definitively determine what wrestler or team deserves top billing and which ones are only good enough to be career "curtain jerkers". My simplified rule: If they win, you push them If they lose, you don't ;D
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Deleted
Deleted Member
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Post by Deleted on Sept 13, 2012 11:19:15 GMT -5
I like Tims rule.
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Post by Shon Maxx on Sept 13, 2012 14:30:07 GMT -5
Eh, I still like it because it gives me a guide for creating wrestlers at LOTF level (since I don't want created wrestlers to take the place of upper-card guys). That and I enjoy seeing how I can stay within the rules while still creating unbalanced cards.
BTW, my previously mentioned unbalanced wrestler (with three -3 moves on L2 off., three finishers, and a -4 ag) has lost 3 straight matches to Necro Butcher so the balance is still there.
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Post by payback on Sept 13, 2012 18:25:49 GMT -5
BTW, my previously mentioned unbalanced wrestler (with three -3 moves on L2 off., three finishers, and a -4 ag) has lost 3 straight matches to Necro Butcher so the balance is still there. Did you use the choice charts?
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Post by Justin Case on Sept 13, 2012 18:54:16 GMT -5
Also, if you find a official card that's in that range, why not use it for a template or guide when creating yours? A simple eliminating a TURNAROUND - 1 to a dazed - 1 or even hurt 2 makes a huge difference and as Payback commented, be sure to add in the (Ch. X) charts. They also make a huge difference in momentum and keep your cards balanced. I've always used official cards as a guide when making a card, they never steer me wrong!
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