|
Post by LWPD on Aug 25, 2008 20:42:52 GMT -5
This resource is designed to aid those who are seeking to learn about the Official Filsinger Card Creation Rules. While there is an intricate process involved, creating legally conforming cards is a learnable skill that can be grasped by anyone who makes a conscious effort and has the benefit of access to the proper information. These guidelines have been created as a practical means to help interested people toward that end. This serves as a comprehensive update to and expansion of the How To Create Your Own Wrestlers page found on FilsingerGames.com. This includes material not previously covered. A special thanks and credit to both Chad and Cory Olson, without their supplemental input the completion of this project and the depths to which these subjects were explored would not have been possible. RULES DEALING WITH THE FOUR MAJOR CHARTS1. All four charts (Into Ropes, Into Turnbuckle, Out of Ring & Deathjump) must be playable on each wrestler's card
| 2. Each card must have three of the above four designations listed directly | 3. Two of the three directly listed chart designations must be followed by (c) | 4. When two Chart Situations occur in a row, the one with a choice (c) option should 'ideally' be designated first | 5. If there are two Out of the Rings listed, then ONLY ONE of the other charts will be listed directly and the OTHER TWO must be caused by the Choice Charts | 6. When a Chart Situation appears on Level 1 Offense, it is never followed by a choice (c) |
RULES DEALING WITH CHOICE SITUATIONS (ch A-H)1. Two Choice Situations (ie. ch F) must appear on each card | 2. On Levels 1 & 2 ch A-F can be listed | 3. On Level 3 ch A & B are not allowed, C-H are permitted | 4. ch C & F can only be linked to -2 potency moves | 5. ch D & E can only be linked to -3 potency moves | 6. ch A and B can be linked to -2 potency moves, and G and H can be linked to -3 potency moves | 7. On Level 3 Offense either Deathjump or ch G/H must be listed 'before' Out of Ring | 8. ch A would create an 'Into Ropes' listing | 9. ch B would create an 'Into Turnbuckle' listing | 10. ch G and/or ch H would create a 'Deathjump' listing | 11. In order of Offensive roll success probability listed from highest to lowest, 'High Power' (pw) wrestlers benefit most from a listing of: ch D, G, F, E, A, C | 12. In order of Offensive roll success probability listed from highest to lowest, 'High Agility' (ag) wrestlers benefit most from a listing of: ch E, H, C, D, B, F | |
CHOICE SITUATION MOVE SUCCESS PROBABILITY GUIDEch A | PW-2 8 | Into Ropes Option | ch B | Into Turnbuckle Option | AG-2 8 | ch C | PW-2 7 | AG-3 7 | ch D | PW-3 9 | AG-2 9 | ch E | PW-2 9 | AG-3 9 | ch F | PW-3 7 | AG-2 7 | ch G | PW-3 8 | Deathjump Option | ch H | Deathjump Option | AG-3 8 |
RULES DEALING WITH ADD 1 MOVES1. Add 1 Moves increase the PIN Rating of the defensive wrestler who is on the receiving end of the move by 1 fatigue token | 2. On Level 1 Offense, an Add 1 Move (singles or tag) can be listed on move 6. | 3. On Level 2 Offense, an Add 1 Move (singles or tag) can be listed on move 6. | 4. On Level 3 Offense, the use of an Add 1 Move will be listed just before a Finisher. More than one Add 1 Move can be listed on this level |
RULES DEALING WITH CARD STATS1. For use with their corresponding charts, each card must contain a rating ranging from A-C (A: designating high ability, C: designating low ability) for Ropes, Turnbuckle, Ring & Deathjump | 2. Cage Ratings can not differ from PIN ratings by more than two | 3. Agility (ag) and Power (pw) ratings range from -5 (the highest rating) to +5 (the lowest rating). AG & PW moves can be linked to -2 and -3 level moves but never with a -1 move | 4. Disqualification ratings must range from 2-11 |
CHECKLIST FOR EACH LEVELRULES FOR LEVEL ONE OFFENSE & DEFENSEOffense | Defense | 1. With rare exception, AG and/or PW moves must occur on this level. It is possible for this to occur with them being listed as a pair (ie. 5. move pw & 6. move ag), one designation appearing twice (ie 5. move ag, 6. move ag) and they can also be listed in mixed combinations (ie. 4. move ag, 5. move pw 6. move ag). They can only be linked to -2 & -3 level moves, never to a -1 move | 1. Down-3 can not appear on this level | 2. Moves must be listed in an order of weaker offensive potency (-1) to stronger (-2 or -3) | 2. More defensive comebacks (ex. WRESTLER-1) are allowed to appear on this level than are permitted on Defensive Levels 2 or 3 | 3. Into Ropes and/or Into Turnbuckle are optional designations. When a Chart Situation appear on Level 1 Offense, it is never followed by a choice (c) | 3. Defensive tags (tag) can only be listed as dazed-1 (tag) | 4. This is the weakest level of offense and normally contains the largest number of -1 potency moves found on the card | 4. This level will normally contain the highest # of defensive tags (tag) allowed on the card and creates a ceiling on the number of defensive tags that are possible per defensive level | 5. Moves with a ch ranging from A-F are an optional designation | | 6. An Add 1 Move (for either singles or tag) is optional on move number 6. Only one Add 1 Move can appear on this level | |
RULES FOR LEVEL TWO OFFENSE & DEFENSEOffense | Defense | 1. A move with a potency of -1 can only be listed on move number 1. | 1. More defensive comebacks (ie. WRESTLER-2) are usually listed on this level than are optional on Level 3 Defense, but this number must be the same or less than the number of comebacks listed on Level 1 Defense | 2. A move followed by either an AG or PW can only be listed on move number 1. It can only be linked under a -2 level potency move. If there are already 'three' of these designations listed on Level 1 Offense it is not customary for a fourth to appear on this level | 2. Defensive tags can only be listed as hurt-2 (tag) | 3. Moves must be listed from weaker potency (-2) to stronger (-3, add 1). On Level 2, any (ch) move should not go between "regular" moves of the same potency (ie. 2. move-2 (ch) 3. move-2 4. move-2 (ch) is not allowed on this level) | 3. The total number of defensive tags (tag) can equal but not exceed the total number listed on Level One Defense | 4. A Chart Situation can be listed with a (c) | | 5. Into Ropes and/or Into Turnbuckle are optional designations | | 6. Choice Situations (ch) & Chart Situations only occur 'in between' Level 2 (move-2) & Level 3 (move-3) | | 7. Moves ranging from ch A-F can occur on this level | | 8. Add 1 Moves (for either singles or tag) are optional at this level on move 6. Only one Add 1 Move can appear on this level | |
RULES FOR LEVEL 3 OFFENSE & DEFENSEOffense | Defense | 1. The potency of moves lists from weaker (-2,-3) to stronger (add 1, Finisher 0, Finisher +1, etc.) | 1. A PIN designation must appear on the card. The enclosed number () should be lower than the first number by 3. ie. 3 (0), 4 (1), 5 (2) | 2. The potency of finishers can range from 0-6 | 2. A leave ring designation (lv) is customary but not mandatory | 3. A minimum potency of 'move-2' can appear no more than twice (1. & 2.). | 3. Fewer comebacks (ie. WRESTLER-2) are permitted to be listed here than appear on Level 2 Defense. The listing of defensive comebacks on this level are extremely rare | 4. Only ch C-H are optional listings, ch A & B are not allowed on this level | 4. Defensive tags (tag) can only be listed as down-3 (tag) | 5. An Out of Ring listing can 'only' be designated on this level, and it can be listed twice | 5. The number of defensive tags (tag) is usually less than the number allowed on Level 1 & 2 Defense. For wrestlers with strong defensive tag skills the number of listed (tag) can equal but not exceed the amounts listed on Level 1 or 2 Defense | 6. Deathjump can only be listed on this level, but doing so is optional | 6. When a PIN 4 (1) is listed it is customary to see down-3 appear twice at the high end, and when PIN 5 (2) is listed at the high end down-3 will often appear only once | 7. Should they be designated, Deathjump and/or ch G or H must be listed 'before' an Out of Ring listing | | 8. Add 1 Moves are optional on this level, and should be positioned just before a Finisher, usually on move 5. (with the exception being when Multiple Finishers are listed). Multiple Add 1 Move listings are possible on this level | | 9. If a wrestler has two Out of the Ring designations, then that card must have one of the other charts listed directly on either Level 1 or Level 2 Offense, and the other two charts must be caused by the Choice Chart | |
|
|
|
Post by LWPD on Sept 9, 2008 20:35:49 GMT -5
Just a quick heads up. Five additional guidelines have been added to the RULES DEALING WITH CHOICE SITUATIONS (ch A-H) section. This will make it easier to know outright which ch move listings automatically add a Chart option (Into Ropes, Into Turnbuckle and/or Deathjump) onto a wrestler's card.
Provided as well is an Offensive Success Probability Scale which will allow people to quickly gage which ch moves most benefit high pw or ag geared wrestlers. For those who make their own cards, the scale can be used as a practical means to either statistically upgrade or tone down one wrestler from another. Enjoy!
|
|
|
Post by LWPD on Sept 13, 2008 8:59:06 GMT -5
To help further make the effects of ch Moves more transparent, I've added a Choice Situation Move Success Probability Guide table to the resource. It's directly below the Rules Dealing With Choice Situations (ch A-H) section for ready reference.
|
|