Post by Cosmic Crippler on Sept 3, 2008 16:55:18 GMT -5
THE THUNDER DOME MATCH
I modeled this one after the arena in Mad Max beyond Thunder Dome. Kind of extreme but fun. Here's the skinny...
The Thunder Dome match takes place in a dome shaped cage. You can climb up the cage wall to perform death jumps and retrieve 1 of 3 deadly weapons. A javeline/spear, a giant warhammer, and everyones favorite THE CHAINSAW.
Use this chart in place of ROPES, TURNBUCKLE, RING, and "lv". Use two dice. One die represents the 10's and the other represents the 1's. EX: You roll a "6" and a "4". Your result would be "64".
11-13
You climb the dome wall and grab onto the chainsaw. You rev up the chainsaw and tear into your opponent.
THE OPPONENT ROLLS KO
If no KO you take over on Level 3 OFFENSE.
14-16
You rush up the dome wall and grab the warhammer. You get a running start and smash your opponent full force in the chest!!
ADD 1 TO OPPONENTS KO and take over on Level 3 Offense.
21-23
You climb up the dome wall and retrieve the javelin. The opponent yells in agony as your throw finds its mark.
ADD 1 TO OPPONENTS KO and take over on Level 3 Offense
24-26
Your opponent climbs the dome wall and leaps off. At the last second you roll out of the way. Your opponent crashes to the ground.
ROLL ON LEVEL 3 OFFENSE
31-33
You grab a hold of your opponent and slam him repeatedly into the dome wall.
TAKE OVER ON LEVEL 2 OFFENSE.
34-36
You climb the dome wall and leap off right at your opponent. You come crashing down and crush your opponent. Take over on Level 2 Offense.
41-43
Your opponent climbs the dome wall and you are in hot pursuit. You catch up to him and you both battle to knock one another to the ground.
ROLL 1 DIE
EVEN: You knock your opponent 20 feet down to the ground. Take over on Level 2 or 3 OFFENSE.
ODD: You are knocked off the wall and crash to the ground. The opponent takes over on Level 2 or 3 Offense.
44-46
Your opponent climbs up high on the dome wall. The opponent flies off the wall and collides full force right into you. THE OPPONENT TAKES OVER ON LEVEL 2 OFFENSE.
51-53
Your opponent grabs you by the back of the head and slams you repeatedly into the dome wall.
THE OPPONENT ROLLS ON LEVEL 2 OFFENSE.
54-56
The opponent hurls the javelin right at you. You yell in agony as the javelin slashes you across the chest.
ADD 1 TO KO AND OPPONENT ROLLS ON LEVEL 3 OFFENSE
61-63
1-2 (warhammer)
You are sent flying backwards as he opponent smashes you across the arena.
ADD 1 TO KO AND OPPONENT ROLLS ON LEVEL 3 OFFENSE
64-66
The crowd roars as the opponent revs up the chainsaw. You back pedal as the opponent swings away!!
ROLL KO CHART.
If there is no KO the opponent rolls on LEVEL 3 OFFENSE.
I modeled this one after the arena in Mad Max beyond Thunder Dome. Kind of extreme but fun. Here's the skinny...
The Thunder Dome match takes place in a dome shaped cage. You can climb up the cage wall to perform death jumps and retrieve 1 of 3 deadly weapons. A javeline/spear, a giant warhammer, and everyones favorite THE CHAINSAW.
Use this chart in place of ROPES, TURNBUCKLE, RING, and "lv". Use two dice. One die represents the 10's and the other represents the 1's. EX: You roll a "6" and a "4". Your result would be "64".
11-13
You climb the dome wall and grab onto the chainsaw. You rev up the chainsaw and tear into your opponent.
THE OPPONENT ROLLS KO
If no KO you take over on Level 3 OFFENSE.
14-16
You rush up the dome wall and grab the warhammer. You get a running start and smash your opponent full force in the chest!!
ADD 1 TO OPPONENTS KO and take over on Level 3 Offense.
21-23
You climb up the dome wall and retrieve the javelin. The opponent yells in agony as your throw finds its mark.
ADD 1 TO OPPONENTS KO and take over on Level 3 Offense
24-26
Your opponent climbs the dome wall and leaps off. At the last second you roll out of the way. Your opponent crashes to the ground.
ROLL ON LEVEL 3 OFFENSE
31-33
You grab a hold of your opponent and slam him repeatedly into the dome wall.
TAKE OVER ON LEVEL 2 OFFENSE.
34-36
You climb the dome wall and leap off right at your opponent. You come crashing down and crush your opponent. Take over on Level 2 Offense.
41-43
Your opponent climbs the dome wall and you are in hot pursuit. You catch up to him and you both battle to knock one another to the ground.
ROLL 1 DIE
EVEN: You knock your opponent 20 feet down to the ground. Take over on Level 2 or 3 OFFENSE.
ODD: You are knocked off the wall and crash to the ground. The opponent takes over on Level 2 or 3 Offense.
44-46
Your opponent climbs up high on the dome wall. The opponent flies off the wall and collides full force right into you. THE OPPONENT TAKES OVER ON LEVEL 2 OFFENSE.
51-53
Your opponent grabs you by the back of the head and slams you repeatedly into the dome wall.
THE OPPONENT ROLLS ON LEVEL 2 OFFENSE.
54-56
The opponent hurls the javelin right at you. You yell in agony as the javelin slashes you across the chest.
ADD 1 TO KO AND OPPONENT ROLLS ON LEVEL 3 OFFENSE
61-63
1-2 (warhammer)
You are sent flying backwards as he opponent smashes you across the arena.
ADD 1 TO KO AND OPPONENT ROLLS ON LEVEL 3 OFFENSE
64-66
The crowd roars as the opponent revs up the chainsaw. You back pedal as the opponent swings away!!
ROLL KO CHART.
If there is no KO the opponent rolls on LEVEL 3 OFFENSE.