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Post by Thomas (TK) on Jul 16, 2014 12:32:00 GMT -5
Was wondering with the add one to death jump...does that mean a 10 becomes an 11 or a 9? Any help would be awesome
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Post by TTX on Jul 16, 2014 12:40:59 GMT -5
12 becomes 11, etc. He jaws so much, he often gets reversed or crashes into the ref (on a 2 or 3)
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Post by Crossbones on Jul 16, 2014 12:58:53 GMT -5
12 becomes 11, etc. He jaws so much, he often gets reversed or crashes into the ref (on a 2 or 3) How do you handle it when the ref is down?
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Post by TTX on Jul 16, 2014 13:36:12 GMT -5
Personally, I'd re-roll if the ref was already out.
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Post by DK II on Jul 17, 2014 0:59:28 GMT -5
12 becomes 11, etc. He jaws so much, he often gets reversed or crashes into the ref (on a 2 or 3) How do you handle it when the ref is down? Ref needs to stay the heck out of the way! Getting hit twice in one match...even if he is down, I swing it so that he ref gets crunched again and add as needed to the number of moves he is out.
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Post by Crossbones on Jul 17, 2014 7:14:34 GMT -5
How do you handle it when the ref is down? Ref needs to stay the heck out of the way! Getting hit twice in one match...even if he is down, I swing it so that he ref gets crunched again and add as needed to the number of moves he is out. How long to do normally have the ref knocked out before he gets back up?
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Post by DK II on Jul 18, 2014 1:51:49 GMT -5
How long to do normally have the ref knocked out before he gets back up? Depends on the dice... I was referring to the chart result which says the ref is out for "X" amount of moves, based on the roll of the dice. If by change that same result came up again, I just imagine that the ref takes a second bump and add on the second roll to the what is left of the first and continue on the match with the ref knocked out.
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